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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[ArenaNet president defends microtransactions and in-game RMT in Guild Wars 2]]></title><link>http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/</guid><comments>http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/gw.jpg" /></a></div>
MMOs have to make money; that's a fact of life (and of business) <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> President <a href="http://massively.joystiq.com/tag/mike-obrien">Mike O'Brien</a> knows quite well. <a href="http://venturebeat.com/2012/05/21/guild-wars-2-interview-monetization/#s:guildwars2-16">In an interview with VentureBeat</a>, O'Brien explained how the studio is handling the monetization for <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> and blasts RMT companies for their practices.<br />
<br />
O'Brien addressed why <em>Guild Wars 2</em> is being offered not as a straight free-to-play title but as a retail product with an up-front cost. "The answer is we're really focused on creating the highest-quality MMO, not the lowest-cost MMO," he replied. "I think <em>Guild Wars 2 </em>is one of the best values in gaming, period. Where else can you get this many hours of enjoyment, of content, of polish, of replayability, for $60?"<br />
<br />
He also took the opportunity to expand upon his own blog post covering microtransactions from a few weeks ago. "Creating a microtransaction system that doesn't upset or alienate your player base is straightforward, once you clearly define what's in-bounds and what's out-of-bounds," O'Brien stated. He says that ArenaNet wants to be "open and honest" with players regarding the in-game store options and promises that these will be "non-essential additions to the game and convenience services" only.<br />
<br />
O'Brien also had strong words about the shady practices of RMT companies, practices that ArenaNet is trying to combat by offering its own in-game RMT system. "Where there's a real profit incentive, someone out there in the world will lie, cheat, and steal to make that profit, " he said. "By letting players trade directly with each other, we take the power away from RMT companies and give it to the entire playerbase."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/">ArenaNet president defends microtransactions and in-game RMT in Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242445/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>business-model</category><category>business-models</category><category>cash-shop</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>in-game-store</category><category>interview</category><category>item-shop</category><category>microtransaction</category><category>Microtransactions</category><category>mike-o-brien</category><category>mike-obrien</category><category>monetization</category><category>ncsoft</category><category>real-money-trading</category><category>rmt</category><category>venturebeat</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are cash-shop lotteries a black mark on MMOs?]]></title><link>http://massively.joystiq.com/2012/05/12/the-daily-grind-are-cash-shop-lotteries-a-black-mark-on-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/12/the-daily-grind-are-cash-shop-lotteries-a-black-mark-on-mmos/</guid><comments>http://massively.joystiq.com/2012/05/12/the-daily-grind-are-cash-shop-lotteries-a-black-mark-on-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/05/12/the-daily-grind-are-cash-shop-lotteries-a-black-mark-on-mmos/"><img alt="Public lottery kiosk in Japan" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/japanlotto.jpg" /></a></div>
Western players gripe about random number generators, especially when it comes to cash shops. Many of us rebel against paying for lockboxes in <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em>, TCG cards in the now-defunct <em><a href="http://massively.joystiq.com/category/Star-Wars-Galaxies/">Star Wars Galaxies</a></em>, and super-packs in <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> because we want to buy a thing, not a <em>chance</em> at a thing.<br />
<br />
Apparently, the idea annoys at least one government too. Earlier this week, rumors began swirling that the Japanese government might <a href="http://www.joystiq.com/2012/05/08/regulation-rumors-drop-gree-founders-shares-by-700m/">crack down on social games that employ "konpu gacha"</a> -- essentially a crafting mechanic that requires a <a href="http://www.droidgamers.com/index.php/game-news/android-game-news/3715-japanese-government-rule-the-gacha-game-mechanic-illegal?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+droidgamers+%28Droid+Gamers%29&amp;utm_content=Google+Reader">succession of lottery-esque random rolls</a>. To gather the random and rare items you need to craft the gizmo you really want, you wind up spending tons of real cash on a bunch of stuff you don't. Sound familiar?<br />
<br />
I'm not a fan of legislative meddling in how fools and their money are parted, but I'm still wondering what you all think. Are these kinds of cash-shop tricks fair play, or do you think the genre would be <a href="http://www.gamesindustry.biz/articles/2012-05-09-gree-and-dena-phasing-out-complete-gacha-due-to-regulatory-threat">better off without them</a>?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/12/the-daily-grind-are-cash-shop-lotteries-a-black-mark-on-mmos/">The Daily Grind: Are cash-shop lotteries a black mark on MMOs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/12/the-daily-grind-are-cash-shop-lotteries-a-black-mark-on-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20233979/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/12/the-daily-grind-are-cash-shop-lotteries-a-black-mark-on-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brianna-royce-tdg</category><category>cash-shop</category><category>city-of-heroes</category><category>coh</category><category>crafting-lottery</category><category>daily-grind</category><category>gacha</category><category>japan</category><category>kampu-gacha</category><category>kampugacha</category><category>lockboxes</category><category>lottery</category><category>microtransaction</category><category>opinion</category><category>star-trek-online</category><category>star-wars-galaxies</category><category>sto</category><category>super-pack</category><category>swg</category><category>tcg</category><category>tdg</category><category>the-daily-grind</category><category>trading-card-game</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Sat, 12 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Diablo III offers global play, provides a guide to the auction house]]></title><link>http://massively.joystiq.com/2012/05/01/diablo-iii-offers-global-play-provides-a-guide-to-the-auction-h/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/01/diablo-iii-offers-global-play-provides-a-guide-to-the-auction-h/</guid><comments>http://massively.joystiq.com/2012/05/01/diablo-iii-offers-global-play-provides-a-guide-to-the-auction-h/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/01/diablo-iii-offers-global-play-provides-a-guide-to-the-auction-h/"><img alt="What do you call a fire spell in France?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/d3-auction-epl-501.jpg" /></a></div>
As <em><a href="http://massively.joystiq.com/category/Diablo-III/">Diablo III</a></em> gets ever closer to release, you've probably moved on from the question of <em>what</em> you're going to play and on to the question of <em>who</em> you're going to play <em>with</em>. If your friends live across the planet, that's going to make things a little more difficult, but with <a href="http://us.battle.net/d3/en/blog/5203654/Introducing_Global_Play_for_Diablo%C2%AE_III-5_1_2012#blog">the new Global Play feature</a>, not impossible. Players will be able to play in any region, although the real-money auction house will only be accessible in your home region and your characters from the home region won't transfer to the global service.<br />
<br />
You hadn't forgotten the real-money auction house, had you? Just in case you had, <a href="http://us.battle.net/d3/en/services/auction-house/how-to">a new official guide is available</a> detailing how the service will work, what regions can use what money, and of course the actual mechanics of buying and selling. Players using the global play feature will not have access to the real money house of other regions, but will have access to the regular auction house, so even if you're planning on a global jaunt, it's worth <a href="http://us.battle.net/d3/en/services/auction-house/how-to">examining the particulars</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/01/diablo-iii-offers-global-play-provides-a-guide-to-the-auction-h/">Diablo III offers global play, provides a guide to the auction house</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 May 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/01/diablo-iii-offers-global-play-provides-a-guide-to-the-auction-h/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20228561/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/01/diablo-iii-offers-global-play-provides-a-guide-to-the-auction-h/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>cash-shop</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>fantasy</category><category>global-play</category><category>gothic-fantasy</category><category>microtransaction</category><category>multiplayer</category><category>online-multiplayer</category><category>region-locking</category><category>regions</category><category>roguelike</category><category>rpg</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 01 May 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Walk softly and carry a big stick with City of Heroes' new Staff Fighting powerset]]></title><link>http://massively.joystiq.com/2012/04/17/walk-softly-and-carry-a-big-stick-with-city-of-heroes-new-staff/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/17/walk-softly-and-carry-a-big-stick-with-city-of-heroes-new-staff/</guid><comments>http://massively.joystiq.com/2012/04/17/walk-softly-and-carry-a-big-stick-with-city-of-heroes-new-staff/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/17/walk-softly-and-carry-a-big-stick-with-city-of-heroes-new-staff/"><img alt="Screenshot -- City of Heroes" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/coh-1334690141.jpg" /></a></div>
<div>
	In the high-fantasy-laden MMO space, staves have long been relegated to the realm of things-for-spellcasters-to-hold-while-finger-wiggling, but what happened to the good ol' days of just bludgeoning the daylights out of someone with a big stick? Well, thanks to <em><a href="http://www.massively.com/category/city-of-heroes">City of Heroes</a></em>, those days are back courtesy of the new Staff Fighting powerset, though there's no word as to whether it will also allow you to walk softly.<br />
	<br />
	What it will allow you to do, though, is fight in one of three different forms (Body, Mind, or Soul), each of which provides you with a unique stacking buff that can then be consumed to execute the powerful Eye of the Storm and Sky Splitter abilities. The new powerset is available for the Brute, Scrapper, Stalker, and Tanker archetypes, and would-be kung-fu masters can pick it up from the Paragon Market for 800 Paragon Points.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/17/walk-softly-and-carry-a-big-stick-with-city-of-heroes-new-staff/">Walk softly and carry a big stick with City of Heroes' new Staff Fighting powerset</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/17/walk-softly-and-carry-a-big-stick-with-city-of-heroes-new-staff/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20217822/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/17/walk-softly-and-carry-a-big-stick-with-city-of-heroes-new-staff/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>f2p</category><category>free-to-play</category><category>freedom</category><category>microtransaction</category><category>microtransactions</category><category>ncsoft</category><category>paragon</category><category>paragon-market</category><category>paragon-studios</category><category>powerset</category><category>powersets</category><category>staff</category><category>staff-fighting</category><category>staffs</category><category>staves</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 17 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Gamer drops $16,000 on Age of Wulin virtual sword]]></title><link>http://massively.joystiq.com/2011/12/29/gamer-drops-16-000-on-age-of-wulin-virtual-sword/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/29/gamer-drops-16-000-on-age-of-wulin-virtual-sword/</guid><comments>http://massively.joystiq.com/2011/12/29/gamer-drops-16-000-on-age-of-wulin-virtual-sword/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/29/gamer-drops-16-000-on-age-of-wulin-virtual-sword/"><img alt="Age of Wulin - auction winner" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/article-2079095-0f48597700000578-514468x311.jpg" /></a></div>
Quick, what's the most you've ever paid for an MMO microtransaction? If you said $16,000, you might be the guy in the photo above. <a href="http://www.escapistmagazine.com/news/view/114972-Gamer-Drops-16-000-on-Virtual-Sword-for-Unreleased-Game">The Escapist</a> reports that this unnamed gamer dropped a huge chunk of change for a virtual sword exclusive to <a href="http://massively.joystiq.com/tag/age-of-wulin"><em>Age of Wulin</em></a>, an upcoming free-to-play sandpark MMO from <a href="http://massively.joystiq.com/tag/snail-games">Snail Games</a>.<br />
<br />
He wasn't alone in throwing large sums of money at an unreleased game, as the devs also auctioned off a spear sheath for $2,500 and something called a Hook of Departure for $1,600.<br />
<br />
Age of Wulin is currently undergoing a Chinese beta test, and <a href="http://massively.joystiq.com/tag/gpotato">gPotato</a> has plans to bring the game to <a href="http://massively.joystiq.com/2011/09/05/pre-registrations-open-for-age-of-wulin-closed-beta/">European audiences</a> sometime in the future.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/29/gamer-drops-16-000-on-age-of-wulin-virtual-sword/">Gamer drops $16,000 on Age of Wulin virtual sword</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Dec 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/29/gamer-drops-16-000-on-age-of-wulin-virtual-sword/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20137028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/29/gamer-drops-16-000-on-age-of-wulin-virtual-sword/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>16000-age-of-wulin</category><category>age-of-wulin</category><category>auction</category><category>fantasy</category><category>free-to-play</category><category>gpotato</category><category>martial-arts</category><category>microtransaction</category><category>sandbox</category><category>sandpark</category><category>snail-games</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 29 Dec 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[EverQuest introduces pegasuses (pegasi?) to the Marketplace]]></title><link>http://massively.joystiq.com/2011/10/12/everquest-introduces-pegasuses-pegasi-to-the-marketplace/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/12/everquest-introduces-pegasuses-pegasi-to-the-marketplace/</guid><comments>http://massively.joystiq.com/2011/10/12/everquest-introduces-pegasuses-pegasi-to-the-marketplace/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/12/everquest-introduces-pegasuses-pegasi-to-the-marketplace/"><img alt="Screenshot -- EverQuest pegasus" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/pegasus.jpg" /></a></div>
<div>
	Citizens of Norrath, have you ever wanted to soar about the land on the back of a horse that, inexplicably, has wings? If you answered yes, then you think about some awfully specific things. Also, you're in luck.<br />
	<br />
	<a href="http://www.massively.com/tag/sony-online-entertainment">Sony Online Entertainment</a> has announced that your dreams can now come true, as a number of pegasus mounts have been added to <a href="http://www.massively.com/category/everquest"><em>EverQuest</em></a>'s Marketplace. Yeah, that's right, it's going to cost you a bit of cash, but isn't it worth it to fly around on a frilly little equine-avian hybrid? Of course it is, now hush and go look at the pictures in the gallery below.<br />
	<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/everquest-pegasus-mount/">EverQuest Pegasus mount</a></strong></p><a href="http://massively.joystiq.com/photos/everquest-pegasus-mount/#4522014"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/1-1318448489_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-pegasus-mount/#4522015"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/2-1318448490_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-pegasus-mount/#4522016"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/3-1318448491_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-pegasus-mount/#4522017"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/4-1318448492_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-pegasus-mount/#4522018"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/5-1318448493_thumbnail.jpg" alt="" title="" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/12/everquest-introduces-pegasuses-pegasi-to-the-marketplace/">EverQuest introduces pegasuses (pegasi?) to the Marketplace</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Oct 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/12/everquest-introduces-pegasuses-pegasi-to-the-marketplace/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20080103/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/12/everquest-introduces-pegasuses-pegasi-to-the-marketplace/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eq</category><category>everquest</category><category>marketplace</category><category>microtransaction</category><category>microtransactions</category><category>mount</category><category>mounts</category><category>pegasi</category><category>pegasus</category><category>soe</category><category>sony-online-entertainment</category><category>what-is-the-plural</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 12 Oct 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: The reverse slingshot effect]]></title><link>http://massively.joystiq.com/2011/07/21/captains-log-the-reverse-slingshot-effect/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/21/captains-log-the-reverse-slingshot-effect/</guid><comments>http://massively.joystiq.com/2011/07/21/captains-log-the-reverse-slingshot-effect/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/category/captains-log/" target="_blank"><em><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/cl191.jpg" vspace="4" /></em></a></div>
<em>Captain's Log, Stardate 65056.3...</em><br />
<br />
Hello, computer (and players)! The <a href="http://memory-alpha.org/wiki/Slingshot_effect" target="_blank">slingshot effect</a> is a maneuver, shown throughout the Star Trek franchise, which allowed starships to move back through the time continuum. By traveling at a high warp factor towards a star with a large gravitational pull, the ship would whip around it and time travel. While this seemed to only exist within the realms of the IP, it looks as though <em><a href="http://startrekonline.com/" target="_blank">Star Trek Online's</a></em> Executive Producer <a href="http://massively.joystiq.com/tag/dan-stahl/" target="_blank">Dan Stahl</a> took us on a reverse slingshot course, giving us a glimpse into the future of the game. Before we returned to the original timeline, he made sure to write up everything we saw along the way for those who couldn't make the trip.<br />
<br />
In layman's terms, for those of you who missed <a href="http://massively.joystiq.com/2011/07/19/star-trek-online-posts-the-latest-engineering-report/" target="_blank">the news earlier this week</a>, <a href="http://forums.startrekonline.com/showthread.php?t=224706" target="_blank">July's Engineering Report</a> has been released. While this is a monthly publication that contains the development pipeline for <em><a href="http://www.massively.joystiq.com/category/star-trek-online" target="_blank">STO</a></em>, including some items that have been featured in past issues, there are always a few bullet points added that seem to spark a healthy amount of debate -- one of these includes the ability to auction off your in-game Emblems, a form of currency, for C-Store points that have been paid for with real money. For information on this, including a response from <a href="http://massively.joystiq.com/tag/cryptic" target="_blank">Cryptic's</a> PR department, and more, read ahead past the jump for this week's <a href="http://massively.joystiq.com/category/captains-log/" target="_blank">Captain's Log</a> entry.<br />
<br />
<em>Ensign, warp 10! Let's pull a slingshot maneuver of our own...</em><p><a href="http://massively.joystiq.com/2011/07/21/captains-log-the-reverse-slingshot-effect/" rel="bookmark">Continue reading <em>Captain's Log: The reverse slingshot effect</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/21/captains-log-the-reverse-slingshot-effect/">Captain's Log: The reverse slingshot effect</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Jul 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/21/captains-log-the-reverse-slingshot-effect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19995292/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/21/captains-log-the-reverse-slingshot-effect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academy</category><category>auction</category><category>bugs</category><category>c-store</category><category>captains-log</category><category>captainslog</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>cstore points</category><category>CstorePoints</category><category>dan stahl</category><category>dan-stahl</category><category>daniel stahl</category><category>DanielStahl</category><category>DanStahl</category><category>development</category><category>dine with the devs</category><category>dine-with-the-devs</category><category>DineWithTheDevs</category><category>emblems</category><category>engineering report</category><category>engineering-report</category><category>EngineeringReport</category><category>exploration</category><category>featured</category><category>fleet starbase</category><category>fleets</category><category>FleetStarbase</category><category>foundry</category><category>klingon</category><category>livestream</category><category>microtransaction</category><category>patches</category><category>pluto</category><category>QA</category><category>season-five</category><category>season-four</category><category>ships</category><category>slingshot</category><category>sol</category><category>sol planets</category><category>SolPlanets</category><category>species</category><category>st-online</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>starbases</category><category>starfleet</category><category>stf</category><category>sto</category><category>territory control</category><category>TerritoryControl</category><category>time travel</category><category>TimeTravel</category><category>trek-online</category><category>tribble</category><category>warp</category><dc:creator><![CDATA[Brandon Felczer]]></dc:creator><pubDate>Thu, 21 Jul 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Rumour: Leaked document shows CCP's microtransaction plans [UPDATED]]]></title><link>http://massively.joystiq.com/2011/06/22/rumour-leaked-document-shows-ccps-microtransaction-plans/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/22/rumour-leaked-document-shows-ccps-microtransaction-plans/</guid><comments>http://massively.joystiq.com/2011/06/22/rumour-leaked-document-shows-ccps-microtransaction-plans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-online/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/fearless.jpg" vspace="4" /></a></div>
<a href="http://massively.joystiq.com/2011/06/21/controversy-brewing-over-eve-online-microtransactions/">In the wake of controversy</a> surrounding <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s new microtransaction store and its not-so-micro prices, a document has surfaced that has raised more than a few eyebrows in the <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em> community. The PDF is reported to be a copy of <a href="http://massively.joystiq.com/tag/ccp-games/">CCP</a>'s internal company newsletter Fearless. Ex-CCP employee and current CSM member Seleene was <a href="http://failheap-challenge.com/viewtopic.php?p=121170#p121170">able to verify that the company does circulate</a> an internal newsletter by that name and that the style is very similar to the leaked document. However, the absolute authenticity of the document can not at this time be proven.<br />
<br />
<a href="http://www.evenews24.com/2011/06/22/greed-is-good-purportedly-leaked-internal-bulletin-shows-ccps-refreshing-new-direction/">The document dates back to May 2011</a> and discusses how microtransactions will be integrated into <em>EVE Online</em>, <em><a href="http://www.dust514.com">DUST 514</a></em> and <em><a href="http://massively.joystiq.com/category/world-of-darkness">World of Darkness</a></em>. Most of the document is fairly harmless, but a few parts have stood out to players. According to the document, <em>"Not all virtual purchases </em>[in EVE Online]<em> will focus on customization: some will simply be new items, ammunition, ships, etc. that can be purchased outright."</em> Also mentioned is the possibility of buying faction standings. Both of these would be in complete contrast to <a href="http://massively.joystiq.com/2010/11/23/eve-online-microtransactions-wont-impact-gameplay/">earlier promises from CCP not to allow microtransactions</a> that influence gameplay.<br />
<br />
Authenticity of the document is still in question, but we can reveal that the leaked PDF has had several pages removed before being made public. A <a href="http://www.mediafire.com/?ccl135embyb6c2v">link to the full version</a> was later <a href="https://twitter.com/#!/HelicityBoson/status/83669623131738112">leaked on twitter</a>. Page 2 of the document, which was omitted in the originally leaked file, contains a disclaimer stating that the views presented are personal opinions and not company policies or decisions. This adds further confusion as players attempt to make sense of the file's contents. We reached out to CCP to ask about the document's authenticity and to request clarification on the discussions presented in it. We'll update this post with any response we get.<br />
<br />
<strong>[UPDATE: The document's authenticity has <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1536065&amp;page=5#126">been confirmed by CCP Pann</a> from CCPs PR department. Massively has a hard-hitting interview in the works with CCP Zulu on the issue]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/22/rumour-leaked-document-shows-ccps-microtransaction-plans/">Rumour: Leaked document shows CCP's microtransaction plans [UPDATED]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Jun 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/22/rumour-leaked-document-shows-ccps-microtransaction-plans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19974173/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/22/rumour-leaked-document-shows-ccps-microtransaction-plans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>controversy</category><category>document</category><category>dust-514</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>fearless</category><category>leak</category><category>leaked</category><category>Leaked-information</category><category>microtransaction</category><category>news</category><category>rumor</category><category>rumors</category><category>rumour</category><category>rumours</category><category>world-of-darkness</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 22 Jun 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Do the shopping cart: Prius Online opens item shop]]></title><link>http://massively.joystiq.com/2011/06/15/do-the-shopping-cart-prius-online-opens-item-shop/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/15/do-the-shopping-cart-prius-online-opens-item-shop/</guid><comments>http://massively.joystiq.com/2011/06/15/do-the-shopping-cart-prius-online-opens-item-shop/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://prius.gpotato.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/prius.jpg" style="height: 312px; width: 530px; " /></a></div>
<a href="http://prius.gpotato.com/"><em>Prius Online</em></a> has taken another step toward full-fledged release, as <a href="http://massively.joystiq.com/tag/gpotato/">gPotato</a> opened the doors to an in-game item shop today. As with many free-to-play titles, <a href="http://massively.joystiq.com/tag/prius-online/"><em>Prius Online</em></a> will chug along under the power of microtransactions from shop purchases.<br />
<br />
The item shop will hold an attractive array of fun and useful goods, ranging from costumes to mounts to all manner of helpful trinkets. To celebrate the shop's opening, <em>Prius Online</em> is handing out a free Leaf of Oblivion to players who log in between June 15th and 19th. The Leaf is capable of resetting your skill points, including your initial job choice, so that you can respec into a better build.<br />
<br />
<em>Prius Online</em> <a href="http://massively.joystiq.com/2011/06/02/prius-online-open-beta-starts-today/">went into open beta earlier this month</a>, and any interested parties can check the game out by <a href="http://prius.gpotato.com/">visiting the website</a> and signing up!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/15/do-the-shopping-cart-prius-online-opens-item-shop/">Do the shopping cart: Prius Online opens item shop</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Jun 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/15/do-the-shopping-cart-prius-online-opens-item-shop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19967610/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/15/do-the-shopping-cart-prius-online-opens-item-shop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cash-shop</category><category>costume</category><category>f2p</category><category>free-to-play</category><category>gala-net</category><category>gpotato</category><category>item-shop</category><category>item-store</category><category>leaf-of-oblivion</category><category>microtransaction</category><category>mount</category><category>prius</category><category>prius-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 15 Jun 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: Consumerism at its finest]]></title><link>http://massively.joystiq.com/2011/06/01/a-mild-mannered-reporter-consumerism-at-its-finest/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/01/a-mild-mannered-reporter-consumerism-at-its-finest/</guid><comments>http://massively.joystiq.com/2011/06/01/a-mild-mannered-reporter-consumerism-at-its-finest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;">
	<a href="http://fienemannroad.wordpress.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/coh-mmr-1306727100.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
As of today, the <a href="http://www.massively.com/tag/steampunk-pack">Steampunk Pack</a> should be live in <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>. If anyone needs me for the remainder of the evening, I'll probably be logged in and furiously <em>punking some steam</em> or whatever you would call it when one surrounds oneself with clockwork gizmos and dripping oil slicks. Suffice to say that I like this pack a lot even sight unseen -- I've been excited as heck about it since the announcement, and I'm more than ready to purchase this one the day it goes live.<br />
<br />
It's nice to see that the art department at <a href="http://massively.joystiq.com/tag/Paragon-Studios/">Paragon Studios</a> is putting a little more emphasis on launching specific theme packs for character costumes -- if you don't have any characters to use the concept, you can pass, but if you <em>do,</em> it's money well-spent. At the same time, I have to admit that I'd like to continue branching pretty far afield from the traditional superhero genre just to keep producing new packs. And hey, that's worth a column, especially as my head fills with visions of new costume pieces with steam and rivets.<p><a href="http://massively.joystiq.com/2011/06/01/a-mild-mannered-reporter-consumerism-at-its-finest/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: Consumerism at its finest</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/01/a-mild-mannered-reporter-consumerism-at-its-finest/">A Mild-Mannered Reporter: Consumerism at its finest</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Jun 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/01/a-mild-mannered-reporter-consumerism-at-its-finest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19953192/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/01/a-mild-mannered-reporter-consumerism-at-its-finest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>costume</category><category>costume-parts</category><category>costumes</category><category>cov</category><category>cox</category><category>featured</category><category>microtransaction</category><category>ncsoft</category><category>opinion</category><category>packs</category><category>paragon</category><category>paragon-studios</category><category>steampunk-pack</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 01 Jun 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Milking the cash cow]]></title><link>http://massively.joystiq.com/2011/04/18/wings-over-atreia-milking-the-cash-cow/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/18/wings-over-atreia-milking-the-cash-cow/</guid><comments>http://massively.joystiq.com/2011/04/18/wings-over-atreia-milking-the-cash-cow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/woaheaderasmo-1302987950.jpg" vspace="4" /></a></div>
Although it is so far out on the scale of probability that it is tipping into impossibility, there <em>is</em> a remote chance that some player in <a href="http://na.aiononline.com/"><em>Aion</em></a> does not know about <a href="http://us.ncsoft.com/en/">NCsoft's</a> cash shop. After all, we are often assaulted with advertisements for new goodies offered at the <a href="https://secure.ncsoft.com/cgi-bin/Store.pl?action=toggleCategory&amp;category=14#aion">NCsoft Store</a> front-and-center on the launchpad; if you have logged into the game any time in the last couple of months, you have seen offerings of cosmetic clothing, exclusive <a href="http://massively.joystiq.com/2010/09/12/aion-the-411-on-2-0-pets/">pets</a>, and weapon skins.<br />
<br />
Now I can understand ponying-up for a character name-change since the user is asking for a smidgen of change in code. Changing gender -- sure, why not? <a href="http://massively.joystiq.com/2011/04/14/paid-server-transfers-coming-to-aion/">Server transfers</a> definitely involve a bit of work, so making this a paid service also makes sense. Cosmetic surgery, however, is harder for me to accept since I have played a game that offered it in-game as a service performed by a specific class. But what about all of the extra items? The little perks, the <a href="http://massively.joystiq.com/2010/09/27/wings-over-atreia-heat-wave/">fluff</a>, and limited-time deals?<br />
<br />
Grab your wallet and join me past the break for a discussion on fleecing customers (I mean offering deals, really) and to see some items that I personally would like to implement.<p><a href="http://massively.joystiq.com/2011/04/18/wings-over-atreia-milking-the-cash-cow/" rel="bookmark">Continue reading <em>Wings Over Atreia: Milking the cash cow</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/18/wings-over-atreia-milking-the-cash-cow/">Wings Over Atreia: Milking the cash cow</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Apr 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/18/wings-over-atreia-milking-the-cash-cow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19911500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/18/wings-over-atreia-milking-the-cash-cow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>assault-on-balaurea</category><category>cash-shop</category><category>cosmetic-clothing</category><category>exclusive-offers</category><category>featured</category><category>microtransaction</category><category>Microtransactions</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>ncsoft-store</category><category>pets</category><category>respec</category><category>respecs</category><category>server-transfers</category><category>skins</category><category>spy</category><category>spying</category><category>vanity</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 18 Apr 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online unlocks a new archetype and a sale]]></title><link>http://massively.joystiq.com/2011/03/24/champions-online-unlocks-a-new-archetype-and-a-sale/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/24/champions-online-unlocks-a-new-archetype-and-a-sale/</guid><comments>http://massively.joystiq.com/2011/03/24/champions-online-unlocks-a-new-archetype-and-a-sale/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;">
	<a href="http://www.champions-online.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/co-sale-epl-324.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
With the conversion to <a href="http://massively.joystiq.com/category/free-to-play/">free-to-play</a>, it's easier than ever to get into <a href="http://www.champions-online.com"><em>Champions Online</em></a>, but you're still a bit limited in your play choices. The latest archetype rollout is designed to help address that issue, giving players access to the Tempest. A ranged character build with a focus on electrical abilities, the new archetype is free to Gold players and available for purchase in the C-Store for Silver players. There's also <a href="http://www.champions-online.com/videos">a new video available</a> to show off the stormy hero build before you buy it.<br />
<br />
Of course, you may not have the spare slots needed for a new archetype to even matter. That's thankfully mitigated by <a href="http://forums.champions-online.com/showthread.php?t=127103">a sale on character slots</a> at 20% off until March 30th. <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> players, subscribing or not, should be happy to learn that it's easier to get yourself a few new slots to play around with, whether reserved for the new archetype or other experimentation.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/24/champions-online-unlocks-a-new-archetype-and-a-sale/">Champions Online unlocks a new archetype and a sale</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Mar 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/24/champions-online-unlocks-a-new-archetype-and-a-sale/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19891221/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/24/champions-online-unlocks-a-new-archetype-and-a-sale/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>c-store</category><category>champions-online</category><category>character-slots</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>f2p</category><category>free-to-play</category><category>microtransaction</category><category>sale</category><category>sales</category><category>slots</category><category>special-sales</category><category>the-tempest</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 24 Mar 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[First Impressions: Battlestar Galactica Online]]></title><link>http://massively.joystiq.com/2011/01/18/first-impressions-battlestar-galactica-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/18/first-impressions-battlestar-galactica-online/</guid><comments>http://massively.joystiq.com/2011/01/18/first-impressions-battlestar-galactica-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/battlestar-galactica-online/" rel="tag">Battlestar Galactica Online</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/battlestar-galactica-online/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/bagmain-1.jpg" /></a></div>
There's a pretty universal rule among MMORPG players, although many of them are not aware of it: "<em>N</em><em>ever, ever play a human, an elf, or the 'good side' unless you have no choice. Even then, improvise.</em>" I try to follow this rule to the letter. Even when I am asked to try out, preview, or generally mess around with the greatest new game in all of history, I try to avoid playing the good guys. So when I was asked if I could take a look at <em><a href="http://us1.battlestar-galactica.bigpoint.com/">Battlestar Galactice Online</a></em> by <a href="http://us.bigpoint.com/">Bigpoint</a>, I knew exactly what to do.<br />
<br />
While I much prefer the older Cylon look and feel (bulkier, rounder ships), and while I did not find myself glued to the TV set to tune into the latter incarnation of the campy series, I did absolutely love how the newer writers and special-effects masters made the space dog-fighting look. It felt, well, <em>real</em> to me. Would I feel the same way about combat inside my browser? What about my character -- how would he feel while walking around inside a station or base? <br />
<br />
Follow me past the cut to see what I found.<br type="_moz" /><p><a href="http://massively.joystiq.com/2011/01/18/first-impressions-battlestar-galactica-online/" rel="bookmark">Continue reading <em>First Impressions: Battlestar Galactica Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/18/first-impressions-battlestar-galactica-online/">First Impressions: Battlestar Galactica Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Jan 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/18/first-impressions-battlestar-galactica-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19799758/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/18/first-impressions-battlestar-galactica-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlestar-galactica-mmo</category><category>battlestar-galactica-online</category><category>beau-hindman</category><category>Bigpoint</category><category>bigpoint-games</category><category>browser</category><category>bsgo</category><category>cash-shop</category><category>ccp</category><category>CCP-Games</category><category>eve</category><category>eve-online</category><category>f2p</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>ftp</category><category>lasers</category><category>microtransaction</category><category>Microtransactions</category><category>missle launcher</category><category>MissleLauncher</category><category>missles</category><category>mmofps</category><category>space-shooter</category><category>space-sim</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Tue, 18 Jan 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[The top indie and free-to-play stories of 2010]]></title><link>http://massively.joystiq.com/2010/12/28/the-top-indie-and-free-to-play-stories-of-2010/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/28/the-top-indie-and-free-to-play-stories-of-2010/</guid><comments>http://massively.joystiq.com/2010/12/28/the-top-indie-and-free-to-play-stories-of-2010/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/end-of-the-year-2010/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/2010calendar-1293479722.jpg" /></a></div>
I have to admit to feeling slightly amazed when I read that someone thought of 2010 as a bad year for MMORPG fans. Then, when I think about it, I realize that he was talking about the year in "AAA" subscription gaming -- something almost alien to me. I just don't get turned on by huge-budget subscription games like I did seven or eight years ago. Well, it might be better to say that I am always <em>suspicious</em> of big-budget gaming. Gaming is a lot like movies, and look at how bad most blockbusters are. They are often silly, over-the-top, special-effects-laden bores. If those movies were the only ones I watched, I might be a little depressed about Hollywood as well.<br />
<br />
If you pay attention only to what the major publishers are pushing out, you are simply going to have a narrow view of MMO gaming. You will miss <em>too much</em>. The year 2010 offered more than any year before it, and 2011 will top that. Thanks to mobile technologies and the always-dropping price of computers, you will find that smaller or unknown games have much more of a chance of grabbing a gamer's eye than ever before. <br />
<br />
So, what were some of the high and low points in free-to-play and indie gaming this year? Click past the cut and let's take a look!<p><a href="http://massively.joystiq.com/2010/12/28/the-top-indie-and-free-to-play-stories-of-2010/" rel="bookmark">Continue reading <em>The top indie and free-to-play stories of 2010</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/28/the-top-indie-and-free-to-play-stories-of-2010/">The top indie and free-to-play stories of 2010</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Dec 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/28/the-top-indie-and-free-to-play-stories-of-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19777916/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/28/the-top-indie-and-free-to-play-stories-of-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alganon</category><category>allods</category><category>allods-online</category><category>apb</category><category>battle-of-the-immortals</category><category>beau-hindman</category><category>boi</category><category>cash-shop</category><category>cataclysm</category><category>chang-you</category><category>derek-smart</category><category>end-of-the-year-2010</category><category>everquest</category><category>EverQuest-2</category><category>f2p</category><category>featured</category><category>forsaken-world</category><category>free-realms</category><category>free-to-play</category><category>freemium</category><category>ftp</category><category>gpotato</category><category>ipad</category><category>iTunes</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>legend-of-martial-arts</category><category>loma</category><category>lord-of-the-rings-online</category><category>lotro</category><category>MapleStory</category><category>microtransaction</category><category>Microtransactions</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pocket-legends</category><category>quest-online</category><category>SOE</category><category>Sony-Online-Entertainment</category><category>Ultima-Online</category><category>vanguard</category><category>Vanguard-Saga-of-Heroes</category><category>velvet-rope</category><category>velvet-rope-model</category><category>we-rule</category><category>wizard-101</category><category>World-of-Warcraft</category><category>zentia</category><category>zentia-mmo</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Tue, 28 Dec 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: EVE players debate microtransactions]]></title><link>http://massively.joystiq.com/2010/10/10/eve-evolved-eve-players-debate-microtransactions/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/10/eve-evolved-eve-players-debate-microtransactions/</guid><comments>http://massively.joystiq.com/2010/10/10/eve-evolved-eve-players-debate-microtransactions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/micro-title.jpg" /></a></div>
Sometimes it seems as though the entire MMO industry is moving toward microtransaction-based pricing schemes. With <a href="http://massively.joystiq.com/category/free-to-play/">the success of free-to-play</a> titles like <a href="http://www.runesofmagic.com"><em>Runes of Magic</em></a> and <a href="http://www.freerealms.com"><em>Free Realms</em></a>, it's clear that microtransactions are becoming a popular alternative to the standard subscription model. Famously, <a href="http://www.ddo.com"><em>Dungeons and Dragons Online</em></a> also proved that a hybrid model with both subscription and microtransaction options could be a great success. Even <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> has hopped on the microtransaction bandwagon with its <a href="http://massively.joystiq.com/2010/04/16/anti-aliased-shut-up-people-come-buy-my-horse/">infamous sparkle pony</a> and cosmetic pets.<br />
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With the industry moving firmly in one direction, questions have been raised over whether <a href="http://www.eve-online.com"><em>EVE Online</em></a> will ever implement any kind of microtransactions. Believe it or not, the first steps toward doing just that have already been taken. It was discovered some time ago that the <a href="http://www.eveonline.com/incursion/"><em>Incursion</em></a> expansion <a href="http://massively.joystiq.com/2010/09/04/pax-2010-ccp-unveils-eve-onlines-latest-expansion/">this winter</a> would give players the ability to buy extra neural remaps with PLEX. <a href="http://wiki.eveonline.com/en/wiki/Neural_remapping">Neural remapping allows players to re-assign</a> a character's attributes using a points-based system. As attributes are only used to determine the speed with which skills train, remaps allow players to max out the stats required to train a particular branch of skills.<br />
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In this opinion piece, I look at the microtransaction debate currently raging in the <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> community and weigh in with my opinions on this controversial issue.<p><a href="http://massively.joystiq.com/2010/10/10/eve-evolved-eve-players-debate-microtransactions/" rel="bookmark">Continue reading <em>EVE Evolved: EVE players debate microtransactions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/10/eve-evolved-eve-players-debate-microtransactions/">EVE Evolved: EVE players debate microtransactions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Oct 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/10/eve-evolved-eve-players-debate-microtransactions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19667028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/10/eve-evolved-eve-players-debate-microtransactions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>debate</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>forum</category><category>incarna</category><category>incursion</category><category>microtransaction</category><category>Microtransactions</category><category>neural-remapping</category><category>opinion</category><category>pilot-license-extension</category><category>plex</category><category>rmt</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 10 Oct 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[GDCO 2010: Spacetime Studios' Cinco Barnes talks mobile design]]></title><link>http://massively.joystiq.com/2010/10/10/gdc-online-2010-spacetime-studios-cinco-barnes-talks-mobile-de/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/10/gdc-online-2010-spacetime-studios-cinco-barnes-talks-mobile-de/</guid><comments>http://massively.joystiq.com/2010/10/10/gdc-online-2010-spacetime-studios-cinco-barnes-talks-mobile-de/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/gdc-online-2010/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/pocketlegends-2.jpg" /></a></div>
<a href="http://www.spacetimestudios.com/">Spacetime Studios</a>, the developer of the popular mobile MMO <em><a href="http://www.spacetimestudios.com/content.php">Pocket Legends</a></em>, was started back in 2005 to create large-scale MMOs. Its founders decided to make a mobile platform MMO upon seeing the obvious marketing opportunity that the <a href="http://www.apple.com/iphone/">iPhone</a> provided. After all, the players would already be connected and would be accustomed to microtransactions through exposure to iTunes and the app store.<br />
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Of course, development could prove disastrous if the wrong game plan were followed, so Spacetime decided to keep it simple. How simple? Cinco Barnes of Spacetime was on hand at <a href="http://www.gdconline.com/">GDC Online</a> to explain how his team members did it. What they found was a chance to do more than they'd initially planned on -- and an audience ready to gobble up everything <a href="http://massively.joystiq.com/2010/10/09/pocket-legends-update-brings-new-content-increased-level-cap/">the studio could create</a>.<p><a href="http://massively.joystiq.com/2010/10/10/gdc-online-2010-spacetime-studios-cinco-barnes-talks-mobile-de/" rel="bookmark">Continue reading <em>GDCO 2010: Spacetime Studios' Cinco Barnes talks mobile design</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/10/gdc-online-2010-spacetime-studios-cinco-barnes-talks-mobile-de/">GDCO 2010: Spacetime Studios' Cinco Barnes talks mobile design</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Oct 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/10/gdc-online-2010-spacetime-studios-cinco-barnes-talks-mobile-de/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19667632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/10/gdc-online-2010-spacetime-studios-cinco-barnes-talks-mobile-de/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app store</category><category>AppStore</category><category>beau-hindman</category><category>cash-shop</category><category>EQ2</category><category>EQII</category><category>EverQuest-2</category><category>everquest-ii</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freemium</category><category>ftp</category><category>game-developers-conference</category><category>gdc-2010</category><category>gdc-online</category><category>gdc-online-2010</category><category>guild-wars</category><category>Guild-Wars-2</category><category>guild-wars-nightfall</category><category>gw2</category><category>instancing</category><category>ipad</category><category>iphone</category><category>microtransaction</category><category>Microtransactions</category><category>mobile</category><category>mobile-mmo</category><category>mobile-mmorpg</category><category>nightfall</category><category>pocket-legends</category><category>spacetime-studios</category><category>zoning</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 10 Oct 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: Five popular cash-shop item types]]></title><link>http://massively.joystiq.com/2010/09/22/free-for-all-five-popular-cash-shop-item-types/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/22/free-for-all-five-popular-cash-shop-item-types/</guid><comments>http://massively.joystiq.com/2010/09/22/free-for-all-five-popular-cash-shop-item-types/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/cash-shop/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/csh-shop-sign-1.jpg" alt="" /></a></div>
Over the next few weeks, I would like to take a look at cash shops. Despite many good experiences I have had with them, even my referring to a cash shop can conjure up not-so-happy images for many players. For myself, a cash shop gives me a sense similar to a visit to a toy store -- a toy store where everything is <em>dirt cheap</em>. Good cash shops can not only make you <em>want</em> to spend money, but give you an item or experience that was <em>well</em> worth your cash.<br />
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Before getting into the heavy-lifting topics, I will go over five of my favorite cash-shop item "types." Bear in mind that there is always some game that features some variant of each of these types. Also remember that there are always more categories, but that these represent what I think are the most popular and make the most money. Feel free to suggest any categories that you think do something similar, or correct me where you think I'm wrong.<p><a href="http://massively.joystiq.com/2010/09/22/free-for-all-five-popular-cash-shop-item-types/" rel="bookmark">Continue reading <em>Free for All: Five popular cash-shop item types</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/22/free-for-all-five-popular-cash-shop-item-types/">Free for All: Five popular cash-shop item types</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Sep 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/22/free-for-all-five-popular-cash-shop-item-types/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19642293/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/22/free-for-all-five-popular-cash-shop-item-types/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alganon</category><category>beau-hindman</category><category>cash-shop</category><category>ddo</category><category>derek-smart</category><category>dungeons-and-dragons-online</category><category>dungeons-and-dragons-online-unlimited</category><category>EQ2</category><category>eq2x</category><category>EQII</category><category>EverQuest-2</category><category>everquest-2-extended</category><category>everquest-ii</category><category>f2p</category><category>featured</category><category>free-realms</category><category>free-to-play</category><category>ftp</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mabinogi</category><category>microtransaction</category><category>Microtransactions</category><category>Nexon</category><category>Shin-Megami-Tensei</category><category>shin-megami-tensei-imagine</category><category>SOE</category><category>Sony-Online-Entertainment</category><category>turbine</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 22 Sep 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Mask: Two layers of toppings]]></title><link>http://massively.joystiq.com/2010/09/02/behind-the-mask-two-layers-of-toppings/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/02/behind-the-mask-two-layers-of-toppings/</guid><comments>http://massively.joystiq.com/2010/09/02/behind-the-mask-two-layers-of-toppings/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><div style="text-align: center;"><a href="champions-online.com"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/co-newmillenium.png" /></a></div>
"Microtransactions" is almost a taboo word in the MMO community. Everyone has a different opinion on it. Even here at Massively, our ideas on microtransactions <a href="http://massively.joystiq.com/2010/08/05/ask-massively-free-to-play-edition/">vary widely</a>. But perhaps even more frightening than the label of "F2P" is "double-dipping." Some games continue to charge a normal subscription, while still having some content featured as microtransactions.<br />
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All of <a href="http://crypticstudios.com">Cryptic Studios'</a> current games support a double-dipping model, and <a href="http://champions-online.com"><em>Champions Online</em></a> is no exception. A lot of players think this is a terrible, terrible thing. As a gamer, I understand that players want things to be free. I also understand that developers have to strike a real balance between content that's given for free and content that is sold as <a href="http://massively.joystiq.com/2010/08/17/first-impressions-city-of-heroes-going-rogue/">paid expansions</a> or <a href="http://massively.joystiq.com/2010/08/12/massivelys-tour-of-dungeons-and-dragons-online-update-6/">unlocked via microtransactions</a>.<p><a href="http://massively.joystiq.com/2010/09/02/behind-the-mask-two-layers-of-toppings/" rel="bookmark">Continue reading <em>Behind the Mask: Two layers of toppings</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/02/behind-the-mask-two-layers-of-toppings/">Behind the Mask: Two layers of toppings</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/02/behind-the-mask-two-layers-of-toppings/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19616547/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/02/behind-the-mask-two-layers-of-toppings/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-mask</category><category>c-store</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>double-dippers</category><category>double-dipping</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>microtransaction</category><category>Microtransactions</category><category>payment-models</category><category>subscription</category><category>subscription-model</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 02 Sep 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Hero up! Hands-on with Marvel Super Hero Squad Online]]></title><link>http://massively.joystiq.com/2010/09/02/hero-up-hands-on-with-marvel-super-hero-squad-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/02/hero-up-hands-on-with-marvel-super-hero-squad-online/</guid><comments>http://massively.joystiq.com/2010/09/02/hero-up-hands-on-with-marvel-super-hero-squad-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/comics/" rel="tag">Comics</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/super-hero-squad-online/" rel="tag">Super Hero Squad Online</a></p><div style="text-align: center;"><a href="http://www.heroup.com/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/superherosquad108.jpg" alt="" /></a><a href="http://massively.joystiq.com/2010/05/19/super-hero-squad-online-no-more-nameless-sidekicks/"><br />
</a></div>
<a href="http://massively.joystiq.com/2010/05/19/super-hero-squad-online-no-more-nameless-sidekicks/">Back in May, I scored Massively's first real look</a> at <em><a href="http://www.heroup.com/">Super Hero Squad Online</a></em>, the Marvel-flavored, kid-friendly MMO from <a href="http://www.gazillion.com/">Gazillion Entertainment</a> and <a href="http://www.amazingsociety.com/">The Amazing Society</a>. I was smitten with the game at the time, and so when Gazillion offered me the opportunity to take a peek at the newest build earlier this week, I jumped at the chance. Who can resist some hands-on time with such an adorable <em>toy</em>! (Answer to rhetorical question: no one, which is why you should go <a href="http://www.gamespot.com/showcases/super-hero-squad-online?tag=tabs;lifecycle">sign up for beta right now</a>.) Plus, if I learned anything the last time, it was that I have a duty to relentlessly inquire about <a href="http://en.wikipedia.org/wiki/Squirrel_Girl">Squirrel Girl</a>. Am I right?<br />
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Gazillion PR Manager Keith Mutzman and The Amazing Society's Director of Games Jay Minn wasted no time bringing me up to speed on the progress of the game as the team heads to <a href="http://massively.joystiq.com/tag/pax-prime-2010/">PAX</a> this weekend, so I'll pay that forward -- join me after the break and we'll dig in and hero up!<p><a href="http://massively.joystiq.com/2010/09/02/hero-up-hands-on-with-marvel-super-hero-squad-online/" rel="bookmark">Continue reading <em>Hero up! Hands-on with Marvel Super Hero Squad Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/02/hero-up-hands-on-with-marvel-super-hero-squad-online/">Hero up! Hands-on with Marvel Super Hero Squad Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Sep 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/02/hero-up-hands-on-with-marvel-super-hero-squad-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19616156/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/02/hero-up-hands-on-with-marvel-super-hero-squad-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessibility</category><category>action-combat</category><category>amazing-society</category><category>AUTOnomy</category><category>browser-based</category><category>cash-shop</category><category>combat</category><category>cyclops</category><category>f2p</category><category>family</category><category>fantastic-four</category><category>featured</category><category>fishbowl</category><category>free-to-play</category><category>gazillion</category><category>gazillion-entertainment</category><category>giant-man</category><category>hands-on</category><category>Headquarters</category><category>hero-up</category><category>HQ</category><category>human-torch</category><category>jay-minn</category><category>jean-grey</category><category>keith-mutzman</category><category>kids</category><category>Marvel</category><category>marvel-super-hero-squad</category><category>microtransaction</category><category>Microtransactions</category><category>Minigame</category><category>Minigames</category><category>shso</category><category>silver-surfer</category><category>spider-man</category><category>squirrel-girl</category><category>super-hero</category><category>super-hero-squad</category><category>super-hero-squad-online</category><category>superhero</category><category>superheroes</category><category>the-amazing-society</category><category>thor</category><category>unity-engine</category><category>villainville</category><category>wasp</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Thu, 02 Sep 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Updated: En Masse signs agreement with e-commerce company Digital River]]></title><link>http://massively.joystiq.com/2010/08/12/en-masse-signs-agreement-with-e-commerce-company-digital-river/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/12/en-masse-signs-agreement-with-e-commerce-company-digital-river/</guid><comments>http://massively.joystiq.com/2010/08/12/en-masse-signs-agreement-with-e-commerce-company-digital-river/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/tera"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/tera-rb-812.jpg" alt="" /><br />
</a></div>
<a href="http://www.enmasse.com/">En Masse</a> the company responsible for <a href="http://www.tera-online.com/"><em>TERA</em></a>, is going to be working with <a href="http://corporate.digitalriver.com/">Digital River</a> for the next few years as part of a global agreement.<br />
<br />
In the immortal words of <a href="http://www.youtube.com/watch?v=OQSNhk5ICTI">Paul Vasquez</a>, what does it mean? Well, we know that <a href="http://massively.joystiq.com/category/tera"><em>TERA</em></a> will have a subscription-based business model, but <a href="http://corporate.digitalriver.com/store/driv/PressReleases/sectionName.company/subSectionName.newsEvents/pr.209551400">Digital River's press release</a> points to a bit more than that: <span class="opDefaultContent" id="opmodule_driv_PressReleases_contentBody">"</span><em><span class="opDefaultContent" id="opmodule_driv_PressReleases_contentBody">Digital River will manage in-game commerce and launch an online store to support North American sales of En Masse's soon-to-be-released flagship action MMO,</span></em><span class="opDefaultContent" id="opmodule_driv_PressReleases_contentBody"> TERA."<br />
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It's almost standard these days for MMOs to offer microtransactions even on top of a subscription fee, so while nothing has been officially announced, the mention of in-game commerce looks like our first indication that <em>TERA</em> may be going in that direction. The agreement will run through 2014.<br />
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<strong>[Edit: Senior Community Manager of En Masse Entertainment has responded to some of the player concerns: "<em>A few folks have expressed concerns that </em>TERA<em> users are going to have to pay micro-transaction fees in order to play </em>TERA<em>; that's not the case. We'd like to clarify that </em>TERA<em> is a subscription-based game, not a micro-transaction-based game. As gamers ourselves, we believe that our fellow players shouldn't be required to pay micro-transaction fees in order to have a great gaming experience.</em>"]</strong><br />
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</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/12/en-masse-signs-agreement-with-e-commerce-company-digital-river/">Updated: En Masse signs agreement with e-commerce company Digital River</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Aug 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://corporate.digitalriver.com/store/driv/PressReleases/sectionName.company/subSectionName.newsEvents/pr.209551400>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/12/en-masse-signs-agreement-with-e-commerce-company-digital-river/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19590711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/12/en-masse-signs-agreement-with-e-commerce-company-digital-river/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-model</category><category>digital-river</category><category>e-commerce</category><category>en-masse</category><category>en-masse-entertainment</category><category>microtransaction</category><category>Microtransactions</category><category>subscription</category><category>tera</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Thu, 12 Aug 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Alganon making the switch to the full free-to-play model]]></title><link>http://massively.joystiq.com/2010/08/10/alganon-making-the-switch-to-the-full-free-to-play-model/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/10/alganon-making-the-switch-to-the-full-free-to-play-model/</guid><comments>http://massively.joystiq.com/2010/08/10/alganon-making-the-switch-to-the-full-free-to-play-model/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/alganon/" rel="tag">Alganon</a></p><div style="text-align: center;"><a href="http://www.alganon.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/alganon-freetoplay-epl-810.jpg" /></a></div>
It's been quite a while since we've heard much from <a href="http://www.alganon.com"><em>Alganon</em></a>, with the last major game announcement having been <a href="http://massively.joystiq.com/2010/04/29/alganon-finishes-changes-announces-relaunch/">the switch to a subscription-free model back in April</a>. The team over at <a href="http://massively.joystiq.com/tag/Quest-Online/">Quest Online</a> has apparently decided to take that philosophy to the next level, as on Friday, August 13th, <a href="http://www.alganon.com/forums/index.php?/topic/5202-alganon-newsletter-august-2010/page__pid__44186__st__0&amp;#entry44186">the game is going fully free to play</a>. The client will be free to download and play indefinitely, with no time limits. There will be certain restrictions on new accounts, with a lowered level cap and ability cap that can be ameliorated via microtransactions.<br />
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Said microtransactions are also the game's way of compensating players who had already purchased a copy of the game, with existing purchasers getting several caps removed automatically. The full details, as well as details on a special offer within the first week of the game's free-to-play launch, are outlined within <a href="http://www.alganon.com/forums/index.php?/topic/5202-alganon-newsletter-august-2010/page__pid__44186__st__0&amp;#entry44186">the official announcement</a>. <em><a href="http://massively.joystiq.com/category/Alganon/">Alganon</a></em> is certainly no stranger to controversy, but it remains to be seen what the MMO community at large will think about the game in its newest incarnation.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/10/alganon-making-the-switch-to-the-full-free-to-play-model/">Alganon making the switch to the full free-to-play model</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Aug 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.alganon.com/forums/index.php?/topic/5202-alganon-newsletter-august-2010/page__pid__44186__st__0&amp;#entry44186>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/10/alganon-making-the-switch-to-the-full-free-to-play-model/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19588301/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/10/alganon-making-the-switch-to-the-full-free-to-play-model/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alganon</category><category>business</category><category>business-models</category><category>f2p</category><category>free-to-play</category><category>game-changes</category><category>microtransaction</category><category>model-changes</category><category>qol</category><category>quest-online</category><category>subscription-free</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 10 Aug 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Free For All: Ten misconceptions, two opinions -- part two]]></title><link>http://massively.joystiq.com/2010/08/04/free-for-all-ten-misconceptions-two-opinions-part-two/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/04/free-for-all-ten-misconceptions-two-opinions-part-two/</guid><comments>http://massively.joystiq.com/2010/08/04/free-for-all-ten-misconceptions-two-opinions-part-two/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/free-to-play/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/ffa-richard-1.jpg" /></a></div>
Recently I had an idea to send my MMORPG.com counterpart, Richard Aihoshi, an email requesting his input into my column. He has been very helpful and informative, and I am glad to say that he has taught me a few things. We ran through some ideas and decided to discuss 10 common (and undying) misconceptions about free-to-play games. He posted the first half of the discussion in his weekly column <a href="http://www.mmorpg.com/showFeature.cfm/feature/4431/Richard-Aihoshis-Free-Zone-10-Misconceptions-Two-Opinions-Part-1.html">which can be read here</a>. He has also written for <a href="http://www.massiveonlinegamer.com/">Beckett Massive Online Gamer</a> magazine and is the former editor of RPG Vault. <br />
<br />
After the jump you will find the rest of the discussion points. I would like to highlight that, while the following points are commonly brought up to both Richard and me, more and more players seem to be accepting free-to-play as what it is: an <em>option</em>, and nothing more. These points are not an attack on subscription-based games or their developers, but are simply an attempt to butt two heads together in the hopes of clearing out the fog a bit. After all, we both receive many comments and emails regarding these misconceptions, so this list was shockingly easy to make.<p><a href="http://massively.joystiq.com/2010/08/04/free-for-all-ten-misconceptions-two-opinions-part-two/" rel="bookmark">Continue reading <em>Free For All: Ten misconceptions, two opinions -- part two</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/04/free-for-all-ten-misconceptions-two-opinions-part-two/">Free For All: Ten misconceptions, two opinions -- part two</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Aug 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/04/free-for-all-ten-misconceptions-two-opinions-part-two/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19576457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/04/free-for-all-ten-misconceptions-two-opinions-part-two/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>beckett-massive-online-gamer</category><category>beckett-massive-online-gamer-magazine</category><category>cash-shop</category><category>cash-shops</category><category>f2p</category><category>featured</category><category>free</category><category>free-for-all</category><category>free-to-play</category><category>ftp</category><category>mabinogi</category><category>microtransaction</category><category>opinion</category><category>richard-aihoshi</category><category>World-of-Warcraft</category><category>wurm-online</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 04 Aug 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Cryptic Studios launches a sale and a new ship for holiday weekend]]></title><link>http://massively.joystiq.com/2010/07/02/cryptic-studios-launches-a-sale-and-a-new-ship-for-holiday-weeke/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/02/cryptic-studios-launches-a-sale-and-a-new-ship-for-holiday-weeke/</guid><comments>http://massively.joystiq.com/2010/07/02/cryptic-studios-launches-a-sale-and-a-new-ship-for-holiday-weeke/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center;"><a href="http://memory-alpha.org/wiki/USS_Enterprise_%28NCC-1701-D%29#Anti-time_eruption"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/sto-sale-epl-702.jpg" alt="" /></a></div>
It's the 4th of July weekend for most people in the United States -- a chance to reflect soberly on the past of the country, or at least claim to do so whilst setting off fireworks and grilling hamburgers. <a href="http://massively.joystiq.com/tag/Cryptic-Studios/">Cryptic Studios</a> is also hoping that it's time to put in a little more playtime, as they're having another sale in the <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> and <em><a href="http://www.champions-online.com">Champions Online</a> </em>C-Stores to coincide with the holiday. Up through 10 AM PST on July 6th, <a href="http://forums.champions-online.com/showthread.php?t=111590">all full costume sets</a> and <a href="http://forums.startrekonline.com/showthread.php?t=165618">all existing ship variants</a> are 20% off. <br />
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A new addition has also been brought into the in-game store for <a href="http://massively.joystiq.com/category/Star-Trek-Online/"><em>Star Trek Online</em></a><em> </em>(although not listed at the time of this writing on the official page) -- <a href="http://memory-alpha.org/wiki/USS_Enterprise_%28NCC-1701-D%29#Anti-time_eruption">the upgraded Galaxy-class ship</a> from the series finale of <a href="http://memory-alpha.org/wiki/TNG">Star Trek: The Next Generation</a>. Dubbed the Galaxy-X following popular fan convention, the ship functions as a brand-new Tier 5 Cruiser with the option to equip Dual Cannons, as well as the ship's unique Phaser Lance. The lance can hit multiple enemies and deal high amounts of damage, but unlike most weapons in the game it has to be manually aimed via turning the ship. Although <a href="http://massively.joystiq.com/tag/Cryptic/">Cryptic</a> has yet to recover from <a href="http://massively.joystiq.com/2010/06/16/star-trek-online-pushes-pre-order-bonus-items-to-the-c-store/">the last controversy with added items to the C-Store</a>, the sale will hopefully ease at least a few hurt feelings.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/02/cryptic-studios-launches-a-sale-and-a-new-ship-for-holiday-weeke/">Cryptic Studios launches a sale and a new ship for holiday weekend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Jul 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.startrekonline.com/showthread.php?t=165618>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/02/cryptic-studios-launches-a-sale-and-a-new-ship-for-holiday-weeke/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19539720/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/02/cryptic-studios-launches-a-sale-and-a-new-ship-for-holiday-weeke/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>added-ships</category><category>c-store</category><category>cash-shop</category><category>cash-shop-sale</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>holiday-sale</category><category>microtransaction</category><category>new-additions</category><category>sale</category><category>ship-variant</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>trek-online</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 02 Jul 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[BioWare and EA expect 2+ million subs, potential pricing model 'twists']]></title><link>http://massively.joystiq.com/2010/03/19/bioware-and-ea-expect-2-million-subs-potential-pricing-model/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/19/bioware-and-ea-expect-2-million-subs-potential-pricing-model/</guid><comments>http://massively.joystiq.com/2010/03/19/bioware-and-ea-expect-2-million-subs-potential-pricing-model/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/aw5ryhae5yu57245.jpg" alt="" /></a></div>
As if the idea of 100% voiced dialogue trees wasn't ambitious enough in an MMO property, word has now come out that <a href="http://massively.joystiq.com/tag/EA/">EA</a> and <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> are expecting to have two million subscriptions for <a href="http://www.swtor.com/"><em>Star Wars: The Old Republic</em></a>. In a genre where only one game has ever exceeded two million subscribers at $15 per month, that's a very high standard to put yourself up against. There again, we are talking about Star Wars, beloved by <a href="http://www.youtube.com/watch?v=6lbtR-Vm6nQ">geeks the world over</a>. We're also talking about BioWare, who have blown many gamers away with the awesomeness of <em>Mass Effect 2</em> and <em>Dragon Age: Origins</em>.<br />
<br />
The other thing that gives us pause is the recent discussion in regards to some "potential pricing twists" that <a href="http://massively.joystiq.com/tag/Ray-Muzyka/">Dr. Ray Muzyka</a> of BioWare mentioned while talking to the folks at <a href="http://kotaku.com/5496430/star-wars-mmo-pricing-plan-may-have-some-twists">Kotaku</a>. While subscriptions are being mentioned, others have noticed some <a href="http://kotaku.com/5372503/sleuths-dig-up-microtransaction-language-in-old-republic-tos">indications for microtransactions</a> as well. Whether we're looking at a blended model like <a href="http://www.champions-online.com"><em>Champions Online</em></a>, more the traditional sub with less-often used macrotransactions like <em>World of Warcraft</em>, or something else altogether remains to be seen. In any event, it's certainly going to be interesting to watch whether or not <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a> will be able to retain the subscriber numbers they hope to.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/19/bioware-and-ea-expect-2-million-subs-potential-pricing-model/">BioWare and EA expect 2+ million subs, potential pricing model 'twists'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Mar 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/ea-expects-2-million-subs-for-swtor>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/19/bioware-and-ea-expect-2-million-subs-potential-pricing-model/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19406490/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/19/bioware-and-ea-expect-2-million-subs-potential-pricing-model/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>microtransaction</category><category>microtransactions</category><category>pricing-plans</category><category>Ray-Muzyka</category><category>star-wars-the-old-republic</category><category>subscription</category><category>swtor</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Fri, 19 Mar 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[A quick Star Trek Online PvP interview with Jack Emmert]]></title><link>http://massively.joystiq.com/2010/01/11/a-quick-star-trek-online-pvp-interview-with-jack-emmert/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/11/a-quick-star-trek-online-pvp-interview-with-jack-emmert/</guid><comments>http://massively.joystiq.com/2010/01/11/a-quick-star-trek-online-pvp-interview-with-jack-emmert/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/star-trek-online/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/nv784yhr78323.jpg" /></a></div>
We recently had the opportunity to ask <a href="http://massively.joystiq.com/tag/Cryptic">Cryptic's</a> Jack Emmert a few questions regarding <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> and its PvP elements. With the looming open beta (tomorrow!) and similarly imminent February 2nd launch, we consider ourselves lucky to get some fairly definitive answers on topics like the game's Cryptic Store and the Klingon faction's future -- including if deeper customization is in the wings or not.<br />
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It's a quick read, but with less than 24 hours until open beta kick starts, that's probably a good thing. We wouldn't want to take away from anyone's <em>Star Trek</em> movie marathon, which is obviously what everyone is doing the day before, right? Khan!<p><a href="http://massively.joystiq.com/2010/01/11/a-quick-star-trek-online-pvp-interview-with-jack-emmert/" rel="bookmark">Continue reading <em>A quick Star Trek Online PvP interview with Jack Emmert</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/11/a-quick-star-trek-online-pvp-interview-with-jack-emmert/">A quick Star Trek Online PvP interview with Jack Emmert</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Jan 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/11/a-quick-star-trek-online-pvp-interview-with-jack-emmert/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19311126/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/11/a-quick-star-trek-online-pvp-interview-with-jack-emmert/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>borg</category><category>cardassian</category><category>champions</category><category>champions-online</category><category>cryptic-points</category><category>cryptic-store</category><category>customization</category><category>featured</category><category>federation</category><category>interview</category><category>jack-emmert</category><category>klingon</category><category>klingons</category><category>microtransaction</category><category>microtransactions</category><category>pvp</category><category>romulan</category><category>romulans</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 11 Jan 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Get your Kung Fu on in City of Heroes]]></title><link>http://massively.joystiq.com/2009/11/12/get-your-kung-fu-on-in-city-of-heroes/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/12/get-your-kung-fu-on-in-city-of-heroes/</guid><comments>http://massively.joystiq.com/2009/11/12/get-your-kung-fu-on-in-city-of-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/city-of-heroes/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/465yu4t53.jpg" alt="" /></a></div>
Do you sometimes wish that when everybody is kung fu fighting they didn't all look so alike? <a href="http://massively.joystiq.com/tag/NCsoft/">NCsoft</a> seems to feel the same way, because they've now made available the <a href="https://secure.ncsoft.com/cgi-bin/Store.pl?dnv=66603264&amp;action=viewItem&amp;item_id=149"><em>City of Heroes</em> Super Booster IV: Martial Arts</a> for ten bucks. Yes, now when you're fighting foes with malicious martial intent you'll look "spiffy" and whatever other adjective you feel like tossing into the equation. The booster comes with more than costume pieces, however. It also contains ninja-theme costume change animations and a ninja running power. There's also two new emotes for roleplayers, who tend to be the biggest emote fans.<br />
<br />
This makes the fourth <a href="http://massively.joystiq.com/2008/09/17/cox-goes-bionic-with-super-booster-i-cyborg-pack/">booster pack since the original</a> (or microtransaction bundle, if you like) for <a href="http://massively.joystiq.com/category/City-of-Heroes/"><em>City of Heroes</em></a> and you can bet there will be plenty more as long as these continue to sell. Our guess for the next addition? Mutants would be a safe bet; mutants or zombies.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/12/get-your-kung-fu-on-in-city-of-heroes/">Get your Kung Fu on in City of Heroes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Nov 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://secure.ncsoft.com/cgi-bin/Store.pl?dnv=66603264&amp;action=viewItem&amp;item_id=149>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/12/get-your-kung-fu-on-in-city-of-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19235200/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/12/get-your-kung-fu-on-in-city-of-heroes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>booster-pack</category><category>booster-packs</category><category>city-of-heroes</category><category>coh</category><category>cox</category><category>kung-fu</category><category>martial-arts</category><category>micro</category><category>microtransaction</category><category>microtransactions</category><category>ncsoft</category><category>paragon-studios</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 12 Nov 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Champions store getting new costumes, character slots and more ]]></title><link>http://massively.joystiq.com/2009/10/20/champions-store-getting-new-costumes-character-slots-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/20/champions-store-getting-new-costumes-character-slots-and-more/</guid><comments>http://massively.joystiq.com/2009/10/20/champions-store-getting-new-costumes-character-slots-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://massively.joystiq.com/category/champions-online/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/qw4rtyh769i.jpg" alt="" /></a><br /></div>
New costume pieces, additional character slots, retcons <a href="http://www.champions-online.com/store">and more are all being added</a> to the <em><a href="http://www.champions-online.com">Champions Online</a></em> C-Store this Tuesday. Using <a href="http://www.champions-online.com/cryptic_points">this exchange rate chart</a> for Cryptic Points the price of a full retcon is $12.50, which isn't too high considering that a retcon allows a player to completely remake a character from the ground up. Costume pieces seem to cost around three dollars, which seems pretty reasonable considering that the <a href="http://files.champions-online.com/img/store/screen-cyborgbeast1.jpg">Cyborg Beast</a> and <a href="http://files.champions-online.com/img/store/screen-samurai1.jpg">Epic Samurai</a> are both rather impressive looking at that price. Lastly, buying four additional character slots costs the most at 1200 points -- which looks to be about $15 or so.<br /><br />Overall, the pricing is lower than what we expected for costumes. Sure, the points system isn't ideal but generally speaking there's not a lot to be overtly upset about here.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/20/champions-store-getting-new-costumes-character-slots-and-more/">Champions store getting new costumes, character slots and more </a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Oct 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.champions-online.com/node/594616>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/20/champions-store-getting-new-costumes-character-slots-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19201950/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/20/champions-store-getting-new-costumes-character-slots-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>c-store</category><category>champions</category><category>champions-online</category><category>character-slots</category><category>costume</category><category>costume-pieces</category><category>cryptic</category><category>cryptic-studios</category><category>microtransaction</category><category>microtransactions</category><category>retcon</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 20 Oct 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Redefining MMOs: The massive money of microtransactions]]></title><link>http://massively.joystiq.com/2009/09/11/redefining-mmos-the-massive-money-of-microtransactions/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/11/redefining-mmos-the-massive-money-of-microtransactions/</guid><comments>http://massively.joystiq.com/2009/09/11/redefining-mmos-the-massive-money-of-microtransactions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/redefining-mmos/" rel="tag">Redefining MMOs</a></p><div align="center"><a href="http://massively.joystiq.com/category/redefining-mmos"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/krystalletitleb.jpg" /></a><br /></div>
Let's face it - microtransactions are big business. <a href="http://massively.joystiq.com/tag/Nexon/">Nexon</a> has posted a <a href="http://www.nexon.net/News/View.aspx?boardNo=103&amp;contentNo=005Zf&amp;pageIndex=1">35% increase in revenue</a> this last July. Large companies like <a href="http://massively.joystiq.com/tag/soe/">SOE</a> and <a href="http://massively.joystiq.com/tag/CrypticStudios/">Cryptic Studios</a> have added cash shops to their games. It appears that the world has a growing appetite for little bites of gaming content goodness. The market now is turning those bits and bytes into the MMO equivalent of the candy bar - with profits that are starting to <a href="http://www.mahalo.com/hersheys">climb towards the candy heights</a> as well.<br /><br />The honest truth is that we've been shifting more and more towards the idea of microtransactions as a culture, not just as a genre. Sure, we've always been about getting more bang for our buck - who isn't! But the fact is that there were no structures to distribute entertainment as effortlessly and cheaply as we can get it now even just a few decades ago. The proliferation of personal computers, the Internet, and other advances in technology have turned us into a society that loves to consume only what it wants, when it wants, from almost wherever we want it. Considering the overall societal shifts, it only makes sense that our favorite type of games are now going where the money is.<p><a href="http://massively.joystiq.com/2009/09/11/redefining-mmos-the-massive-money-of-microtransactions/" rel="bookmark">Continue reading <em>Redefining MMOs: The massive money of microtransactions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/11/redefining-mmos-the-massive-money-of-microtransactions/">Redefining MMOs: The massive money of microtransactions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Sep 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/11/redefining-mmos-the-massive-money-of-microtransactions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19147041/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/11/redefining-mmos-the-massive-money-of-microtransactions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>market-shifts</category><category>microtransaction</category><category>microtransactions</category><category>op-ed</category><category>opinion</category><category>pricing-plans</category><category>redefining-mmos</category><category>subscription</category><category>value-for-money</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Fri, 11 Sep 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Runes of Magic offers surveys for diamonds]]></title><link>http://massively.joystiq.com/2009/08/04/runes-of-magic-offers-surveys-for-diamonds/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/04/runes-of-magic-offers-surveys-for-diamonds/</guid><comments>http://massively.joystiq.com/2009/08/04/runes-of-magic-offers-surveys-for-diamonds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a></p><div align="center"><a href="http://www.runesofmagic.com"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/romsurvey.jpg" /></a><br /></div>
<a href="http://www.frogster-america.com/www/home.html">Frogster America</a> has recently partnered with <a href="http://www.peanutlabsmedia.com/">Peanut Labs Media</a> to bring <a href="http://www.runesofmagic.com"><em>Runes of Magic</em></a> players a new way to earn diamonds without paying money -- surveys! Yes, yes, we know, everyone hates surveys. Yet, you have to admit, everyone hates paying real money for virtual currency more. <br /><br />The surveys that <em><a href="http://massively.joystiq.com/category/runes-of-magic">Runes of Magic</a></em> will be implementing are going to take between 5 to 10 minutes, will keep the user's identity completely anonymous, will reward diamonds on completion, and will be completely optional. Both sides are working to seamlessly integrate the survey option into the game experience without it becoming a barrier to gameplay or becoming hard to use.<br /><br />As long as this option remains simple to use and non-intrusive, it looks like a nice alternative for players who are looking to pick up some diamonds without having to commit their cash.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/04/runes-of-magic-offers-surveys-for-diamonds/">Runes of Magic offers surveys for diamonds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Aug 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/04/runes-of-magic-offers-surveys-for-diamonds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19118707/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/04/runes-of-magic-offers-surveys-for-diamonds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>currency</category><category>diamonds</category><category>frogster-america</category><category>microtransaction</category><category>peanut-labs-media</category><category>rom</category><category>runes-of-magic</category><category>surveys</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 04 Aug 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Monato Esprit launches out of beta]]></title><link>http://massively.joystiq.com/2009/07/17/monato-esprit-launches-out-of-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/17/monato-esprit-launches-out-of-beta/</guid><comments>http://massively.joystiq.com/2009/07/17/monato-esprit-launches-out-of-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://www.monatoesprit.com/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/melaunch580.jpg" /></a><br />
<div align="left"><em><a href="http://www.monatoesprit.com/">Monato Esprit</a></em>, a game that has been <a href="http://massively.joystiq.com/2009/07/10/betawatch-july-3rd-july-10th-2009/">gracing our Betawatch column</a> for some time now, has recently skipped completely over the open beta stage and jumped right out into the open world.<br /><br />For those not in the know with <a href="http://massively.joystiq.com/tag/monato-esprit"><em>Monato Esprit</em></a>'s premise, the world is a fantasy dreamland corrupted by the powers of dark, evil nightmares. Players get to take on the role of an archon, a winged hero who is tasked with fighting against the evil of the nightmares to restore the dreamworld of Monato Esprit.<br /><br />The game's graphics fall into the <a href="http://en.wikipedia.org/wiki/Chibi_(Japanese_term)">"chibi" style of anime</a>, taking on a very cute and simultaneously whimsical appearance. The game is free-to-play and will be supported with a cash shop powered by developer Reality Gap's new currency, <a href="https://www.metatix.com/">MetaTIX</a>. <a href="http://www.realitygap.com/">Seattle based Reality Gap</a> will be extending their MetaTIX services beyond <em>Monato Esprit</em>, however this game marks the versatile currency's first use.<br /><br />Interested in jumping in? <a href="https://www.metatix.com/Register.aspx">Sign up with a MetaTIX account</a> first (a bit backwards, hence why we're telling you) and then go to <em>Monato Esprit</em>'s website to <a href="http://www.monatoesprit.com/download">download the client.</a></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/17/monato-esprit-launches-out-of-beta/">Monato Esprit launches out of beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Jul 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.monatoesprit.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/17/monato-esprit-launches-out-of-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19102247/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/17/monato-esprit-launches-out-of-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>chibi</category><category>currency</category><category>economy</category><category>f2p</category><category>free-to-play</category><category>launch</category><category>me</category><category>metatix</category><category>microtransaction</category><category>monato-esprit</category><category>reality-gap</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 17 Jul 2009 14:30:00 EST</pubDate></item><item><title><![CDATA[Champions Online getting microtransactions?]]></title><link>http://massively.joystiq.com/2009/05/08/champions-online-getting-microtransactions/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/08/champions-online-getting-microtransactions/</guid><comments>http://massively.joystiq.com/2009/05/08/champions-online-getting-microtransactions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://massively.joystiq.com/category/champions-online/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/chofoxbcombat2.jpg" alt="" /></a><br />
<div align="left"><a href="http://eurogamer.net">Eurogamer</a> are <a href="http://www.eurogamer.net/articles/champions-online-to-have-item-sales">reporting</a> that upcoming MMO <a href="http://massively.joystiq.com/tag/champions-online/"><em>Champions Online</em></a> may be testing out in-game microtransactions. Last week during their press beta coverage, they noted a Champion Store. While not currently active, using it summons an error which mentions microtransactions. <br /><br />They contacted Cryptic for a chat and got the following response from an unnamed spokesperson:<em> "As you may have noticed in the recent play test for Champions Online, we are currently testing functionality for in-game transactions. Virtual asset sales are a necessary component of the greater Cryptic platform since we plan on working on a number of different titles using our technology platform. At present we do not have any finalised plans for how and if these will be implemented in future releases." </em><br /><br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/08/champions-online-getting-microtransactions/">Champions Online getting microtransactions?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 May 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/champions-online-to-have-item-sales>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/08/champions-online-getting-microtransactions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1540403/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/08/champions-online-getting-microtransactions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions-online</category><category>cryptic-studios</category><category>eurogamer</category><category>eurogamer-mmo</category><category>microtransaction</category><category>microtransactions</category><dc:creator><![CDATA[Lesley Smith]]></dc:creator><pubDate>Fri, 08 May 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Runes of Magic nabs 700,000 players at launch]]></title><link>http://massively.joystiq.com/2009/03/23/runes-of-magic-nabs-700-000-players-at-launch/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/23/runes-of-magic-nabs-700-000-players-at-launch/</guid><comments>http://massively.joystiq.com/2009/03/23/runes-of-magic-nabs-700-000-players-at-launch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div align="center"><a href="http://massively.joystiq.com/category/runes-of-magic"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/romlaunch_425kv.jpg" alt="" /></a><br /></div>
In the free-to-play market, the competition is fierce. It seems like we hear about a new game being ported and launching just about every week, and have for the last while. That said, <a href="http://www.runesofmagic.com"><em>Runes of Magic</em></a>, the recent entry into the market by <a href="http://massively.joystiq.com/tag/RunewakerEntertainment/">Runewaker Entertainment</a> in partnership with <a href="http://massively.joystiq.com/tag/FrogsterInteractive/">Frogster Interactive</a> has definitely <a href="http://massively.joystiq.com/2009/03/18/first-impressions-runes-of-magic/">caught our attention in playing through the game</a> recently. That's why we were glad to hear that they've announced 700,000 players are checking out this interesting new world. According to their press release, response has been so good that they've been required to add another European server to their line-up for a total of nine launch servers altogether. They've also had to lock down character creation on the Laoch and Aotacht servers due to population, and state that if any other servers reach max, they've got the infrastructure in place to open more servers should the demand become greater. <br /><br />With mechanics cribbed from everything from <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> to <a href="http://everquest2.station.sony.com"><em>EverQuest II</em></a> and even a bit of <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> and <a href="http://www.playonline.com/ff11us/index.shtml"><em>Final Fantasy XI</em></a> for good measure, this is definitely one of the strongest new titles to hit the F2P market in the last while. Just how large the game will continue to grow, considering it reintroduces some less popular mechanics like death penalties and a fairly involved tradeskill system remains to be seen. Still, it's a good sign for <em><a href="http://massively.joystiq.com/category/Runes-of-Magic/">Runes of Magic</a></em>, and we wish them all the best luck on the future of their game!<br />
<div class="postgallery">
<p><strong>Gallery: <a href="http://massively.joystiq.com/photos/first-impressions-runes-of-magic/">First Impressions: Runes of Magic</a></strong></p>
<a href="http://massively.joystiq.com/photos/first-impressions-runes-of-magic/1439018/"><img title="Logging in" alt="Logging in" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/untitled-4kvrom_thumbnail.jpg" /></a><a href="http://massively.joystiq.com/photos/first-impressions-runes-of-magic/1439104/"><img title="Character creation" alt="Character creation" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/untitled-1kvrom_thumbnail.jpg" /></a><a href="http://massively.joystiq.com/photos/first-impressions-runes-of-magic/1439026/"><img title="Hello pretty lady" alt="Hello pretty lady" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/untitled-2kvrom_thumbnail.jpg" /></a><a href="http://massively.joystiq.com/photos/first-impressions-runes-of-magic/1439058/"><img title="I find your lack of pants... disturbing" alt="I find your lack of pants... disturbing" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/untitled-3kvrom_thumbnail.jpg" /></a><a href="http://massively.joystiq.com/photos/first-impressions-runes-of-magic/1439052/"><img title="Tips and art" alt="Tips and art" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/rascrnshot_20090313_192522_thumbnail.jpg" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/23/runes-of-magic-nabs-700-000-players-at-launch/">Runes of Magic nabs 700,000 players at launch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Mar 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/23/runes-of-magic-nabs-700-000-players-at-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1495417/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/23/runes-of-magic-nabs-700-000-players-at-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>Frogster-Interactive</category><category>launch</category><category>microtransaction</category><category>new-title</category><category>Runewaker-Entertainment</category><category>server-population</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Mon, 23 Mar 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Turbine hiring for Microtransaction Manager]]></title><link>http://massively.joystiq.com/2009/01/01/turbine-hiring-for-microtransaction-manager/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/01/turbine-hiring-for-microtransaction-manager/</guid><comments>http://massively.joystiq.com/2009/01/01/turbine-hiring-for-microtransaction-manager/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/turbinelogo-sms-1008.jpg" />We've seen a steady growth in the arena of microtransactions over the last several years, with more and more Western companies noticing the lucrative practices Eastern MMO companies have; offering item malls to their players. After all, you really <a href="http://massively.joystiq.com/2008/10/09/game-economy-grows-with-micropayments/">can't ignore the growth of companies</a> like <a href="http://www.nexon.net">Nexon</a> who are raking in more and more money each year with their <a href="http://massively.joystiq.com/tag/nexon/">free-to-play microtransaction model games</a>. Recently, we've seen <a href="http://www.soe.com/en/soe.vm">Sony Online Entertainment</a> testing the waters in <a href="http://eqplayers.station.sony.com/index.vm"><em>EverQuest</em></a> and <a href="http://eq2players.station.sony.com/index.vm"><em>EverQuest II</em></a> by including a small number of items available for players in their pilot in-game item malls, with promises to <a href="http://massively.joystiq.com/2008/12/17/soe-adds-new-microtransaction-items-to-eq2-portion-of-the-statio/">add more in the future</a>. <br /><br />Now, it appears that we're starting 2009 with another Western company heading in the direction of adding microtransactions to their in-game landscape. <a href="http://massively.joystiq.com/tag/Turbine/">Turbine</a>, despite <a href="http://massively.joystiq.com/2008/12/16/turbine-announces-bi-coastal-layoffs/">recent job cuts</a>, has added several job postings in other departments. The one that caught our eye, however, was a recent posting for a "<a href="http://www.cytiva.com/turbin/ext/DetailTurbine.asp?turbin1713">microtransaction/e-commerce manager</a>" who will be in charge of "delivering and maximizing the revenue derived from Turbine's micro-transaction-based in-game store." They've kicked around the idea of adding microtransactions in interviews before, but this posting seems to support a definitive move in that direction.<p><a href="http://massively.joystiq.com/2009/01/01/turbine-hiring-for-microtransaction-manager/" rel="bookmark">Continue reading <em>Turbine hiring for Microtransaction Manager</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/01/turbine-hiring-for-microtransaction-manager/">Turbine hiring for Microtransaction Manager</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Jan 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cytiva.com/turbin/ext/DetailTurbine.asp?turbin1713>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/01/turbine-hiring-for-microtransaction-manager/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1416338/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/01/turbine-hiring-for-microtransaction-manager/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>asherons-call</category><category>breaking</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>lord-of-the-rings-online</category><category>lotro</category><category>microtransaction</category><category>microtransactions</category><category>turbine</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Thu, 01 Jan 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Cute and scary glimpses from Florensia Online]]></title><link>http://massively.joystiq.com/2008/07/25/cute-and-scary-glimpses-from-florensia-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/25/cute-and-scary-glimpses-from-florensia-online/</guid><comments>http://massively.joystiq.com/2008/07/25/cute-and-scary-glimpses-from-florensia-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="392">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=37481"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=37481" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="392"></embed> </object></center> Check out the above glimpse from <a href="http://en.florensia-online.com/"><em>Florensia Online's</em></a> vast dungeons, dark secrets, horrifying monsters, sinister nightmares, and infernal bosses. Oh no, what will you do? Combine efforts and lead your band of cute and merry anime-inspired adventurers to victory of course! If you want to dare the impossible <a href="http://en.florensia-online.com/users/new">join the open beta</a> that is underway.<br /><br />In all seriousness, the Japanese import is <a href="http://massively.joystiq.com/2008/02/21/the-top-5-free-mmos/">free-to-play</a> and will sustain development from a micro transaction "itemshop" model. <em>Florensia</em> does feature a somewhat unique leveling twist. The dual battle system gives players the freedom to choose if they want to level at land or at sea, as well as the ability to specialize in both areas of combat. The sea system is more difficult to master, but the catch is that sea based gameplay is unavoidable if you want to visit other islands. There's a <a href="http://en.florensia-online.com/pages/gamedata-previews">new dungeon preview on the official website</a> along with other news updates. If you thought the trailer was a bit cheesy and left you lingering for something <a href="http://massively.joystiq.com/2008/06/30/florensia-a-game-of-pirates-and-magic/">like some ship action</a>, <a href="http://en.florensia-online.com/pages/community-media-videos">there are several other official clips available.</a><br /><br />If you're looking to download a copy and check it out, our sister site <a href="http://news.bigdownload.com/2008/07/25/florensia-online-open-beta/">Big Download has the files waiting for you</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/25/cute-and-scary-glimpses-from-florensia-online/">Cute and scary glimpses from Florensia Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Jul 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://en.florensia-online.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/25/cute-and-scary-glimpses-from-florensia-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1266593/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/25/cute-and-scary-glimpses-from-florensia-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asian</category><category>asian-mmo</category><category>beta</category><category>betas</category><category>florensia</category><category>florensia-online</category><category>free-to-play</category><category>import</category><category>itemshop</category><category>japanese-mmog</category><category>media</category><category>microtransaction</category><category>microtransactions</category><category>new-titles</category><category>pirate</category><category>real-money-trade</category><category>rmt</category><category>seabased</category><category>trailers</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Fri, 25 Jul 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[E308: Matt Wilson briefs us on the state of The Agency]]></title><link>http://massively.joystiq.com/2008/07/21/e308-matt-wilson-briefs-us-on-the-state-of-the-agency/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/21/e308-matt-wilson-briefs-us-on-the-state-of-the-agency/</guid><comments>http://massively.joystiq.com/2008/07/21/e308-matt-wilson-briefs-us-on-the-state-of-the-agency/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/the-agency/" rel="tag">The Agency</a>, <a href="http://massively.joystiq.com/category/spy/" rel="tag">Spy</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><a href="http://massively.joystiq.com/tag/matt-wilson/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/mattwilson_soe_agency_425.jpg" /></a><br /></div>
We had a fantastic chance to talk with Matt Wilson about <a href="http://theagency.station.sony.com"><em>The Agency</em></a> during <a href="http://massively.joystiq.com/tag/e3-2008/">E3</a>. While a great deal of the footage they showed was largely identical to the footage we'd previously seen, many of Matt's insights about the direction they're taking <em><a style="font-style: italic;" href="http://massively.joystiq.com/category/The-Agency/">The Agency</a> </em>in were quite illuminating. From <a href="http://massively.joystiq.com/2008/07/20/e308-pvp-in-the-agency/">PvP</a> to <a href="http://massively.joystiq.com/2008/07/21/e308-operatives-and-the-in-game-economy-in-the-agency/">operatives</a> to vehicular combat and the eventual beta, Matt was generous enough with both his time and knowledge, and let us in on lots of great news and background. <br /><br />If you've been hungry for more information on some of the different aspects of this upcoming game, be sure to join us after the break for a great overview on this hot upcoming <a href="http://massively.joystiq.com/tag/SOE/">SOE</a> property.<em> </em><p><a href="http://massively.joystiq.com/2008/07/21/e308-matt-wilson-briefs-us-on-the-state-of-the-agency/" rel="bookmark">Continue reading <em>E308: Matt Wilson briefs us on the state of The Agency</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/21/e308-matt-wilson-briefs-us-on-the-state-of-the-agency/">E308: Matt Wilson briefs us on the state of The Agency</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Jul 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/21/e308-matt-wilson-briefs-us-on-the-state-of-the-agency/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1257033/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/21/e308-matt-wilson-briefs-us-on-the-state-of-the-agency/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bar</category><category>club</category><category>death-penalty</category><category>e3-2008</category><category>e308</category><category>featured</category><category>financial-model</category><category>joystiqfeatures</category><category>matt-wilson</category><category>microtransaction</category><category>mmofps</category><category>new-titles</category><category>npc</category><category>party</category><category>ps3</category><category>shooter</category><category>soe</category><category>soe-seattle</category><category>subscription</category><category>the-agency</category><category>vehicle-combat</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Mon, 21 Jul 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Nexon's new western targeted MMOG Sugar Rush in closed beta]]></title><link>http://massively.joystiq.com/2008/06/24/nexon-s-new-western-targeted-mmog-sugar-rush-arena-in-closed-bet/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/24/nexon-s-new-western-targeted-mmog-sugar-rush-arena-in-closed-bet/</guid><comments>http://massively.joystiq.com/2008/06/24/nexon-s-new-western-targeted-mmog-sugar-rush-arena-in-closed-bet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/sugar-rush/" rel="tag">Sugar Rush</a></p><div align="left"><a href="http://massively.joystiq.com/category/sugar-rush/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/nexonsugarrush62408.jpg" /></a><a href="http://massively.joystiq.com/tag/nexon">Nexon</a> America's <a href="http://massively.joystiq.com/2008/05/28/an-ion-08-interview-with-nexon-americas-min-kim/">Min Kim dropped a hint in late May</a> that an upcoming MMO title was in development in their Vancouver studio. The big secret is <a href="http://sugarrush.nexon.net/"><em>Sugar Rush</em></a>, a new casual based MMO romp and stomp with coin collection mixed into the fray. It is the first MMOG from that studio that is intended specifically for North American audiences. While <em>Sugar Rush</em> is free to play, it will sustain development costs via a microtransaction model <a href="http://massively.joystiq.com/tag/item-mall/">"item mall"</a> similar to many other <a href="http://massively.joystiq.com/category/free-to-play/">free to play</a> MMOs. The game is currently in closed beta and Nexon America is not accepting applications at this time, but we hear it may launch in the very near future.<br /></div>
<br />The development team working on <em>Sugar Rush</em> is based in Vancouver, Canada and includes former <a href="http://massively.joystiq.com/tag/ea">Electronic Arts</a> Worldwide Studios Group vice president and creative director Steve Rechtschaffner, as well as studio Klei Entertainment. Headed by Jamie Cheng, Klei Entertainment previously developed and published Eets, a 2D puzzle game for PCs which was later revamped for Xbox 360's <em>Xbox Live Arcade</em>.<br /><br />It will be interesting to see how <em>Sugar Rush</em> does in North America. <a href="http://www.maplestory.com"><em>MapleStory</em></a> is unquestionably highly successful. It put Nexon on the global radar and shocked the naysayers when <a href="http://massively.joystiq.com/2008/05/31/maplestory-reaps-over-29-million-in-u-s-virtual-item-sales/"><em>MapleStory</em> earned 29 million dollars in revenue</a> -- not bad for a free to play MMOG! The whole <a href="http://massively.joystiq.com/2008/06/24/when-western-mmos-go-east/">western and eastern MMOG market juxtaposition is fascinating</a>; many have shunned a lot of eastern games in discussing the western market and vice-versa. A video from the closed beta showcasing game play is after the jump. Let us know what you think.<p><a href="http://massively.joystiq.com/2008/06/24/nexon-s-new-western-targeted-mmog-sugar-rush-arena-in-closed-bet/" rel="bookmark">Continue reading <em>Nexon's new western targeted MMOG Sugar Rush in closed beta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/24/nexon-s-new-western-targeted-mmog-sugar-rush-arena-in-closed-bet/">Nexon's new western targeted MMOG Sugar Rush in closed beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jun 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nexon.net/NX.aspx?PART=/Main>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/24/nexon-s-new-western-targeted-mmog-sugar-rush-arena-in-closed-bet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1235446/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/24/nexon-s-new-western-targeted-mmog-sugar-rush-arena-in-closed-bet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual-games</category><category>free-to-play</category><category>item-mall</category><category>maple-story</category><category>microtransaction</category><category>min-kim</category><category>nexon</category><category>nexon-america</category><category>pvp</category><category>rmt</category><category>steve-rechtschaffner</category><category>sugar-rush</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Tue, 24 Jun 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[World of Kung Fu announces new daily events]]></title><link>http://massively.joystiq.com/2008/06/21/world-of-kung-fu-announces-new-daily-events/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/21/world-of-kung-fu-announces-new-daily-events/</guid><comments>http://massively.joystiq.com/2008/06/21/world-of-kung-fu-announces-new-daily-events/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/world-of-kung-fu/" rel="tag">World of Kung Fu</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><a href="http://massively.joystiq.com/photos/world-of-kung-fu/"><em><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/kungfu62108.jpg" /></em></a><a href="http://www.worldofkungfu.com/"><em>World of Kung Fu</em></a> is the radical 3d martial arts MMORPG that utilizes Chinese mythology and themes for its setting. The game is free to play, and uses a <a href="http://massively.joystiq.com/tag/rmt/">micro-transactions</a> to sustain development costs. It's important to stress that goods purchased in the "item mall" are not required to complete any quests or objectives in the game. New players also <a href="http://massively.joystiq.com/2008/06/02/world-of-kung-fu-awards-novice-cards-to-new-players/">receive three "novice cards" that can be traded for in game items</a> or cash including the following: Earth temple, which grants instant travel to any city already visited. Lion Toy, which will resurrect your character. And the Tai Yi Pill, which grants full healing. <br /><br />To keep player s busy over the summer <a href="http://www.worldofkungfu.com/index.cfm?action=news">VestGame Entertainment has announced regularly scheduled events</a>, which <a href="http://www.worldofwarcraft.com/"><em>World of Warcraft</em></a> players would recognize as <a href="http://www.wowinsider.com/tag/daily-quests/">daily quests</a>. However, the daily events in <em>World of Kung Fu</em> aren't just your run of the mill fair, one is a trivial pursuit type of challenge. Quests are given out by Town Crier in the city of Liuhe and their rewards will range from experience, cash, and even rare items. Hey, it's free, and worth checking out if you are struggling to find something to play this summer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/21/world-of-kung-fu-announces-new-daily-events/">World of Kung Fu announces new daily events</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Jun 2008 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.worldofkungfu.com/index.cfm?action=news>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/21/world-of-kung-fu-announces-new-daily-events/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1232748/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/21/world-of-kung-fu-announces-new-daily-events/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daily-quests</category><category>events</category><category>free-to-play</category><category>kung-fu</category><category>martial-arts</category><category>microtransaction</category><category>rmt</category><category>vestgame-entertainment</category><category>world-of-kung-fu</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Sat, 21 Jun 2008 21:30:00 EST</pubDate></item><item><title><![CDATA["Free-To-Play" model pulls in a dollar per user in the west]]></title><link>http://massively.joystiq.com/2008/06/16/free-to-play-model-pulls-in-a-dollar-per-user-in-the-west/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/16/free-to-play-model-pulls-in-a-dollar-per-user-in-the-west/</guid><comments>http://massively.joystiq.com/2008/06/16/free-to-play-model-pulls-in-a-dollar-per-user-in-the-west/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://lsvp.wordpress.com/2008/06/09/successful-mmogs-can-see-1-2-in-monthly-arpu/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/penguindollar.jpg" alt="" /></a>One dollar per user per month may not sound like a huge revenue for any game, but when you start thinking in the terms of the user base of games like <a href="http://www.habbo.com/"><em>Habbo Hotel</em></a>, <a href="http://www.clubpenguin.com/"><em>Club Penguin</em></a> and <a href="http://www.runescape.com"><em>RuneScape</em></a> you start to realize how much a dollar is really worth.<br /><br /><a href="http://lsvp.wordpress.com/2008/06/09/successful-mmogs-can-see-1-2-in-monthly-arpu/">Lightspeed</a>, a venture capital firm, recently did a few calculations to come up with the figures of how much revenue is generated by a single user in today's most successful free-to-play, microtransaction supported MMOs. What they came up with is a pretty interesting look at how much a "successful" MMO will make. For example, <a href="http://massively.joystiq.com/categories/habbo-hotel"><em>Habbo Hotel</em></a> pulls in around $1.30 on average for each of their active users per month, while <a href="http://massively.joystiq.com/categories/runescape"><em>RuneScape</em></a> pulls in 84 cents per active user per month.<br /><br />The one figure that stood out from the pack was <a href="http://www.secondlife.com"><em>Second Life</em></a>, which pulled in 9 dollars per user per month thanks to things like <a href="http://secondlife.com/land/">land ownership</a> and the premium subscription that land owners have to buy to be able to own property. Even with <a href="http://massively.joystiq.com/categories/second-life"><em>Second Life</em></a> in the mix, it's interesting to see that these types of MMOs don't make much per user, yet still can pull in great amounts of revenue by entertaining huge player bases.<br /><br />[Via <a href="http://kotaku.com/5016482/how-casual-mmogs-are-making-money">Kotaku</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/16/free-to-play-model-pulls-in-a-dollar-per-user-in-the-west/">"Free-To-Play" model pulls in a dollar per user in the west</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Jun 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lsvp.wordpress.com/2008/06/09/successful-mmogs-can-see-1-2-in-monthly-arpu/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/16/free-to-play-model-pulls-in-a-dollar-per-user-in-the-west/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1226699/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/16/free-to-play-model-pulls-in-a-dollar-per-user-in-the-west/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>club-penguin</category><category>disney</category><category>economy</category><category>free-to-play</category><category>habbo-hotel</category><category>jagex</category><category>kotaku</category><category>lightspeed</category><category>linden-lab</category><category>microtransaction</category><category>runescape</category><category>second-life</category><category>sl</category><category>subscription-based</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 16 Jun 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Massively interviews Jon Van Caneghem about the SCI FI Channel MMO]]></title><link>http://massively.joystiq.com/2008/06/04/massively-interviews-jon-van-caneghem-president-of-trion-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/04/massively-interviews-jon-van-caneghem-president-of-trion-world/</guid><comments>http://massively.joystiq.com/2008/06/04/massively-interviews-jon-van-caneghem-president-of-trion-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><a href="http://www.trionworld.com/index.php"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/trionworld.gif" alt="" /></a><a href="http://www.trionworld.com/index.php">Trion World Network</a> is quite a company -- without releasing a single game, they've put together millions of dollars in venture capital and <a href="http://www.trionworld.com/careers.php">compiled a staff list</a> that's got team members from across the history of MMO games, from <span style="font-style: italic;">EverQuest</span> and <span style="font-style: italic;">Ultima Online</span> to <span style="font-style: italic;">World of Warcraft</span> and <span style="font-style: italic;">City of Heroes.</span><br /><br />This week, they sent waves through the MMO community by announcing that not only were they <a href="http://www.trionworld.com/news11.php">working on a fantasy MMO</a> to be helmed by Jon Van Caneghem (original creator of the <span style="font-style: italic;">Might and Magic</span> series of RPG strategy games and co-founder of the company along with Lars Buttler), but that they were <a href="http://massively.joystiq.com/2008/06/02/sci-fi-channel-creating-hybrid-tv-series-and-mmo/">forming a groundbreaking partnership</a> with the SCI FI Channel to develop and publish and MMO to live alongside a television show. Finally, we had a small glimpse of just what Trion, with all of their money and experience, were up to.<br /><br />To find out more, Massively sat down with Van Caneghem (a busy man since the news dropped on Monday) to chat about both the fantasy MMO and the SCI FI project, and what Trion's been working on since they formed. Van Caneghem told us why Trion wants to make a different kind of MMO, and how they'll balance an online game with a television series from the network that's running Battlestar Galactica. The interview starts right after you click the link below.<p><a href="http://massively.joystiq.com/2008/06/04/massively-interviews-jon-van-caneghem-president-of-trion-world/" rel="bookmark">Continue reading <em>Massively interviews Jon Van Caneghem about the SCI FI Channel MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/04/massively-interviews-jon-van-caneghem-president-of-trion-world/">Massively interviews Jon Van Caneghem about the SCI FI Channel MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Jun 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/04/massively-interviews-jon-van-caneghem-president-of-trion-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1214774/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/04/massively-interviews-jon-van-caneghem-president-of-trion-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad-supported</category><category>battlestar-galactica</category><category>developer</category><category>development</category><category>fantasy</category><category>featured</category><category>interview</category><category>jon-van-caneghem</category><category>joystiqfeatures</category><category>lars-buttler</category><category>massively</category><category>microtransaction</category><category>might-and-magic</category><category>mmo</category><category>partnership</category><category>pay-to-play</category><category>rmt</category><category>sci-fi-channel</category><category>trion-world-network</category><category>tweet-this</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 04 Jun 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[MapleStory reaps over $29 million in U.S. virtual item sales]]></title><link>http://massively.joystiq.com/2008/05/31/maplestory-reaps-over-29-million-in-u-s-virtual-item-sales/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/31/maplestory-reaps-over-29-million-in-u-s-virtual-item-sales/</guid><comments>http://massively.joystiq.com/2008/05/31/maplestory-reaps-over-29-million-in-u-s-virtual-item-sales/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/maplestory/" rel="tag">MapleStory</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/maplestory"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/bosshunter-warrior225.jpg" /></a>2007 proved to be a good year for<a href="http://www.nexon.net"> Nexon</a> in the United States, particularly with its <a href="http://maplestory.nexon.net/">free-to-play <em>MapleStory.</em></a> The <a href="http://online.wsj.com/article/SB121150576226416235.html?mod=2_1567_topbox">Wall Street Journal</a> (subscription required) reports that the although the game has <a href="http://massively.joystiq.com/2008/04/08/maplestory-nexons-hidden-juggernaut/">85 million users worldwide,</a> only 5.9 million of them are U.S. players. Given the relatively small percentage of its player base located in the United States, it's surprising that <a href="http://massively.joystiq.com/category/maplestory"><em>MapleStory</em></a> made an absolute killing on in-world transactions in 2007; the WSJ reports that 'Nexon's U.S. revenue last year more than tripled to $29.3 million from $8.5 million the prior year.'<br /><br />Jeremy Liew provides some additional commentary on <a href="http://lsvp.wordpress.com/2008/05/27/nexons-maplestory-sold-30m-of-digital-goods-in-the-us-in-2007/">the Nexon windfall</a> over at <a href="http://lsvp.wordpress.com/">Lightspeed:</a> <em>"With $30m in US sales and 6m US registered users, assuming a 20% "active player" rate and 10% "buyer rate", that implies an ARPU of $20/mth which sounds about right and is consistent with number we've seen from games in Asia. It sounds like the US will be following very similar models of virtual goods monetization that we've seen in Asia." </em>It's interesting that the predominantly Asian business model of legitimized RMT is already gaining some degree of acceptance in the United States, albeit a slow acceptance. <br /><br /><a href="http://playnoevil.com/serendipity/index.php?/archives/2046-NOTED-Free-to-Play-Fun-Nexons-Maplestory-earns-20-Million-in-Virtual-Item-Sales-in-2007.html">Via PlayNoEvil</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/31/maplestory-reaps-over-29-million-in-u-s-virtual-item-sales/">MapleStory reaps over $29 million in U.S. virtual item sales</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 May 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lsvp.wordpress.com/2008/05/27/nexons-maplestory-sold-30m-of-digital-goods-in-the-us-in-2007/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/31/maplestory-reaps-over-29-million-in-u-s-virtual-item-sales/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1210841/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/31/maplestory-reaps-over-29-million-in-u-s-virtual-item-sales/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>economy</category><category>free-to-play</category><category>lightspeed</category><category>lightspeed-venture-partners</category><category>maple-story</category><category>micropayment</category><category>microtransaction</category><category>mmo-industry</category><category>nexon</category><category>play-no-evil</category><category>playnoevil</category><category>revenue</category><category>rmt</category><category>virtual</category><category>virtual-goods</category><category>virtual-item</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 31 May 2008 15:00:00 EST</pubDate></item></channel></rss>
