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BioWare: Average SWTOR play session tops four hours

Star Wars: The Old Republic players are consuming game content in four- to six-hour sessions on average, according to Kotaku and BioWare bigwig Greg Zeschuk. "When they play, their sessions are absurd," he said recently. Zeschuk goes on to say both that the retention is a sign of the title's ...

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GDC Online 2011: SWTOR's Georg Zoeller on analyzing in-game feedback

Star Wars the Old Republic is rapidly approaching its launch date, and questions constantly pop up about what the game will be like. Some longtime MMO veterans are even a bit skeptical about whether BioWare will be able to release a game of this scope in a finished state. At this year's GDC ...

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GDC Online 2011: BioWare's Damion Schubert takes a wrecking ball to the casual vs. hardcore model

"I'm trying to finish a product, Star Wars: The Old Republic, which I am not going to talk about today." Thus began BioWare's Damion Schubert's seminar, Double Coding: Making Online Games for Both the Casual and the Hardcore, at this year's GDC Online. "This is more of a weary man, sort of ...

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Battlestar Galactica Online adding new ships this month, surpasses 5M registered players

Bigpoint just can't seem to stay out of the news today, and whether its the incendiary pay-to-win remarks of an executive or an update to its Battlestar Galactica browser MMO, there's a lot of interesting buzz swirling around the company of late. The devs are adding a new line of fleet recon ...

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GamersFirst welcomes World of Warcraft to 'the free-to-play revolution'

Sarcastic, genuine, or merely self-promoting? An open letter from GamersFirst's Joshua Hong to Activision-Blizzard's Bobby Kotick following World of Warcraft's surprise move to an indefinite free trial could be all three. "I wanted to congratulate you on taking your first big step to join the ...

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Massively's in-depth interview with SWTOR Community Manager Stephen Reid

Last Friday, Star Wars: The Old Republic finally revealed the Crew Skills crafting system. In a slightly less important announcement, BioWare also announced its new Community Manager, Stephen Reid. OK, I'm teasing. It is very important announcement. Since Sean Dahlberg stepped down, the community ...

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Games Day '09: All about Warhammer Online's live events with Mark Davis pt. 2

How long does it take to put together your average live event? We usually take about three to six weeks for brainstorming and conception. Then there's the approval process, where I send the ideas to my boss, who sends them to "The Hickman," who sends them upstairs, who sends that to Games ...

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Games Day '09: All about Warhammer Online's live events with Mark Davis

Mark Davis knows Warhammer Online's live events well. He should, because he's the man behind them! During Games Day '09, we had the chance to catch up with the live events lead and discuss some shop talk with him -- including a look at the newest live event, "Rise of the Tomb Kings," and a little ...

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How much do guilds matter?

Today, we have another in a continuing series of articles written by the highly talented Sanya Weathers for GamerDNA. In this, her latest column, Sanya runs down some interesting and illuminating statistics about players and guilds, and just how they fit in to the macrocosm of MMOs. A long time ...

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Is Age of Conan a rousing success or a stinking failure?

There's plenty of doom and gloom discussion surrounding Funcom's Age of Conan. The hours played and reported by X-fire users plummeted since it hit desktops. Possibly the wackiest and most critical bug ever seen in an MMOG ever won't be fixed anytime soon. Unfinished content has diminished Age of ...

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