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Posts tagged metrics

Final Fantasy XIV surpasses 2 million registrations

There are two million people playing Final Fantasy XIV right this second. All right, maybe not quite that many, but it's certainly possible. The launch of the game's PlayStation 4 version has seen the game climb to surpass two million registered accounts, an increase of 500,000 over the 1.5 million...

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The Daily Grind: What's the sneakiest cash-shop trick in MMO land?

Casino chain Harrah's could teach MMO cash shops a thing or two. The casino famously employs a complicated system of tracking and metrics to estimate when precisely an individual losing player will walk away from a gambling game... and right before that predicted moment arrives, employees swoop in...

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WildStar chronicles closed beta metrics and milestones

Last night, WildStar's Jeremy Gaffney posted up a dev blog recapping the first days of the game's closed beta, which you are likely not in. We feel for you; we're not in either. Who is in? An Aurin by the name of Poptart, who became the first closed beta tester to make her way through character...

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GDC Online 2012: ArenaNet's Cameron Dunn on programming the next generation online world

You might know every last detail about Tyria and the Asura, but at GDC this week, ArenaNet's Technical Director Cameron Dunn gave a sneak peek behind the curtain and showed how the nuts and bolts of Guild Wars 2 are constructed to bring the best gameplay and performance to players on launch day...

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E3 2012: Fragging undead on your phone with Parallel Zombies

The hardest thing about E3 is finding a place to sit. Well, that and making yourself heard above the din of squeeing fanboys, clicking cameras, and bass lines that would wake the dead. Per Blue CEO Justin Beck and I eventually found a couple of seats, but we didn't quite find the quiet, so we...

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The Soapbox: Games-as-a-service sucks for the consumer

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. If you pay close attention to game industry marketing-speak,...

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BioWare: Average SWTOR play session tops four hours

Star Wars: The Old Republic players are consuming game content in four- to six-hour sessions on average, according to Kotaku and BioWare bigwig Greg Zeschuk. "When they play, their sessions are absurd," he said recently. Zeschuk goes on to say both that the retention is a sign of the title's...

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GDC Online 2011: SWTOR's Georg Zoeller on analyzing in-game feedback

Star Wars the Old Republic is rapidly approaching its launch date, and questions constantly pop up about what the game will be like. Some longtime MMO veterans are even a bit skeptical about whether BioWare will be able to release a game of this scope in a finished state. At this year's GDC...

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GDC Online 2011: BioWare's Damion Schubert takes a wrecking ball to the casual vs. hardcore model

"I'm trying to finish a product, Star Wars: The Old Republic, which I am not going to talk about today." Thus began BioWare's Damion Schubert's seminar, Double Coding: Making Online Games for Both the Casual and the Hardcore, at this year's GDC Online. "This is more of a weary man, sort of...

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Battlestar Galactica Online adding new ships this month, surpasses 5M registered players

Bigpoint just can't seem to stay out of the news today, and whether its the incendiary pay-to-win remarks of an executive or an update to its Battlestar Galactica browser MMO, there's a lot of interesting buzz swirling around the company of late. The devs are adding a new line of fleet recon...

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