Posts tagged metrics 
WildStar chronicles closed beta metrics and milestones
Last night, WildStar's Jeremy Gaffney posted up a dev blog recapping the first days of the game's closed beta, which you are likely not in. We feel for you; we're not in either. Who is in? An Aurin by the name of Poptart, who became the first closed beta tester to make her way through character ...
GDC Online 2012: ArenaNet's Cameron Dunn on programming the next generation online world
You might know every last detail about Tyria and the Asura, but at GDC this week, ArenaNet's Technical Director Cameron Dunn gave a sneak peek behind the curtain and showed how the nuts and bolts of Guild Wars 2 are constructed to bring the best gameplay and performance to players on launch day ...
E3 2012: Fragging undead on your phone with Parallel Zombies
The hardest thing about E3 is finding a place to sit. Well, that and making yourself heard above the din of squeeing fanboys, clicking cameras, and bass lines that would wake the dead. Per Blue CEO Justin Beck and I eventually found a couple of seats, but we didn't quite find the quiet, so we ...
The Soapbox: Games-as-a-service sucks for the consumer
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. If you pay close attention to game industry marketing-speak, ...
BioWare: Average SWTOR play session tops four hours
Star Wars: The Old Republic players are consuming game content in four- to six-hour sessions on average, according to Kotaku and BioWare bigwig Greg Zeschuk. "When they play, their sessions are absurd," he said recently. Zeschuk goes on to say both that the retention is a sign of the title's ...
GDC Online 2011: SWTOR's Georg Zoeller on analyzing in-game feedback
Star Wars the Old Republic is rapidly approaching its launch date, and questions constantly pop up about what the game will be like. Some longtime MMO veterans are even a bit skeptical about whether BioWare will be able to release a game of this scope in a finished state. At this year's GDC ...
GDC Online 2011: BioWare's Damion Schubert takes a wrecking ball to the casual vs. hardcore model
"I'm trying to finish a product, Star Wars: The Old Republic, which I am not going to talk about today." Thus began BioWare's Damion Schubert's seminar, Double Coding: Making Online Games for Both the Casual and the Hardcore, at this year's GDC Online. "This is more of a weary man, sort of ...
Battlestar Galactica Online adding new ships this month, surpasses 5M registered players
Bigpoint just can't seem to stay out of the news today, and whether its the incendiary pay-to-win remarks of an executive or an update to its Battlestar Galactica browser MMO, there's a lot of interesting buzz swirling around the company of late. The devs are adding a new line of fleet recon ...
GamersFirst welcomes World of Warcraft to 'the free-to-play revolution'
Sarcastic, genuine, or merely self-promoting? An open letter from GamersFirst's Joshua Hong to Activision-Blizzard's Bobby Kotick following World of Warcraft's surprise move to an indefinite free trial could be all three. "I wanted to congratulate you on taking your first big step to join the ...
Massively's in-depth interview with SWTOR Community Manager Stephen Reid
Last Friday, Star Wars: The Old Republic finally revealed the Crew Skills crafting system. In a slightly less important announcement, BioWare also announced its new Community Manager, Stephen Reid. OK, I'm teasing. It is very important announcement. Since Sean Dahlberg stepped down, the community ...
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Hartsman: 'The traditional AAA style of development and distribution' is broken
Posted on May 22nd 2013 4:30PM



