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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Social gaming company Playdom acquires Metaplace Inc.]]></title><link>http://massively.joystiq.com/2010/07/12/social-gaming-company-playdom-acquires-metaplace-inc/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/12/social-gaming-company-playdom-acquires-metaplace-inc/</guid><comments>http://massively.joystiq.com/2010/07/12/social-gaming-company-playdom-acquires-metaplace-inc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><div style="text-align: center;"><a href="http://www.prnewswire.com/news-releases/playdom-announces-acquisition-of-metaplace-98051494.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/playdom.jpg" /></a></div>
It seems as though Playdom has added Metaplace Inc. as a Facebook friend. While earlier this year <a href="http://www.metaplace.com/"><em>Metaplace</em></a> closed up shop, <a href="http://massively.joystiq.com/2010/01/05/raph-koster-on-the-future-of-metaplace/">Ralph Koster dangled a morsel of hope</a> for fans by saying that "<em>Metaplace Inc. isn't about to go away. In fact, we have some pretty exciting plans to announce in the not too distant future." </em>Consider that "not too distant future" a present reality, as <a href="http://www.prnewswire.com/news-releases/playdom-announces-acquisition-of-metaplace-98051494.html">Metaplace Inc. has been purchased by social gaming company Playdom</a>. The deal includes the transfer of the Metaplace Inc. game design group over to Playdom's domain.<br />
<br />
Metaplace Inc. was focusing on two Facebook games, <a href="http://apps.facebook.com/island_life/"><em>Island Life</em></a> and <a href="http://apps.facebook.com/winecountry/"><em><span class="xn-person">My Vineyard</span></em></a><span class="xn-person">,</span> prior to its closing. <a href="http://www.onlinemassivelymultiplayer.com/mmo-news/metaplace-purchased-by-playdom/">Both games boast an impressive number of players</a>:<em> Island Life</em> with 457,000 monthly users and<em> My Vineyard </em>with 822,000. <br />
<a href="http://www.playdom.com/"><br />
Playdom</a> is especially excited to get their hands on Metaplace's technology. <em>"We think the Metaplace engine is a competitive advantage in that it will take other companies years to duplicate its capabilities which will streamline and quicken our game development cycles," </em>said <span class="xn-person">David Sobeski</span>, Playdom's CTO. Metaplace Inc.'s purchase is the latest in a string of studio acquisitions for Playdom, including <a href="http://massively.joystiq.com/2010/05/19/playdom-acquires-acclaim-games/">Acclaim Games</a> in May.<br />
<br />
Metaplace's technology, team and games represent a significant step forward for Playdom, and we're interested to see how the social gaming firm handles its new toys in the future.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/12/social-gaming-company-playdom-acquires-metaplace-inc/">Social gaming company Playdom acquires Metaplace Inc.</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Jul 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.prnewswire.com/news-releases/playdom-announces-acquisition-of-metaplace-98051494.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/12/social-gaming-company-playdom-acquires-metaplace-inc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19549802/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/12/social-gaming-company-playdom-acquires-metaplace-inc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acclaim-games</category><category>david-sobeski</category><category>facebook</category><category>gobbling-up-studios-and-belching-success</category><category>island-life</category><category>metaplace</category><category>metaplace-inc</category><category>my-vineyard</category><category>playdom</category><category>ralph-koster</category><category>social-games</category><category>social-gaming</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 12 Jul 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[There.com is closing]]></title><link>http://massively.joystiq.com/2010/03/02/there-com-is-closing/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/02/there-com-is-closing/</guid><comments>http://massively.joystiq.com/2010/03/02/there-com-is-closing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a>, <a href="http://massively.joystiq.com/category/there/" rel="tag">There</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://www.there.com"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/there-shutdown-epl-302.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/Virtual-worlds/">Virtual worlds</a> have had a rocky time in the marketplace. Focusing on user-generated content, it takes a while for enough users to become active and enough market traction to be established for them to start becoming financially viable. Earlier this year marked <a href="http://massively.joystiq.com/2009/12/21/metaplace-announces-january-1st-shutdown/">the shutdown of <em>Metaplace</em></a>, <a href="http://massively.joystiq.com/tag/Raph-Koster/">Raph Koster</a>'s entry into the field of virtual worlds. Now another long-running part of the field is closing down, as <a href="http://www.there.com">There.com</a> has just announced <a href="http://www.prod.there.com/info/announcement">the service will be closing on March 9th</a>.<br />
<br />
A <a href="http://news.cnet.com/8301-13772_3-10462627-52.html">retrospective on the game's history</a> is available on <a href="http://www.cnet.com">CNET</a>, discussing the world's status as being a competitor for <a href="http://secondlife.com/"><em>Second Life</em></a> without ever quite gaining the traction that its bigger cousin managed. While the environment was seen as slightly more kid-and-media friendly due to restrictions on adult-only content, the project had a difficult time turning a profit. After seven years, it's finally overwhelmed the company.<br />
<br />
The <a href="http://www.prod.there.com/info/announcement">official announcement</a> includes a number of resources for those who have invested money in There.com to regain it prior to the shutdown, with extensive buyback programs and refunds available for all participants. Our condolences to the team on this sad turn of events.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/02/there-com-is-closing/">There.com is closing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Mar 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.prod.there.com/info/announcement>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/02/there-com-is-closing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19380472/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/02/there-com-is-closing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>cnet</category><category>game-ending</category><category>market-traction</category><category>marketplace</category><category>metaplace</category><category>raph-koster</category><category>refunds</category><category>second-life</category><category>service-ending</category><category>shutdown</category><category>there.com</category><category>virtual-worlds</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 02 Mar 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Raph Koster on the future of Metaplace]]></title><link>http://massively.joystiq.com/2010/01/05/raph-koster-on-the-future-of-metaplace/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/05/raph-koster-on-the-future-of-metaplace/</guid><comments>http://massively.joystiq.com/2010/01/05/raph-koster-on-the-future-of-metaplace/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://www.eurogamer.net/articles/metaplaces-raph-koster-interview?page=1"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/metaplace-rb-15.jpg" alt="" /></a></div>
January first of this year brought about the <a href="http://massively.joystiq.com/2009/12/21/metaplace-announces-january-1st-shutdown/">closing of <em>Metaplace</em></a>, sad news for everyone involved. Shortly before the announcement was made, <a href="http://www.eurogamer.net/">Eurogamer</a> had an interview with game designer <a href="http://massively.joystiq.com/tag/raph-koster">Raph Koster</a> regarding <a href="http://www.metaplace.com/"><em>Metaplace</em></a>. In the end, they made the decision to release the interview in spite of the closing, as it contained some very good insight into the goals of the staff as well as information about the inner workings.<br />
<br />
The interview is especially interesting in light of the fact that <a href="http://massively.joystiq.com/category/metaplace"><em>Metaplace</em></a> has repeatedly stated that it is not going anywhere, and that we should expect to see more very soon. "<em>Metaplace Inc. isn't about to go away. In fact, we have some pretty exciting plans to announce in the not too distant future,"</em> Koster stated. Since we can assume that the basic philosophy and overall goals of the team remain the same, the interview is definitely still relevant for anyone who was a fan of <em>Metaplace</em>. <a href="http://www.eurogamer.net/articles/metaplaces-raph-koster-interview?page=1">Take a look at the full interview here</a>, and enjoy!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/05/raph-koster-on-the-future-of-metaplace/">Raph Koster on the future of Metaplace</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/metaplaces-raph-koster-interview?page=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/05/raph-koster-on-the-future-of-metaplace/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19303272/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/05/raph-koster-on-the-future-of-metaplace/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eurogamer</category><category>interview</category><category>metaplace</category><category>metaplace-closing</category><category>raph-koster</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 05 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Marketplace traction with the UGC model and the closure of Metaplace]]></title><link>http://massively.joystiq.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/</guid><comments>http://massively.joystiq.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://massively.com/category/metaplace"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/tan-metaplacec1-1261453100.jpg" /></a></div>
<p><a href="http://massively.joystiq.com/2009/12/21/metaplace-announces-january-1st-shutdown/">As you read last night</a>, the UGC (user-generated-content) virtual environment side of <a href="http://metaplace.com/"><em>Metaplace</em></a> is shuttering on New Year's Day, 2010, just a scant couple of weeks away.</p>
<p>"<em>The reason?</em>" says company president Koster. "<em>Well, it just hasn't gotten traction.</em>"</p>
<p>Nor should it have at this stage, really. <a href="http://massively.com/category/metaplace"><em>Metaplace</em></a> only <a href="http://massively.joystiq.com/2009/05/17/metaplace-open-beta-is-on/">went into open beta in May this year</a>, meaning that it is closing before it really launched. We believe that is several years too soon for traction with its (now canceled) model.</p><p><a href="http://massively.joystiq.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/" rel="bookmark">Continue reading <em>Marketplace traction with the UGC model and the closure of Metaplace</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/">Marketplace traction with the UGC model and the closure of Metaplace</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Dec 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19290254/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>betas</category><category>blue-mars</category><category>business-models</category><category>culture</category><category>lively</category><category>metaplace</category><category>metaplace-closing</category><category>opinion</category><category>raph-koster</category><category>second-life</category><category>ugc</category><category>user-generated-content</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 22 Dec 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Metaplace announces January 1st shutdown]]></title><link>http://massively.joystiq.com/2009/12/21/metaplace-announces-january-1st-shutdown/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/21/metaplace-announces-january-1st-shutdown/</guid><comments>http://massively.joystiq.com/2009/12/21/metaplace-announces-january-1st-shutdown/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a></p><div style="text-align: center;"><a href="http://www.metaplace.com/forums/posts/listing/4873/1#6488664"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/metaplaceshutdown-sms-1209.jpg" /></a></div>
The <a href="http://www.metaplace.com/welcome"><em>Metaplace</em></a> development team <a href="http://www.metaplace.com/forums/posts/listing/4873?utm_source=Registered+Users&amp;utm_campaign=3299db4e27-Weekly_News_Update_10_29_2009&amp;utm_medium=email">made the announcement</a> today that no fan of a game likes to hear: <em>"<span style="font-family: Arial;"><span style="font-size: 12px;">Today we have unfortunate news to share with the </span></span></em><a href="http://massively.joystiq.com/category/metaplace"><em><span style="font-family: Arial;"><span style="font-size: 12px;">Metaplace</span></span></em></a><em><span style="font-family: Arial;"><span style="font-size: 12px;"> community. We will be closing down our service on January 1, 2010 at 11:59pm Pacific."</span></span></em><span style="font-family: Arial;"><span style="font-size: 12px;"> The bottom line to the reasoning behind the decision is that <em>Metaplace</em> simply is not making enough headway to be a viable (read: profitable) product. Fans will surely have a number of questions about this, and the community team has <a href="http://www.metaplace.com/forums/posts/listing/4872/1?utm_source=Registered+Users&amp;utm_campaign=3299db4e27-Weekly_News_Update_10_29_2009&amp;utm_medium=email#6488623">provided a FAQ</a> to answer most of them.<br />
<br />
While it's sad news for both staff -- a significant number of whom have been laid off due to the closure -- and fans of <em>Metaplace</em>, the community team is holding their heads up and maintaining an optimistic outlook. The goodbye party on January first is being treated as a celebration of the fun that's been had, rather than a gathering to mourn the ending. Community Manager </span></span><span id=":17h">Tami Baribeau also shared some hopeful news in a <a href="http://www.cuppycake.org/?p=1066">blog post</a>: </span><em><span id=":17h">"</span>Metaplace, Inc. as a company (and as a tool) isn't going away. We have whole new shift of focus ahead of us and a smaller team set out to accomplish some big goals."</em><br />
<br />
Our sympathies are with the staff members affected by this, and with everyone who has invested their time, creativity, and effort in <em>Metaplace</em>. However, we join their team in looking forward to the good things anticipated by the company.<br />
<span style="font-family: Arial;"><span style="font-size: 12px;"><br />
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<br />
</span></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/21/metaplace-announces-january-1st-shutdown/">Metaplace announces January 1st shutdown</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Dec 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metaplace.com/forums/posts/listing/4873/1#6488664>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/21/metaplace-announces-january-1st-shutdown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19290152/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/21/metaplace-announces-january-1st-shutdown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>Breaking</category><category>BreakingNews</category><category>closing</category><category>metaplace</category><category>metaplace-closing</category><category>raph-koster</category><category>tami-baribeau</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 21 Dec 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Massively's 2009 Winter Holiday Event Guide]]></title><link>http://massively.joystiq.com/2009/12/16/massivelys-2009-winter-holiday-event-guide/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/16/massivelys-2009-winter-holiday-event-guide/</guid><comments>http://massively.joystiq.com/2009/12/16/massivelys-2009-winter-holiday-event-guide/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/lineage/" rel="tag">Lineage</a>, <a href="http://massively.joystiq.com/category/lineage-2/" rel="tag">Lineage 2</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/maplestory/" rel="tag">MapleStory</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/dragonica-online/" rel="tag">Dragonica Online</a>, <a href="http://massively.joystiq.com/category/cities-xl/" rel="tag">Cities XL</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/holiday-2009"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/packxmas03-guide-sms-1209.jpg" /></a></div>
It's that time of year again -- whatever holiday you are celebrating, the denizens of your favorite MMO are sure to be celebrating it too. Whether it's Festivult in <a href="http://www.ddo.com"><em>Dungeons and Dragons Online</em></a>, Wintersday in <a href="http://www.guildwars.com"><em>Guild Wars</em></a>, or the Starlight Celebration in <a href="http://www.playonline.com/ff11us/index.shtml"><em>Final Fantasy XI</em></a>, the theme is the same. There are presents, some sort of sugary treats, and tons of fun. Follow along with us as we check out who's partying in your favorite MMO and what you need to do to get in on the fun.<p><a href="http://massively.joystiq.com/2009/12/16/massivelys-2009-winter-holiday-event-guide/" rel="bookmark">Continue reading <em>Massively's 2009 Winter Holiday Event Guide</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/16/massivelys-2009-winter-holiday-event-guide/">Massively's 2009 Winter Holiday Event Guide</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Dec 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/16/massivelys-2009-winter-holiday-event-guide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19283505/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/16/massivelys-2009-winter-holiday-event-guide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>cities-xl</category><category>city-of-heroes</category><category>dark-age-of-camelot</category><category>dragonica-online</category><category>dungeons-and-dragons-online</category><category>eve-online</category><category>everquest-2</category><category>fallen-earth</category><category>final-fantasy-xi</category><category>guild-wars</category><category>holiday-2009</category><category>lineage</category><category>lineage-2</category><category>lord-of-the-rings-online</category><category>metaplace</category><category>runes-of-magic</category><category>star-wars-galaxies</category><category>Ultima-Online</category><category>Warhammer-Online</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 16 Dec 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Metaplace: Halloween, hold the zombies]]></title><link>http://massively.joystiq.com/2009/10/23/metaplace-halloween-hold-the-zombies/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/23/metaplace-halloween-hold-the-zombies/</guid><comments>http://massively.joystiq.com/2009/10/23/metaplace-halloween-hold-the-zombies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a></p><a href="http://www.metaplace.com/welcome"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/metaplace-rb-1023.jpg" /></a>It's time for Halloween in MMO Land: the <a href="http://massively.joystiq.com/2009/10/18/aion-celebrates-harvest-revel/">usual</a> <a href="http://massively.joystiq.com/2009/10/14/city-of-heroes-brings-heroic-treats-and-villainous-tricks/">contingent</a> of <a href="http://massively.joystiq.com/2009/10/15/fallen-earth-announces-halloween-event-and-trial-key-giveaway/">zombies</a> are running amok and panicked NPCs are everywhere, requesting that you go deal with it for them. Virtual Worlds are not immune either, it seems.<br /><br />For those who prefer their Halloween without a side of gore, there is no shortage of games taking a more lighthearted approach. <a href="http://www.metaplace.com/welcome"><em>Metaplace</em></a> is one of them as they're celebrating Halloween with cute pumpkin masks and pirate costumes, ghost stories, and parties. Costumes and masks are available now in The New You, and the Halloween festivities kick off today. <a href="http://massively.joystiq.com/category/metaplace"><em>Metaplace</em></a> is celebrating fall with a fashion show and dance party this afternoon.<br /><br />The festivities don't stop there, though. The New You will have their Halloween gear available until November 5th, Friday the 30th is the official Halloween party, and the 31st sports a full calendar -- <em>Metaplace</em> fans <a href="http://www.metaplace.com/calendar/day/2009-10-31?utm_source=Registered+Users&amp;utm_campaign=dc741ccca3-Weekly_News_Update_10_21_2009&amp;utm_medium=email">will be celebrating</a> from morning until night. <br /><br />In between these events are decorations, gifts and prizes, and there are even rumors of the Great Pumpkin handing out special treats. <a href="http://en.wikipedia.org/wiki/The_Great_Pumpkin">Not that one</a>, but keep an eye out anyway.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/23/metaplace-halloween-hold-the-zombies/">Metaplace: Halloween, hold the zombies</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Oct 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metaplace.com/welcome>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/23/metaplace-halloween-hold-the-zombies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19206676/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/23/metaplace-halloween-hold-the-zombies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser-based</category><category>free-to-play</category><category>halloween</category><category>metaplace</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Fri, 23 Oct 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab punctures education community with newly registered trademark]]></title><link>http://massively.joystiq.com/2009/10/01/linden-lab-punctures-education-community-with-newly-registered-t/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/01/linden-lab-punctures-education-community-with-newly-registered-t/</guid><comments>http://massively.joystiq.com/2009/10/01/linden-lab-punctures-education-community-with-newly-registered-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p align="center"><a href="http://jokaydia.com/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/tan-jokay1.jpg" alt="" /></a><br /></p>
<p>Jokay Wollongong, one of the premier promoters and supporters of the educational uses of <a href="http://secondlife.com/"><em>Second Life</em></a>, and keeper of the largest single resource for Second Life educators, suffered something of a reversal this week, when <a href="http://massively.com/tag/linden-lab/">Linden Lab</a> decided that that very same resource, <a href="http://sleducation.wikispaces.com/">sleducation.wikispaces.com</a>, infringed on their <em>SL</em> trademark (which has now only been registered for nine days), and sent Wollongong a takedown notice.</p>
<p>That's something of a surprise considering Linden Lab's ongoing endorsement of the site on the Second <em>Life Education</em> mailing-list. The site, which has been up since late 2006, documents over 100 case studies of educational projects in <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a>, as well as providing key community resources and information for educators who are just getting started with virtual environments.</p><p><a href="http://massively.joystiq.com/2009/10/01/linden-lab-punctures-education-community-with-newly-registered-t/" rel="bookmark">Continue reading <em>Linden Lab punctures education community with newly registered trademark</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/01/linden-lab-punctures-education-community-with-newly-registered-t/">Linden Lab punctures education community with newly registered trademark</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Oct 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/01/linden-lab-punctures-education-community-with-newly-registered-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19180427/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/01/linden-lab-punctures-education-community-with-newly-registered-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>blue-mars</category><category>education</category><category>jokay-wollongong</category><category>jokaydia</category><category>lanham-act</category><category>legal</category><category>linden-lab</category><category>metaplace</category><category>second-life</category><category>sl-education</category><category>trademark</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 01 Oct 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Redefining MMOs: Developers weigh in, part 3]]></title><link>http://massively.joystiq.com/2009/09/24/redefining-mmos-developers-weigh-in-part-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/24/redefining-mmos-developers-weigh-in-part-3/</guid><comments>http://massively.joystiq.com/2009/09/24/redefining-mmos-developers-weigh-in-part-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/redefining-mmos/" rel="tag">Redefining MMOs</a></p><div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/lotro.jpg" alt="" /><br /> </div>
<p><font size="2"> </font></p>
<p><strong><span style="color: black;"><font size="2">Jeffrey Steefel, <a href="http://www.lotro.com/" target="_blank"><em>The Lord of the Rings Online</em></a> Executive Producer, Turbine:</font></span></strong> </p>
<p><span style="color: rgb(31, 73, 125);"><font size="2"> </font></span> </p>
<p><font size="2">"It's been fascinating to see how the MMO game has been evolving over the past 10 years... A lot has happened. Games have become more complex, consumers mostly all have faster internet access, are comfortable buying things online and spending time online. Social connections now happen through the network as readily as in person or over the phone or through mail. Mass consumers regularly consume media content in small chunks through the network; whether its music, ppv video, eBooks, ringtones, games or even now television shows. </font></p>
<p><font size="2"> </font></p>
<p><font size="2">"Players don't want to 'play' with thousands of people, they want to play with a small group in the presence of thousands. It's like an old-school arcade. You don't want to play pinball with 10 people, but playing by yourself in a crowded room is a lot more fun. Players have more varied play-sessions. Some still play for hours on end, some want to come in for some quick fun. Subscription is alive and well, but it is not the only way to charge for this kind of experience. Microtransactions, premium services and content, free online play are all creeping into the genre. </font></p>
<p><font size="2"> </font></p>
<p><font size="2">"In other words, 'MMO' is too confining. 'MMO' was the spawning point for all kinds of new online entertainment. And it is reaching a much wider audience. Not to mention the critical importance of not only the game, but the service and media infrastructure that surrounds a good online experience. </font></p>
<p><font size="2"> </font></p>
<p><font size="2">"So I believe what we're really building is entertainment services, that combine the flexibility and accessibility of the network, the appeal of social networking, the freedom of an online persistent universe, and the structured fun provided by video games. So it's hard to say there is one term that can cover all that this can be or become. I think we need to look at the ingredients -- persistence, sense of place, sense of purpose, social connectivity, social identity, social grouping, participatory experiences and storytelling -- and then perhaps try and find a name for it."</font></p>
<p align="center"><font size="2"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/everquest.jpg" alt="" /><br /></font></p>
<p><span style="font-family: Arial;"> </span></p>
<p><strong><span style="font-family: Arial;"><font size="2">Thom Terrazas, <em><a href="http://everquest.station.sony.com/" target="_blank">EverQuest</a> </em>Producer, Sony Online Entertainment: </font></span></strong><span style="font-family: Arial;"><font size="2"><br /> <br /> "Obviously 'massive' is the main theme to the name, but what was the target number of people online when the term 'massive' was [coined for] MMOs? I'm no expert by any means, but I believe the term first referred to a couple dozen simultaneous players if not hundreds of players existing in a virtual world, interacting between each other. When it started, it was with a lot of passion from many that pushed the envelope of technology that enabled the first dozen to be achieved. That just set the bar for others to improve on and it continues today. Today, it means everything. It's a game and it's a business and everything in between. It's a place you can go and leave everything else behind, but at the same time, it's a place you can visit and be everything you've ever wanted. It means a release from the real world and an invitation to your imagination. ... I think ['MMO'] only needs a new term for those that don't know what it means right now.....or what it was meant to be."</font></span></p>
<p align="right"><span style="font-family: Arial;"><font size="2"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/swtor.jpg" alt="" /><br /></font></span></p>
<p><span style="font-family: Arial;"> </span></p>
<p class="MsoNormal"> </p>
<p><strong><span style="font-family: Arial;"><font size="2">Rich Vogel, Co-Studio Vice President, <a href="http://www.bioware.com/" target="_blank">BioWare</a>:</font></span></strong><span style="font-family: Arial;"></span></p>
<p class="MsoNormal"><span style="font-family: Arial;"><font size="2"> "MMO to me means the ability to play with thousands of players in a world. This was actually coined by 3DO back in the <em>Meridian</em><em> 59 </em>days and later adopted by EA when marketing<em> Ultima Online</em>. ...</font></span></p>
<p class="MsoNormal"><span style="font-family: Arial;"><font size="2"> "It was coined over 10 years ago to convey a marketing message. There were no games that allowed thousands of players in one environment and it was a great selling point. Today, that feature is well understood. It has branched out beyond the RPG genre into others like MMOFPS, MMORTS, etc. </font></span></p>
<p class="MsoNormal"><font size="2"> </font></p>
<p><span style="font-family: Arial;"><font size="2">"No [I don't think we need a new term for 'MMO']. I feel it has become its own category and a mainstream term that people recognize now -- especially after [<a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>]. The term 'MMO' can be applied to any single player genre that wants to have a large-scale multiplayer component. ...</font></span></p>
<p class="MsoNormal"><font size="2"> </font></p>
<p><font size="2">"<a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a> is an MMORPG in every sense of the term. BioWare has a long tradition of making great story driven RPGs and now we are entering into the MMO market for the first time. Our game has all of the traditional components of MMORPGs like combat, exploration, advancement, great loot, and crafting. However, we are going to add another element to the MMORPG genre -- storytelling the BioWare way." <br /></font></p>
<p align="center"><font size="2"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/metaplace.jpg" alt="" /><br /></font></p>
<p class="MsoNormal"><font size="2"> </font></p>
<p><font size="2"> </font></p>
<p class="MsoNormal"><strong><font size="2">Raph Koster, President and Founder, <a href="http://www.metaplace.com/" target="_blank">Metaplace</a>: </font></strong></p>
<p style="margin: 0in 0in 10pt;"><span style="color: black;"><font size="2">"I think now, at this point, now that we've chopped the 'RPG' part off of it and just say 'MMO,' which by itself is a meaningless acronym. Massively multiplayer online...</font></span><font size="2"> The problem is the very word massive is not particularly useful. Sorry Massively website! But the problem is that "massive" is kind of relative. New York is a massive city, until you go to Shanghai. It's completely relative. ...</font></p>
<p style="margin: 0in 0in 10pt;"><span style="color: black;"><font size="2">"I was never that crazy about [the term 'MMO']. We've been here before. There was a huge turf battle over the term 'MUD'... There were people coming up with MUVE, multiple user virtual environment... random acronyms people were coming up with to describe the field. Several of us kept saying, 'These are just virtual worlds, damnit!' Part of the reason why that was working okay was it was fairly easy to say, and MUDs do have a very specific kind of family tree that we can point at, and they all fall under virtual worlds. </font></span></p>
<p style="margin: 0in 0in 10pt;"><span style="color: black;"><font size="2">"That was great until people started calling things -- without any games in them -- 'virtual worlds,' excluding MMO-anythings. This is where you get people saying, 'Well, [<em>World of Warcraft</em>] is a MMORPG, it's not a virtual world.' And it's like...errrr. Because the battle has started all over again with people trying to appropriate the term 'virtual world' to mean <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> or to mean <a href="http://www.habbo.com"><em>Habbo Hotel</em></a>. So now you have things like social virtual worlds and generic virtual worlds, and people think it means just<em> Second Life</em>, and that's... wrong. I'll say it bluntly, that's just wrong, because <em>WoW</em> is a virtual world and so is <em>Second Life</em>, and so is <em>YoVille</em>. A lot of people don't want to claim <em>YoVille</em> as being in the family, but it is. I much prefer to define these things by what they are rather than how many people they hold.</font></span></p>
<p style="margin: 0in 0in 10pt;"><font size="2">"I do still say MMO, because at this point it usually has the connotation of game. If you say 'MMO' people assume you mean a game. ...</font><span style="color: black;"><font size="2"> Even us design types, we still need to know what we're actually doing. The terms, right? We need to agree on a language so we can talk about it. Disclaiming something that is a massively multiplayer, comma, online, comma, first-person, comma, shooter, and saying, 'Well, it's not actually massively multiplayer online'... whatever. That's clearly marketing talking.<br /></font></span></p>
<p class="MsoNormal"><span style="color: black;"><font size="2">"There are people that call them MWOs, people that called them MOGs, and people that call them POGs. There's PSWs which is an art term for a specific sub-set of virtual world so that one gets misused all the time because it means 'persistent state world.' ... There are some others... PIG, I've seen PIG, 'persistent interactive game.'</font></span> </p>
<p style="margin: 0in 0in 10pt;"><em><strong><font size="2">Massively: </font><span style="color: black;"><font size="2">I don't think a game maker would like to call their game a "PIG."</font></span></strong></em></p>
<p style="margin: 0in 0in 10pt;"><span style="color: black;"><font size="2">"Probably not."</font></span></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/24/redefining-mmos-developers-weigh-in-part-3/">Redefining MMOs: Developers weigh in, part 3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Sep 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/24/redefining-mmos-developers-weigh-in-part-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19172064/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/24/redefining-mmos-developers-weigh-in-part-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>everquest</category><category>lord-of-the-rings-online</category><category>metaplace</category><category>mmo</category><category>mmo-industry</category><category>redefining-mmos</category><category>sony-online-entertainment</category><category>star-wars-the-old-republic</category><category>turbine</category><dc:creator><![CDATA[Tracey John]]></dc:creator><pubDate>Thu, 24 Sep 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Watch "Another Perfect World" live in Metaplace at 3 PM ET here on Massively]]></title><link>http://massively.joystiq.com/2009/09/10/watch-another-perfect-world-live-in-metaplace-at-3-pm-et-here/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/10/watch-another-perfect-world-live-in-metaplace-at-3-pm-et-here/</guid><comments>http://massively.joystiq.com/2009/09/10/watch-another-perfect-world-live-in-metaplace-at-3-pm-et-here/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://anotherperfectworld.submarine.nl/home"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/anperworld580.jpg" /></a><br /></div>
<a href="http://anotherperfectworld.submarine.nl/home">"Another Perfect World"</a>, a documentary featuring some of our favorite MMO developers, is going to be shown today in <a style="font-style: italic;" href="http://www.metaplace.com/">Metaplace</a> at 3 PM ET, 12 PM PT. Jump in with other virtual users and watch the video live via streaming connection, all from the comfort of your home computer.<br /><br />The documentary focuses on the creation of virtual utopias and how man strives to create the perfect world, even if it's only a virtual one. Speakers in the documentary include <a href="http://massively.joystiq.com/tag/raph-koster">Raph Koster</a> from <a href="http://massively.joystiq.com/category/metaplace"><span style="font-style: italic;">Metaplace</span></a>, <a href="http://massively.joystiq.com/tag/philip-rosedale">Philip Rosedale</a> from <a style="font-style: italic;" href="http://www.secondlife.com">Second Life</a>, <a href="http://massively.joystiq.com/tag/jae-kyung-song">Jae-Kyung Song</a> from <a style="font-style: italic;" href="http://www.lineage.com">Lineage</a>, and <a href="http://massively.joystiq.com/tag/hilmar-petursson">Hilmar Veigar Petursson</a> from <a href="http://www.eveonline.com"><span style="font-style: italic;">EVE Online</span></a>, making this an interesting tale for many MMO users.<br /><br />The best part about all of this is that you don't even have to leave Massively to jump into <span style="font-style: italic;">Metaplace</span>! We've embedded <a href="http://www.metaplace.com/TheStage/play">The Stage</a> here after the break, so you can watch the movie and chat with fellow virtual world enthusiasts (and Massively readers) right from the comfort of this very post! It can't better than that! So make the leap and continue reading to log into Metaplace and watch "Another Perfect World" today at 3 PM!<p><a href="http://massively.joystiq.com/2009/09/10/watch-another-perfect-world-live-in-metaplace-at-3-pm-et-here/" rel="bookmark">Continue reading <em>Watch "Another Perfect World" live in Metaplace at 3 PM ET here on Massively</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/10/watch-another-perfect-world-live-in-metaplace-at-3-pm-et-here/">Watch "Another Perfect World" live in Metaplace at 3 PM ET here on Massively</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Sep 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://anotherperfectworld.submarine.nl/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/10/watch-another-perfect-world-live-in-metaplace-at-3-pm-et-here/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19156239/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/10/watch-another-perfect-world-live-in-metaplace-at-3-pm-et-here/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>another-perfect-world</category><category>breaking</category><category>ccp</category><category>eve-online</category><category>hilmar-petursson</category><category>jae-kyung-song</category><category>linden-lab</category><category>lineage</category><category>metaplace</category><category>movie-screening</category><category>ncsoft</category><category>philip-rosedale</category><category>raph-koster</category><category>second-life</category><category>streaming-movie</category><category>virtual-worlds</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 10 Sep 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Raph Koster speaks on Metaplace's new functionality and the state of virtual worlds pt. 2]]></title><link>http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-pt2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-pt2/</guid><comments>http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-pt2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div align="center"><iframe height="350" frameborder="0" width="580" scrolling="no" src="https://www.metaplace.com/remote/embedsimple/ZooEscape" style="border: 0pt none ; margin: 0pt; padding: 0pt; overflow: hidden;" scrollbar="no"></iframe></div>
<span style="font-weight: bold;"><em>Metaplace</em> is quite large now, with well over 30,000 worlds created. How does <em>Metaplace</em> avoid spreading the population out too thinly, as, after all, these are social worlds? Is that a challenge for you guys?</span><br /> <br /> It is. It is a challenge. Many of our worlds are empty at any given time. Many of them are people's "apartments" or "personal spaces." Everyone gets a world when they start out in <em>Metaplace</em>, and a large majority of them are unimproved.<br /> <br /> What we've found out is that people really congregate in the well done worlds. Because of that, we've spent a lot of time on searching algorithms to find the worlds that people consider to be the best and the worlds that are the most populated at that point in time and then bring them up top to the user. We're also working on expanding our support for events, so when something interesting is going on in <em>Metaplace</em> all users will get a notification. This way they can click the link and go and check it out quickly. Yet, sometimes great worlds get lost for a time, but then they get rediscovered as people re-find them.<br /> <br />
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            <h2><strong>"</strong>Virtual worlds need to make that jump to become "ordinary," in a way<strong>"</strong></h2>
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We've also included a new feature, called the golden egg. This allows veteran users to market their worlds to others by purchasing this new item. The egg, which is 25,000 coins, can be placed in your virtual world for others to find. Once they find it and click on it, they get 500 coins as a present and are also given the location of another world that has a golden egg. Every world that has a golden egg in it is also listed in the golden egg world list. There's also a golden egg in <a href="http://www.metaplace.com/mpcentrallive">Metaplace Central</a> that "kicks off" the quest, so to speak.<br /> <br /> <span style="font-weight: bold;">Where do you see virtual worlds going in the future?</span><br /> <br /> One of the big questions at the last convention I attended was, "What's next?" In some ways, we've already accomplished a lot of the dream. A lot of the things that people expected out of virtual worlds have come true.<br /> <br /> We have mass marketed virtual worlds that aren't extremely popular, but, you know, popular enough. We've reached a level of penetration in entertainment that's quite high. But they haven't jumped to total mainstream acceptance yet.<br /> <br /> I think that's the next step. Virtual worlds need to make that jump to become "ordinary," in a way. Having them become a key part of the web would be a key part of that. It's always been a mistake for us to think that virtual worlds will swallow the web. I don't think that's the way things are going. But I do think we'll be seeing a much tighter integration between virtual worlds and the rest of the Internet. I really think <em>Metaplace</em> is kicking the ball forward, in regards to that.<br /> <br /> <span style="font-weight: bold;">So what's the future for <em>Metaplace</em>, specifically?</span><br /> <br /> We're always focusing on making it easier for users, in addition to hosting building classes so people can learn how to build new worlds. We also have a <a href="http://www.metaplace.com/forums/posts/listing/4174">roadmap on our forums</a> that contains a list of proposed features that anyone can check out, all of which is scheduled to come out in the next few months. We're still in the early days -- second month of open beta with a very soft launch -- and we're gonna keep building on what we got and make it easier for everyone to have a virtual world of their own!<br /><br /><strong>Thanks for your time, Raph!</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-pt2/">Raph Koster speaks on Metaplace's new functionality and the state of virtual worlds pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Jul 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-pt2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19085664/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-pt2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>embedded</category><category>interview</category><category>joystiqfeatures</category><category>massively-interview</category><category>metaplace</category><category>raph-koster</category><category>second-life</category><category>virtual-worlds</category><category>web-3.0</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 02 Jul 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Raph Koster speaks on Metaplace's new functionality and the state of virtual worlds]]></title><link>http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-chan/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-chan/</guid><comments>http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-chan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div style="text-align: center;"><a href="http://www.metaplace.com"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/metaplaceembed580.jpg" /></a><br /></div>
<a style="font-style: italic;" href="http://www.metaplace.com/">Metaplace</a> introduced the world to a brand new technology two days ago -- the ability to embed a fully functional virtual world into any website or forum, anything that can handle HTML.<br /><br />This upgrade allows <a style="font-style: italic;" href="http://massively.joystiq.com/category/metaplace">Metaplace</a> to act like a more enhanced version of <a href="http://www.lively.com/goodbye.html">Google's old <span style="font-style: italic;">Lively</span> service</a>. All you need to do is make a world, take the embeddable HTML code from it, drop it into your website, and you now have a full virtual world running in flash right inside of your blog post or forum thread. The world can be edited to your whims through the <span style="font-style: italic;">Metaplace</span> builder, letting you create whatever you want to create inside of your space. Think of it like <a href="http://www.secondlife.com"><span style="font-style: italic;">Second Life</span></a> Lite.<br /><br />We had more than a few questions for <a href="http://www.raphkoster.com">Raph Koster</a>, the founder and creator of <span style="font-style: italic;">Metaplace</span>, about this new upgrade for his virtual platform, so we caught up with him to pick his mind on <span style="font-style: italic;">Metaplace</span> and virtual worlds at large.<p><a href="http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-chan/" rel="bookmark">Continue reading <em>Raph Koster speaks on Metaplace's new functionality and the state of virtual worlds</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-chan/">Raph Koster speaks on Metaplace's new functionality and the state of virtual worlds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Jul 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-chan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19085565/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-chan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>embedded</category><category>featured</category><category>joystiqfeatures</category><category>massively-interview</category><category>metaplace</category><category>raph-koster</category><category>second-life</category><category>virtual-worlds</category><category>web-3.0</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 02 Jul 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Virtual worlds as the great equalizer pt. 2]]></title><link>http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/</guid><comments>http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://massively.joystiq.com/category/anti-aliased"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/anti-aliased2sl580.jpg" alt="" /></a><br />
<div align="left"><strong>Social situations shattered</strong><br /> <br /> How many times do we have a young player in our guild who act more like a 30-year-old than the 30-year-olds do? How often do we cross cultural boundaries and forget that we're speaking with someone who might be across the world, in a completely different time zone? To us, they're simply standing in the same room as us, and that puts them in the same place we are.<br /><br />I know that I don't consciously think about where someone lives or who they really are when I meet them in <a href="http://www.metaplace.com"><em>Second Life</em></a> or <a href="http://massively.joystiq.com/category/metaplace"><em>Metaplace</em></a>. I'm too busy chatting with them about shared interests, because obviously if we're meeting one another while standing inside of a fantasy roleplaying simulation, then we both enjoy fantasy roleplaying.<br /><br />This is doubly true when I'm playing something like <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> or <em><a href="http://www.playonline.com">Final Fantasy XI</a></em>. Not only do we now have something in common, but we can be united with our goals as well. You're here to run Nexus? So am I! Let's work together to get through this dungeon. I don't question where you come from, who you are, or how old you are. I may question you if you're not pulling your weight or bringing down the party, but even then I'm going to help you so we can get through the task together.<br /><br />
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            <h2><strong>"</strong>In a weird sort of way, virtual worlds humanize us more than the real world is able to.  </h2>
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In a weird sort of way, virtual worlds humanize us more than the real world is able to. While the condition of anonymity can lead to some really destructive individuals, it can also lead to being able to connect to one another without the hangups of social barriers that exist in real life. We can meet individuals who are very different from ourselves, find common ground quickly, and then learn from one another, rather than avoiding those who are different because it scares us.<br /><br />Beyond that, the experiences we gain from being in virtual worlds do not exist in a vacuum. We take what we learn and we apply it to what we do in everyday life. With enough time, I have no doubt that this too will help melt some of the social stigmas that we carry in real life, simply because we can come in contact with others in a more controlled online environment.<br /><br />If you want evidence, look at the decreasing age barrier. We let younger kids and teenagers into positions of power and responsibility in our guilds and online activities, and that in turn has slowly lead to more adults listening to kids when they have something to say. We use to completely bar kids from offering advice to us "more knowledgeable, older adults" but it's been slowly changing. While it may not be the only factor that has lead to this, it certainly is one of them.<br /><br />So I think it's time to give credit where credit is due. Virtual worlds, online games, and the Internet are bringing us together, and many of us are slowly finding out that we're really not so different from one another after all. We're learning about culture, gender, age, and sexuality, and it's certainly about damn time.<br /> <em><br /></em> <hr /><img vspace="4" hspace="4" border="1" align="left" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/new_swipe_colin.jpg" alt="" /> <em>Colin Seraphina Brennan is the weekly writer of Anti-Aliased isn't that different from anyone else and is darn proud of it. When she's not writing here for Massively, she's rambling on her personal blog, <a href="http://experiencecurve.wordpress.com/">The Experience Curve</a>. If you want to message her, send her an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow her on Twitter through <a href="http://twitter.com/massively">Massively</a>, or through her <a href="http://twitter.com/sera_brennan">personal feed</a>, @sera_brennan.<br /></em></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/">Anti-Aliased: Virtual worlds as the great equalizer pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Jun 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19077128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age</category><category>age-barrier</category><category>community</category><category>discrimination</category><category>gender</category><category>gender-barrier</category><category>metaplace</category><category>online</category><category>second-life</category><category>sexuality</category><category>virtual-worlds</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 24 Jun 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Virtual worlds as the great equalizer]]></title><link>http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer/</guid><comments>http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/anti-aliasedsl580.jpg" /></a><br /></div>
So apparently it's gay pride week. I, pretty literally, had absolutely no clue that gay pride week was this week, even though I was lucky enough to speak at <em><a href="http://www.metaplace.com/">Metaplace</a></em>'s <a href="http://www.metaplace.com/community/metastream_event/1203795">Metapride diversity event</a>. Yes, I'm just that oblivious to my surroundings, even when I'm directly participating in them.<br /><br />I know I don't hide the fact that I'm transgender, but I'm certain that not many people <a href="http://massively.joystiq.com/bloggers/colin-brennan">click on my author link</a> here at Massively or really ponder the significance of my <a href="http://twitter.com/sera_brennan">@sera_brennan</a> Twitter username. That last sentence is probably the first time many of you long term readers even heard that I was transgender. (Although I remember someone wrote the site once and told them to correct all of the times in my author profile that I was referred to as "she" because it was obviously a typo.)<br /><br />I owe much to my online escapes, as they aid me in more ways than just providing a fun distraction. They give me the opportunity to appear as I truly feel inside, and let me interact with others without the stigma of being or appearing to be transgendered attached. Beyond just me, however, are hundreds of thousands, or perhaps even millions of individuals who have gained an advantage or some sort of insight thanks to virtual worlds.<p><a href="http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer/" rel="bookmark">Continue reading <em>Anti-Aliased: Virtual worlds as the great equalizer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer/">Anti-Aliased: Virtual worlds as the great equalizer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Jun 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19076325/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-barrier</category><category>anti-aliased</category><category>community</category><category>cuppycake</category><category>diversity</category><category>featured</category><category>gay-pride-week</category><category>gblt</category><category>gender</category><category>gender-barrier</category><category>joystiqfeatures</category><category>lgbt</category><category>metaplace</category><category>metapride</category><category>online</category><category>transgender</category><category>transsexual</category><category>virtual-worlds</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 24 Jun 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[A closer look at revenues in free-to-play MMOs]]></title><link>http://massively.joystiq.com/2009/06/10/a-closer-look-at-revenues-in-free-to-play-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/10/a-closer-look-at-revenues-in-free-to-play-mmos/</guid><comments>http://massively.joystiq.com/2009/06/10/a-closer-look-at-revenues-in-free-to-play-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/puzzle-pirates/" rel="tag">Puzzle Pirates</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://www.puzzlepirates.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/puzzlepiratesimageat580gamapost.jpg" /></a><br />The <a href="http://massively.joystiq.com/category/free-to-play">free-to-play business model</a> in the MMO industry is one that lets users play a game for free in hopes that a percentage of that userbase will opt to embrace microtransactions, allowing F2P game operators to <em>potentially</em> bring in more revenue per month than they would maintain through subscription fees. We periodically see announcements of yearly revenue from some of the larger companies, but these figures are typically announcements of average revenue per paying user (ARPPU), emphasis on 'paying'. But how much money are free-to-play MMOs really making? This is the subject of an article at <a href="http://www.gamasutra.com">Gamasutra</a> written by Paul Hyman titled, '<a href="http://www.gamasutra.com/view/feature/4046/what_are_the_rewards_of_.php">What Are The Rewards Of 'Free-To-Play' MMOs?</a>" <br /><br />Hyman catches up with Raph Koster (<a href="http://www.metaplace.com/"><em>Metaplace</em></a>), Daniel James from Three Rings Design (<a href="http://www.puzzlepirates.com/"><em>Puzzle Pirates</em></a>), and Jeremy Liew from <a href="http://www.lightspeedvp.com/">Lightspeed Venture Partners</a> (a funding source for F2P MMOs) to discuss the microtransaction model.<p><a href="http://massively.joystiq.com/2009/06/10/a-closer-look-at-revenues-in-free-to-play-mmos/" rel="bookmark">Continue reading <em>A closer look at revenues in free-to-play MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/10/a-closer-look-at-revenues-in-free-to-play-mmos/">A closer look at revenues in free-to-play MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Jun 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/4046/what_are_the_rewards_of_.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/10/a-closer-look-at-revenues-in-free-to-play-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19062126/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/10/a-closer-look-at-revenues-in-free-to-play-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arppu</category><category>arpu</category><category>daniel-james</category><category>f2p</category><category>free-to-play</category><category>gamasutra</category><category>interviews</category><category>jeremy-lliew</category><category>lightspeed-venture-partners</category><category>metaplace</category><category>microtransactions</category><category>paul-hyman</category><category>puzzle-pirates</category><category>raph-koster</category><category>three-rings-design</category><category>virtual-currency</category><category>virtual-goods</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 10 Jun 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[MetaPlace open beta is on]]></title><link>http://massively.joystiq.com/2009/05/17/metaplace-open-beta-is-on/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/17/metaplace-open-beta-is-on/</guid><comments>http://massively.joystiq.com/2009/05/17/metaplace-open-beta-is-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://massively.joystiq.com/category/metaplace/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/weecastle_metaplace_225kv.jpg" alt="" /></a>Are you fond of world or story building? Maybe you're thrilled about trying your hand at creating items. Do you have an idea for a great game, but no place - or way - to design it? Are you fascinated by the concept of in-browser-only (not browser/spawn another app like <em><a href="http://www.fusionfall.com">FusionFall</a></em> or <a href="http://www.freerealms.com"><em>Free Realms</em></a>) games. Or maybe you're just the type of person who loves to check out new and interesting things created by other people. If any of the above sounds interesting to you then you'll likely want to pop over to the <a href="http://www.metaplace.com/"><em>MetaPlace</em></a> site and check out their shiny new open beta test! <br /><br /><em><a href="http://massively.joystiq.com/category/MetaPlace/">MetaPlace</a></em>, designed to be a place full of infinite possibility where players can meet, game together, and socialize, has been in closed beta for quite some time. We're curious to see how this world evolves, considering <a href="http://massively.joystiq.com/tag/RaphKoster/">Raph Koster</a>'s view on <a href="http://massively.joystiq.com/2008/09/18/picking-apart-the-metaplace-bill-of-rights/">avatar rights to their own created property</a> versus other virtual world platforms like <a href="http://massively.joystiq.com/tag/LindenLab/">Linden Lab</a>'s <a href="http://www.secondlife.com"><em>Second Life</em></a>. Between that and the <a href="http://massively.joystiq.com/2008/09/05/raph-koster-on-the-metaplace-idea/">basic concept for <em>MetaPlace</em></a>, we suspect virtual world and MMO afficinados alike will be keeping an eye on this.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/17/metaplace-open-beta-is-on/">MetaPlace open beta is on</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 17 May 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virtualworldsnews.com/2009/05/metaplace-heads-to-open-beta.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/17/metaplace-open-beta-is-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1548207/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/17/metaplace-open-beta-is-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser-based</category><category>build-your-own</category><category>metaplace</category><category>open-beta</category><category>user-generated-content</category><category>virtual-world</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sun, 17 May 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[The social game roundup]]></title><link>http://massively.joystiq.com/2009/03/21/the-social-game-roundup/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/21/the-social-game-roundup/</guid><comments>http://massively.joystiq.com/2009/03/21/the-social-game-roundup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://www.simplelifeforms.com/2009/03/20/8-types-of-social-game"><img hspace="4" height="318" width="425" vspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/oz1.jpg" /></a><br />As web technology improves, games are spreading into places you'd expect, as well as places you wouldn't. Facebook is practically a console, the definition of MMOG is changing and Raph Koster's <em><a href="http://massively.joystiq.com/tag/Metaplace/">Metaplace</a></em> may very well turn everything on the web into a play space. <br /><br />Tadgh Kelly at <a href="http://www.simplelifeforms.com/">Simple Lifeforms</a> was good enough to take inventory of the <a href="http://www.simplelifeforms.com/2009/03/20/8-types-of-social-game/">social games enjoying popularity today</a>. He breaks the scene into eight categories:<br />
<ul>
    <li>Social RPGs</li>
    <li>Sports RPGs</li>
    <li>Casual games</li>
    <li>Word games</li>
    <li>Virtual villages, or mini virtual worlds</li>
    <li>Casino games</li>
    <li>Just for laughs, or silly games like the versus games on Facebook</li>
    <li>Ownership games</li>
</ul>
Kelly provides a bunch of examples for each category, and definitely makes for good reading, especially as the media through which games can be played evolve.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/21/the-social-game-roundup/">The social game roundup</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Mar 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.simplelifeforms.com/2009/03/20/8-types-of-social-game>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/21/the-social-game-roundup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1494763/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/21/the-social-game-roundup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser-games</category><category>casual-games</category><category>facebook</category><category>free-to-play</category><category>metaplace</category><category>simple-lifeforms</category><category>social-games</category><category>tadgh</category><category>virtual-worlds</category><dc:creator><![CDATA[Joe Blancato]]></dc:creator><pubDate>Sat, 21 Mar 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Metaplace offers new round of beta keys]]></title><link>http://massively.joystiq.com/2009/01/29/metaplace-offers-new-round-of-beta-keys/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/29/metaplace-offers-new-round-of-beta-keys/</guid><comments>http://massively.joystiq.com/2009/01/29/metaplace-offers-new-round-of-beta-keys/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><div align="center"><a href="http://www.metaplace.com"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/metaplacebanner-sms-0109.jpg"  alt="" /></a><br /></div>
Raph Koster and the Metaplace team are offering yet another round of beta keys for their web-based open platform virtual world. This is a limited use key, according to <a href="http://www.facebook.com/pages/Metaplace/63720605070?ref=mf">an announcement on their brand new Facebook page</a> (which you should totally join). Simply visit <a href="http://www.metaplace.com">www.metaplace.com</a>, enter the code "MPWELCOME" into the "redeem your invite key" box, fill out a bit of info about yourself and you're in!<br /><br />If you're not sure what Metaplace is, you can head over to <a href="https://www.metaplace.com/information/about">their website</a>, our <a href="http://massively.joystiq.com/tag/metaplace">tag page</a>, or <a href="http://massively.joystiq.com/2008/10/22/massively-interviews-raph-koster-on-the-state-of-metaplace/">a recent interview</a> we did with Raph for more information. As Raph says <a href="http://www.raphkoster.com/2009/01/28/metaplace-beta-key-giveaway/">on his own blog</a>, "Quick, hurry!"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/29/metaplace-offers-new-round-of-beta-keys/">Metaplace offers new round of beta keys</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Jan 2009 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.facebook.com/pages/Metaplace/63720605070?ref=mf>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/29/metaplace-offers-new-round-of-beta-keys/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1444462/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/29/metaplace-offers-new-round-of-beta-keys/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-keys</category><category>metaplace</category><category>promotion</category><category>raph-koster</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 29 Jan 2009 15:30:00 EST</pubDate></item><item><title><![CDATA[Massively interviews Raph Koster on the State of Metaplace]]></title><link>http://massively.joystiq.com/2008/10/22/massively-interviews-raph-koster-on-the-state-of-metaplace/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/22/massively-interviews-raph-koster-on-the-state-of-metaplace/</guid><comments>http://massively.joystiq.com/2008/10/22/massively-interviews-raph-koster-on-the-state-of-metaplace/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/metaplace"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/metaplaceheader.jpg" /></a><br /></div>
We've spoken before about the <em><a href="http://www.metaplace.com">Metaplace</a></em> property - an ambitious project to make everyone an online game designer. As we just announced earlier today, the company is now moving into a new phase of development! They've got a new name, are <a href="http://massively.joystiq.com/2008/10/22/massively-is-giving-away-100-metaplace-invitations/">inviting in hundreds of users to try out their in-development product</a>, and (as we learned) have a whole new round of funding to see them through! In honor of the occasion we were thrilling to sit down with Mr. Raph Koster, one of the founders of the company.<br /><br /> Raph has been a friend of Massively since we launched and, indeed, is well known to MMO gamers for his work on a number of high profile titles. Mr. Koster and the folks at <em><a href="http://massively.joystiq.com/category/metaplace">Metaplace</a></em> are working to put you in the developer's seat now, though, and it was an interesting experience being able to explore the outline of their ambitious project. Read along with us as we talk about the challenges of even 2D, a bit about the <em>Metaplace</em> marketplace, and discuss some of the amazing projects that average folks decide they want to do in their own virtual spaces!<p><a href="http://massively.joystiq.com/2008/10/22/massively-interviews-raph-koster-on-the-state-of-metaplace/" rel="bookmark">Continue reading <em>Massively interviews Raph Koster on the State of Metaplace</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/22/massively-interviews-raph-koster-on-the-state-of-metaplace/">Massively interviews Raph Koster on the State of Metaplace</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Oct 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/22/massively-interviews-raph-koster-on-the-state-of-metaplace/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1349601/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/22/massively-interviews-raph-koster-on-the-state-of-metaplace/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>interview</category><category>metaplace</category><category>raph-koster</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Wed, 22 Oct 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Raph Koster on Metaplace part 2]]></title><link>http://massively.joystiq.com/2008/10/22/raph-koster-on-metaplace-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/22/raph-koster-on-metaplace-part-2/</guid><comments>http://massively.joystiq.com/2008/10/22/raph-koster-on-metaplace-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div align="center"><a href="http://massively.joystiq.com/category/metaplace"><span style="font-weight: bold;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/hubworldheader.jpg"  alt="" /></span></a><br /><span style="font-weight: bold;"></span></div>
<span style="font-weight: bold;">Obviously what that product offers up is ease of use. From the sounds of things <em>Metaplace</em> is going to offer more powerful tools, though still you're striving for an easy experience. Can you give people who are interested in the project how heavily they're going to need to invest in learning languages or scripting in order to make <em>Metaplace</em> worlds?</span><br /><br /> <em>Metaplace</em> is designed to be both easy and powerful. The goal is to expose the power gradually as people are ready for it. At the low end using it is a lot like using The Sims. You have stuff you can put down, purchase from a marketplace - it's primarily map building. If you're someone that isn't really technically savvy, you can get going in a pretty straightforward way that's a lot of fun. And of course, it's a multiplayer world. Your friends can come visit you.<br /><br /> As you start exploring stuff you can obtain, these things come with functionality out of the box. Spawners are something you can buy and place. Even at that low level you can get interactivity right away. Some of the things you buy are systems. You can buy the 'shoot fireballs' system, and now every player can shoot fireballs. We actually had a user buy that, buy some zombies, and in about three hours had snapped together an undead version of the game <a href="http://en.wikipedia.org/wiki/Robotron_2084">Robotron</a>.<p><a href="http://massively.joystiq.com/2008/10/22/raph-koster-on-metaplace-part-2/" rel="bookmark">Continue reading <em>Raph Koster on Metaplace part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/22/raph-koster-on-metaplace-part-2/">Raph Koster on Metaplace part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Oct 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/22/raph-koster-on-metaplace-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1349600/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/22/raph-koster-on-metaplace-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>interview</category><category>metaplace</category><category>raph-koster</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Wed, 22 Oct 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Massively is giving away 100 Metaplace invitations!]]></title><link>http://massively.joystiq.com/2008/10/22/massively-is-giving-away-100-metaplace-invitations/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/22/massively-is-giving-away-100-metaplace-invitations/</guid><comments>http://massively.joystiq.com/2008/10/22/massively-is-giving-away-100-metaplace-invitations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://massively.joystiq.com/category/metaplace"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/metaheader.jpg" /></a><br /></div>
We've got all sorts of great news today about the upstart startup <em><a href="http://www.metaplace.com">Metaplace</a></em>! They've got a new round of funding, a brand-new name, and company founder <a href="http://massively.joystiq.com/2008/10/22/massively-interviews-raph-koster-on-the-state-of-metaplace/">Raph Koster sat down for us for an in-depth conversation</a> about their plans. They've offered us the unique opportunity to get you involved in the fun, and as a result we have 100 invites to pass out to participate in the grand expiment of <em>Metaplace</em>.<br /><br />Just like any of our giveaways, entering couldn't be easier. This time entering is just crazy easy; all you have to do is head over to the Metaplace.com website and enter this code into the input box there:<br /><br />
<div align="center"><strong><big>MPMASSIVELY</big><br /></strong></div>
<br />Once your invite code is in, you'll be able to avail yourself of the really excellent Metaplace experience. You'll be able to test the service and start your own world in the next iteration of the virtual space concept! But hurry! There are only 100 codes available for Massively readers, and first come first serve! Head over there, get signed up, and make sure to tell us how it goes! We'll check back with you in a month or so to see how it's going.<br /><br />For full details on the new round of <em>Metaplace</em> funding, read on below the cut.<br /><br /><strong>Update:</strong> From comments it looks like we're all out folks. Try again next time!<p><a href="http://massively.joystiq.com/2008/10/22/massively-is-giving-away-100-metaplace-invitations/" rel="bookmark">Continue reading <em>Massively is giving away 100 Metaplace invitations!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/22/massively-is-giving-away-100-metaplace-invitations/">Massively is giving away 100 Metaplace invitations!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Oct 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/22/massively-is-giving-away-100-metaplace-invitations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1343027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/22/massively-is-giving-away-100-metaplace-invitations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>giveaway</category><category>invitations</category><category>metaplace</category><category>raph-koster</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Wed, 22 Oct 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Metaplace: Now accepting beta applications]]></title><link>http://massively.joystiq.com/2008/10/08/metaplace-now-accepting-beta-applications/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/08/metaplace-now-accepting-beta-applications/</guid><comments>http://massively.joystiq.com/2008/10/08/metaplace-now-accepting-beta-applications/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a></p><a href="http://www.metaplace.com"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/metaplacelogowhite-sms-1008.jpg"  alt="" /></a>If you missed the first round of beta applications being accepted last year, now's your second chance for an early look at <a href="http://www.raphkoster.com/">Raph Koster</a>'s <a href="http://www.metaplace.com/"><em>Metaplace</em></a>. According to <a href="http://www.cuppycake.org/?p=456">an announcement today</a>, their brand new temporary website is up to promote an expanded beta and their mailing list, both of which you can sign up for quite easily.<br /><br />To sign up, simply go to the main webpage and click on the <a href="http://www.metaplace.com/application">"Apply Now"</a> button on the upper left-hand side. From there, you just enter your name and email address, and they will contact you when they're ready. It's as easy as that! Also, look for their newly-designed website to launch soon, as they prepare for what might just be the long-awaited final stages of <em>Metaplace</em>'s development.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/08/metaplace-now-accepting-beta-applications/">Metaplace: Now accepting beta applications</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Oct 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cuppycake.org/?p=456>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/08/metaplace-now-accepting-beta-applications/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1336426/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/08/metaplace-now-accepting-beta-applications/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>applications</category><category>beta</category><category>cuppycake</category><category>mailing-list</category><category>metaplace</category><category>raph-koster</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 08 Oct 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Online gaming on Google's Lively to take on "corporate mentality"]]></title><link>http://massively.joystiq.com/2008/09/29/online-gaming-on-googles-lively-to-take-on-corporate-mentality/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/29/online-gaming-on-googles-lively-to-take-on-corporate-mentality/</guid><comments>http://massively.joystiq.com/2008/09/29/online-gaming-on-googles-lively-to-take-on-corporate-mentality/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><div align="center"><a href="http://massively.joystiq.com/tag/lively"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/lively_425.jpg" alt="" /></a><br />
<div align="left">Kevin Hanna, creative director of <a href="http://www.google.com">Google</a>'s <a href="http://www.lively.com/html/landing.html"><em>Lively</em></a>, <a href="http://www.gamesindustry.biz/articles/google-lively-to-become-online-games-platform">said at AGDC that he hopes that <em>Lively</em> will become an online gaming platform that will challenge the status quo</a> in a game industry he says is currently dominated by a "corporate mentality" that is "sucking the life out of what should be the most creative and innovative medium out there."<br /><br />He said that game developers and publishers seem eager to be "first to be second." That is, they have no interest in creating anything genuinely new. They just want to capitalize on ideas that have already been proven. His hope is that <a href="http://massively.joystiq.com/tag/lively"><em>Lively</em></a> will lower the barrier to entry so would-be developers ("passionate startups and kids in college") can experiment with new ideas with less risk.<br /><br />So far, the aspects of <a href="http://massively.joystiq.com/tag/google">Google</a>'s vision for <em>Lively</em> as a game development platform that we've seen have looked like a greatly scaled back, poor man's version of <a href="http://www.metaplace.com"><em>MetaPlace</em></a>; just the tools for creating simple arcade-like games, without any of the loftier purpose. But Hanna's comments suggest that at least some folks on the <em>Lively</em> team have grander ambitions after all.</div>
<div align="left"> </div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/29/online-gaming-on-googles-lively-to-take-on-corporate-mentality/">Online gaming on Google's Lively to take on "corporate mentality"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Sep 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/google-lively-to-become-online-games-platform>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/29/online-gaming-on-googles-lively-to-take-on-corporate-mentality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1327534/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/29/online-gaming-on-googles-lively-to-take-on-corporate-mentality/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agdc</category><category>agdc-08</category><category>agdc-2008</category><category>agdc08</category><category>agdc2008</category><category>austin-gdc</category><category>browser-based</category><category>creativity</category><category>development</category><category>google</category><category>indie</category><category>industry</category><category>innovation</category><category>interview</category><category>kevin-hanna</category><category>lively</category><category>metaplace</category><category>web-based</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Mon, 29 Sep 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[AGDC08: Devs on why MMOs have a web-based future]]></title><link>http://massively.joystiq.com/2008/09/25/agdc08-devs-on-why-mmos-have-a-web-based-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/25/agdc08-devs-on-why-mmos-have-a-web-based-future/</guid><comments>http://massively.joystiq.com/2008/09/25/agdc08-devs-on-why-mmos-have-a-web-based-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><a href="http://www.loudcrowd.com/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/loudcrowd_225.jpg" alt="" /></a><a href="http://www.gamasutra.com/php-bin/news_index.php?story=20346">A write-up at Gamasutra</a> of an <a href="http://massively.joystiq.com/tag/agdc-2008">AGDC</a> panel featuring MMO developers who have begun working on web-based projects gives us an opportunity to explore the new (some would say it's actually the old) frontier of massively multiplayer gaming.<br /><br />There are many MMOs that are experienced via a web interface (such as <em><a href="http://www.maidmarian.com/Sherwood.htm">Sherwood</a></em>), but traditional gamers have largely shunned the trend. Why, then, did some of the most hardcore MMO developers (including Dan Ogles, Raph Koster, and Scott Hartsman) abandon the traditional MMO in favor of this new frontier? Some of their work, like Ogles' <em><a href="http://www.loudcrowd.com/">Loudcrowd</a></em>, is barely recognizable to traditional gamers.<br /><br />They offered some answers on the panel. For example, Koster (originally of <em><a href="http://uoherald.com">Ultima Online</a></em> and <em><a href="http://starwarsgalaxies.station.sony.com/">Star Wars Galaxies</a></em> fame, now working on the creative platform <em><a href="http://www.metaplace.com">MetaPlace</a></em>) said that game devs have more to learn from web devs than vice versa. Ogles talked about using <a href="http://www.adobe.com/products/flash/">Adobe Flash</a> so anyone can embed elements of the game anywhere on the web they like. It's <a href="http://www.gamasutra.com/php-bin/news_index.php?story=20346">worth a read</a> if you're able to work through some pretty technical development speech.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/25/agdc08-devs-on-why-mmos-have-a-web-based-future/">AGDC08: Devs on why MMOs have a web-based future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Sep 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=20346>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/25/agdc08-devs-on-why-mmos-have-a-web-based-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1322880/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/25/agdc08-devs-on-why-mmos-have-a-web-based-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agdc</category><category>agdc-2008</category><category>agdc08</category><category>areae</category><category>browser</category><category>casual</category><category>conduit-labs</category><category>dan-ogles</category><category>development</category><category>flash</category><category>industry</category><category>loudcrowd</category><category>metaplace</category><category>panel</category><category>raph-koster</category><category>scott-hartsman</category><category>sherwood</category><category>star-wars-galaxies</category><category>swg</category><category>ultima-online</category><category>uo</category><category>web</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 25 Sep 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Picking apart the MetaPlace Bill of Rights]]></title><link>http://massively.joystiq.com/2008/09/18/picking-apart-the-metaplace-bill-of-rights/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/18/picking-apart-the-metaplace-bill-of-rights/</guid><comments>http://massively.joystiq.com/2008/09/18/picking-apart-the-metaplace-bill-of-rights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://www.un.org/Overview/rights.html"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/udhr_425.jpg" /></a></div>
<a style="font-style: italic;" href="http://www.metaplace.com">MetaPlace</a> is not an MMOG. It's a platform for creating virtual spaces that can be used for anything the creators can imagine. As such, the traditional MMO EULA is completely inadequate. <a href="http://www.raphkoster.com">Raph Koster</a> -- the head honcho on the <a style="font-style: italic;" href="http://massively.joystiq.com/category/metaplace">MetaPlace</a> project -- made that clear in a <a href="http://massively.joystiq.com/2008/09/15/agdc08-on-avatar-rights-and-virtual-property/">panel at AGDC08.</a> So, the folks working on <span style="font-style: italic;">MetaPlace</span> had to come up with a whole new set of rules -- rules that allow users ownership of their virtual property, for example. There's a veritable landmine of problems awaiting this endeavor, of course. That's not to say it's impossible. It's just going to be extremely challenging.<br /><br />Koster published a <a href="http://www.raphkoster.com/2008/09/15/declaring-the-rights-of-metaplace-users/">first draft of the Terms of Service for MetaPlace</a> on his blog the other day. It's based based on the <a href="http://www.raphkoster.com/gaming/playerrights.shtml">Declaration of the Rights of Avatars</a> that he conceived back in 2000. Readers of the <span style="font-style: italic;">MetaPlace</span> ToS are likely to come away with two impressions. The first: that it's really cool and admirable and that in a general sense, Koster and friends are on the right track. Two is that the <span style="font-style: italic;">MetaPlace</span> team seems to be underestimating just how epic a quest it's committed itself to.<p><a href="http://massively.joystiq.com/2008/09/18/picking-apart-the-metaplace-bill-of-rights/" rel="bookmark">Continue reading <em>Picking apart the MetaPlace Bill of Rights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/18/picking-apart-the-metaplace-bill-of-rights/">Picking apart the MetaPlace Bill of Rights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Sep 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.raphkoster.com/2008/09/15/declaring-the-rights-of-metaplace-users/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/18/picking-apart-the-metaplace-bill-of-rights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1317488/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/18/picking-apart-the-metaplace-bill-of-rights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>areae</category><category>bill-of-rights</category><category>blog</category><category>declarion-of-the-rights-of-avatars</category><category>discrimination</category><category>end-user-license-agreement</category><category>eula</category><category>metaplace</category><category>privacy</category><category>property</category><category>raph-koster</category><category>terms-of-service</category><category>tos</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 18 Sep 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Raph Koster on the Metaplace idea]]></title><link>http://massively.joystiq.com/2008/09/05/raph-koster-on-the-metaplace-idea/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/05/raph-koster-on-the-metaplace-idea/</guid><comments>http://massively.joystiq.com/2008/09/05/raph-koster-on-the-metaplace-idea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><a href="http://www.metaplace.com/blog/70.html"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/metaplace_logo_rgb_low_rez-sms-0908.jpg"  alt="" /></a>After <a href="http://forums.metaplace.com/viewtopic.php?f=11&amp;t=1835">a recent question</a> from a <em><a href="http://www.metaplace.com">Metaplace</a></em> forum member last month, <a href="http://www.raphkoster.com/">Raph Koster</a> decided to sit down and explain to us just where exactly the idea for <em><a href="http://massively.joystiq.com/tag/metaplace/">Metaplace</a></em> was born and how it has evolved into what it is today. <br /><br />He begins by explaining his <a href="http://en.wikipedia.org/wiki/MUD">MUD</a> roots and how much that influenced him in the multiplayer online space. He explains that he'd had ideas for web-based sandbox worlds ever since then and had frequently toyed with the idea to create his vision, but finances and other limitations restricted that. Now that he has the resources, this vision he's had for so long can finally be put into action with a team of professionals, instead of just him working on it in his spare bedroom. It's an inspiring little story and certainly worth a read if you're interested in Raph's work or the potential future of MMOs in general.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/05/raph-koster-on-the-metaplace-idea/">Raph Koster on the Metaplace idea</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Sep 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metaplace.com/blog/70.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/05/raph-koster-on-the-metaplace-idea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1305505/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/05/raph-koster-on-the-metaplace-idea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>areae</category><category>beginnings</category><category>browser-based</category><category>metaplace</category><category>origins</category><category>raph-koster</category><category>sandbox</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 05 Sep 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[MetaPlace closes in on first beta stage]]></title><link>http://massively.joystiq.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/</guid><comments>http://massively.joystiq.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://massively.joystiq.com/category/metaplace/"><img hspace="4" border="1" align="middle" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/metaplacelogo71708.jpg" alt="" /></a><br /></div>
Ever want to tighten up the graphics in your own game or interactive environments without going to a video game design college? Okay bad joke, but that only a small part of the plan with Areae's <a href="http://www.metaplace.com"><em>MetaPlace</em></a>. The project envisioned by <a href="http://en.wikipedia.org/wiki/Raph_Koster">Raph Koster</a> will give users a dynamic platform and the accessibility to create embeddable shared virtual spaces, interactive games, and or a mish-mashing combination. News has been light but there are some new <a href="http://www.metaplace.com/blog/66.html">updates on the latest <em>MetaPlace</em> blog</a>. Tami "Cuppycake" Baribeau shares some development accomplishments that took place over the past year and states <em>MetaPlace</em> is nearing the first closed beta stage! <br /><br />What's genius is the <a href="http://massively.joystiq.com/2008/05/27/metaplace-designers-seek-users-advice-for-badge-system/">planned badge and achievement system</a> intended to encourage user participation. The more users share creations, explore, customize, invite, and participate in numerous other activities they'll unlock badges. No, they won't be stored away in a virtual closed account space all sad and lonely. Instead your friends can check them out and probably earn a badge in the process. Who knows what will end up unlocking a badge, but we love collecting things. All thanks to optional and fun achievement systems.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/">MetaPlace closes in on first beta stage</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Jul 2008 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metaplace.com/blog/66.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1259693/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>areae</category><category>betas</category><category>cuppycake</category><category>embed-space</category><category>meta-place</category><category>metaplace</category><category>mp</category><category>raph-koster</category><category>tami-baribeau</category><category>user-created-content</category><category>virtual-space</category><category>virtual-worlds</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Thu, 17 Jul 2008 21:30:00 EST</pubDate></item><item><title><![CDATA[Look Lively!]]></title><link>http://massively.joystiq.com/2008/07/09/look-lively/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/09/look-lively/</guid><comments>http://massively.joystiq.com/2008/07/09/look-lively/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/lively/" rel="tag">Lively</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/lively4-225.jpg" />The Massively crew has spent a little more time hammering away at Google's new virtual artifice, <em><a href="http://www.lively.com/">Lively</a></em>. By now, you've probably seen all sorts of news reports calling it a rival and competitor to Linden Lab's virtual world, <a href="http://secondlife.com/"><em>Second Life</em></a><em>.</em> Technically, that's what we call bollocks.</p>
<p>Describing <em><a href="http://massively.joystiq.com/tag/lively">Lively</a></em> as a rival to <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> is like calling a conference center a rival to a library. They're just not servicing the same needs, and the comparison is fundamentally nonsensical. <em>Lively</em> is tightly focused, and fails to intrude on the bulk of virtual worlds space.</p>
<p>So, what's the deal with <em>Lively</em>? Let's take a look ...</p><p><a href="http://massively.joystiq.com/2008/07/09/look-lively/" rel="bookmark">Continue reading <em>Look Lively!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/09/look-lively/">Look Lively!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Jul 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/09/look-lively/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1250374/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/09/look-lively/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>dr-horrible</category><category>featured</category><category>google</category><category>joystiqfeatures</category><category>linden-lab</category><category>lively</category><category>metaplace</category><category>second-life</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 09 Jul 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Google's Lively: Live public beta]]></title><link>http://massively.joystiq.com/2008/07/09/googles-lively-live-public-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/09/googles-lively-live-public-beta/</guid><comments>http://massively.joystiq.com/2008/07/09/googles-lively-live-public-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/snow-crash/" rel="tag">Snow Crash</a>, <a href="http://massively.joystiq.com/category/lively/" rel="tag">Lively</a></p><div align="center"><a href="http://www.lively.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/lively3-425.jpg" alt="" /></a></div>
<p>Open to the public just today, it seems hard to believe that Google's new <a href="http://massively.joystiq.com/tag/lively"><em>Lively</em></a> service is the much-vaunted virtual world product <a href="http://massively.joystiq.com/2007/11/20/asu-testing-snow-crash-for-google/"><em>Project Snowcrash</em> aka <em>MyWorld</em></a> that has been in secret beta-testing for some time.</p>
<p><a href="http://massively.joystiq.com/tag/lively"><em>Lively</em></a> is a series of web-embeddable virtual spaces (think <a href="http://metaplace.com/"><em>Metaplace</em></a>) that function as a series of otherwise disconnected chatrooms (think <em><a href="http://imvu.com/">IMVU</a></em> or <a href="http://twinity.com/"><em>Twinity</em></a>). You <a href="http://www.lively.com/html/landing.html">download the browser plugin</a> for Firefox or Microsoft Internet Explorer (both Windows only, sorry folks), sign in with your google account, create a room or join one and you're ready to go. Just make sure you've <a href="https://www.google.com/accounts/ServiceLogin?service=fiji&amp;passive=true&amp;nui=1&amp;continue=http%3A%2F%2Fwww.lively.com%2Fpopular">signed into the Lively website at least once</a> -- otherwise you'll have the Joining Room message forever.</p>
<p>A selection of 'hip' human and furry avatars are available, along with an assortment of clothing. There is no user-created content at this time. We'll have some more impressions for you once we've given this a once-over around the office, so stay tuned.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/09/googles-lively-live-public-beta/">Google's Lively: Live public beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Jul 2008 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/09/googles-lively-live-public-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1249730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/09/googles-lively-live-public-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>breaking</category><category>browser</category><category>casual</category><category>firefox</category><category>free-to-play</category><category>google</category><category>imvu</category><category>launches</category><category>lively</category><category>metaplace</category><category>microsoft-internet-e...</category><category>new-titles</category><category>project-snowcrash</category><category>twinity</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 09 Jul 2008 07:00:00 EST</pubDate></item><item><title><![CDATA[Koster: MMOs removed more features from MUDs than they added]]></title><link>http://massively.joystiq.com/2008/06/28/koster-mmos-removed-more-features-from-muds-than-they-added/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/28/koster-mmos-removed-more-features-from-muds-than-they-added/</guid><comments>http://massively.joystiq.com/2008/06/28/koster-mmos-removed-more-features-from-muds-than-they-added/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://gigaom.com/2007/09/18/metaplace-unveiled-raph-koster/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/raph-koster.jpg" alt="" /></a><a href="http://www.areae.net">Areae</a> president, <a href="http://www.metaplace.com">MetaPlace</a> developer, and all-around-MMO-authority <a href="http://www.raphkoster.com">Raph Koster</a> wrote up a <a href="http://www.raphkoster.com/2008/06/27/mud-influence/">blog post about the influence of MUDs on today's graphical MMOs.</a> The post is part of the broader, cross-blog discussion that began with our <a href="http://massively.joystiq.com/2008/06/20/richard-bartle-on-how-hed-make-world-of-warcraft-better/">interview with Richard Bartle</a> last week. You can read Koster's post in that context if you really want to, but it's interesting on its own.<br /><br />He started out by saying which MUDs influenced the developers of which early MMOs. For example, <a href="http://en.wikipedia.org/wiki/LP_MUD">LP MUDs</a> had an impact on <a href="http://www.uoherald.com"><em>Ultima Online</em>.</a> Then he named a handful of the best innovations of the modern MMO -- "advanced raiding," instances, improvements to combat via spaciality, etc. After saying all those positive things though, he dropped a bit of a bomb, saying that despite all that, "MMOs have removed more features from MUD gameplay than they have added, when you look at the games in aggregate."<br /><br />Oh noes! Are the <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer</em> <em>Online</em></a> fans <a href="http://tobolds.blogspot.com/2008/06/wow.html">fuming</a> yet? Well, they shouldn't be. "Failure to evolve more radically isn't a flaw," said Koster. He finished up by positing that all the current MMOs "are already Old Guard," and that "the mudder crew is already the Older Guard. So in a sense this is kind of like an argument between art rockers and disco musicians."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/28/koster-mmos-removed-more-features-from-muds-than-they-added/">Koster: MMOs removed more features from MUDs than they added</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 Jun 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.raphkoster.com/2008/06/27/mud-influence/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/28/koster-mmos-removed-more-features-from-muds-than-they-added/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1239416/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/28/koster-mmos-removed-more-features-from-muds-than-they-added/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bartle</category><category>blog-post</category><category>lp-muds</category><category>metaplace</category><category>muds</category><category>opinion</category><category>raph-koster</category><category>richard-bartle</category><category>ultima-online</category><category>warhammer-online</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sat, 28 Jun 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Metaplace designers seek users' advice for badge system]]></title><link>http://massively.joystiq.com/2008/05/27/metaplace-designers-seek-users-advice-for-badge-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/27/metaplace-designers-seek-users-advice-for-badge-system/</guid><comments>http://massively.joystiq.com/2008/05/27/metaplace-designers-seek-users-advice-for-badge-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://www.metaplace.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/metaplace.jpg" /></a></div>
The developers of <a href="http://www.metaplace.com"><em>Metaplace</em></a> are <a href="http://www.metaplace.com/blog/60.html">pinging the public</a> in search of feedback and good ideas with regards to the platform's planned <a href="http://www.metaplace.com/blog/20.html">"badge" system.</a> The system resembles achievements on <a href="http://www.xbox.com/live">XBox Live</a>; users and creators of virtual worlds may accomplish certain objectives such as becoming the first <a href="http://massively.joystiq.com/category/metaplace"><em>Metaplace</em></a> world to reach 100 simultaneous users, and a unique badge graphic representing the achievement may then be shown to other players and builders in the community.<br /><br /><a href="http://www.areae.net/">Areae</a> is dealing with some difficult design decisions. For example: should badges have point values, so whomever has the most points is the most awesome of them all? Should users be able to give badges to one another? How should badges be displayed?<br /><br />Rather than tackle these questions alone, <a href="http://massively.joystiq.com/tag/areae">Areae</a> is offering to everyone the chance to <a href="http://www.surveymonkey.com/s.aspx?sm=aJ2_2fl1MsmsqQ9J3p64JDIQ_3d_3d">fill out a survey.</a> It's not just multiple choice; participants can explain the reasoning behind their choices. If you've got two cents to share, by all means, go share them!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/27/metaplace-designers-seek-users-advice-for-badge-system/">Metaplace designers seek users' advice for badge system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 May 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metaplace.com/blog/60.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/27/metaplace-designers-seek-users-advice-for-badge-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1207185/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/27/metaplace-designers-seek-users-advice-for-badge-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>areae</category><category>badges</category><category>design</category><category>dev-blog</category><category>developer-blog</category><category>development</category><category>gamertag</category><category>metaplace</category><category>profile</category><category>survey</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Tue, 27 May 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[SmallWorlds announces open beta]]></title><link>http://massively.joystiq.com/2008/05/21/smallworlds-announces-open-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/21/smallworlds-announces-open-beta/</guid><comments>http://massively.joystiq.com/2008/05/21/smallworlds-announces-open-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://massively.joystiq.com/photos/smallworlds-beta/817245/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/smallworlds.jpg" alt="" /></a><br /></div>
There must be something in the (virtual) air. If this year doesn't see everyone moving <em>en masse</em> to Flash-based, personal virtual worlds <em>cum</em> social spaces, then it certainly isn't for lack of trying. <em><a href="http://www.smallworlds.com/">SmallWorlds</a></em> joins <a href="http://www.whirled.com/"><em>Whirled</em></a> and <a href="http://metaplace.com/"><em>Metaplace</em></a> as virtual worlds you can embed in your own blog, forum, home page or what have you. Need a place to watch "<a href="http://massively.joystiq.com/tag/the-guild/">The Guild</a>" with your friends between rousing games of Chinese Checkers? You got it. <em>SmallWorlds</em> can bring <a href="http://youtube.com">YouTubes</a>, <a href="http://twitter.com/">Twitters</a>, <a href="http://www.flickr.com/">Flickrs</a>, games and more into your little isometric 3D corner of the web. <a href="http://massively.joystiq.com/photos/smallworlds-beta/817238/">Avatars are fully customizable</a>, and <a href="http://massively.joystiq.com/photos/smallworlds-beta/817250/">so are their pets</a> (!!!). <br /><br /><em>SmallWorlds</em> is going into open beta June 2 after eighteen months of development. They'll be letting the first thousand people who sign up for the beta in a week early. If you're at all interested in seeing what you can build with their tools and how many friends you can crowd into your little virtual cabana, why not <a href="http://www.smallworlds.com/">visit their site and sign up for the beta</a>?<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/smallworlds-beta/">SmallWorlds beta</a></strong></p><a href="http://massively.joystiq.com/photos/smallworlds-beta/#817250"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/sw_screenshot_pet2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/smallworlds-beta/#817249"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/sw_screenshot_pet1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/smallworlds-beta/#817248"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/sw_screenshot_kl_1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/smallworlds-beta/#817247"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/sw_screenshot_is2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/smallworlds-beta/#817246"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/sw_screenshot_is1_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/21/smallworlds-announces-open-beta/">SmallWorlds announces open beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 May 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.smallworlds.com/2008/05/21/a-virtual-world-for-the-masses/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/21/smallworlds-announces-open-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1201525/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/21/smallworlds-announces-open-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatars</category><category>beta</category><category>browser</category><category>casual</category><category>flash</category><category>flickr</category><category>free-to-play</category><category>gallery</category><category>launch</category><category>metaplace</category><category>new-title</category><category>news</category><category>smallworlds</category><category>the-guild</category><category>twitter</category><category>virtual-worlds</category><category>whirled</category><category>youtube</category><dc:creator><![CDATA[Brenda Holloway]]></dc:creator><pubDate>Wed, 21 May 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[ION 08: A five year forecast for MMOs]]></title><link>http://massively.joystiq.com/2008/05/15/ion-08-a-five-year-forecast-for-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/15/ion-08-a-five-year-forecast-for-mmos/</guid><comments>http://massively.joystiq.com/2008/05/15/ion-08-a-five-year-forecast-for-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><a href="http://massively.joystiq.com/photos/ion-08-mmos-in-2013/806394/full/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/ion08-mmos-future-0196000.jpg" alt="" /></a><br /></div>
There's always a lot of discussion about what's going to be the next big thing in the MMOs industry. We all love to talk about the future and that's largely because it's a very interesting topic. So we just had to attend the "Online Games in 2013" panel at <a href="http://massively.joystiq.com/tag/ion08">ION 08</a>. This panel was actually introduced by Peter Freese, the ION Conference Director. It was easily one of the most packed panels I've been to thus far which is saying a lot since all the panels have been pretty well populated already.<br /><br />The panel consisted of <a href="http://massively.joystiq.com/tag/erik-bethke/">Erik Bethke</a> (GoPets Ltd), Scott Jennings (<a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a>), Bridiget Agabra (<a href="http://www.metaverseroadmap.org/overview/">Metaverse Roadmap</a>) and Damion Schubert (<a href="http://massively.joystiq.com/tag/bioware">BioWare</a>). With a group of people like this I was expecting some varied and compelling conversation on the topic of MMOs in 2013. In the end we got just that and a quite a bit more.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/ion-08-mmos-in-2013/">ION 08: MMOs in 2013</a></strong></p><a href="http://massively.joystiq.com/photos/ion-08-mmos-in-2013/#806394"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-mmos-future-01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ion-08-mmos-in-2013/#806397"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-mmos-future-02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ion-08-mmos-in-2013/#806395"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-mmos-future-03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ion-08-mmos-in-2013/#806396"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-mmos-future-04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ion-08-mmos-in-2013/#806400"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-mmos-future-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/05/15/ion-08-a-five-year-forecast-for-mmos/" rel="bookmark">Continue reading <em>ION 08: A five year forecast for MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/15/ion-08-a-five-year-forecast-for-mmos/">ION 08: A five year forecast for MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 May 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/15/ion-08-a-five-year-forecast-for-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1196119/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/15/ion-08-a-five-year-forecast-for-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>bioware</category><category>blizzard</category><category>bridget-agabra</category><category>ccp</category><category>city-of-heroes</category><category>club-penguin</category><category>damion-schubert</category><category>erik-bethke</category><category>featured</category><category>gopets</category><category>habbo</category><category>hollywood</category><category>indie</category><category>ion</category><category>ion-2008</category><category>ion08</category><category>ion2008</category><category>joystiqfeatures</category><category>metaplace</category><category>metaverse-roadmap</category><category>microtransactions</category><category>ncsoft</category><category>peter-freese</category><category>playstation-3</category><category>rights</category><category>scott-jennings</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 15 May 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[Playboy hints at creating their own virtual world]]></title><link>http://massively.joystiq.com/2008/05/10/playboy-hints-at-creating-their-own-virtual-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/10/playboy-hints-at-creating-their-own-virtual-world/</guid><comments>http://massively.joystiq.com/2008/05/10/playboy-hints-at-creating-their-own-virtual-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.worldsinmotion.biz/2008/05/playboy_considering_further_ex.php"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/playboy.jpg"  alt="" /></a>Sex sells, as they say. For this reason, it makes perfect sense for <a href="http://www.playboy.com"><em>Playboy</em></a> to create their own branded virtual world. They already lay claim to one of the most popular company-sponsored islands in <a href="http://secondlife.com/"><em>Second Life</em></a>, so why not branch off and create their own virtual world?<br /><br /><em>Playboy</em> chairperson and CEO Christie Hefner recently discussed the company's plans for the future, indicating the possibility of their own virtual world. We think this is an inevitable step in the direction of social networking and virtual worlds in which many major companies are recently realizing the possibilities. This, of course begs the question: do we really need separate virtual worlds for each major company, or is a one-stop-shop a more viable alternative? With the advent of <a href="http://www.metaplace.com/"><em>MetaPlace</em></a> approaching, and the wild success of <em><a href="http://massively.joystiq.com/tag/SecondLife/" /><a href="http://massively.joystiq.com/category/second-life/">Second Life</a></em>, it will be interesting to gauge the market trends in regards to businesses populating established virtual worlds, or creating their own.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/10/playboy-hints-at-creating-their-own-virtual-world/">Playboy hints at creating their own virtual world</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 May 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.worldsinmotion.biz/2008/05/playboy_considering_further_ex.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/10/playboy-hints-at-creating-their-own-virtual-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1191622/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/10/playboy-hints-at-creating-their-own-virtual-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hefner</category><category>metaplace</category><category>playboy</category><category>second-life</category><category>sex</category><category>virtual-worlds</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Sat, 10 May 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Metaplace stress-test and community spotlight]]></title><link>http://massively.joystiq.com/2008/04/22/metaplace-stress-test-and-community-spotlight/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/22/metaplace-stress-test-and-community-spotlight/</guid><comments>http://massively.joystiq.com/2008/04/22/metaplace-stress-test-and-community-spotlight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://www.metaplace.com/blog/50.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/treasuremaze.jpg" alt="" /></a> Should social chat spaces ever be stressful? The developers of <a href="http://massively.com/category/metaplace/"><em>Metaplace</em></a> want to find out. Next Wednesday, April 30, at 5PM US Pacific Time, <a href="http://massively.com/tag/areae/">Areae</a> will stress test their social chat space. They hope to get feedback on loading times, performance, and avatar creation.<br /><br />Once you have made your avatar, that newly-minted persona should follow you into the social world. They'll have <a href="http://forums.metaplace.com/">forums set up</a> to discuss the test afterward. Just surf to the <a href="http://metaplace.com/"><em>Metaplace</em> home page</a> next week to take part.<br /><br /><a href="http://www.metaplace.com/blog/50.html"><em>TreasureMaze</em></a> is a <em>Metaplace</em>-based game so innovative that Areae offered the developer a job. Developer "Arcturus" (not his <a href="http://massively.joystiq.com/2008/04/13/dragonlings-invade-metaplace/#comments"><em>or her</em></a> real name), a musician and programmer, had in mind a multi-player RPG in the <a href="http://massively.com/tag/legend-of-zelda/"><em>Legend of Zelda</em></a> mode.<br /><br />It took "Arcturus" only a couple of hours to put together the basics of the game, which says a lot about the sort of toolkit <em>Metaplace</em> provides game developers. The balance of time since then was spent scripting encounters, writing dialog for NPCs and adding extra scenery. "Arcturus" used <em>Metaplace</em>'s art import tools to easily make use of <a href="http://www.lostgarden.com/2007/05/dancs-miraculously-flexible-game.html">Danc's <em>Planet Cute</em></a> game prototyping tiles. Making it simple to bring the work of developers and artists together may turn out to be <em>Metaplace</em>'s greatest strength.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/22/metaplace-stress-test-and-community-spotlight/">Metaplace stress-test and community spotlight</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Apr 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metaplace.com/blog/50.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/22/metaplace-stress-test-and-community-spotlight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1174180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/22/metaplace-stress-test-and-community-spotlight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcturus</category><category>areae</category><category>beta</category><category>browser</category><category>casual</category><category>free-to-play</category><category>game-mechanics</category><category>legend-of-zelda</category><category>metaplace</category><category>new-titles</category><category>planet-cute</category><category>treasuremaze</category><dc:creator><![CDATA[Brenda Holloway]]></dc:creator><pubDate>Tue, 22 Apr 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Dragonlings invade Metaplace!]]></title><link>http://massively.joystiq.com/2008/04/13/dragonlings-invade-metaplace/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/13/dragonlings-invade-metaplace/</guid><comments>http://massively.joystiq.com/2008/04/13/dragonlings-invade-metaplace/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://www.metaplace.com/blog/49.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/dragonling.jpg" alt="" /></a> Cross a government Systems-Analyst with <a href="http://massively.com/tag/areae/">Areae</a>'s <a href="http://massively.joystiq.com/category/metaplace/"><em>Metaplace</em></a>, and you might get dragons. At least get if you're Metaplace alpha tester "chooseareality". <a href="http://www.metaplace.com/blog/49.html">Areae's latest community spotlight</a> shines upon "chooseareality" and her new game, <em>Dragonlings</em>. She used the <em>Metaplace </em>game-creation toolkit to make an adventure game where you, as a newly-hatched dragonling, must make your way through the world, learning, exploring and growing to full adulthood. "chooseareality" had tried several times to make this game and others using conventional tools, but until she'd started with <em>Metaplace</em>, had never been able to leap the learning curve enough to actually get a game written. <em>Metaplace</em>'s tinting and scaling tools helped extend a few original pieces of art into the dragonling characters for the whole game.<br /><br />Do <em>Metaplace</em>, <a href="http://massively.joystiq.com/category/vastpark/"><em>VastPark</em></a>, <a href="http://massively.joystiq.com/tag/kongregate/"><em>Kongregate</em></a> and others that showcase and help with the creation of player-written games popping up all over mean a new Renaissance for gaming? Finding the best games out of the hundreds we're sure to see would probably be a worthy game idea all by itself....<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/13/dragonlings-invade-metaplace/">Dragonlings invade Metaplace!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Apr 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metaplace.com/blog/49.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/13/dragonlings-invade-metaplace/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1165403/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/13/dragonlings-invade-metaplace/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>areae</category><category>chooseareality</category><category>community-spotlight</category><category>dragonlings</category><category>kongregate</category><category>metaplace</category><category>vastpark</category><dc:creator><![CDATA[Brenda Holloway]]></dc:creator><pubDate>Sun, 13 Apr 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[The future of VastPark looks bright]]></title><link>http://massively.joystiq.com/2008/04/08/the-future-of-vastpark-looks-bright/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/08/the-future-of-vastpark-looks-bright/</guid><comments>http://massively.joystiq.com/2008/04/08/the-future-of-vastpark-looks-bright/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/vastpark/" rel="tag">Vastpark</a></p><a href="http://www.vastpark.com"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/test-fps-1.jpg"  alt="" /></a>Sandbox virtual worlds are becoming the newest thing these days following the success of <a href="http://www.secondlife.com"><em>Second Life</em></a> and the anticipated success of <em><a href="http://www.metaplace.com/">Metaplace</a></em>, but <em><a href="http://www.vastpark.com/">VastPark</a></em> has recently announced a partnership with a few companies that will serve to improve their spot among the ranks. First there was the agreement they signed with <a href="http://en.wikipedia.org/wiki/NICTA">NICTA</a>, Australia's Information and Communications Technology Research Center, and now they've formed a relationship with <a href="http://www.turbosquid.com/"><em>TurboSquid </em></a>to access their catalog of over 195,000 3D models. This combined with the announcement that they'll be running their virtual economy through <a href="http://www.twofish.com/">Twofish</a>'s economic Element engine.<br /><br />What's this mean for the players? It means a much more flexible economic system where you are in control of your own currencies, the value of your goods and the management of your markets. This basically means that each player-created world will have it's own economy. <em>VastPark</em> founder and CEO Bruce Joy explained, "This is a new step in bringing economic power to the masses. We also see it as a fundamental way for us to build value in our platform, as it allows for the creation of realistic, responsive and highly customizable virtual worlds."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/08/the-future-of-vastpark-looks-bright/">The future of VastPark looks bright</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Apr 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.worldsinmotion.biz/2008/04/more_options_for_users_at_vast.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/08/the-future-of-vastpark-looks-bright/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1160988/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/08/the-future-of-vastpark-looks-bright/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metaplace</category><category>sandbox</category><category>second life</category><category>second-life</category><category>secondlife</category><category>turbosquid</category><category>twofish</category><category>vastpark</category><category>virtual-worlds</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 08 Apr 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Metaplace Community Spotlight: Life of the Party]]></title><link>http://massively.joystiq.com/2008/04/05/metaplace-community-spotlight-life-of-the-party/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/05/metaplace-community-spotlight-life-of-the-party/</guid><comments>http://massively.joystiq.com/2008/04/05/metaplace-community-spotlight-life-of-the-party/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><a href="http://www.metaplace.com/blog/48.html" style=""><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/lotp1.jpg" /></a>Within the gigantic sandbox known as <em><a href="http://www.metaplace.com/">Metaplace</a></em>, there is a new game in town. Created by alpha tester <a href="http://droffset.blogspot.com/">DrOffset</a>, this new game entitled <em>Life of the Party</em> helps to showcase the ease at which player-driven content can be created in <em>Metaplace</em>. DrOffset mentions the fact that his game has involved around eight hours of development so far, and most of the scripts he's used are from the wiki itself, freely available to anyone. His 2D artwork was created himself, yet he plans to animate them three-dimensionally.<br /><br />In <a href="http://www.metaplace.com/blog/48.html#faq">his Q&amp;A by Areae Community Manager Tami "Cuppycake" Baribeau</a>, DrOffset explains the exact premise of his mini game and how he came up with the idea. According to <a href="http://www.metaplace.com/#faq"><em>Metaplace</em>'s motto</a>, players can "build anything, play everything, from anywhere" -- and DrOffset's <em>Life of the Party</em> certainly demonstrates one way to achieve this in a simplified, yet entertaining manner.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/05/metaplace-community-spotlight-life-of-the-party/">Metaplace Community Spotlight: Life of the Party</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 Apr 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metaplace.com/blog/48.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/05/metaplace-community-spotlight-life-of-the-party/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1159578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/05/metaplace-community-spotlight-life-of-the-party/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>areae</category><category>community</category><category>metaplace</category><category>q-and-a</category><category>sandbox</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Sat, 05 Apr 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Pump up your local forum with Metaplace!]]></title><link>http://massively.joystiq.com/2008/04/02/pump-up-your-local-forum-with-metaplace/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/02/pump-up-your-local-forum-with-metaplace/</guid><comments>http://massively.joystiq.com/2008/04/02/pump-up-your-local-forum-with-metaplace/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://metaplace.com"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/metaplace.png" /></a>Got a small or medium sized community forum? Want to add YouTubes, mini-games, customizable avatars and heck -- a whole world all your own (why not?) -- in it? Then <a href="http://massively.com/tag/areae/">Areae</a> wants to talk with you. Their <a href="http://massively.joystiq.com/category/metaplace/"><em>Metaplace</em></a> minigames for the masses / virtual world portal needs beta testers who wouldn't mind giving their new tech a trial run in their forums. You will probably need to paste some PHP code here and there -- but if you know what that entails, are comfortable doing it and want to give your community members reasons to spend more time on your forum, then head over to <em>Metaplace</em> for more details.<br /><br />This could be your chance to get in on the ground floor of the Next Best Thing. Give it a shot, and if it works out for you, tell us about it!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/02/pump-up-your-local-forum-with-metaplace/">Pump up your local forum with Metaplace!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Apr 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metaplace.com/blog/40.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/02/pump-up-your-local-forum-with-metaplace/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1155196/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/02/pump-up-your-local-forum-with-metaplace/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>areae</category><category>avatars</category><category>flash</category><category>forums</category><category>metaplace</category><category>minigames</category><category>php</category><category>raph-koster</category><category>youtube</category><dc:creator><![CDATA[Brenda Holloway]]></dc:creator><pubDate>Wed, 02 Apr 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Metaplace sends Metachat live on Myspace]]></title><link>http://massively.joystiq.com/2008/03/13/metaplace-sends-metachat-live-on-myspace/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/13/metaplace-sends-metachat-live-on-myspace/</guid><comments>http://massively.joystiq.com/2008/03/13/metaplace-sends-metachat-live-on-myspace/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://www.myspace.com/metachat"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/metachatonmyspace.jpg"  alt="" /></a>A few of the <a href="http://www.cuppycake.org/?p=342">Metaplace</a> <a href="http://www.raphkoster.com/2008/03/13/metachat-launches-on-myspace/">folks</a> have announced that <a href="http://www.metaplace.com/blog/39.html">their first virtual world has been released on MySpace</a> in the form of an app called Metachat, which you can <a href="http://www.myspace.com/metachat">add to your Myspace account</a> right now.  In terms of virtual worlds, it's not much -- there's a chat room, obviously, and a little soccer ball kicking area, and some RSS integration in terms of stock quotes, some weather info, and even translation features.<br /><br />But even better than what it is is the potential that something like this represents.  Social networks are already <a href="http://massively.joystiq.com/2007/12/13/the-rise-of-warbook-and-other-casual-social-games/">dabbling in social games</a> (and planning even more interaction <a href="http://massively.joystiq.com/2008/02/19/gdc08-facebook-and-the-social-gaming-revolution/">between the two</a>), so a virtual space like Metachat may be the first virtual world that most of its users enter.  It's a far cry from some of the more mature virtual worlds like <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> and <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> (not that those two are all that mature, actually), but spaces like Metachat are a big sign of the coming collision of social networking and virtual worlds.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/13/metaplace-sends-metachat-live-on-myspace/">Metaplace sends Metachat live on Myspace</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 13 Mar 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metaplace.com/blog/39.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/13/metaplace-sends-metachat-live-on-myspace/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1139848/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/13/metaplace-sends-metachat-live-on-myspace/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>facebook</category><category>fun</category><category>metachat</category><category>metaplace</category><category>myspace</category><category>rss</category><category>soccer</category><category>social-networking</category><category>virtual-spaces</category><category>virtual-worlds</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 13 Mar 2008 22:00:00 EST</pubDate></item></channel></rss>
