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Posts tagged metaplace

Massively interviews Raph Koster on the State of Metaplace

We've spoken before about the Metaplace property – an ambitious project to make everyone an online game designer. As we just announced earlier today, the company is now moving into a new phase of development! They've got a new name, are inviting in hundreds of users to try out their in-devel...

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Massively is giving away 100 Metaplace invitations!

We've got all sorts of great news today about the upstart startup Metaplace! They've got a new round of funding, a brand-new name, and company founder Raph Koster sat down for us for an in-depth conversation about their plans. They've offered us the unique opportunity to get you involved in the fu...

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Metaplace: Now accepting beta applications

If you missed the first round of beta applications being accepted last year, now's your second chance for an early look at Raph Koster's Metaplace. According to an announcement today, their brand new temporary website is up to promote an expanded beta and their mailing list, both of which you can si...

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Online gaming on Google's Lively to take on "corporate mentality"

Kevin Hanna, creative director of Google's Lively, said at AGDC that he hopes that Lively will become an online gaming platform that will challenge the status quo in a game industry he says is currently dominated by a "corporate mentality" that is "sucking the life out of what should be the most c...

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AGDC08: Devs on why MMOs have a web-based future

A write-up at Gamasutra of an AGDC panel featuring MMO developers who have begun working on web-based projects gives us an opportunity to explore the new (some would say it's actually the old) frontier of massively multiplayer gaming. There are many MMOs that are experienced via a web interface (suc...

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Picking apart the MetaPlace Bill of Rights

MetaPlace is not an MMOG. It's a platform for creating virtual spaces that can be used for anything the creators can imagine. As such, the traditional MMO EULA is completely inadequate. Raph Koster -- the head honcho on the MetaPlace project -- made that clear in a panel at AGDC08. So, the folks wo...

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Raph Koster on the Metaplace idea

After a recent question from a Metaplace forum member last month, Raph Koster decided to sit down and explain to us just where exactly the idea for Metaplace was born and how it has evolved into what it is today. He begins by explaining his MUD roots and how much that influenced him in the multipla...

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MetaPlace closes in on first beta stage

Ever want to tighten up the graphics in your own game or interactive environments without going to a video game design college? Okay bad joke, but that only a small part of the plan with Areae's MetaPlace. The project envisioned by Raph Koster will give users a dynamic platform and the accessibili...

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Look Lively!

The Massively crew has spent a little more time hammering away at Google's new virtual artifice, Lively. By now, you've probably seen all sorts of news reports calling it a rival and competitor to Linden Lab's virtual world, Second Life. Technically, that's what we call bollocks. Describing Lively a...

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Google's Lively: Live public beta

Open to the public just today, it seems hard to believe that Google's new Lively service is the much-vaunted virtual world product Project Snowcrash aka MyWorld that has been in secret beta-testing for some time. Lively is a series of web-embeddable virtual spaces (think Metaplace) that function as...

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