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Posts tagged metagaming

The Daily Grind: Do you like bonus experience systems?

"Rested experience" in MMOs seems like it ought to be a casual player's best friend, right? If you log out for long enough, the game will double your experience gain rate the next time you play... up to a certain point, of course, and only if you log out in the right spot (or only if you're a...

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Storyboard: Archetype discussion - the Mentor

I keep expecting to run out of ideas for the various archetypes that I've been discussing, but more of them keep coming to me. The past six columns have all highlighted characters who are distinct from one another yet at the same time make compelling centers to their own stories. For roleplaying...

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Storyboard: Archetype discussion - the Scholar

It's time for our third archetype discussion, with the previous two being the Soldier and the Rogue. I've been pleased with the positive response I've seen so far, especially since the archetypes seem to help highlight the difference between a class and the character. There are classes that suggest...

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The Daily Grind: What's your MMO fear?

We all have fears in the game. They range from things that squick us despite our best efforts (such as giant spiders) to more personal worries (such as crippling anxiety that you're not the best tank). But some fears are even more primal than that. Some fears get straight to the heart about where...

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The metagame and its importance to MMOs

What is the metagame? It can mean a lot of different things depending on context, but all of the meanings share the sense that the metagame is not the game itself, but something above and affecting the game as a whole. In a casual game of poker, the metagame could be as simple as one of the...

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EVE's spies and metagamers

EVE Online is one of the few MMOs where players in guilds (corporations and alliances) have some valid concerns about spies from rival groups infiltrating their ranks. The concept of being a spy or saboteur is a profession of sorts that arose in the game. There aren't any game mechanics that...

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