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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)]]></title><link>http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/</guid><comments>http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/"><img alt="Some Assembly Required - Salem dev tour" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/sarheaderplansfinal.jpg" /></a></div>
I spent an hour romping through the woods of <a href="http://www.paradoxplaza.com/games/salem"><em>Salem</em></a> last Friday with <a href="http://www.seatribe.se/">Seatribe</a> head honcho <a href="http://massively.joystiq.com/tag/bjorn-johannesen">Bjorn Johannessen</a>. The tiny indie company (current dev population: two) is hard at work on its followup to <a href="http://www.havenandhearth.com/portal/"><em>Haven and Hearth</em></a>, an acquired taste of a sandbox game notable for its no-holds barred approach that includes permadeath and the ability to summon (and kill) criminal characters -- even while their lulz-loving puppet-masters are offline.<br />
<br />
Publisher <a href="http://www.paradoxplaza.com/">Paradox</a> bills <a href="http://massively.joystiq.com/tag/salem"><em>Salem</em></a> as "the crafting MMO," and boy it's not kidding. Over the course of this particular dev tour, I saw crazy amounts of tradeskill functionality, all kinds of cool world-building stuff, and ultimately, more than enough reasons to spend time with the game when it launches later this year.<p><a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/" rel="bookmark">Continue reading <em>Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/">Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bjorn-Johannessen</category><category>bodily-humors</category><category>crafting</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>game-mechanics</category><category>historical</category><category>humors</category><category>metagame</category><category>new-england</category><category>opinion</category><category>paradox</category><category>paradox-interactive</category><category>permadeath</category><category>pgc</category><category>player-content</category><category>player-created-content</category><category>player-generated-content</category><category>salem</category><category>salem-skills</category><category>sandbox</category><category>sar</category><category>seatribe</category><category>skill-based</category><category>some-assembly-required</category><category>tradeskilling</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 18 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: The leveling effect]]></title><link>http://massively.joystiq.com/2011/10/07/storyboard-the-leveling-effect/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/07/storyboard-the-leveling-effect/</guid><comments>http://massively.joystiq.com/2011/10/07/storyboard-the-leveling-effect/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/07/storyboard-the-leveling-effect/"><img alt="You're in some grand company." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/storyboard-72-epl-1005.jpg" /></a></div>
<a href="http://massively.joystiq.com/2011/09/23/storyboard-a-matter-of-times/">A couple of weeks ago</a>, I took a look at some of the issues that crop up when you start considering in-game details in the context of roleplaying. Today, I'm doing something very similar but in the opposite direction. Instead of fitting verisimilitude into the game world, I'm trying to fit game mechanics into the game world. And if you've ever tried to explain in-character what level you are, you should understand that this is an arduous task to say the least.<br />
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Of course, to some people, the very idea is ridiculous. There's a reason why gameplay and story generally remain in two different baskets: When you start trying to mix them too closely, everything gets dicey. The problem, of course, is that level isn't just a mechanical concept; it's tied to almost everything in the game world. And that begets all sorts of questions, the same sort that you start asking when you ask yourself about time, but from a different angle.<p><a href="http://massively.joystiq.com/2011/10/07/storyboard-the-leveling-effect/" rel="bookmark">Continue reading <em>Storyboard: The leveling effect</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/07/storyboard-the-leveling-effect/">Storyboard: The leveling effect</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Oct 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/07/storyboard-the-leveling-effect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20074920/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/07/storyboard-the-leveling-effect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>columns</category><category>featured</category><category>ic</category><category>in-character</category><category>levels</category><category>meta-issues</category><category>metagame</category><category>ooc</category><category>opinion</category><category>out-of-character</category><category>roleplaying</category><category>rp</category><category>storyboard</category><category>verisimilitude</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 07 Oct 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[New End of Nations trailer goes meta]]></title><link>http://massively.joystiq.com/2011/08/18/new-end-of-nations-trailer-goes-meta/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/18/new-end-of-nations-trailer-goes-meta/</guid><comments>http://massively.joystiq.com/2011/08/18/new-end-of-nations-trailer-goes-meta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/18/new-end-of-nations-trailer-goes-meta/"><img alt="Screenshot -- End of Nations" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/eonheader.jpg" /></a></div>
<div>
	You can't fight here, this is the war room! Wait, you can? Nevermind, carry on. Today we have a new trailer from <a href="http://www.massively.com/tag/gamescom-2011">Gamescom</a> highlighting <a href="http://www.massively.com/tag/trion-worlds">Trion Worlds</a>' <em><a href="http://www.massively.com/category/end-of-nations">End of Nation</a></em>'s metagame. The developers are careful to note that anyone can contribute to their nation's war effort, whether you're a green novice or a hardened veteran.<br />
	<br />
	The trailer also takes some time to highlight the different types of battle maps available to players, from the standard PvP map to the monumental mega maps, which feature up to 50 players on the map, each will a full army. The battles raging on each of these maps will determine which faction controls the territory, and each territory grants its controlling faction a different advantage. It's up to the players to decide which territory would most benefit their faction's current needs, and then to bring the firepower and capture the territory. For the full trailer, blast your way past the cut.</div><p><a href="http://massively.joystiq.com/2011/08/18/new-end-of-nations-trailer-goes-meta/" rel="bookmark">Continue reading <em>New End of Nations trailer goes meta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/18/new-end-of-nations-trailer-goes-meta/">New End of Nations trailer goes meta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Aug 2011 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/18/new-end-of-nations-trailer-goes-meta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20021494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/18/new-end-of-nations-trailer-goes-meta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>end-of-nations</category><category>eon</category><category>gamescom</category><category>gamescom-2011</category><category>meta</category><category>metagame</category><category>mmorts</category><category>rts</category><category>strategy</category><category>trailer</category><category>trailers</category><category>trion</category><category>trion-worlds</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 18 Aug 2011 22:30:00 EST</pubDate></item><item><title><![CDATA[World of Tanks releases Ultimate Conquest mode]]></title><link>http://massively.joystiq.com/2011/05/19/world-of-tanks-releases-ultimate-conquest-mode/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/19/world-of-tanks-releases-ultimate-conquest-mode/</guid><comments>http://massively.joystiq.com/2011/05/19/world-of-tanks-releases-ultimate-conquest-mode/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/world-of-tanks/" rel="tag">World of Tanks</a></p><div style="text-align: center;">
	<a href="http://challenge.worldoftanks.com/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/wotultimateconquest.jpg" vspace="4" /></a></div>
<a href="http://wargaming.net">Wargaming.net</a> is finally taking the wraps off its much-anticipated <a href="http://worldoftanks.com"><em>World of Tanks</em></a> clan wars mechanics, and hundreds of clans are gearing up to wage war across the title's expansive map. <a href="http://challenge.worldoftanks.com/">Ultimate Conquest</a> is now live and features its own web destination complete with clan rankings, a world map, and a <a href="http://challenge.worldoftanks.com/guide/en/uc/clanwars/">handy guide</a>.<br />
<br />
The clan wars map currently encompasses Northern and Mediterranean Europe and will eventually include Asia, Africa, and North America. "<em>We've been working on this for so long, and now we are proud to say that the Ultimate Conquest has begun. This mode is a huge leap for the whole project, as it will add an important strategic element everyone has been so passionately waiting for</em>," says clan wars coordinator <a href="http://massively.joystiq.com/tag/kirill-mal">Kirill Mal</a>. You can learn more about the <a href="http://massively.joystiq.com/category/world-of-tanks"><em>World of Tanks</em></a> metagame at the official <a href="http://challenge.worldoftanks.com/">North American</a> or <a href="http://challenge.worldoftanks.eu/">European portals</a>, and you also check out our clan wars-focused <a href="http://massively.joystiq.com/2011/03/02/gdc-2011-world-of-tanks-clan-wars-showcase-player-and-develope/">GDC interview</a> with <a href="http://massively.joystiq.com/tag/victor-kislyi">Victor Kislyi</a>. And we've got a new clan wars tutorial video for you just after the cut.<p><a href="http://massively.joystiq.com/2011/05/19/world-of-tanks-releases-ultimate-conquest-mode/" rel="bookmark">Continue reading <em>World of Tanks releases Ultimate Conquest mode</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/19/world-of-tanks-releases-ultimate-conquest-mode/">World of Tanks releases Ultimate Conquest mode</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 May 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/19/world-of-tanks-releases-ultimate-conquest-mode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19944774/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/19/world-of-tanks-releases-ultimate-conquest-mode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>clan-wars</category><category>clan-wars-map</category><category>conquest-map</category><category>f2p</category><category>free-to-play</category><category>historical</category><category>kirill-mal</category><category>metagame</category><category>tanks</category><category>trailer</category><category>ultimate-conquest</category><category>victor-kislyi</category><category>video</category><category>war</category><category>world-of-tanks</category><category>world-war-2</category><category>world-war-ii</category><category>ww2</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 19 May 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[EVE's spies and metagamers]]></title><link>http://massively.joystiq.com/2008/10/12/eves-spies-and-metagamers/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/12/eves-spies-and-metagamers/</guid><comments>http://massively.joystiq.com/2008/10/12/eves-spies-and-metagamers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/evespiesandmetagamers425.jpg" alt="" /></a><br /><a href="http://www.eve-online.com"><em>EVE Online</em></a> is one of the few MMOs where players in guilds (corporations and alliances) have some valid concerns about spies from rival groups infiltrating their ranks. The concept of being a spy or saboteur is <a href="http://massively.joystiq.com/2008/07/14/eve-evolved-freeform-professions/">a profession of sorts</a> that arose in the game. There aren't any game mechanics that necessarily enable spying or make it into a viable profession, nor are there any rules that prohibit most of these activities. <br /><br />Wes from <a href="http://www.eve-tribune.com">EVE Tribune</a> recently wrote a piece called "Metagaming", dealing with how espionage can impact rival corporations and alliances in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE.</em></a> Wes asks, <em>"Why is everyone so paranoid about spies and metagaming?"</em> then goes on to explain how espionage in <em>EVE</em> works, categorizing spies by their modus operandi:<p><a href="http://massively.joystiq.com/2008/10/12/eves-spies-and-metagamers/" rel="bookmark">Continue reading <em>EVE's spies and metagamers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/12/eves-spies-and-metagamers/">EVE's spies and metagamers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Oct 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-tribune.com/index.php?no=3_39&amp;page=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/12/eves-spies-and-metagamers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1334555/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/12/eves-spies-and-metagamers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliances</category><category>ccp</category><category>ccp-games</category><category>corporations</category><category>culture</category><category>espionage</category><category>eve</category><category>eve-online</category><category>eve-tribune</category><category>forums</category><category>game-mechanics</category><category>guilds</category><category>intel</category><category>intelligence</category><category>metagame</category><category>metagaming</category><category>moles</category><category>paranoia</category><category>politics</category><category>pvp</category><category>sabotage</category><category>saboteur</category><category>spies</category><category>spy</category><category>spying</category><category>teamspeak</category><category>wes</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 12 Oct 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[New Battlefield Heroes trailer hits the beach]]></title><link>http://massively.joystiq.com/2008/03/01/new-battlefield-heroes-trailer-hits-the-beach/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/01/new-battlefield-heroes-trailer-hits-the-beach/</guid><comments>http://massively.joystiq.com/2008/03/01/new-battlefield-heroes-trailer-hits-the-beach/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://www.battlefield-heroes.com/screenshots/cut-scene"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/battlefieldheroessmallerst.jpg" alt="" /></a>When <a href="http://massively.joystiq.com/2008/01/25/battlefield-heroes-brings-ww2-action-this-summer/">last we heard</a>, there was no other information about the upcoming casual MMO <em><a href="http://massively.joystiq.com/category/battlefield-heroes">Battlefield Heroes</a></em> other than 'It's in development'. Well, now we have more -- a lot more.<br /><br />According to the <a href="http://www.battlefield-heroes.com/video">trailer</a>, <em>BH</em> is completely free to download and play, features full leveling of your character, a matching service that ensures that you only play against others of your level, an overarching 'metagame' to measure your progress against, and it's still slated for a Summer release.<br /><br />It's worth checking out the website for the <a href="http://www.battlefield-heroes.com/dev-blog">developer blog</a>, as anyone who's interested in how a game like this comes together will find items of interest both now and going forward. Perhaps our earlier question about whether or not the <a href="http://en.wikipedia.org/wiki/World_war_2">WWII</a> setting will feel limiting is mitigated by the fact that for all intents and purposes, you'll be playing an <a href="http://en.wikipedia.org/wiki/Olive_drab">olive drab</a> colored online version of <a href="http://en.wikipedia.org/wiki/Mario_kart"><em>Mario Kart</em></a>. <br /><br />[Via <a href="http://www.joystiq.com/2008/02/29/see-the-battlefield-heroes-debut-trailer/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/01/new-battlefield-heroes-trailer-hits-the-beach/">New Battlefield Heroes trailer hits the beach</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 01 Mar 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/31297.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/01/new-battlefield-heroes-trailer-hits-the-beach/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1128616/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/01/new-battlefield-heroes-trailer-hits-the-beach/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-heroes</category><category>casual</category><category>dice</category><category>joystiq</category><category>mario-kart</category><category>matching-service</category><category>metagame</category><category>olive-drab</category><category>trailer</category><category>world-war-2</category><category>wwii</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Sat, 01 Mar 2008 13:00:00 EST</pubDate></item></channel></rss>
