Posts tagged metagame 
The Summoner's Guidebook: LoL melts special snowflakes
Never let it be said that I don't listen to feedback. Recently, one of you readers suggested that I write about following the metagame, and I thought, "Hey, why not?" This was largely spawned by the Penny Arcade comic suggesting that somehow, a player should pick the champion he wants without ...
EVE Evolved: Impressions of the New Eden Open
If you like to watch spaceships shoot at each other with graphs and numbers all over the screen, then the New Eden Open might be right up your street. It's EVE Online's latest competitive tournament and the first one to have a cash prize, pitting teams of players against each other in a bid to ...
PlanetSide 2 releases huge beta update with metagame content
In less than two weeks, Sony Online Entertainment's new MMOFPS PlanetSide 2 is launching. And with that November 20th date fast approaching, the development team is cranked into high gear, deploying frequent patches to both add content and squash various bugs. Last week, the patch included the ...
The Summoner's Guidebook: Following the League of Legends metagame
One thing that pops up a lot in the comments of the Summoner's Guidebook is how you readers like to play outside the metagame. There's nothing wrong with experimenting with new builds or compositions, and with over a hundred different champions, League of Legends has a lot of room for ...
The Summoner's Guidebook: Why big metagame changes to League of Legends could be bad
It's fairly common knowledge now that League of Legends is undertaking a massive rework of its two permastealth champions, Evelynn and Twitch, in the next big patch. These changes were desperately needed. Evelynn was in horrible shape; she's the least-selected champion in the game by far, and her ...
The Daily Grind: Do you like bonus experience systems?
"Rested experience" in MMOs seems like it ought to be a casual player's best friend, right? If you log out for long enough, the game will double your experience gain rate the next time you play... up to a certain point, of course, and only if you log out in the right spot (or only if you're a ...
Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)
I spent an hour romping through the woods of Salem last Friday with Seatribe head honcho Bjorn Johannessen. The tiny indie company (current dev population: two) is hard at work on its followup to Haven and Hearth, an acquired taste of a sandbox game notable for its no-holds barred approach that ...
Storyboard: The leveling effect
A couple of weeks ago, I took a look at some of the issues that crop up when you start considering in-game details in the context of roleplaying. Today, I'm doing something very similar but in the opposite direction. Instead of fitting verisimilitude into the game world, I'm trying to fit game ...
New End of Nations trailer goes meta
You can't fight here, this is the war room! Wait, you can? Nevermind, carry on. Today we have a new trailer from Gamescom highlighting Trion Worlds' End of Nation's metagame. The developers are careful to note that anyone can contribute to their nation's war effort, whether you're a green ...
World of Tanks releases Ultimate Conquest mode
Wargaming.net is finally taking the wraps off its much-anticipated World of Tanks clan wars mechanics, and hundreds of clans are gearing up to wage war across the title's expansive map. Ultimate Conquest is now live and features its own web destination complete with clan rankings, a world map, ...




