A couple of weeks ago, I took a look at some of the issues that crop up when you start considering in-game details in the context of roleplaying. Today, I'm doing something very similar but in the opposite direction. Instead of fitting verisimilitude into the game world, I'm trying to fit game...
Posted on Jul 30th 2014 4:00PM
Posted on Jul 30th 2014 12:00PM
Posted on Jul 30th 2014 8:00AM