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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EverQuest II invites you backstage with a pair of Age of Discovery videos]]></title><link>http://massively.joystiq.com/2011/12/03/everquest-ii-invites-you-backstage-with-a-pair-of-age-of-discove/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/03/everquest-ii-invites-you-backstage-with-a-pair-of-age-of-discove/</guid><comments>http://massively.joystiq.com/2011/12/03/everquest-ii-invites-you-backstage-with-a-pair-of-age-of-discove/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/03/everquest-ii-invites-you-backstage-with-a-pair-of-age-of-discove/"><img alt="EverQuest II" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/eq2-1322943101.jpg" /></a></div>
Ignore the man behind the curtain! Bow before the great and powerful Smokejumper! Oh... what? It's OK if they see behind the curtain? Come on in, folks -- <a href="http://massively.joystiq.com/tag/soe/"><em>SOE's</em></a> totally fine with you seeing what's going on backstage during the development of <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II's</em></a> <a href="http://massively.joystiq.com/tag/Age-of-Discovery/"><em>Age of Discovery</em></a> and has a couple videos to prove it.<br />
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The first video is narrated by <em>EQII </em>Lead Game Designer <a href="http://massively.joystiq.com/tag/akil-hooper">Akil Hooper</a>, who takes us on a lightning tour of the new Beastlords and their animal Warders. Hooper shows off the new additions to the UI that make viewing, customizing, and switching between the Warders possible.<br />
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Flipping over to <em>Age of Discovery's</em> mercenaries feature, Game Designer <a href="http://www.linkedin.com/pub/carlos-mora/5/a55/9">Carlos Mora</a> demonstrates how the system works. Players can hire one of 10 mercenary NPCs to form a temporary party, and Mercenaries have both a hiring fee and a salary that is withdrawn from your account every 30 minutes. Mora says that a couple of the mercs are more difficult to find -- and more unique -- but are worth the search.<br />
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You can watch both of the behind-the-scenes videos after the jump!<p><a href="http://massively.joystiq.com/2011/12/03/everquest-ii-invites-you-backstage-with-a-pair-of-age-of-discove/" rel="bookmark">Continue reading <em>EverQuest II invites you backstage with a pair of Age of Discovery videos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/03/everquest-ii-invites-you-backstage-with-a-pair-of-age-of-discove/">EverQuest II invites you backstage with a pair of Age of Discovery videos</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Dec 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/03/everquest-ii-invites-you-backstage-with-a-pair-of-age-of-discove/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20120169/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/03/everquest-ii-invites-you-backstage-with-a-pair-of-age-of-discove/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-discovery</category><category>akil-hooper</category><category>beastlord</category><category>beastlords</category><category>behind-the-scenes</category><category>carlos-mora</category><category>dev-diary</category><category>eqii</category><category>everquest-ii</category><category>expansion</category><category>mercenaries</category><category>mercenary</category><category>mercs</category><category>soe</category><category>sony-online-entertainment</category><category>warden</category><category>wardens</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 03 Dec 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[CABAL readies Episode V expansion]]></title><link>http://massively.joystiq.com/2010/12/03/cabal-readies-episode-v-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/03/cabal-readies-episode-v-expansion/</guid><comments>http://massively.joystiq.com/2010/12/03/cabal-readies-episode-v-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/cabal-online/" rel="tag">Cabal Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/cabal-online"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/cabalheader.jpg" /></a></div>
<a href="http://www.cabal.com/main"><em>CABAL Online</em></a> is gearing up for its latest expansion, and the meaty <em>Episode V: Mercenaries</em> looks to add quite a bit of content to the free-to-play action MMORPG. Chief among the additions are a mailing system, a complete revamp of the dungeon and loot drop systems, and the titular NPC mercs. <br />
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The new mercenary system gives players the ability to summon an NPC ally inside of the game's dungeons, while simultaneously providing new objectives thanks to a variety of different mercs available to find and recruit. Six different NPCs will be available initially, with new and stronger flavors set for future release.<br />
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<em>Episode V</em> is also bringing dual pet functionality to <a href="http://massively.joystiq.com/category/cabal-online"><em>CABAL</em></a>, as well as a variety of features centered around the game's dungeons. Players may now pause dungeon encounters, talk to competing groups via a dungeon chat channel, and keep track of entry requirements on the new dungeon interface. The expansion is slated for December, and we'll keep you posted as a firm release date becomes available. In the meantime, check out the gallery of new screenshots below.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/cabal-online-episode-v-mercenaries/">CABAL Online - Episode V: Mercenaries</a></strong></p><a href="http://massively.joystiq.com/photos/cabal-online-episode-v-mercenaries/#3630097"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/cabalver161-101203-0506-0000_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cabal-online-episode-v-mercenaries/#3630098"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/cabalver161-101203-0510-0001_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cabal-online-episode-v-mercenaries/#3630099"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/cabalver161-101203-0517-0000_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cabal-online-episode-v-mercenaries/#3630100"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/cabalver161-101203-0527-0000_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cabal-online-episode-v-mercenaries/#3630101"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/cabalver161-101203-0528-0000_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/03/cabal-readies-episode-v-expansion/">CABAL readies Episode V expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Dec 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/03/cabal-readies-episode-v-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19743544/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/03/cabal-readies-episode-v-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cabal</category><category>cabal-online</category><category>chat-channel</category><category>dual-pets</category><category>dungeon-pause</category><category>dungeons</category><category>episode-v</category><category>episode-v-mercenaries</category><category>f2p</category><category>free-to-play</category><category>hirelings</category><category>loot-drops</category><category>mailing-system</category><category>mercenaries</category><category>mercs</category><category>npc</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 03 Dec 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[CCP Asia on innovation and risk with DUST 514]]></title><link>http://massively.joystiq.com/2009/12/10/ccp-asia-on-innovation-and-risk-with-dust-514/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/10/ccp-asia-on-innovation-and-risk-with-dust-514/</guid><comments>http://massively.joystiq.com/2009/12/10/ccp-asia-on-innovation-and-risk-with-dust-514/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a></p><a href="http://massively.joystiq.com/category/dust-514"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/dustrdvterrainat580.jpg" /></a><br />
This past August's <a href="http://massively.joystiq.com/2009/08/18/ccp-games-reveals-new-eve-online-console-mmo-dust-514/">announcement from CCP Games</a> of a new title -- <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a>, a console MMOFPS set in <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/"><em>EVE Onlin</em>e's New Eden galaxy</a> -- drew both great interest and intense criticism from gamers. If successful, <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> will be the first game company to tie a console FPS in with a separate MMO. (Not <em>entirely</em> separate, however. <em>DUST 514</em> mercenaries will fight it out on the surface of the same planets seen from space in <a href="http://www.eveonline.com"><em>EVE Online</em></a>. Their successes and failures will ultimately play a role in the balance of power in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>.) <br />
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Since that first flurry of info about <em>DUST 514</em>, it's been rather quiet on the news front. However, a two-part article published at <a href="http://www.edge-online">Edge Online</a> this week focuses on <a href="http://www.ccpgames.com">CCP</a>'s new game. Edge Online's "Enter Planet Dust" is something of a primer on the core concepts behind the title but is also one of the most comprehensive pieces written about <em>DUST 514</em> to date. Edge also interviewed some of the key CCP Games staff working on the game in Shanghai -- Kjartan Pierre Emilsson, Managing Director of CCP Asia and Atli M&aacute;r Sveinsson, Creative Director on <em>DUST 514</em>.<p><a href="http://massively.joystiq.com/2009/12/10/ccp-asia-on-innovation-and-risk-with-dust-514/" rel="bookmark">Continue reading <em>CCP Asia on innovation and risk with DUST 514</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/10/ccp-asia-on-innovation-and-risk-with-dust-514/">CCP Asia on innovation and risk with DUST 514</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Dec 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/magazine/enter-planet-dust>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/10/ccp-asia-on-innovation-and-risk-with-dust-514/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19268488/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/10/ccp-asia-on-innovation-and-risk-with-dust-514/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asia</category><category>atli-mar-sveinsson</category><category>ccp</category><category>ccp-asia</category><category>ccp-games</category><category>china</category><category>consoles</category><category>dust</category><category>dust-514</category><category>edge</category><category>edge-online</category><category>eve</category><category>eve-online</category><category>kjartan-pierre-emilsson</category><category>mercenaries</category><category>mercs</category><category>mmofps</category><category>new-titles</category><category>rts</category><category>sci-fi</category><category>shanghai</category><category>william-chen</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 10 Dec 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Proximity alerts controversial in EVE Online]]></title><link>http://massively.joystiq.com/2008/04/21/proximity-alerts-controversial-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/21/proximity-alerts-controversial-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/04/21/proximity-alerts-controversial-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a style="" href="http://members.aol.com/bcnmaker/main.htm"><em><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/bacon.jpg" alt="" /></em></a><a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> is a brutal game. There should be no question in a player's mind about this, regardless of whether or not they believe themselves to be completely safe in Empire space. The first podding or two pounds that lesson into your head. Still, for most, life in Empire is relatively safe. <br /><br />But there are two main threats that loom large for <a href="http://www.urbandictionary.com/define.php?term=carebear">carebears</a> these days, particularly for industrial-types. One is JihadSwarm, the GoonSwarm effort to suicide bomb as many Empire miners as possible, which they've drenched in zealotry. The other threat is receiving a wardec from another corp. Once war is declared upon a corporation or alliance, they are fair game to all aggressors and Concord will not intervene to protect the war targets. In effect, nowhere outside of a station can be 100% safe to a war target. <br /><br />But, what if you could run a program that gives a proximity alert when hostiles enter your system?<p><a href="http://massively.joystiq.com/2008/04/21/proximity-alerts-controversial-in-eve-online/" rel="bookmark">Continue reading <em>Proximity alerts controversial in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/21/proximity-alerts-controversial-in-eve-online/">Proximity alerts controversial in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Apr 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/21/proximity-alerts-controversial-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1172638/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/21/proximity-alerts-controversial-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bacon</category><category>ccp</category><category>cloak</category><category>eve-online</category><category>isk-farming</category><category>local</category><category>merc</category><category>mercs</category><category>pirate</category><category>pirates</category><category>pod</category><category>podded</category><category>pvp</category><category>ratting</category><category>war</category><category>war-target</category><category>wardec</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 21 Apr 2008 21:00:00 EST</pubDate></item></channel></rss>
