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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Global Agenda video highlights the game's new flair]]></title><link>http://massively.joystiq.com/2011/05/25/new-global-agenda-video-highlights-the-games-new-flair/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/25/new-global-agenda-video-highlights-the-games-new-flair/</guid><comments>http://massively.joystiq.com/2011/05/25/new-global-agenda-video-highlights-the-games-new-flair/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/Global-Agenda/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/ga-video-epl-525.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
If there's one thing <a href="http://massively.joystiq.com/tag/Hi-Rez-Studios/">Hi-Rez Studios</a> loves to do -- aside from actually developing <a href="http://www.globalagendagame.com"><em>Global Agenda</em></a>, anyway -- it's making humorous videos centered around the game. And while <a href="http://forum.globalagendagame.com/gablog/index.php/2011/05/25/flair-to-dye-for/">the latest one</a> pulls out a couple of memes whose days may have come and gone, it does serve a practical purpose as well -- showing off the new pieces of flair and several dyes that players can expect from the game with <a href="http://massively.joystiq.com/2011/05/24/gobal-agenda-braces-for-the-impact-of-patch-1-42/">today's patch</a>.<br />
<br />
Even if you're not on-board for the humor, you can still appreciate the new flair pieces, ranging from the somewhat silly (dinosaur heads) to some rather robotic appearances. Or you can take a look at the comparative dye animations at the end, which show exactly how the coloration affects armors in a uniform pattern. Or you can just enjoy a bit of <em><a href="http://massively.joystiq.com/category/Global-Agenda/">Global Agenda</a></em> humor. <a href="http://forum.globalagendagame.com/gablog/index.php/2011/05/25/flair-to-dye-for/">The video</a> gives you a variety of options in that regard.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/25/new-global-agenda-video-highlights-the-games-new-flair/">Global Agenda video highlights the game's new flair</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 May 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/25/new-global-agenda-video-highlights-the-games-new-flair/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19950263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/25/new-global-agenda-video-highlights-the-games-new-flair/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comedy</category><category>cosmetic-options</category><category>cosmetics</category><category>f2p</category><category>free-to-play</category><category>ga</category><category>global-agenda</category><category>hi-rez</category><category>hi-rez-studios</category><category>humor</category><category>memes</category><category>shooter</category><category>video</category><category>videos</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 25 May 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How do you feel about zoomorphs?]]></title><link>http://massively.joystiq.com/2011/05/25/the-daily-grind-how-do-you-feel-about-zoomorphs/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/25/the-daily-grind-how-do-you-feel-about-zoomorphs/</guid><comments>http://massively.joystiq.com/2011/05/25/the-daily-grind-how-do-you-feel-about-zoomorphs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-daily-grind"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aionfurry.jpg" vspace="4" /></a></div>
A recent <a href="http://www.archeage.com/en"><em>ArcheAge</em></a> video and our <a href="http://massively.joystiq.com/2011/05/23/new-archeage-video-shows-off-skills-and-combos/">subsequent coverage</a> of it brought to light a curious phenomenon. Many viewers of <a href="http://www.xlgames.com/">XL Games</a>' latest teaser were struck by the potential awesomeness of the company's new sandpark title, but just as many took the time to express their displeasure with the game's feline bipeds.<br />
<br />
Zoomorphic characters are nothing new in the MMO space, of course, as cat- and dog-like humanoids show up in everything from <a href="http://aiononline.com"><em>Aion</em></a> (above) to <a href="http://everquest2.com"><em>EverQuest II</em></a> to <a href="http://finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> and many other titles. Furry-fandom extends beyond gaming, too, and <a href="http://knowyourmeme.com/memes/furries">Know Your Meme</a> traces the phenomenon at least as far back as <a href="http://en.wikipedia.org/wiki/Aesop%27s_Fables">Aesop's Fables</a>.<br />
<br />
For this edition of <a href="http://massively.joystiq.com/category/the-daily-grind">The Daily Grind</a>, we'd like to get your take on zoomorphic characters and the people who feel strongly about them one way or the other. Do you like playing animal-themed characters? Why or why not?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/25/the-daily-grind-how-do-you-feel-about-zoomorphs/">The Daily Grind: How do you feel about zoomorphs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 May 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/25/the-daily-grind-how-do-you-feel-about-zoomorphs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19947817/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/25/the-daily-grind-how-do-you-feel-about-zoomorphs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aesop</category><category>aesops-fables</category><category>anthropomorphism</category><category>catgirl</category><category>catgirls</category><category>furries</category><category>furry</category><category>game-discussion</category><category>gamer-discussion</category><category>insecurity</category><category>meme</category><category>memes</category><category>mmo-discussion</category><category>mmo-hot-topics</category><category>mmo-issues</category><category>mmo-topics</category><category>mmorpg-discussion</category><category>mmorpg-hot-topics</category><category>mmorpg-topics</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 25 May 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: Three trends that need to go away in 2011]]></title><link>http://massively.joystiq.com/2011/01/05/free-for-all-three-trends-that-need-to-go-away-in-2011/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/05/free-for-all-three-trends-that-need-to-go-away-in-2011/</guid><comments>http://massively.joystiq.com/2011/01/05/free-for-all-three-trends-that-need-to-go-away-in-2011/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/tag/leet-speak/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/nerd-rage-chat.jpg" /></a></div>
You know what? I hate geek memes. Heck, I hate the <em>word</em> meme. I generally will not support any term or phrase that was made popular in the last 10 years and mainly through the use of the internet. If it was made popular in programming circles in the early days of BBS (whatever that means) or if it was lovingly crafted during the great internet bubble of the '90s, I will avoid its use. Most of the time, I do not want to use someone else's words to support my own. You will never see the following sentence coming out of my virtual mouth: "<em>Oh, hai! &gt;.&lt; All your base are belong to pedo bear! O.o Angry writer is angry!</em>" <br />
<br />
The worst of the worst has got to be "<em>die in a fire</em>." Yes, I know you are a geek. I get it -- you are using a term that, I am sure, qualifies you as a socially awkward individual, as someone who simply must say the most inappropriate thing at the most inappropriate times (such as during a developer chat with developers who had almost lost their lives to recent wildfires -- I am not kidding). But I will not wear that badge of geek cred. <br />
<br />
Until now. These practices that I am about to list to you after the cut can, you know, <em>die in a fire</em>. <br type="_moz" /><p><a href="http://massively.joystiq.com/2011/01/05/free-for-all-three-trends-that-need-to-go-away-in-2011/" rel="bookmark">Continue reading <em>Free for All: Three trends that need to go away in 2011</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/05/free-for-all-three-trends-that-need-to-go-away-in-2011/">Free for All: Three trends that need to go away in 2011</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 05 Jan 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/05/free-for-all-three-trends-that-need-to-go-away-in-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19785623/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/05/free-for-all-three-trends-that-need-to-go-away-in-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>cash-shop</category><category>cash-shop-comparison</category><category>cash-shops</category><category>Changyou</category><category>eq2x</category><category>EverQuest-2</category><category>everquest-2-extended</category><category>everquest-ii</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freemium</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>lord-of-the-rings-online</category><category>lotro</category><category>meme</category><category>memes</category><category>SOE</category><category>Sony-Online-Entertainment</category><category>turbine</category><category>Turbine-Entertainment</category><category>wizard101</category><category>zentia</category><category>zentia-mmo</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 05 Jan 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online and 'the places I've been' meme]]></title><link>http://massively.joystiq.com/2009/06/02/eve-online-and-the-places-ive-been-meme/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/02/eve-online-and-the-places-ive-been-meme/</guid><comments>http://massively.joystiq.com/2009/06/02/eve-online-and-the-places-ive-been-meme/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a></p><a href="http://www.ninveah.com/2009/05/eve-meme-places-ive-been.html"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/placesivebeenmemeat580.jpg" alt="" /></a><br />The game world of <a href="http://www.eveonline.com"><em>EVE Online</em></a> is called <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">New Eden</a>, a vast setting of over 5000 mapped solar systems and more than 2000 uncharted systems that can be found through wormhole <a href="http://massively.joystiq.com/tag/exploration">exploration</a>. The game has an interactive 3D map of the galaxy where solar systems can be color-coded according to the filters a player chooses. Pair that with a feature of the client that keeps track of each solar system you've visited, and you've got a colorful visual representation of how much of New Eden you've seen. <br /><br /><a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> player Kirith Kodachi created a meme of sorts where players take a star map screenshot showing where they've been in New Eden and share it with others on their sites (or Kodachi's own, <a href="http://www.ninveah.com">Inner Sanctum of the Ninveah</a> blog). You can <a href="http://www.ninveah.com/2009/05/eve-meme-places-ive-been.html">check out where it started with Kirith Kodachi</a> and follow the 'links to this post' at the bottom to see where it leads.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/02/eve-online-and-the-places-ive-been-meme/">EVE Online and 'the places I've been' meme</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Jun 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ninveah.com/2009/05/eve-meme-places-ive-been.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/02/eve-online-and-the-places-ive-been-meme/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19049169/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/02/eve-online-and-the-places-ive-been-meme/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eve</category><category>eve-online</category><category>exploration</category><category>galaxy</category><category>inner-sanctum-of-the-ninveah</category><category>kirith-kodachi</category><category>meme</category><category>memes</category><category>new-eden</category><category>sci-fi</category><category>star-map</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 02 Jun 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Cutting down the noise in online situations]]></title><link>http://massively.joystiq.com/2008/01/15/cutting-down-the-noise-in-online-situations/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/15/cutting-down-the-noise-in-online-situations/</guid><comments>http://massively.joystiq.com/2008/01/15/cutting-down-the-noise-in-online-situations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><a href="http://xkcd.com/"><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/your_mom.jpg" /></a>Technically, the idea that <a href="http://en.wikipedia.org/wiki/Xkcd">Randall Munroe</a> (author of <a href="http://www.xkcd.com/">XKCD</a>, one of the funniest and definitely the geekiest of the comics on the web) had wasn't really about MMOs, but I think there is an application to the communities that we're all gaming in.  His problem was that, whenever a community reaches a certain number of people, connections weaken, and it becomes an ever-increasing struggle of signal versus noise.  And while his interest in that problem has to do with <a href="http://forums.xkcd.com/viewtopic.php?f=5&amp;t=207">the IRC channel</a> associated with the comic, it will surely sound familiar to those of us who've spent any amount of time in an online gaming environment.<br /><br />So what's his plan to fix things?  His theory is that a lack of meaningful communication is directly tied to the originality of the statements contained therein-- ie. get rid of the Chuck Norris comments and the older-than-dirt memes and jokes, and you'll have meaningful communication.  So <a href="http://blag.xkcd.com/2008/01/14/robot9000-and-xkcd-signal-attacking-noise-in-chat/">he created a script</a> to sit in the channel (#xkcd-signal on irc.foonetic.net) with logs of the past two years of chatting, and if you say anything that's already been said, you'll get muted.<p><a href="http://massively.joystiq.com/2008/01/15/cutting-down-the-noise-in-online-situations/" rel="bookmark">Continue reading <em>Cutting down the noise in online situations</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/15/cutting-down-the-noise-in-online-situations/">Cutting down the noise in online situations</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Jan 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blag.xkcd.com/2008/01/14/robot9000-and-xkcd-signal-attacking-noise-in-chat/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/15/cutting-down-the-noise-in-online-situations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1087915/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/15/cutting-down-the-noise-in-online-situations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat</category><category>chuck-norris</category><category>environments</category><category>gaming</category><category>irc</category><category>jokes</category><category>memes</category><category>mmo</category><category>noise</category><category>ratio</category><category>script</category><category>signal</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 15 Jan 2008 20:30:00 EST</pubDate></item></channel></rss>
