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Posts tagged memes

The Daily Grind: Do you like when developers try to be funny?

For most game developers, being seen as funny is a good thing. It makes the game's development team seem more likable and human. It also shows that the team is paying attention to the various in-jokes of the community. On the other hand, when a developer tries at affable humor and fails, it comes...

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Global Agenda video highlights the game's new flair

If there's one thing Hi-Rez Studios loves to do -- aside from actually developing Global Agenda, anyway -- it's making humorous videos centered around the game. And while the latest one pulls out a couple of memes whose days may have come and gone, it does serve a practical purpose as well -- sho...

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The Daily Grind: How do you feel about zoomorphs?

A recent ArcheAge video and our subsequent coverage of it brought to light a curious phenomenon. Many viewers of XL Games' latest teaser were struck by the potential awesomeness of the company's new sandpark title, but just as many took the time to express their displeasure with the game's feline...

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Free for All: Three trends that need to go away in 2011

You know what? I hate geek memes. Heck, I hate the word meme. I generally will not support any term or phrase that was made popular in the last 10 years and mainly through the use of the internet. If it was made popular in programming circles in the early days of BBS (whatever that means) or if it ...

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EVE Online and 'the places I've been' meme

The game world of EVE Online is called New Eden, a vast setting of over 5000 mapped solar systems and more than 2000 uncharted systems that can be found through wormhole exploration. The game has an interactive 3D map of the galaxy where solar systems can be color-coded according to the filters a p...

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Cutting down the noise in online situations

Technically, the idea that Randall Munroe (author of XKCD, one of the funniest and definitely the geekiest of the comics on the web) had wasn't really about MMOs, but I think there is an application to the communities that we're all gaming in. His problem was that, whenever a community reaches a cer...

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