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Posts tagged megaservers

WildStar opens up free, indefinite megaserver transfers

How's your server's population in WildStar since the switch to megaservers? Does it still feel a little empty? Community manager Tony Rey says that the team has heard the complaints that the PvP servers are quiet, and the team is responding by opening up indefinite free transfers between the PvE an...

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The Stream Team: WildStar megaservers are here

The megaservers for WildStar have just been deployed. Will Massively's MJ see an increase in activity while roaming about the Aurin wilds? Perhaps not so much in the lower levels, but maybe the promise of more robust populations will entice players back to the world of Nexus and cause a rash of rer...

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WildStar's megaservers deploy this week

Carbine has just announced that WildStar's megaserver implementation, first revealed in September, will deploy this Wednesday. Megaservers are intended to increase server capacities and deal with fading populations without disrupting players, though they have the side effect of muddying server comm...

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The Daily Grind: Do server merges make you more or less worried about an MMO?

Server merges, megaservers, connected realms, server consolidations -- call them whatever you want; a server merge is a merge, and it means a game's population has shrunk and servers need to be shed. Usually, MMO gamers take that as a herald of doom and race to the forums and blogs to argue over th...

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WildStar settles on megaserver names

Players have cast their votes for the new megaservers coming to WildStar, and the decisions have been reached. In North America, the PvE server will be Entity and the PvP server will be Warhound. European players will soon be hanging out on Jabbit (PvE) and Luminai (PvP). WildStar previously ann...

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WildStar puts megaserver names up for a vote

Do you have strong feelings about the name of your server? Then you'll want to make sure to get involved with the poll for WildStar players that's running until September 24th at 12:30 p.m. EDT. While the megaserver system has not yet been rolled out, the team is nearly ready and is looking for fee...

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The Nexus Telegraph: WildStar ain't doing so good

If you somehow missed it, last week the WildStar team announced that the game will be squishing into megaservers to help bolster populations. What the hell happened? Contrary to what the developers would like you to believe, this is not good news. It's especially bad news if you're part of the r...

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Flameseeker Chronicles: Guild Wars 2's post-feature pack experience

On April 15th Guild Wars 2 got its first feature pack, as packed with features as advertised. After the first day or so of trying to figure out where our town clothes disappeared to, it's becoming clear how much has changed: There's a lot more to take in and adjust to than might be immediately appa...

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Flameseeker Chronicles: Customization and playing together in Guild Wars 2's feature pack

As of last week, ArenaNet has revealed all of the major features Guild Wars 2 players can expect to see in April 15th's highly anticipated feature pack. When I say "highly anticipated," I mean that a large part of the playerbase is collectively vibrating and may soon gain enough momentum to will Ap...

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How Guild Wars 2 megaservers affect guilds, WvW, events, and world bosses

Yesterday, ArenaNet announced that it will soon begin to roll out megaserver technology for Guild Wars 2 in order to eliminate overflow and underpopulated servers. Today, it has delivered a pair of blog posts intended to clarify those plans. The first post tackles guilds and WvW. ArenaNet aims t...

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