Posts tagged mechs 
MechWarrior Online unveils the classic CN9-A Centurion BattleMech
Giant robot fans everywhere are getting pumped up for Piranha Games' upcoming MechWarrior Online, but what's a MechWarrior game without lots of badass BattleMechs? Boring, that's what. Fortunately, however, there's plenty of giant robot lovin' to go around in MWO, and today the team is ...
Previewing the nuts and bolts of MechWarrior Online
MechWarrior Online might just be one of the most exciting titles to be announced in recent times. If you have ever played any version of the game or have ever enjoyed stomping around in the Battletech universe, you'll be happy to know that, yes, the new online game is actually being made. While ...
Perpetuum removing character attributes, tweaking character creation
The end of the month is drawing nigh, and that means it's time to check in with the devs at Avatar Creations for the skinny on Perpetuum. The sci-fi sandbox is trucking right along, according to the latest dev blog, which outlines a few changes forthcoming in the near future. First and ...
Community Detective Issue #23: Perpetuum
Welcome to the Perpetuum edition of Community Detective. Avatar Creations' mech-based sandbox MMORPG launched back in November, and despite being relatively new to the market, it has already had time to release a free expansion and a 15-day free trial as well as build itself a small but dedicated ...
Perpetuum doubling world size, offering free trials
What's new in the world of Perpetuum? Well, free trials for starters, as Avatar Creations has officially introduced a 15-day grace period for each newly created account. Trial players will not be able to trade items or currency, and they also will be prevented from joining corporations in order ...
The Game Archaeologist goes PlanetSide: The fansite
Famous PvPer George S. Patton once said that "The object of war is not to die for your country but to make the other n00b die for his." We here at Game Archaeologist University applaud that line of thinking, especially when we want to be entertained. This perhaps explains the long-lasting appeal of ...
Perpetuum devs talk design inspiration, post-launch plans
You've probably heard of Perpetuum Online, the new mech-based title from indie developer Avatar Creations. What you may not know is that the sprawling sandbox is the result of a tiny 10-man development team. In a new interview with the devs over at Game Reactor, we also learned that even though the ...
All systems go: Perpetuum launching November 25th
It's been five years in the making -- not to mention 18 months of beta testing -- but on November 25th, it all comes to a head. Perpetuum Online, which has been described as "EVE Online meets mechs," finally has a launch date. Avatar Creations' project is a persistent world at war, in which ...
Command line execute: Perpetuum powers up open beta and early access
Do you like robots? We know, look whom we're talking to -- of course you do. Who doesn't? Well, let us ask you this: Do you like piloting hulking robots with enough ordinance to take out a smallish city? Again, that's a mostly rhetorical question. Ergo, it might be of interest to you to know ...
Earthrise reveals information on building damage and offensive structures
A small note of neat news has come out of the Earthrise camp regarding building defensive structures for your guild and the options available to attackers who might wish to destroy said defensive structures. In the forum's question of the week, the developers have revealed that base structures ...




