<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Earthrise interview details mechas, game environments and tactics ]]></title><link>http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/</guid><comments>http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/earthrisebridgeat580.jpg" alt="" /></a><br />Among the independent game studios out there working on something a bit different for the MMO scene is <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> in Bulgaria. The studio is developing <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>, a post-apocalyptic MMO with a setting that's more far future sci-fi than the near-future burned out world of a title like <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a>. <br /><br />While the game's launch is still off on the horizon, <a href="http://www.mastheadstudios.com">Masthead Studios</a> has been keeping <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>'s fans informed about various aspects of the game, either in <a href="http://forums.play-earthrise.com/index.php?board=18.0">Question of the Week installments</a> on their official site, or through interviews with the gaming press. The latest <em>Earthrise</em> interview is from <a href="http://www.gamesnafu.com">GameSNAFU</a>, who recently spoke with <a href="http://massively.joystiq.com/tag/atanas-atanasov">Atanas Atanasov</a>, CEO of Masthead Studios.<p><a href="http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/" rel="bookmark">Continue reading <em>Earthrise interview details mechas, game environments and tactics </em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/">Earthrise interview details mechas, game environments and tactics </a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Sep 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesnafu.com/readarticle.php?ArticleID=491>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19167748/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>bulgaria</category><category>earthrise</category><category>espionage</category><category>game-mechanics</category><category>gamesnafu</category><category>interviews</category><category>masthead-studios</category><category>mechas</category><category>new-titles</category><category>post-apocalyptic</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>trust</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 21 Sep 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise devs on risk vs. reward with mechas in organized ganks and looting]]></title><link>http://massively.joystiq.com/2009/06/22/earthrise-devs-on-risk-vs-reward-with-mechas-in-organized-ganks/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/22/earthrise-devs-on-risk-vs-reward-with-mechas-in-organized-ganks/</guid><comments>http://massively.joystiq.com/2009/06/22/earthrise-devs-on-risk-vs-reward-with-mechas-in-organized-ganks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/earthrisemechaimageat580vidgrab.jpg" alt="" /></a><br />The post-apocalyptic MMO <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> will have PvP game mechanics tightly integrated into the sandbox game. Given the statements made by <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> developer <a href="http://www.mastheadstudios.com">Masthead Studios</a> in the past, it's confirmed that full player looting will be both a driver and reward for PvP in this game. It's interesting to note that the inclusion of mechas in <em>Earthrise</em> will likely play a pivotal role in organized ganks or piracy of a sort. <br /><br />The <em>Earthrise</em> devs explained more about this today in "<a href="http://forums.play-earthrise.com/index.php?topic=4700.0">Mechas, Transit, and Loot</a>" on the game's official forums. The game's community manager Moll writes:<em> "Goliaths of steel used for combat and transit, mechas are definitely not invulnerable to damage and destruction. It takes a bit of effort, but even carefully planned and armed attacks can disrupt a planned resource transportation route and destroy a mecha."</em><p><a href="http://massively.joystiq.com/2009/06/22/earthrise-devs-on-risk-vs-reward-with-mechas-in-organized-ganks/" rel="bookmark">Continue reading <em>Earthrise devs on risk vs. reward with mechas in organized ganks and looting</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/22/earthrise-devs-on-risk-vs-reward-with-mechas-in-organized-ganks/">Earthrise devs on risk vs. reward with mechas in organized ganks and looting</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Jun 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=4700.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/22/earthrise-devs-on-risk-vs-reward-with-mechas-in-organized-ganks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19074778/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/22/earthrise-devs-on-risk-vs-reward-with-mechas-in-organized-ganks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-manager</category><category>earthrise</category><category>full-looting</category><category>gank</category><category>logistics</category><category>loot</category><category>looting</category><category>masthead-studios</category><category>mech</category><category>mecha</category><category>mechas</category><category>moll</category><category>piracy</category><category>post-apocalyptic</category><category>pvp</category><category>qotw</category><category>question-of-the-week</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 22 Jun 2009 19:00:00 EST</pubDate></item></channel></rss>
