Posts tagged mechanics 
The Soapbox: Mechanical buildup
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I was in high school when I discovered a love for simplified ...
The Secret World's lead designer explains abilities, skills, gear, and more
Funcom's been pretty quiet since its GDC reveal of The Secret World. Today, though, lead designer Martin Bruusgaard has dropped the smack down on the information void via a lengthy blog post on the game's official site. You'll probably want a couple of caffeinated beverages for this one ...
Ask Massively: Misunderstandings about our robot overlords edition
As I personally have no real reservations about the impending destruction of human society by perfect killer robots, I thought I'd take the opportunity to dispel certain misunderstandings about living under the thumb of mechanical overseers. Specifically, I'd like to dispel the idea that we'll be ...
Star Trek Online puts you in contact with your duty officers
It's easy to forget from time to time, but no matter what level you're at in Star Trek Online, you've got a pretty big ship under your command. That means there are all sorts of people who need help, all manner of different departments to address, and generally enough running around to fill an ...
The Secret World offers up a video diary on freeform progression
The Secret World is going to feature a lot of different monsters to contend with, and that means a lot of different tricks to deal with all of them. We've known for a while that the game will feature a freeform skill system, but in a recent video diary the development staff shows off some of ...
A Mild-Mannered Reporter: Digital Enhancements
Last week, I covered the raw basics of Enhancements in City of Heroes. This was a good place to start, but it also glossed over everything but the basics. It's telling that glossing over everything but the basics still involves stuff that's as bogglingly complicated as diversification, but then, ...
Darkfall believes in magic
There are a lot of changes in the pipeline for Darkfall, but it's safe to say that whatever else changes in the game, magic will remain important. The newest development blog for the game discusses the revised state of low-level magic and some of the basics of more powerful magic as well. Every ...
EVE Online talks about bringing ship trees to ship shape
Every MMO has to face an issue of complexity creep, and EVE Online is no exception. The current trees for ship progression and skill advancement are the result of numerous patches, additions, and alterations to a core system that's left an enormous mess behind. As a result, the whole system is in ...
Choose My Adventure: Ballad of a teenage Zorai
Last week, the unthinkable happened. Or at least the unprecedented. Yes, after a dozen or so columns under my belt for Choose My Adventure, one of the "joke" choices finally won a poll. Either everyone thought that the paradise city was actually a thing in Ryzom or the impassioned pleas in the ...
Why I Play: Final Fantasy XIV
From the moment I set foot in the beta to Final Fantasy XIV, I was hooked. This, if you somehow managed to miss everything going on around the game's launch, was the exact opposite of most players' reactions. Most people found the interface clunky and counterintuitive, the main form of content ...




