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Posts tagged matt-miller

Brian Clayton and Matt Miller: Page 3

Alternate Builds Massively:There's a ton of new features that you guys are putting in here to go along with the leveling pact and to make up for Architect being moved over a little bit. Can you talk about multi-builds a little bit? Is there going to be a minimum level after which the feature's go...

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'Reveal's on Tuesday,' enigmatic CoX developer declares in haiku

Confused? Stay with us. Matt 'Positron' Miller, lead developer of City of Heroes, loves to drop hints to the player base about coming content. Sometimes these hints come in the forums, and sometimes they get fed through the much-loved fan-made publication The City Scoop. Back in Issue 11, a cryptic...

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CoX Issue 13: All your base are belong to us?

Bizarre as it may sound, that's the title by which the NCSoft developers have taken to calling City of Heroes Issue 13. Or so players learned while listening in to the Dyyno test over on mmorpg.com, in which lead developer Matt 'Positron' Miller took viewers on a tour of Cimerora and talked them t...

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City of Heroes broadcasting live from Cimerora

Our friends at mmorpg.com have reported a groundbreaking event taking place this Thursday. In a field test of the new Dyyno streaming technology, Matt 'Positron' Miller of NCSoft will be giving a live demonstration of some of the new City of Heroes Issue 12: Midnight Hour content. This includes a sc...

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City of Heroes lead developer Matt Miller interviewed

Our friends over at rpg.boomtown.net have posted a lengthy interview with Matt 'Positron' Miller, lead developer for City of Heroes and City of Villains. This comes just in time for the live launch of Issue 12: Midnight Hour. Matt gives us the rundown of Midnight Hour, hinting at future storylines a...

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City of Heroes lead designer announces player-generated content system

In an announcement coinciding with the game's fourth anniversary, City of Heroes Lead Designer Matt Miller has announced a bold new feature. Coming in a future update, players will be able to craft their own missions, objectives, and story arcs. The system, which sounds very similar to Nevrax's expe...

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The City of Heroes team settles into their new offices

WarCry had the chance to sit down with Matt Miller & Floyd Grubb, the chief minds behind NCsoft's City of Heroes/City of Villains franchise, to see how they're settling into their new Northern California offices. Very well, it turns out, and they're entirely focused now on bringing CoX players t...

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CoX In-game Ads: Selective placement, self-promotion

DJ Shecky: Somebody posted this one up on the Cape forums. Obviously there's a limited amount of places that ads can be placed in the Rogue Isles, etcetera. Are you going to be adding in more billboards? For instance, one of our DJs actually mentioned in our private chat, and I saw mentioned it out ...

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CoX In-game Ads: The bandwidth/revenue equation

DJ Shecky: Do you guys have an idea yet of what sort of bandwidth consumption this is all going to wind up taking? Brian: So we're still running tests, but everything we've seen so far is that it's negligible. You really cannot see the difference. We've run tests on dial-up connections, we've run th...

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NCsoft answers your questions about in-game advertising

As promised, we have a full transcript from The Cape's podcast covering in-game advertising. Be warned: at 44 minutes of speech, the transcript is huge. To make it easier to digest, we've split the transcript into 7 discrete sections. So that it's easier to follow, the DJs have their speech in bla...

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