| Mail |
You might also like: WoW Insider, Joystiq, and more

Posts tagged matt-miller

Power customization teased at for City of Heroes

We've always operated under the assumption that City of Heroes was designed in such a way that power customization would be very difficult. So a recent forum post hinting by lead designer Matt "Positron" Miller showing that it's apparently happening makes this news all the more interesting. Of...

Continue Reading

Matt "Positron" Miller prepares his radioactive banhammer against mission architect abusers

Mission architect -- an amazing system that allows a very creative player-base to finally take the reigns of creation and make amazing in-game arcs that feature personalized stories, personalized characters, farming, well made.... wait, what? Yes, you heard that right, people have already began to...

Continue Reading

Massively Exclusive: An anniversary chat with Matt Miller

Unless you've been hiding under a rock, you undoubtedly know that today is the 5th anniversary since the launch of City of Heroes - an MMO giving players the chance to don tights and fight for truth, justice, and the fun of it. Recently, we had the chance to catch up with Matt "Positron" Miller,...

Continue Reading

Joystiq asks Positron about keeping City of Heroes competitive

Yesterday brought us the launch of City of Heroes Issue 13: Power and Responsibility. This is arguably the third major launch in the last month. So the question on Jason Dobson's mind is how is CoH keeping pace with the the largest games on the market? And Positron (a.k.a. Matt Miller, Senior...

Continue Reading

Matt "Positron" Miller confident in the face of costumed nemeses

Matt "Positron" Miller, NCsoft's NorCal Senior Designer, was snatched and grilled by the gang at Ten Ton Hammer just recently. Among the topics touched on were speculations about the impact of upcoming costumed nemeses in the super-hero-themed MMOG genre. City of Heroes/Villains was, back in the...

Continue Reading

The City of Heroes devs explain the new Merit Reward system

City of Heroes Issue 13 is enormous. Even with the Mission Architect pushed out to early next year, the next big patch coming to City of Heroes has enough content to satisfy a small army of players. We've talked previously about the upcoming PvP changes, the Day Job system, and we had the chance...

Continue Reading

Super Boosters and beyond in City of Heroes

Massively recently had the chance to talk with City of Heroes executive producer Brian Clayton and Lead Designer Matt Miller about a multitude of CoX topics. One of the points we covered was the downloadable optional content, such as the recent Cyborg Pack. Massively: The recent changes in the...

Continue Reading

A new era for PvP in City of Heroes

Massively recently had the chance to talk with City of Heroes executive producer Brian Clayton and Lead Designer Matt Miller about a multitude of CoX topics. It was clear to us that some major PvP changes were afoot, so we picked up the topic and ran with it. Massively: So the 'multi build'...

Continue Reading

Brian Clayton and Matt Miller on Power and Responsibility in City of Heroes

Right now the news is breaking about a major change to the City of Heroes issue release schedule. The Mission Architect feature is being moved to Issue 14, because overwhelming player response convinced the developers not to release the feature until it contained a key element the players wanted:...

Continue Reading

Brian Clayton and Matt Miller: Page 3

Alternate Builds Massively:There's a ton of new features that you guys are putting in here to go along with the leveling pact and to make up for Architect being moved over a little bit. Can you talk about multi-builds a little bit? Is there going to be a minimum level after which the feature's...

Continue Reading


Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW