Posts tagged matt-miller 
A Mild-Mannered Reporter: All the news that's fit from PAX
The revelations at PAX East were pretty darn big for City of Heroes, but they had a big advantage over PAX Prime. At the time we sat down in Boston, Going Rogue was months away, and we knew almost nothing about what it would bring us. This time around, it's been out for a couple of weeks, and most ...
Reminder: City of Heroes developer chat today
They've got an anniversary coming up, but no one can accuse the team over at Paragon Studios of resting on their laurels. The studio responsible for City of Heroes is hard at work on the next major content update, several anniversary celebrations, and they're still stopping to reach out to their ...
City of Heroes hosting a live Q&A with developers
If you missed out on PAX East, you missed the chance to twist the ear of the development team for City of Heroes. (And other things, probably.) Or, at least, you missed your chance for a little while. Because the team is giving the fans another shot at connecting with them live, even if it's not in ...
A Mild-Mannered Reporter: Question and answers go retro
It's time to head back in time, back through the many views and opinion of the past month, and see where we've gone with questions from far and wide. And as long as we're going back in time, why can't City of Heroes go back with us? Seriously, where's the time-travel arc where everyone has to team ...
A Mild-Mannered Reporter: Death to the warehouse map!
If you've played City of Heroes from levels 1 to anything, you already know the map I'm talking about. The more levels you've been through, the more you've seen it. Heck, you probably knew exactly what map I was talking about just from the subject line, because... well, it's the warehouse map. ...
City of Heroes unveils new lead designer
It's been a quiet week on Lake Salamanca... well, actually, all across City of Heroes, when you get right down to it. For those of us not on the inside, it looked as if nothing of interest was happening with the game. But that's apparently quite far from the truth, since it appears there have been ...
The community of architects in City of Heroes
If there's one thing that City of Heroes has become known for, it's the Mission Architect system. The player-generated content spans a huge number of adventures, ranging from the silly to the sublime. It's also robust enough in its search function that it's essentially added another venue of ...
NCsoft and Paragon Studios announce HeroCon 2009 for October
Paragon Studios and NCsoft today announced that HeroCon has been expanded to a two-day convention and will be taking place on 24th- 25th October. This year's event, which is taking place in San Jose, California, is the 2nd HeroCon and offers a chance for fans of City of Heroes to meet up and share ...
SDCC 09: City of Heroes devs on the future of player-created content
This week marked the annual pilgrimage to Comic-Con International in San Diego for the comics and gaming faithful, and a number of superhero MMO developers were there as well to whip the fanboys (and girls) into a frenzy. When you think about it, comic conventions are as big for superhero games as ...
Power customization teased at for City of Heroes
We've always operated under the assumption that City of Heroes was designed in such a way that power customization would be very difficult. So a recent forum post hinting by lead designer Matt "Positron" Miller showing that it's apparently happening makes this news all the more interesting. Of ...
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