Posts tagged matt-daniel 
Not So Massively: MOBAs, shooters, and dungeon crawlers
This week's Torchlight II developer update visits the game's animation department, and Path of Exile reset all beta players' passive skills this week following the launch of patch 0.9.7. Blacklight: Retribution revealed some impressive usage statistics from its first few weeks of open beta, and ...
Not So Massively: Diablo III shows signs of release
Diablo III saw its clearest signs of release ever this week after a succinct tweet from Jay Wilson and the announcement that PvP is being cut from release in favour of getting the game out sooner. Firefall revealed its plans for attending events and trade shows this year and showed off its ...
Not So Massively Extra: Our impressions of Bloodline Champions
Of all the MOBAs on the market today, Bloodline Champions is probably the most action-oriented. Traditional MOBA gameplay with lanes, towers, and creeps is thrown out the window in favour of fast-paced action and skill-based aiming. Produced by indie developer Stunlock Studios, Bloodline ...
Choose My Adventure: RIFTastic!
Frenzy engulfed this last week's poll, which is one of the reasons I tweeted about it so often. EverQuest II and RIFT battled to the death over which would hold the attention of this writer for the next five weeks. Ultimately, the power of Regulos overpowered the Norrathians, but not without a ...
One Shots: No, seriously. Wrecking face!
Today's One Shots image comes to us courtesy of Massively's newest team member and co-leader of Massively's RIFT guild, Matt Daniel. Matt took a brief pause in tearing a swatch through the baddies of Telara to share this image of Scarlet Gorge: Here's a picture of my Warrior Alir gettin' ready ...
Featured Stories
Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says
Posted on May 22nd 2013 1:00AM



