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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: Would you play a Halo MMO?]]></title><link>http://massively.joystiq.com/2010/09/15/the-daily-grind-would-you-play-a-halo-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/15/the-daily-grind-would-you-play-a-halo-mmo/</guid><comments>http://massively.joystiq.com/2010/09/15/the-daily-grind-would-you-play-a-halo-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/halo"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/halo-reach.jpg"  alt="" /></a></div>
More than a few of us here at Massively dabble with single-player games when we're not on the clock, whether it be real-time strategy, roleplaying, first-person shooters, or some genre-bending hybrid.  Every so often, a major release comes along that transcends its particular niche in the game industry and gets everyone talking.<br />
<br />
Love it or hate it, <a href="http://www.welcometonobleteam.com/"><em>Halo: Reach</em></a> is such a title.  Released to much <a href="http://www.joystiq.com/2010/09/12/halo-reach-review/#review">critical acclaim</a> this week, the title is currently chewing its way up the sales charts as bazillions of gamers trade Master Chief for Noble Six and partake of <a href="http://www.bungie.net/">Bungie's</a> swansong in the series that put them (as well as <a href="http://www.microsoft.com/games/">Microsoft Games</a> and the <a href="http://en.wikipedia.org/wiki/Xbox">Xbox</a>) on the map.<br />
<br />
The question of the day, dear readers, is twofold:  Are you checking out <a href="http://massively.joystiq.com/tag/halo-reach"><em>Reach</em></a>, and more appropriately, would you play a <a href="http://massively.joystiq.com/2010/04/12/former-ensemble-staffer-talks-about-cancelled-halo-mmo/">Halo MMO</a>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/15/the-daily-grind-would-you-play-a-halo-mmo/">The Daily Grind: Would you play a Halo MMO?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Sep 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/15/the-daily-grind-would-you-play-a-halo-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19631310/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/15/the-daily-grind-would-you-play-a-halo-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungee</category><category>halo</category><category>halo-reach</category><category>master-chief</category><category>Microsoft</category><category>Microsoft-Game-Studios</category><category>noble-6</category><category>noble-six</category><category>opinion</category><category>single-player</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 15 Sep 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Official Champions DevBlog: Randy Mosiondz, lead designer on roleplay and gameplay]]></title><link>http://massively.joystiq.com/2009/04/08/official-champions-devblog-randy-mosiondz-lead-designer-on-rol/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/08/official-champions-devblog-randy-mosiondz-lead-designer-on-rol/</guid><comments>http://massively.joystiq.com/2009/04/08/official-champions-devblog-randy-mosiondz-lead-designer-on-rol/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/champions-online/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/chocityscap342.jpg" alt="" /></a><br /></div>
It's been on a short hiatus, but Massively's official bi-weekly <a style="font-style: italic;" href="http://www.champions-online.com">Champions Online</a> DevBlog has returned with a column from lead designer Randy Mosiondz concerning the balance between roleplay and gameplay. If you happened to have missed the previous entries, <a href="http://massively.joystiq.com/bloggers/champions-developer/">simply follow our Champions Developer posts</a> and easy access to even more thoughts and commentary from the likes of Randy Mosiondz, Bill Roper and Jack Emmert.<p><a href="http://massively.joystiq.com/2009/04/08/official-champions-devblog-randy-mosiondz-lead-designer-on-rol/" rel="bookmark">Continue reading <em>Official Champions DevBlog: Randy Mosiondz, lead designer on roleplay and gameplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/08/official-champions-devblog-randy-mosiondz-lead-designer-on-rol/">Official Champions DevBlog: Randy Mosiondz, lead designer on roleplay and gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Apr 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/08/official-champions-devblog-randy-mosiondz-lead-designer-on-rol/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1511090/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/08/official-champions-devblog-randy-mosiondz-lead-designer-on-rol/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>bill-roper</category><category>ccp</category><category>champions</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>dev-blog</category><category>developer-blog</category><category>eve-online</category><category>fable</category><category>fable-2</category><category>fallout</category><category>fallout-3</category><category>featured</category><category>guitar-hero</category><category>jack-emmert</category><category>master-chief</category><category>randy-mosiondz</category><dc:creator><![CDATA[Champions Developer]]></dc:creator><pubDate>Wed, 08 Apr 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Bungie considers the challenges of a Halo MMO]]></title><link>http://massively.joystiq.com/2008/10/14/bungie-considers-the-challenges-of-a-halo-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/14/bungie-considers-the-challenges-of-a-halo-mmo/</guid><comments>http://massively.joystiq.com/2008/10/14/bungie-considers-the-challenges-of-a-halo-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=20153"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/2yt2gw234yghj.jpg" /></a><br /></div>
<a href="http://massively.joystiq.com/tag/Bungie/">Bungie</a> community and PR director Brian Jarrard recently <a href="http://www.gamesindustry.biz/articles/a-halo-mmo-would-be-pretty-challenging-bungie">told gamesindustry.biz</a> that <a href="http://massively.joystiq.com/2008/09/23/closed-ensemble-studios-were-working-on-halo-mmo/">a <em>Halo</em> MMO</a> has been the subject of "heated discussions" at the house that built Master Chief. Jarrard opines on the topic for a while, concluding that a lot of new lore and characters on top of the already-extensive universe that is <em>Halo</em> for a workable MMO.<br /><br />That point of view rings quite true with us here at Massively. Typically, any time a non-MMO property is tapped for entry into the genre there are mountains of conceptual alterations that need to be made -- <a href="http://massively.joystiq.com/2008/07/19/the-digital-continuum-five-kotor-mmo-jedi-counter-measures/">not to mention the catch 22 Jedi concession</a>. You can't have <a href="http://massively.joystiq.com/2008/10/07/check-out-our-bioware-lucasarts-announcement-invite/">a compelling Star Wars MMO</a> without Jedi, however there needs to be some serious lore considerations if a developer is to allow hundreds of players run around their game world as laser-sword swinging, neo-space faring, monk/samurai. The same rule applies to the rare and elite Spartan warriors of the <em>Halo</em> universe.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/14/bungie-considers-the-challenges-of-a-halo-mmo/">Bungie considers the challenges of a Halo MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Oct 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/a-halo-mmo-would-be-pretty-challenging-bungie>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/14/bungie-considers-the-challenges-of-a-halo-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1341791/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/14/bungie-considers-the-challenges-of-a-halo-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-jarrard</category><category>bungie</category><category>ensemble-studios</category><category>gamesindustry.biz</category><category>halo</category><category>halo-mmo</category><category>jedi</category><category>master-chief</category><category>spartan</category><category>star-wars</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 14 Oct 2008 17:00:00 EST</pubDate></item></channel></rss>
