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Posts tagged massively-staff

The Think Tank: What will MMOs look like a decade from now?

A reader in my Working As Intended column last week penned this thought-provoking gem: "I have no idea what games will look like say in 10 years time. I am sure some of these current games will still be going and doing well because of the investment of those playing them now. What new stuff will...

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The Think Tank: Confronting the 'unbundling' of MMORPGs

Last month, the long-running, scholarly virtual world blog Terra Nova updated with a post suggesting that the blog, like the worlds it covered, might be coming to an end (the blog, at least, has been saved in the interim). Founder Dr Edward Castronova argued that virtual worlds and MMOs have seen a...

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The Think Tank: Autumn is the season of MMO expansions

Happy autumn! It's a season of MMO expansions. World of Warcraft, Star Wars: The Old Republic, RIFT, EverQuest II, Star Trek Online, and bunches more are all getting major updates or expansions in the next few months. Presumably, expansions aren't meant only to give existing players something to...

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The Think Tank: How to save WildStar (if WildStar needs saving)

When I posed this week's Think Tank question -- what would you do to save WildStar -- to the Massively team, it sparked a heated discussion over whether the game even needs saving in the first place. Fair enough. It's possible to have a long run of bad news and not be in trouble. It's possible that...

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The Think Tank: Remembering our first MMOs

This week, my very first MMO, Ultima Online, turns 17 years old in what can only be an intentional effort to make classic MMO gamers feel very, very old indeed. I've been thinking a lot about the game and returned to it recently to scope it out, so for today's Think Tank, I polled the Massively...

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The Think Tank: Surveiling ArcheAge's launch

Some of the Massively staff have been playing ArcheAge during its head start and launch week, and some haven't, but all of us have been watching to see how the first major sandbox launch in recent memory fares. For today's Think Tank, I polled the Massively writers about their impressions of the...

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The Think Tank: Consoles and the future of MMOs

Destiny might not be a pure MMO, but its huge launch on the fringes of the MMO space this week has prompted us to ponder whether the future of core MMOs lies in the console market. In this week's Think Tank, I polled the Massively writers about just that....

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The Think Tank: The best of PAX Prime 2014

This year's PAX Prime has drawn to a close, as has our coverage, but how did it fare, on the whole, for MMO players? I polled the Massively writers for their favorite announcements and showings from the con. Here's what we think was the best and most interesting MMO news to come out of PAX...

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The Think Tank: The desirability of world-changing game events

World-changing events can have a huge impact on MMORPGs, both positive and negative. Guild Wars 2's living story, which laid waste to Lion's Arch and face-lifted several other areas in the game, is well-known for its permanent plot-based world changes, but EverQuest II, World of Warcraft, and many...

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The Think Tank: Predicting the launch of Warlords of Draenor

We teased Blizzard on Monday for announcing an announcement date for the release date for World of Warcraft: Warlords of Draenor, but the truth is, even MMO players who don't play WoW are a little curious about when the expansion will release and how it might impact other MMOs we all play. That...

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Featured Stories

Why I Play: ArcheAge

Posted on Oct 30th 2014 12:00PM

Massively's MMO guide to Halloween 2014

Posted on Oct 30th 2014 11:00AM

The Daily Grind: Do you defend your favorite MMO?

Posted on Oct 30th 2014 8:00AM

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