Posts tagged massively-interviews 
SOE Live 2012: A deeper look at DCUO's housing lairs
Thursday's announcement of the addition of player lairs to DC Universe Online set this little housing-lover's heart all aflutter! While there were more bits of news about the new Home Turf DLC coming next year, my focus was understandably on the lairs. And I was very happy to sit down at SOE Live ...
E3 2010: Your complete Massively coverage roundup
The 2010 edition of the gaming nirvana known as E3 has come and gone, and Massively was there to bring you three days of exclusives, firsts, and hands-on impressions for all your favorite MMORPG titles, studios, and developers. This year's Expo saw plenty of news and announcements regarding ...
E3 2010: Erez Goren talks to Massively about Global Agenda's future
Sci-fi MMOFPS Global Agenda took last year's E3 Expo by storm, securing awards and impressing attendees. Launching earlier this year, the game has been rapidly updated and evolved based on player feedback. The Sandstorm Phase 1 patch recently overhauled huge areas of gameplay and delivered a lot of ...
A Massively interview with Cryptic's Bill Roper and Jack Emmert
As promised after yesterday's Cryptic Studios news, today we have an interview with the developer's new Chief Operations Officer Jack Emmert and Chief Creative Officer Bill Roper. If you're wondering exactly what these new titles mean and what Jack and Bill have planned for the future of both ...
Massively interviews Bill Roper on Champions Online's Revelation update
Recently we had the chance to speak with Champions Online's executive producer Bill Roper about the forthcoming Revelation update. More specifically, we asked him about the new zone Vibora Bay, its quest structure and Cryptic's plans moving beyond the Revelation update, as well. Of course, we ...
Massively interviews PoxNora: Major updates and a website revamp
It's been far too long since we first had the pleasure of introducing readers to PoxNora. So long, in fact, that we contacted SOE to see about speaking with the good people in Tucson, AZ about their strategy game that incorporates card collecting, online persistence and progression mechanics into a ...
Massively's Black Prophecy Q&A: Mission Systems
Massively has been following the development of the sci-fi MMO Black Prophecy very closely, and was pleased that the title's developer Reakktor Media wanted to do a series of focused Q&As with us on several aspects of the game. Our last such Q&A started at the beginning with character ...
Massively's Black Prophecy Q&A: Character Creation
Black Prophecy is one of the hotly anticipated games on the horizon that sci-fi MMO fans have been wanting to hear more about. Until recently though, Reakktor Media wasn't quite ready to reveal many of the specifics of what the game will offer. We've known that Black Prophecy's gameplay will ...
Massively interview with Aion's new community manager
Aion is easily one of the biggest MMOs of the year, so when a new North American community manager took over recently we decided it was the perfect time for an interview with the new team member, Andrew Beegle -- known as Tamat to community members. We asked Tamat about new methods of community ...
Featured Stories
Tattered Notebook: A guide to EQII's Moonlight Enchantments (with new stuff!)
Posted on May 18th 2013 8:00PM
The Mog Log: Final Fantasy XIV beta phase 1 and 2 - FATEs and dungeons
Posted on May 18th 2013 4:00PM


