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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Massively Interviews: A look into Jade Dynasty's Ascension expansion with Andrew Brown]]></title><link>http://massively.joystiq.com/2009/11/09/massively-interviews-a-look-into-jade-dynastys-ascension-expan/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/09/massively-interviews-a-look-into-jade-dynastys-ascension-expan/</guid><comments>http://massively.joystiq.com/2009/11/09/massively-interviews-a-look-into-jade-dynastys-ascension-expan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/jade-dynasty/" rel="tag">Jade Dynasty</a></p><div align="center"><a href="http://jd.perfectworld.com/expansion"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/divine_realm580.jpg" alt="" /></a></div>
As <a href="http://massively.joystiq.com/2009/11/06/exclusive-screenshots-from-jade-dynastys-upcoming-ascension-e/">we mentioned on Friday</a>, <a href="http://jd.perfectworld.com"><span style="font-style: italic;">Jade Dynasty</span></a> is getting a brand new expansion and we the inside scoop for you. This Thursday is the release of the free update, but you don't have to wait that long to find out the story on the game's new Ascension system, brand new race, and new pet features.<br />
<br />
We sat down with <a href="http://massively.joystiq.com/category/jade-dynasty"><span style="font-style: italic;">Jade Dynasty</span></a>'s American product manager, <a href="http://massively.joystiq.com/tag/andrew-brown">Andrew Brown</a>, and talked with him about the update. Not only did we find out exactly what's in the expansion, but we also got a glimpse into how the game is made and how much control American audiences have over the features in a Chinese MMO.<p><a href="http://massively.joystiq.com/2009/11/09/massively-interviews-a-look-into-jade-dynastys-ascension-expan/" rel="bookmark">Continue reading <em>Massively Interviews: A look into Jade Dynasty's Ascension expansion with Andrew Brown</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/09/massively-interviews-a-look-into-jade-dynastys-ascension-expan/">Massively Interviews: A look into Jade Dynasty's Ascension expansion with Andrew Brown</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Nov 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/09/massively-interviews-a-look-into-jade-dynastys-ascension-expan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19228160/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/09/massively-interviews-a-look-into-jade-dynastys-ascension-expan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andrew-brown</category><category>ascension</category><category>exclusive</category><category>expansion</category><category>featured</category><category>interview</category><category>jade-dynasty</category><category>massively-interview</category><category>patch</category><category>perfect-world-entertainment</category><category>skyblade</category><category>social-features</category><category>westernization</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 09 Nov 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Massively goes toe to toe with Jade Dynasty's Andrew Brown]]></title><link>http://massively.joystiq.com/2009/08/26/massively-goes-toe-to-toe-with-jade-dynastys-andrew-brown/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/26/massively-goes-toe-to-toe-with-jade-dynastys-andrew-brown/</guid><comments>http://massively.joystiq.com/2009/08/26/massively-goes-toe-to-toe-with-jade-dynastys-andrew-brown/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/jade-dynasty/" rel="tag">Jade Dynasty</a></p><div style="text-align: center;"><a href="http://jd.perfectworld.com"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/jdinterview580.jpg" /></a><br /></div>
<a href="http://jd.perfectworld.com"><span style="font-style: italic;">Jade Dynasty</span></a>. The game that plays itself. We ran an <a href="http://massively.joystiq.com/2009/06/12/anti-aliased-my-first-30-levels-with-afk-er-jade-dynasty/">op-ed on it a while back</a> and even got some <a href="http://massively.joystiq.com/2009/06/04/e3-2009-jade-dynasty-at-a-glance/">impressions on the game from E3,</a> looking into the game that offers all players the special ability to run a bot to play the game and lets players gain experience while offline.<br /><br />Needless to say, we were interested in the game thanks to, what some would say, are odd choices in game design. However, we were recently lucky enough to sit down with Andrew Brown, the project manager for <a href="http://massively.joystiq.com/category/jade-dynasty"><span style="font-style: italic;">Jade Dynasty</span></a>, and put him to the test. Why should MMOers try out <span style="font-style: italic;">Jade Dynasty</span>?<br /><br />Well, Andrew took our hard questions and sent us back some awesome answers. He didn't shy away from our question barrage. If you were looking for some answers for why <span style="font-style: italic;">Jade Dynasty</span> took the game design path it did, or why they believe their decisions will ultimately help the many players of their game, then look no further than this interview. And what's this new immortality ability and "hardcore PvP" server that Andrew has mentioned? You're just going to have to follow after the break and find out!<p><a href="http://massively.joystiq.com/2009/08/26/massively-goes-toe-to-toe-with-jade-dynastys-andrew-brown/" rel="bookmark">Continue reading <em>Massively goes toe to toe with Jade Dynasty's Andrew Brown</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/26/massively-goes-toe-to-toe-with-jade-dynastys-andrew-brown/">Massively goes toe to toe with Jade Dynasty's Andrew Brown</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 26 Aug 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/26/massively-goes-toe-to-toe-with-jade-dynastys-andrew-brown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19140703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/26/massively-goes-toe-to-toe-with-jade-dynastys-andrew-brown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>afking</category><category>andrew-brown</category><category>battleground</category><category>botting</category><category>esper</category><category>featured</category><category>free-to-play</category><category>grind</category><category>invigorate</category><category>jade-dynasty</category><category>joystiqfeatures</category><category>massively-interview</category><category>perfect-world</category><category>pvp</category><category>zhu-xian</category><category>zhuxian-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 26 Aug 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Meet the Sparkplay Media team: Part Two]]></title><link>http://massively.joystiq.com/2009/07/24/meet-the-sparkplay-media-team-part-two/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/24/meet-the-sparkplay-media-team-part-two/</guid><comments>http://massively.joystiq.com/2009/07/24/meet-the-sparkplay-media-team-part-two/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/earth-eternal/" rel="tag">Earth Eternal</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div align="center"><a href="http://www.eartheternal.com"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/sparkplaynixon580.jpg" /></a><br />
<div align="left">Yesterday we introduced you to the lead designer and concept artist from <a href="http://www.sparkplaymedia.com">Sparkplay Media</a>, the makers of the upcoming free-to-play MMO <em><a href="http://www.eartheternal.com">Earth Eternal</a></em>. Today we have more behind the scenes action for you as we continue our "<a href="http://massively.joystiq.com/2009/07/23/meet-the-sparkplay-media-team-part-one/">Meet the Sparkplay Media Team</a>" feature and introduce you to the lead writer and one of the programmers that work so diligently on this new MMO.<br /><br />In today's feature we get the inside scoop on the microtransaction store and story from <a href="http://massively.joystiq.com/2009/06/30/massively-speaks-with-sparkplay-medias-ceo-on-earth-eternal/">Sparkplay's CEO</a> and lead writer of <a href="http://massively.joystiq.com/category/earth-eternal"><em>Earth Eternal</em></a>, Matt Mihaly. Plus we're also getting a peek inside what goes on during the coding of <em>Earth Eternal</em> with Ryne Anderson, one of the programmers.</div>
</div><p><a href="http://massively.joystiq.com/2009/07/24/meet-the-sparkplay-media-team-part-two/" rel="bookmark">Continue reading <em>Meet the Sparkplay Media team: Part Two</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/24/meet-the-sparkplay-media-team-part-two/">Meet the Sparkplay Media team: Part Two</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Jul 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/24/meet-the-sparkplay-media-team-part-two/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19109185/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/24/meet-the-sparkplay-media-team-part-two/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>closed-beta</category><category>earth-eternal</category><category>ee</category><category>free-to-play</category><category>item-shop</category><category>massively-interview</category><category>matt-mihaly</category><category>sparkplay-media</category><category>story</category><category>subscription</category><category>writer</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 24 Jul 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[Raph Koster speaks on Metaplace's new functionality and the state of virtual worlds pt. 2]]></title><link>http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-pt2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-pt2/</guid><comments>http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-pt2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div align="center"><iframe height="350" frameborder="0" width="580" scrolling="no" src="https://www.metaplace.com/remote/embedsimple/ZooEscape" style="border: 0pt none ; margin: 0pt; padding: 0pt; overflow: hidden;" scrollbar="no"></iframe></div>
<span style="font-weight: bold;"><em>Metaplace</em> is quite large now, with well over 30,000 worlds created. How does <em>Metaplace</em> avoid spreading the population out too thinly, as, after all, these are social worlds? Is that a challenge for you guys?</span><br /> <br /> It is. It is a challenge. Many of our worlds are empty at any given time. Many of them are people's "apartments" or "personal spaces." Everyone gets a world when they start out in <em>Metaplace</em>, and a large majority of them are unimproved.<br /> <br /> What we've found out is that people really congregate in the well done worlds. Because of that, we've spent a lot of time on searching algorithms to find the worlds that people consider to be the best and the worlds that are the most populated at that point in time and then bring them up top to the user. We're also working on expanding our support for events, so when something interesting is going on in <em>Metaplace</em> all users will get a notification. This way they can click the link and go and check it out quickly. Yet, sometimes great worlds get lost for a time, but then they get rediscovered as people re-find them.<br /> <br />
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            <h2><strong>"</strong>Virtual worlds need to make that jump to become "ordinary," in a way<strong>"</strong></h2>
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We've also included a new feature, called the golden egg. This allows veteran users to market their worlds to others by purchasing this new item. The egg, which is 25,000 coins, can be placed in your virtual world for others to find. Once they find it and click on it, they get 500 coins as a present and are also given the location of another world that has a golden egg. Every world that has a golden egg in it is also listed in the golden egg world list. There's also a golden egg in <a href="http://www.metaplace.com/mpcentrallive">Metaplace Central</a> that "kicks off" the quest, so to speak.<br /> <br /> <span style="font-weight: bold;">Where do you see virtual worlds going in the future?</span><br /> <br /> One of the big questions at the last convention I attended was, "What's next?" In some ways, we've already accomplished a lot of the dream. A lot of the things that people expected out of virtual worlds have come true.<br /> <br /> We have mass marketed virtual worlds that aren't extremely popular, but, you know, popular enough. We've reached a level of penetration in entertainment that's quite high. But they haven't jumped to total mainstream acceptance yet.<br /> <br /> I think that's the next step. Virtual worlds need to make that jump to become "ordinary," in a way. Having them become a key part of the web would be a key part of that. It's always been a mistake for us to think that virtual worlds will swallow the web. I don't think that's the way things are going. But I do think we'll be seeing a much tighter integration between virtual worlds and the rest of the Internet. I really think <em>Metaplace</em> is kicking the ball forward, in regards to that.<br /> <br /> <span style="font-weight: bold;">So what's the future for <em>Metaplace</em>, specifically?</span><br /> <br /> We're always focusing on making it easier for users, in addition to hosting building classes so people can learn how to build new worlds. We also have a <a href="http://www.metaplace.com/forums/posts/listing/4174">roadmap on our forums</a> that contains a list of proposed features that anyone can check out, all of which is scheduled to come out in the next few months. We're still in the early days -- second month of open beta with a very soft launch -- and we're gonna keep building on what we got and make it easier for everyone to have a virtual world of their own!<br /><br /><strong>Thanks for your time, Raph!</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-pt2/">Raph Koster speaks on Metaplace's new functionality and the state of virtual worlds pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Jul 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-pt2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19085664/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-pt2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>embedded</category><category>interview</category><category>joystiqfeatures</category><category>massively-interview</category><category>metaplace</category><category>raph-koster</category><category>second-life</category><category>virtual-worlds</category><category>web-3.0</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 02 Jul 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Raph Koster speaks on Metaplace's new functionality and the state of virtual worlds]]></title><link>http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-chan/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-chan/</guid><comments>http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-chan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div style="text-align: center;"><a href="http://www.metaplace.com"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/metaplaceembed580.jpg" /></a><br /></div>
<a style="font-style: italic;" href="http://www.metaplace.com/">Metaplace</a> introduced the world to a brand new technology two days ago -- the ability to embed a fully functional virtual world into any website or forum, anything that can handle HTML.<br /><br />This upgrade allows <a style="font-style: italic;" href="http://massively.joystiq.com/category/metaplace">Metaplace</a> to act like a more enhanced version of <a href="http://www.lively.com/goodbye.html">Google's old <span style="font-style: italic;">Lively</span> service</a>. All you need to do is make a world, take the embeddable HTML code from it, drop it into your website, and you now have a full virtual world running in flash right inside of your blog post or forum thread. The world can be edited to your whims through the <span style="font-style: italic;">Metaplace</span> builder, letting you create whatever you want to create inside of your space. Think of it like <a href="http://www.secondlife.com"><span style="font-style: italic;">Second Life</span></a> Lite.<br /><br />We had more than a few questions for <a href="http://www.raphkoster.com">Raph Koster</a>, the founder and creator of <span style="font-style: italic;">Metaplace</span>, about this new upgrade for his virtual platform, so we caught up with him to pick his mind on <span style="font-style: italic;">Metaplace</span> and virtual worlds at large.<p><a href="http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-chan/" rel="bookmark">Continue reading <em>Raph Koster speaks on Metaplace's new functionality and the state of virtual worlds</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-chan/">Raph Koster speaks on Metaplace's new functionality and the state of virtual worlds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Jul 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-chan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19085565/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/02/raph-koster-speaks-on-metaplaces-new-functionality-and-the-chan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>embedded</category><category>featured</category><category>joystiqfeatures</category><category>massively-interview</category><category>metaplace</category><category>raph-koster</category><category>second-life</category><category>virtual-worlds</category><category>web-3.0</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 02 Jul 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Vanguard's past, present, and future with producer Thom Terrazas pt. 2]]></title><link>http://massively.joystiq.com/2009/02/06/vanguards-past-present-and-future-with-producer-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/06/vanguards-past-present-and-future-with-producer-pt-2/</guid><comments>http://massively.joystiq.com/2009/02/06/vanguards-past-present-and-future-with-producer-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div align="center"><span style="font-weight: bold;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/oldpantheon.jpg" /></span><br /><span style="font-weight: bold;"></span></div>
<span style="font-weight: bold;">You mentioned Pantheon of the Ancients, and that's another one of my questions. What will Pantheon of the Ancients be bringing to the game? What can the players expect from the new dungeon and raid?</span><br /> <br />
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            <h2><strong>"Pantheon will not look the same as the rest of the game. We have all new textures and brand new monsters, really cool ones that were created just for this zone."</strong></h2>
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<span style="font-weight: bold;">Thom:</span> Our first launch for Pantheon is going to be including new 6 man raid content. There will be a little more content past that, but you're looking at mostly a 6 man group.<br /> <br /> Pantheon will not look the same as the rest of the game. We have all new textures and brand new monsters, really cool ones that were created just for this zone. It's pretty exciting. I've got a walkthrough this week from the designers, and it is really looking awesome.<br /> <br /> Along the lines of that, in our attempts to get content out, we're incorporating new quest lines, new loot, new rare drops. We're incorporating the three spheres of diplomacy, crafting, and adventuring into this release. There's alot of work that's been done, and the unfortunate and fortunate part of this is that this is just the first part of Pantheon. The higher end raiding portion of Pantheon will be coming out as we're working on the customer request list, but we will be doing all of that work simultaneously.<br /> <br /> That's just a process of balancing, mostly. Different areas to play in and not to have raids and groups playing on top of one another. It's just quite a bit of work to juggle.<br /> <br /> <span style="font-weight: bold;">This is a simple question, but there seems to be something more to it. I noticed that you were increasing the level cap from 50 to 55, which is something usually reserved for an expansion. I'm interested in your thought process behind raising the level cap.</span><br /> <br /> <span style="font-weight: bold;">Thom:</span> Well, we have quite a few players, a large percentage, that is already at the cap of level 50.<br /> <br /> This is the kind of value that we keep adding to <span style="font-style: italic;">Vanguard</span>. Something that you've already paid for, we just keep adding more and more value for your money. You don't need to go out and spend 20, 30, or 40 on a new expansion. We've chosen to do content and level expansions, giving you new race/class combinations, all with existing content and your existing purchase of <span style="font-style: italic;">Vanguard</span>.<br /> <br /> We felt that this is something that the players would appreciate more rather than going out and purchasing a new box.<br /> <br /> <span style="font-weight: bold;">Speaking of leveling, there's a little note here on your Producer's Letter about alternate advancement. Can you shed some more light on that?</span><br /> <br /> <strong>Thom:</strong> We're building a way for you to advance your character, well, I guess, alternatively.<br /> <br /> <span style="font-weight: bold;"> *laughs*</span><br /> <br /> <span style="font-weight: bold;">Thom:</span> But the idea is you can build your character out so it's a bit more specialized in things like damage, or mitigation, or spell damage. So you can specialize any way you want.<br /> <br /> We're working on that now, and it's something we're looking to launch in the raiding portion of Pantheon. So if you really love your character and want to specialize in something more, be a little different then the rest of your class, then AAs will be coming with the second part of Pantheon so you can customize your character further in the higher level.<br /> <br style="font-weight: bold;" /> <span style="font-weight: bold;"> So, then, let's pretend for a moment that I've heard about <span style="font-style: italic;">Vanguard</span>, but I don't own it and this Collector's Edition box isn't sitting next to my desk. In fact, let me hide this box for a moment.</span><br /> <br /> <span style="font-weight: bold;">Thom:</span> *laughs*<br /> <br style="font-weight: bold;" /> <span style="font-weight: bold;">So I've only heard about <span style="font-style: italic;">Vanguard</span>. I heard about the rocky launch, it's been two years into the game and many people are at level 50. Why should a new player pick up <span style="font-style: italic;">Vanguard</span> today?</span><br /> <br />
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            <h2><strong>"</strong>So I'd say come on back and we'd love to have you. I'd like to prove that we've been able to take a rocky launch and make it into a better game.<strong>"</strong></h2>
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<span style="font-weight: bold;">Thom</span><strong>:</strong> I think that if you're interested in playing a game that is a little bit different than the hack and slash games, <span style="font-style: italic;">Vanguard</span> gives one of the best vistas and looks of any game I've played or been associated with. It is incredible to just hop on a flying mount and just see the vast areas that have been created for <span style="font-style: italic;">Vanguard</span> and explore this artwork that is inspired by <a href="http://www.keithparkinson.com/main.php">Keith Parkinson</a> and continues on with our current art team.<br /> <br /> This is something you don't see in every game. I'm not saying we're doing something that nobody else has done. But I'm saying the views, the artwork, the level in detail in <span style="font-style: italic;">Vanguard</span> can measure up to some of the highest games you can think of.<br /> <br /> If you're looking for visual, but also exciting playstyles, you have three spheres of progression you can choose to be an expert in. So, I guess the experience in <span style="font-style: italic;">Vanguard</span> is just limitless.<br /> <br /> <span style="font-weight: bold;">Well thank you for your time today, Thom. This has been very insightful. Any last words you have for everyone? Anything we should know about?</span><br /> <br /> <span style="font-weight: bold;">Thom: </span>Thank you! Let's see! Well, check out <a href="http://forums.station.sony.com/vg/posts/list.m?topic_id=44086">my producer's letter on the forums</a> and you can see what the team has put together. The game is certainly getting out to new audiences. If you've tried us in the past or haven't tried us, then come on back, we have <a href="http://vanguard.station.sony.com/isleofdawn/">free trials on the website</a>. You can also find it now on <a href="http://store.steampowered.com/app/24150/">Steam</a> as well as <a href="http://www.fileplanet.com/promotions/vanguard/trial/">FilePlanet</a>, so this is a great time for <span style="font-style: italic;">Vanguard</span> and our team right now.<br /> <br /> So I'd say come on back and we'd love to have you. I'd like to prove that we've been able to take a rocky launch and make it into a better game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/06/vanguards-past-present-and-future-with-producer-pt-2/">Vanguard's past, present, and future with producer Thom Terrazas pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Feb 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/02/06/vanguards-past-present-and-future-with-producer-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1452019/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/06/vanguards-past-present-and-future-with-producer-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-advancement</category><category>dungeon</category><category>endgame</category><category>level-cap-increase</category><category>massively-interview</category><category>pantheon-of-the-ancients</category><category>raid</category><category>soe</category><category>sony-online-entertainment</category><category>thom-terrazas</category><category>vanguard</category><category>vanguard-saga-of-heroes</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 06 Feb 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Vanguard's past, present, and future with producer Thom Terrazas]]></title><link>http://massively.joystiq.com/2009/02/06/vanguards-past-present-and-future-with-producer-thom-terrazas/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/06/vanguards-past-present-and-future-with-producer-thom-terrazas/</guid><comments>http://massively.joystiq.com/2009/02/06/vanguards-past-present-and-future-with-producer-thom-terrazas/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div align="center"><a href="http://massively.joystiq.com/category/vanguard"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/vanguard7.jpg" /></a><br /></div>
It's been two years since the world of Telon opened its doors to <a href="http://en.wikipedia.org/wiki/Vanguard_Saga_of_Heroes#Criticism">a rocky launch and unstable future</a>. The team of <a href="http://vgplayers.station.sony.com/"><span style="font-style: italic;">Vanguard: Saga of Heroes</span></a> had much to overcome after launch with a whole plague of technical hurdles, incomplete content, and a dwindling player base.<br /><br />Yet, two years later, <a href="http://massively.joystiq.com/category/vanguard"><span style="font-style: italic;">Vanguard</span></a> managed to stay on its feet thanks to an aggressive development team and a steady schedule of tackling performance issues and bugs until they could open the doors for new content -- one of the few games to make it through with such a rough launch and begin to see a new growth years after opening.<br /><br />Massively was able to sit down with <span style="font-style: italic;">Vanguard</span> producer Thom Terrazas and talk to him about where <span style="font-style: italic;">Vanguard</span>'s been, where it is now, and what the future looks like for the expanding fantasy title.<p><a href="http://massively.joystiq.com/2009/02/06/vanguards-past-present-and-future-with-producer-thom-terrazas/" rel="bookmark">Continue reading <em>Vanguard's past, present, and future with producer Thom Terrazas</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/06/vanguards-past-present-and-future-with-producer-thom-terrazas/">Vanguard's past, present, and future with producer Thom Terrazas</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Feb 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/02/06/vanguards-past-present-and-future-with-producer-thom-terrazas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1451992/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/06/vanguards-past-present-and-future-with-producer-thom-terrazas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2-year-anniversary</category><category>anniversary</category><category>community</category><category>customer-service</category><category>dungeon</category><category>endgame</category><category>featured</category><category>joystiqfeatures</category><category>level-cap-increase</category><category>massively-interview</category><category>pantheon-of-the-ancients</category><category>raid</category><category>sigil-games</category><category>soe</category><category>sony-online-entertainment</category><category>thom-terrazas</category><category>vanguard</category><category>vanguard-saga-of-heroes</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 06 Feb 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Lego Universe could eventually include Star Wars, Indiana Jones]]></title><link>http://massively.joystiq.com/2008/10/06/lego-universe-could-eventually-include-star-wars-indiana-jones/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/06/lego-universe-could-eventually-include-star-wars-indiana-jones/</guid><comments>http://massively.joystiq.com/2008/10/06/lego-universe-could-eventually-include-star-wars-indiana-jones/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/lego-universe/" rel="tag">LEGO Universe</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/lego-universe"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/legostarwarsheader.jpg" alt="" /></a><br /></div>
We recently had the chance to speak with Ryan Seabury, Producer for <a href="http://massively.joystiq.com/tag/netdevil">Netdevil</a>'s in-development <a href="http://universe.lego.com/en-us/Default.aspx" style="font-style: italic;">Lego Universe</a>. Along with Project Lead Mark Hansen, Seabury gave us an insider's look at the exciting create/play/explore world of Legos online. The two men were extremely confident in their vision for the project, and we couldn't help but be impressed by their passion for bringing this millions-of-kids strong product to the world of MMO gaming.<br /><br />Join us as we talk to Seabury and Hansen about the background behind the project, and what kind of worlds we'll be seeing. From Castle to Racers and everything in between, it sounds like whatever kind of kid you are at heart there'll be something there to enjoy. And, of course, the exciting news is that it's definitely possible we'll one day see Star Wars, Indiana Jones, and the other licensed Lego products inside of <a href="http://massively.joystiq.com/category/lego-universe" style="font-style: italic;">Lego Universe</a>. <br /><br />Read on, and be sure to come back for our next interview clip about gameplay!<p><a href="http://massively.joystiq.com/2008/10/06/lego-universe-could-eventually-include-star-wars-indiana-jones/" rel="bookmark">Continue reading <em>Lego Universe could eventually include Star Wars, Indiana Jones</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/06/lego-universe-could-eventually-include-star-wars-indiana-jones/">Lego Universe could eventually include Star Wars, Indiana Jones</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Oct 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/06/lego-universe-could-eventually-include-star-wars-indiana-jones/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1334250/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/06/lego-universe-could-eventually-include-star-wars-indiana-jones/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>featured</category><category>indiana-jones</category><category>interview</category><category>joystiqfeatures</category><category>lego</category><category>lego-universe</category><category>massively-interview</category><category>netdevil</category><category>ryan-seabury</category><category>star-wars</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Mon, 06 Oct 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Cinemassively Interviews: Oxhorn on Hat vs. Barnaby]]></title><link>http://massively.joystiq.com/2007/11/21/cinemassively-interviews-oxhorn-on-hat-vs-barnaby/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/21/cinemassively-interviews-oxhorn-on-hat-vs-barnaby/</guid><comments>http://massively.joystiq.com/2007/11/21/cinemassively-interviews-oxhorn-on-hat-vs-barnaby/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/cinemassively/" rel="tag">Cinemassively</a>, <a href="http://massively.joystiq.com/category/machinima/" rel="tag">Machinima</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/hat225.jpg" alt="" />From the first time I saw <a href="http://massively.joystiq.com/2007/11/20/cinemassively-hat-vs-barnaby/">Hat vs. Barnaby</a>, I couldn't get Hat, the Singing Turtle, out of my head. I even went so far as to stalk <a href="http://www.oxhornbrandmovies.com/">Oxhorn</a> in order to find out more about him! While I was disappointed to learn that Hat probably wouldn't marry a human, I did discover some <a href="http://www.brandonmdennis.com/characters.html">important details of his life</a>.<br /><br />Born in a little pond in the Barrens, Hat knew there was more to life than eating crickets. All he really wanted to do was sing, and he didn't let anyone discourage him! As for Barnaby, Associate Professor Evil found him trying to catch cheese in a river! Since that fateful day, he has lived a life of killing and critiquing.<br /><br />The ending of this <a href="http://massively.joystiq.com/category/world-of-warcraft/"><span style="font-style: italic;">World of Warcraft</span></a> <a href="http://massively.joystiq.com/category/machinima/">Machinima</a> was a bit of a cliffhanger, so I had many questions regarding both Hat and Barnaby. How do they get along now? What are Hat's plans for the future? <br /><br />Read on after the jump to find out the answers to those questions and more ... <strong><br /></strong><em></em><p><a href="http://massively.joystiq.com/2007/11/21/cinemassively-interviews-oxhorn-on-hat-vs-barnaby/" rel="bookmark">Continue reading <em>Cinemassively Interviews: Oxhorn on Hat vs. Barnaby</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/21/cinemassively-interviews-oxhorn-on-hat-vs-barnaby/">Cinemassively Interviews: Oxhorn on Hat vs. Barnaby</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Nov 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.massively.com/2007/11/20/cinemassively-hat-vs-barnaby/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/21/cinemassively-interviews-oxhorn-on-hat-vs-barnaby/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1044982/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/21/cinemassively-interviews-oxhorn-on-hat-vs-barnaby/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>associate-professor-evil</category><category>barnaby</category><category>barnaby-the-crab</category><category>barrens</category><category>blizzard</category><category>brandon-dennis</category><category>featured</category><category>hat</category><category>hat-the-singing-turtle</category><category>hat-vs-barnaby</category><category>king-lear</category><category>massively-interview</category><category>oxhorn</category><category>second-life</category><category>the-great-critic</category><category>turvert</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Moo Money]]></dc:creator><pubDate>Wed, 21 Nov 2007 13:00:00 EST</pubDate></item></channel></rss>
