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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Some Assembly Required: Revisiting Origins of Malu]]></title><link>http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/</guid><comments>http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/"><img alt="Some Assembly Required" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/sar-brain-header-1333017800.jpg" /></a></div>
Many moons ago when the air just started to cool from summer's heat (aka, last September), <a href="http://massively.joystiq.com/category/some-assembly-required/">Some Assembly Required</a> had the opportunity to <a href="http://massively.joystiq.com/2011/09/16/some-assembly-required-diving-into-details-of-origins-of-malu/">talk shop</a> with a new outfit that is developing a promising new sandbox MMORPG, <a href="http://www.originsmmo.com/"><em>Origins of </em></a><a href="http://www.originsmmo.com/"><em>Malu</em></a>. And you know me: Sandbox is the magic word! As skeptical as I knew I should be, I still came away from that interview with renewed hope that a game with some of the features for player-generated content could exist again.<br />
<br />
Back then, <a href="http://massively.joystiq.com/tag/burning-dog-media">Burning Dog Media</a> made the bold statement that it would absolutely release its flagship game in 2012, with a target of early 2012 to boot. But as the first quarter of the year quickly drew to a close with scant information available, it became pretty clear the game is still a ways off. In the realm of games, no news is not necessarily good news... and we definitely hit a drought in news.<br />
<br />
Now that drought has ended. In our second exclusive interview, we spoke with <a href="http://massively.joystiq.com/tag/michael-dunham/">Michael Dunham</a>, Producer, <a href="http://massively.joystiq.com/tag/Jason-Mitchell/">Jason Mitchell</a>, Senior Developer, and <a href="http://massively.joystiq.com/tag/dave-cruikshank/">Dave Cruikshank</a>, Art Director, to learn what's been going on behind the scenes and get the scoop on more details about those very features that have sandbox lovers salivating.<p><a href="http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/" rel="bookmark">Continue reading <em>Some Assembly Required: Revisiting Origins of Malu</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/">Some Assembly Required: Revisiting Origins of Malu</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Mar 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20203435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burning-dog-media</category><category>construction</category><category>crafting</category><category>Dave-Cruikshank</category><category>economy</category><category>exclusive</category><category>exclusive-interview</category><category>faction-warfare</category><category>factions</category><category>featured</category><category>game-mechanics</category><category>guilds</category><category>interview</category><category>interviews</category><category>Jason-Mitchell</category><category>massively-exclusive-interviews</category><category>michael-dunham</category><category>opinion</category><category>origins-of-malu</category><category>pgc</category><category>player-content</category><category>player-economy</category><category>player-generated-content</category><category>PvE</category><category>PvP</category><category>sandbox</category><category>sar</category><category>some-assembly-required</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 30 Mar 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Diving into details of Origins of Malu with an exclusive interview]]></title><link>http://massively.joystiq.com/2011/09/16/some-assembly-required-diving-into-details-of-origins-of-malu/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/16/some-assembly-required-diving-into-details-of-origins-of-malu/</guid><comments>http://massively.joystiq.com/2011/09/16/some-assembly-required-diving-into-details-of-origins-of-malu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/15/some-assembly-required-diving-into-details-of-origins-of-malu/"><img alt="Some Assembly Required header image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/sar-brain-header.jpg" /></a></div>
"This will be the world's best game ever ever ever!" -Michael Dunham. You tell 'em!<br />
<br />
Honestly, we have heard it before: MMORPG feature lists that promise what our sandbox-loving hearts desire. Try as we might, we cannot escape those sneaky tendrils of hope that find the chinks in our +10 jaded armor of cynicism as we read about the return of a true virtual where actions have consequences, personal choices dictate gameplay, and individuality is a matter of principle.<br />
<br />
Sadly, time and time again those hopes are dashed by titles that either cannot deliver on their promises or never even survive until launch. The same is true for the developers at <a href="http://massively.joystiq.com/tag/burning-dog-media">Burning Dog Media</a>; they too have ridden the roller coaster of sandbox dreams and harbored in their hearts a vision of their ultimate game if only they had the wherewithal to produce it. The difference between them and us is... they do!<br />
<br />
Welcome to issue #6 of <a href="http://massively.joystiq.com/category/some-assembly-required/">Some Assembly Required</a> -- an exclusive interview with <a href="http://massively.joystiq.com/tag/michael-dunham">Michael Dunham</a> and <a href="http://massively.joystiq.com/tag/dave-cruikshank">Dave Cruikshank</a> -- Lead Developer and Art Director of Burning Dog Media, respectively -- who are in the midst of developing the new sci-fi/fantasy MMORPG <em><a href="http://massively.joystiq.com/tag/Origins-of-Malu/">Origins of Malu</a></em>. Originally called just <em>Origins</em> (the change was to help avoid confusion with other projects that were cropping up with similar titles), this game previously teased sandbox aficionados with <a href="http://massively.joystiq.com/2011/08/10/origins-website-hints-at-lofty-sandbox-goals/">a glimpse</a> at some hope-stirring features. Today, we have the privilege of expounding on "coming soon" and revealing more features that not only are planned but are for the most part implemented.<br />
<br />
So why should we check out <em>Origins of Malu</em>? And what tantalizing tidbits of sandboxy goodness can we expect? Grab onto that hope and dive past the cut -- if you dare -- to see what Michael and Dave have to share.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/origins-of-malu/">Origins of Malu</a></strong></p><a href="http://massively.joystiq.com/photos/origins-of-malu/#4830156"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/qulintabattle01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/origins-of-malu/#4830157"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/qulintaprojection-green_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/origins-of-malu/#4456194"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/6-1316167487_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/origins-of-malu/#4456181"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/4-1316167476_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/origins-of-malu/#4456167"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/1-1316167456_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/09/16/some-assembly-required-diving-into-details-of-origins-of-malu/" rel="bookmark">Continue reading <em>Some Assembly Required: Diving into details of Origins of Malu with an exclusive interview</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/16/some-assembly-required-diving-into-details-of-origins-of-malu/">Some Assembly Required: Diving into details of Origins of Malu with an exclusive interview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Sep 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/16/some-assembly-required-diving-into-details-of-origins-of-malu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20043411/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/16/some-assembly-required-diving-into-details-of-origins-of-malu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AI</category><category>burning-dog</category><category>burning-dog-media</category><category>character-customiation</category><category>crafting</category><category>dave-cruikshank</category><category>dueling</category><category>duels</category><category>economy</category><category>exclusive</category><category>factions</category><category>fantasy</category><category>featured</category><category>harvesting</category><category>housing</category><category>interview</category><category>massively-exclusive-interviews</category><category>michael-dunham</category><category>new-titles</category><category>origins</category><category>Origins of Malu</category><category>origins-mmo</category><category>Origins-of-Malu</category><category>OriginsOfMalu</category><category>permadeath</category><category>pvp</category><category>sandbox</category><category>sandbox-mmo</category><category>sci-fi</category><category>scifi</category><category>some-assembly-required</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 16 Sep 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: Dilov &amp; Hristov on the systems of Earthrise]]></title><link>http://massively.joystiq.com/2010/09/17/massively-exclusive-dilov-and-hristov-on-the-systems-of-earthrise/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/17/massively-exclusive-dilov-and-hristov-on-the-systems-of-earthrise/</guid><comments>http://massively.joystiq.com/2010/09/17/massively-exclusive-dilov-and-hristov-on-the-systems-of-earthrise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/earthrise/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/earthriseint580kv.jpg" /></a></div>
<div style="text-align: left;">With an open PvP model, a rich crafting system, and a sumptuous art style, <a href="http://massively.joystiq.com/tag/masthead-studios/">Masthead Studios</a>' upcoming sci-fi post-apocalyptic game, <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>, has been gaining more and more interest from our readers. From everything we've seen of the game to date, this title will offer some interesting options in terms of how one chooses to play through the world. That's why, when we were given the chance to ask some questions of <a href="http://massively.joystiq.com/tag/Momchil-Dilov/">Momchil Dilov</a>, Lead Writer and <a href="http://massively.joystiq.com/tag/Plamen-Hristov/">Plamen Hristov</a>, Senior Game Designer on<em> <a href="http://massively.joystiq.com/category/earthrise/">Earthrise</a></em>, we were happy to do so. <br />
<br />
For those not familiar with the game, you'll want to check out the interview noted yesterday, then join us behind the break as we ask about different systems such as crafting, PvP sieges, the importance of guilds, customization, character penalties, and more!</div><p><a href="http://massively.joystiq.com/2010/09/17/massively-exclusive-dilov-and-hristov-on-the-systems-of-earthrise/" rel="bookmark">Continue reading <em>Massively Exclusive: Dilov &amp; Hristov on the systems of Earthrise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/17/massively-exclusive-dilov-and-hristov-on-the-systems-of-earthrise/">Massively Exclusive: Dilov &amp; Hristov on the systems of Earthrise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/17/massively-exclusive-dilov-and-hristov-on-the-systems-of-earthrise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19637169/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/17/massively-exclusive-dilov-and-hristov-on-the-systems-of-earthrise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-siege</category><category>crafting</category><category>customization</category><category>earthrise</category><category>economy</category><category>featured</category><category>guilds</category><category>interview</category><category>level-cap</category><category>massively-exclusive-interviews</category><category>masthead-studios</category><category>Momchil-Dilov</category><category>Plamen-Hristov</category><category>player-bankruptcy</category><category>pvp</category><category>resources</category><category>skillpoints</category><category>teleportation</category><category>territorial-control</category><category>weapon-types</category><category>weapons</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Fri, 17 Sep 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[E3 2010: Erez Goren talks to Massively about Global Agenda's future, part 2]]></title><link>http://massively.joystiq.com/2010/06/16/e3-2010-erez-goren-talks-to-massively-about-global-agendas-fu2/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/16/e3-2010-erez-goren-talks-to-massively-about-global-agendas-fu2/</guid><comments>http://massively.joystiq.com/2010/06/16/e3-2010-erez-goren-talks-to-massively-about-global-agendas-fu2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2010/06/16/e3-2010-erez-goren-talks-to-massively-about-global-agendas-fu2/" rel="bookmark">Continue reading <em>E3 2010: Erez Goren talks to Massively about Global Agenda's future, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/16/e3-2010-erez-goren-talks-to-massively-about-global-agendas-fu2/">E3 2010: Erez Goren talks to Massively about Global Agenda's future, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Jun 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/16/e3-2010-erez-goren-talks-to-massively-about-global-agendas-fu2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19519210/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/16/e3-2010-erez-goren-talks-to-massively-about-global-agendas-fu2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dome-city</category><category>e3</category><category>e3-2010</category><category>erez-goren</category><category>exclusive</category><category>game-mechanics</category><category>global-agenda</category><category>global-agenda-hi-rez</category><category>hi-rez</category><category>hi-rez-global-agenda</category><category>hi-rez-stdioes-global-agenda</category><category>hi-rez-studios</category><category>interview</category><category>massively-exclusive-interviews</category><category>massively-interviews</category><category>open-zone</category><category>preview</category><category>previews</category><category>sandstorm</category><category>sandstorm-patch</category><category>sandstorm-phase-2</category><category>War-zones</category><category>warzones</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 16 Jun 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[E3 2010: Erez Goren talks to Massively about Global Agenda's future]]></title><link>http://massively.joystiq.com/2010/06/16/e3-2010-erez-goren-talks-to-massively-about-global-agendas-fut/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/16/e3-2010-erez-goren-talks-to-massively-about-global-agendas-fut/</guid><comments>http://massively.joystiq.com/2010/06/16/e3-2010-erez-goren-talks-to-massively-about-global-agendas-fut/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/global-agenda/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/gasandstorm2-title.jpg" /></a></div>
Sci-fi MMOFPS <a href="http://www.globalagendagame.com"><em>Global Agenda</em></a> took last year's E3 Expo by storm, securing awards and <a href="http://massively.joystiq.com/2009/06/03/e3-2009-global-agenda-hands-on-with-executive-producer-todd-har/">impressing attendees</a>. Launching <a href="http://massively.joystiq.com/2010/02/01/we-have-an-agenda-global-agenda-launch-day-coverage-and-play-wi/">earlier this year</a>, the game has been rapidly updated and evolved based on player feedback. The <a href="http://massively.joystiq.com/2010/05/07/global-agendas-todd-harris-spills-the-beans-on-sandstorm/">Sandstorm Phase 1 patch</a> recently overhauled huge areas of gameplay and delivered a lot of new content. The <a href="http://massively.joystiq.com/category/global-agenda/"><em>Global Agenda</em></a> team are back at E3 this year, hoping to impress with a look at their up-coming Sandstorm Phase 2 patch. We sent our very own E3 reporter <a href="http://massively.joystiq.com/bloggers/seraphina-brennan/">Sera Brennan</a> to get the details from Erez Goren, founder and CEO of <a href="http://www.hirezstudios.com/">Hi-Rez Studios</a>.<br />
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In this bumper two-part feature, we get to grips with <em>Global Agenda</em>'s new open zones, warzones and game-mode updates. We tackle <a href="http://massively.joystiq.com/2010/06/08/you-have-questions-and-developers-have-answers-send-us-your-bur/">the issues you asked for</a> as we quiz Erez Goren on whether the game may be on its last legs, the game's shift in focus to PvE and what new game mechanics the team have up their sleeves.<p><a href="http://massively.joystiq.com/2010/06/16/e3-2010-erez-goren-talks-to-massively-about-global-agendas-fut/" rel="bookmark">Continue reading <em>E3 2010: Erez Goren talks to Massively about Global Agenda's future</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/16/e3-2010-erez-goren-talks-to-massively-about-global-agendas-fut/">E3 2010: Erez Goren talks to Massively about Global Agenda's future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Jun 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/16/e3-2010-erez-goren-talks-to-massively-about-global-agendas-fut/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19518016/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/16/e3-2010-erez-goren-talks-to-massively-about-global-agendas-fut/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dome-city</category><category>e3</category><category>e3-2010</category><category>erez-goren</category><category>exclusive</category><category>featured</category><category>game-mechanics</category><category>global-agenda</category><category>global-agenda-hi-rez</category><category>hi-rez</category><category>hi-rez-global-agenda</category><category>hi-rez-stdioes-global-agenda</category><category>hi-rez-studios</category><category>interview</category><category>massively-exclusive-interviews</category><category>massively-interviews</category><category>open-zone</category><category>preview</category><category>previews</category><category>sandstorm</category><category>sandstorm-patch</category><category>sandstorm-phase-2</category><category>War-zones</category><category>warzones</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 16 Jun 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive Interview: MindFuse's Isa Anne Stamos on Gatheryn]]></title><link>http://massively.joystiq.com/2009/06/30/massively-exclusive-interview-mindfuses-isa-anne-stamos-on-gat/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/30/massively-exclusive-interview-mindfuses-isa-anne-stamos-on-gat/</guid><comments>http://massively.joystiq.com/2009/06/30/massively-exclusive-interview-mindfuses-isa-anne-stamos-on-gat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/gatheryn/" rel="tag">Gatheryn</a></p><div align="center"><a href="http://massively.joystiq.com/category/gatheryn/"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/gatherynclosedbetaannouncedat580.png" /></a><br /></div>
With the oversaturation of fantasy in the MMO genre, we've been patiently waiting to get our hands on the steampunk victorian coolness of <a href="http://www.mindfusegames.com/"><em>Gatheryn</em></a>. An indie title currently under development by Mindfuse, <em>Gatheryn</em> seems to be part virtual world and part mini-game laden MMO, much like <em><a href="http://www.freerealms.com">Free Realms</a>.</em> Considering how wildly popular <em><a href="http://massively.joystiq.com/category/Free-Realms/">Free Realms</a></em> has become in a short period, many eyes are now turning to <em><a href="http://massively.joystiq.com/category/Gatheryn/">Gatheryn</a></em> to see if the combination of casual minigames in a fun, unique MMO/VW setting can strike gold again. Massively's very own Managing Editor, <a href="http://massively.joystiq.com/bloggers/shawn-schuster/">Shawn Schuster</a> sat down recently with Isa Anne Stamos, Game Studio Director for <a href="http://massively.joystiq.com/tag/MindFuse/">MindFuse</a>, to find out some more about the future of this retro-feel title.<br /><br /><strong>Massively: We first took a look at <em>Gatheryn</em> at GDC earlier this year, and liked what we saw so far. Can you describe some of the major feature changes or updates to the game since then? <br /><br />Isa Anne Stamos, MindFuse</strong>: Generally, we've been focusing on building out the early stages of the <em>Gatheryn </em>experience - adjusting the layout of the city, adding variations to character customization, and creating a deep casual gaming experience that players can enjoy the minute they enter <em>Gatheryn</em>. Specifically, we just added a Player Health feature that measures your avatar's fatigue and gives us some creative options for healing items and quests. We're also filling in a lot of the quests and minigames - we've probably added a few since you saw us at GDC. We're also working hard to build up the community tools because we rely heavily on them to communicate with our beta users - they're crucial to getting player feedback in these early stages of development.<p><a href="http://massively.joystiq.com/2009/06/30/massively-exclusive-interview-mindfuses-isa-anne-stamos-on-gat/" rel="bookmark">Continue reading <em>Massively Exclusive Interview: MindFuse's Isa Anne Stamos on Gatheryn</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/30/massively-exclusive-interview-mindfuses-isa-anne-stamos-on-gat/">Massively Exclusive Interview: MindFuse's Isa Anne Stamos on Gatheryn</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Jun 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/30/massively-exclusive-interview-mindfuses-isa-anne-stamos-on-gat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19083169/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/30/massively-exclusive-interview-mindfuses-isa-anne-stamos-on-gat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>gatheryn</category><category>interview</category><category>interviews</category><category>massively-exclusive-interviews</category><category>mindfuse</category><category>mindfuse-games</category><category>minigames</category><category>mmo</category><category>sci-fi</category><category>steampunk</category><category>victorian</category><category>virtual-world</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Tue, 30 Jun 2009 20:00:00 EST</pubDate></item></channel></rss>
