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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[SWTOR: Ten things you need to know about companions]]></title><link>http://massively.joystiq.com/2011/12/12/swtor-ten-things-you-need-to-know-about-companions/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/12/swtor-ten-things-you-need-to-know-about-companions/</guid><comments>http://massively.joystiq.com/2011/12/12/swtor-ten-things-you-need-to-know-about-companions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/12/swtor-ten-things-you-need-to-know-about-companions/"><img alt="SWTOR Guide to Companions" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/companions.jpg" /></a></div>
For those of you who have never played a <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> RPG before (or any single-player RPG, really), the concept of "companions" may initially strike you as strange. After all, in MMOs we're so used to jaunting off into the wilderness solo without some semi-intelligent NPC tagging along for the ride, so for a game to inform us that we not only will <em>have</em> them but will <em>have to use them</em> all the time may feel odd. If so, we're guessing you've never been into pet classes, either.<br />
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Companions are one of the long-standing features of BioWare RPGs; they're both useful fighters who help keep you alive and persistent beings whom you get to know, develop relationships with, and affect in significant ways. In the past, BioWare companions have often been cited as the most memorable parts of the studio's games, from <em>Baldur's Gate II's</em> Minsc to <em>Mass Effect 2's</em> Mordin (to name two of my all-time favorites).<br />
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Yet in MMOs, companion NPCs aren't that common, and if you're feeling a little bewildered at the thought of having one at your side at all times in <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a>, then we're here to lay out for you 10 reasons why companions are as useful as all get out -- and why you're going to love them like crazy before too long.<p><a href="http://massively.joystiq.com/2011/12/12/swtor-ten-things-you-need-to-know-about-companions/" rel="bookmark">Continue reading <em>SWTOR: Ten things you need to know about companions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/12/swtor-ten-things-you-need-to-know-about-companions/">SWTOR: Ten things you need to know about companions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Dec 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/12/swtor-ten-things-you-need-to-know-about-companions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20119621/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/12/swtor-ten-things-you-need-to-know-about-companions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>baldurs-gate-ii</category><category>bioware</category><category>bonus</category><category>bonus-companions</category><category>companion</category><category>companion-list</category><category>companions</category><category>crafting</category><category>crew-skills</category><category>droid</category><category>ea</category><category>ea-bioware</category><category>electronic-arts</category><category>featured</category><category>guide</category><category>guides</category><category>hk-47</category><category>hk-51</category><category>knights-of-the-old-republic</category><category>lucasarts</category><category>mass-effect-2</category><category>pet</category><category>pets</category><category>preview</category><category>previews</category><category>romance</category><category>sci-fi</category><category>skills</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>strategy-guide</category><category>swtor</category><category>swtor-companions</category><category>swtor-gameplay-guide</category><category>swtor-guide</category><category>swtor-launch-guide</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 12 Dec 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Illusion of choice]]></title><link>http://massively.joystiq.com/2011/08/02/hyperspace-beacon-illusion-of-choice/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/02/hyperspace-beacon-illusion-of-choice/</guid><comments>http://massively.joystiq.com/2011/08/02/hyperspace-beacon-illusion-of-choice/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/02/hyperspace-beacon-illusion-of-choice/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/hb-choice.jpg" vspace="4" /></a></div>
Before I begin this little rant about <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a>, there are a couple things I want to make clear: This edition of the <a href="http://massively.joystiq.com/category/hyperspace-beacon/">Hyperspace Beacon</a> will have a lot of spoilers, and I really like <em>SWTOR</em> as a whole.<br />
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First off, the spoilers mentioned here will be about the <em>DragonAge</em> and <em>Mass Effect</em> series of games. If you have not played through either one of those games and do not want to know how some of that story turns out, then you may not want to read this article. Secondly, <em>SWTOR</em> is a wonderful game. I have played it on a couple of occasions, and I believe it exhibits some of the qualities that have been missing from many of the current MMOs -- specifically, story. By no means do I want to discourage anyone from playing or pre-ordering this game, so if you're on the fence about this game, you may not want to read on because this article is not for you.<br />
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Surely, fans of <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> have played games like <em>Mass Effect</em> and <em>DragonAge</em>, and I hope you have played <em>Knights of the Old Republic</em>. These games really define what BioWare is and the types of games it can make. However, given some of the most recent announcements, I have to wonder if some of the staples that made these BioWare games great are going to be missing in <em>Star Wars: The Old Republic</em>. Have BioWare games gone from having choice to just the illusion of choice?<p><a href="http://massively.joystiq.com/2011/08/02/hyperspace-beacon-illusion-of-choice/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Illusion of choice</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/02/hyperspace-beacon-illusion-of-choice/">Hyperspace Beacon: Illusion of choice</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Aug 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/02/hyperspace-beacon-illusion-of-choice/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20005808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/02/hyperspace-beacon-illusion-of-choice/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>choice</category><category>daniel-erickson</category><category>Dragon-Age</category><category>Dragon-Age-2</category><category>EA</category><category>Electronic-Arts</category><category>featured</category><category>Game-Mechanics</category><category>hyperspace-beacon</category><category>Illusion-of-choice</category><category>james-ohlen</category><category>Knights-of-the-Old-Republic</category><category>LucasArts</category><category>Mass-Effect</category><category>Mass-Effect-2</category><category>opinion</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>story</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 02 Aug 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[EA giving free game to disgruntled APB buyers [Updated]]]></title><link>http://massively.joystiq.com/2010/09/27/ea-giving-free-game-to-disgruntled-apb-buyers/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/27/ea-giving-free-game-to-disgruntled-apb-buyers/</guid><comments>http://massively.joystiq.com/2010/09/27/ea-giving-free-game-to-disgruntled-apb-buyers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;"><a href="http://www.computerandvideogames.com/article.php?id=266649&amp;skip=yes"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/ealogo.jpg" /></a></div>
<span style="float: right; margin-left: 10px; margin-top: 6px;"> <script type="text/javascript"> reddit_url = "http://massively.joystiq.com/2010/09/27/ea-giving-free-game-to-disgruntled-apb-buyers/"; </script> <script type="text/javascript" src="http://reddit.com/static/button/button2.js"></script></span><span style="float: right; margin-left: 10px; margin-top: 6px;"><a data-via="massively" data-count="vertical" data-text="APB gamers to receive new game through EA for APB" data-url="http://massively.joystiq.com/2010/09/27/ea-giving-free-game-to-disgruntled-apb-buyers/" class="twitter-share-button" href="http://twitter.com/share">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></span> Ticked off about the <a href="http://massively.joystiq.com/2010/09/16/realtime-worlds-announces-the-closure-of-apb/">recent closure</a> of <a href="http://www.realtimeworlds.com">Realtime Worlds</a>' <a href="http://www.apb.com"><em>All Points Bulletin</em></a>? Well you're not alone, and surprisingly enough it seems like <a href="http://www.ea.com/">Electronic Arts</a> has heard your cries for justice. According to reports from <a href="http://www.computerandvideogames.com/article.php?id=266649&amp;skip=yes">CVG</a> and <a href="http://savygamer.co.uk/2010/09/25/apb-steam-refund-update/">SavyGamer</a>, the publishing giant is ponying up a free download from the <a href="http://eastore.ea.com/store/ea/DisplayHomePage/ThemeID.718200?resid=iZYuJwoBAlUAAGSXihUAAAAg&amp;rests=1285584807705">EA Store</a> for customers who purchased <a href="http://massively.joystiq.com/category/all-points-bulletin"><em>APB</em></a> via <a href="http://www.valvesoftware.com/">Valve's</a> <a href="http://store.steampowered.com/">Steam</a> digital distribution platform. <br />
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The list of possible freebies is nothing to sneeze at either, as it includes <a href="http://www.bioware.com">BioWare</a> darlings <a href="http://masseffect.bioware.com/"><em>Mass Effect 2</em></a> and <a href="http://dragonage.bioware.com/"><em>Dragon Age: Origins</em></a>, as well as <a href="http://www.spore.com/ftl"><em>Spore</em></a>, <a href="http://thesaboteurgame.com/thesaboteur/agegate"><em>The Saboteur</em></a>, <a href="http://www.battlefieldbadcompany2.com/agegate"><em>Battlefield: Bad Company 2</em></a> and several more. There's currently no word on refunds or compensation for those who purchased the ill-fated urban crime MMOFPS from retail outlets or other digital shops.<br />
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[<strong>Editor's Note:</strong> Having just gone through this process myself, I can tell you that it's easy and virtually painless. Simply visit <a href="http://www.ea.com">www.ea.com</a>, choose your country of origin, visit the support link in the upper right hand corner, and log into your EA account. Once that's done, click the "contact us/email us" button to create a new question to ask the EA support representatives. Select APB as the game in question and tell them that you own the game, where you bought it, and that you'd like to take advantage of their refund offer. The representative will ask you to make a list of games you'd like (pre-order titles are excluded and only games in the EA store are being offered) and that's it! Once you send your list, they'll give you a game (most likely your first choice) and you can download it using their instructions. ~Seraphina]<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/27/ea-giving-free-game-to-disgruntled-apb-buyers/">EA giving free game to disgruntled APB buyers [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Sep 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://savygamer.co.uk/2010/09/25/apb-steam-refund-update/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/27/ea-giving-free-game-to-disgruntled-apb-buyers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19649558/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/27/ea-giving-free-game-to-disgruntled-apb-buyers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>battlefield-bad-company-2</category><category>BioWare</category><category>Dragon-Age</category><category>Dragon-Age-Origins</category><category>ea</category><category>electron</category><category>free-game</category><category>free-games</category><category>mass-effect-2</category><category>refund</category><category>spore</category><category>steam</category><category>the-saboteur</category><category>valve</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 27 Sep 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Waging WAR: Finding the sandbox]]></title><link>http://massively.joystiq.com/2010/09/04/waging-war-finding-the-sandbox/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/04/waging-war-finding-the-sandbox/</guid><comments>http://massively.joystiq.com/2010/09/04/waging-war-finding-the-sandbox/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/waging-war/" rel="tag">Waging WAR</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img  border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/xiimmelblock-1283531960.jpg" /></a></div>
<em>In this installment of <a href="http://massively.joystiq.com/category/waging-war/">Waging WAR</a>, Greg takes a look at </em><a href="http://www.warhammeronline.com">Warhammer Online: Age of Reckoning</a><em> from a few different angles and goes in search of the proverbial "sandbox" in a game that contains neither sand nor boxes.</em><br />
<br />
Somewhere along the line during my childhood, I developed a habit for playing games <em>with</em> nearly every game I've ever played. I can even remember a time in my early teens when I sat down with a few friends and collaborated on making our own version of battlechess. Pages of chicken-scratched rules and several dice results-tables later, and we were off and running for a solid week of the most entertaining chess matches I've ever played. Or there was that time with <a href="http://thesims.ea.com/"><em>The Sims</em></a> when I started creating experimental families and then leaving my computer on overnight and not interacting with them, just to see how successful they could be without my help. I could bore you for hours on end with examples of how I twisted the rules and made my own games from the games I've played.<br />
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I suppose I can blame my penchant for metagaming on my early introduction to pen-and-paper roleplaying (i.e., D&amp;D 1st Ed., to be specific). All I had was a sheet of paper, a handful of dice, a description of the world around me, and my imagination. By its very nature, PnP gaming is sandbox gaming. The reason I'm bringing this up now is that, until <a href="http://massively.joystiq.com/category/warhammer-online/"><em>WAR</em></a>, I had pretty much been able to "find the sandbox" in any MMO I was able to get my hands on. Whether it was building hardcore <a href="http://www.ddo.com"><em>Dungeons &amp; Dragons Online</em></a> characters, roleplaying in <a href="http://www.cityofheroes.com/en.html"><em>City of Heroes</em></a>, or achievement-chasing in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, I've never really been troubled with finding something to do when the grind started to wear me down. But now, with <em>WAR</em>, I'm finding most of my old tricks for MMO metagaming just aren't working.<br />
<br />
To read about what I've tried, and why it didn't work in <em>WAR</em>, follow along after the break.<p><a href="http://massively.joystiq.com/2010/09/04/waging-war-finding-the-sandbox/" rel="bookmark">Continue reading <em>Waging WAR: Finding the sandbox</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/04/waging-war-finding-the-sandbox/">Waging WAR: Finding the sandbox</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 04 Sep 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/04/waging-war-finding-the-sandbox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19619435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/04/waging-war-finding-the-sandbox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>bioware-ea</category><category>Bioware-MMO</category><category>bioware-mythic</category><category>champions-online</category><category>city-of-heroes</category><category>City-of-Villains</category><category>ddo</category><category>ddo-unlimited</category><category>Diablo</category><category>Dungeons-and-Dragons</category><category>dungeons-and-dragons-online</category><category>EA</category><category>ea-mythic</category><category>feature</category><category>featured</category><category>features</category><category>gunbad</category><category>hardcore</category><category>hunters-vale</category><category>keepers</category><category>mass-effect-2</category><category>mass-effect-2-pc</category><category>mass-effect-dlc</category><category>mythic</category><category>mythic-ea</category><category>Mythic-Entertainment</category><category>MythicEntertainment</category><category>permadeath</category><category>PNP</category><category>pvp</category><category>RedEye</category><category>role-play</category><category>role-playing</category><category>roleplay</category><category>RolePlaying</category><category>rvr</category><category>Sandbox</category><category>The-Sims</category><category>tome</category><category>tome-of-knowledge</category><category>tome-unlocks</category><category>waging-war</category><category>war</category><category>Warhammer-Online</category><category>World-of-Warcraft</category><category>WorldOfWarcraft</category><category>wow</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Sat, 04 Sep 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Waging WAR: RvR packs, the "wait and see" edition]]></title><link>http://massively.joystiq.com/2010/08/28/waging-war-rvr-packs-the-wait-and-see-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/28/waging-war-rvr-packs-the-wait-and-see-edition/</guid><comments>http://massively.joystiq.com/2010/08/28/waging-war-rvr-packs-the-wait-and-see-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/waging-war/" rel="tag">Waging WAR</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/veeo014.jpg" alt="" /></a></div>
<em>This week <a href="http://massively.joystiq.com/category/waging-war/">Waging WAR</a> rides the double rainbow of gameplay customization via downloadable content and takes a cursory glance at the RvR packs being teased by the folks behind the development of </em><a href="http://www.warhammeronline.com">Warhammer Online: Age of Reckoning</a><em>. Let's follow along and see what Greg can unleash this time.</em><br />
<br />
It is difficult to talk about the future of <a href="http://massively.joystiq.com/category/warhammer-online/"><em>WAR</em></a> right now. Not because it doesn't have a future, but because the availability of information regarding it is not exactly easy to find. Actually, information on the future of <em>WAR</em> is all but non-existent, surrounded by controversy on all sides, and steeped in rumor, speculation, assumption and misinformation. The best I can put together is that we, as players, can look forward to some sort of set of three different "RvR Packs" allowing us to "customize" our gameplay experience moving forward. The packs have been called "Power," "Progression," and "Personality." What exactly each contains is a mystery, although the few talking points I was able to find regarding these RvR packs are speculatively disappointing at best. Although Carrie, Andy, and anyone else involved with the <a href="http://www.mythicentertainment.com">Mythic</a> development team have said time and time again that they are not discussing moving toward the free-to-play business model, what they're proposing with these customization packs looks suspiciously like the item shop established by <a href="http://www.turbine.com">Turbine</a>, implemented in <a href="http://www.ddo.com"><em>Dungeons &amp; Dragons Online</em></a> and soon in <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> as well. V.I.P. membership, anyone? <br />
<br />
Although concrete information is scarce and difficult to find, let's take a look at the most commonly referenced points of interest after the break.<p><a href="http://massively.joystiq.com/2010/08/28/waging-war-rvr-packs-the-wait-and-see-edition/" rel="bookmark">Continue reading <em>Waging WAR: RvR packs, the "wait and see" edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/28/waging-war-rvr-packs-the-wait-and-see-edition/">Waging WAR: RvR packs, the "wait and see" edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 Aug 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/28/waging-war-rvr-packs-the-wait-and-see-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19610097/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/28/waging-war-rvr-packs-the-wait-and-see-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-the-tower-of-eternity</category><category>aion-tower-of-eternity</category><category>andy-belford</category><category>balaur</category><category>BioWare</category><category>bioware-ea</category><category>Bioware-MMO</category><category>bioware-mythic</category><category>bioware-points</category><category>carrie-gouskos</category><category>ddo</category><category>ddo-store</category><category>ddo-unlimited</category><category>DLC</category><category>downloadable content</category><category>downloadable-content</category><category>DownloadableContent</category><category>Dragon-Age</category><category>Dragon-Age-Origins</category><category>Dungeons-and-Dragons</category><category>dungeons-and-dragons-online</category><category>EA</category><category>ea-mythic</category><category>f2p</category><category>feature</category><category>featured</category><category>features</category><category>free-to-play</category><category>games-day</category><category>games-day-2010</category><category>games-workshop</category><category>gamesday-uk</category><category>Lord of the Rings</category><category>lord-of-the-rings-online</category><category>LordOfTheRings</category><category>mass-effect</category><category>mass-effect-2</category><category>MassEffect</category><category>micro-transaction</category><category>micro-transactions</category><category>monster-games</category><category>monster-play</category><category>mythic</category><category>mythic-ea</category><category>Mythic-Entertainment</category><category>renown</category><category>renown-armor</category><category>renown-bonus</category><category>renown-cap</category><category>renown-points</category><category>renown-rank</category><category>renown-ranking</category><category>rvr</category><category>rvr-pack</category><category>scenario</category><category>scenario-weapons</category><category>scenarios</category><category>skaven</category><category>turbine</category><category>Turbine-Entertainment</category><category>vip</category><category>waging-war</category><category>war</category><category>Warhammer-Online</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Sat, 28 Aug 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: From start to finish in no time]]></title><link>http://massively.joystiq.com/2010/06/04/the-daily-grind-from-start-to-finish-in-no-time/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/04/the-daily-grind-from-start-to-finish-in-no-time/</guid><comments>http://massively.joystiq.com/2010/06/04/the-daily-grind-from-start-to-finish-in-no-time/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://masseffect.bioware.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/tdg-me-epl-602.jpg" alt="" /></a></div>
There is a grind. There is almost always a grind in any MMO, whether it be the real-time skill progression of <a href="http://www.eve-online.com"><em>EVE Online</em></a> or the slow acquisition of deeds in <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a>. Conventional wisdom shows that the grind <em>has</em> to be there, that slowing progression is what keeps you playing, and removing it entirely would result in players leaving the game in short order.<br />
<br />
Anyone who is having flashbacks to the state of MMOs in the heyday of <a href="http://everquest.station.sony.com"><em>EverQuest</em></a> would not be entirely incorrect. After all, conventional wisdom at the time was that you <em>had</em> to force players to party early on, or <a href="http://www.worldofwarcraft.com">no one would keep playing</a>. More recent games have greatly streamlined the need for grouping, and the idea of being unable to solo to the level cap in most games is a thing of the past.<br />
<br />
So, would you play a version of your favorite game that removed all of the grind? Would you keep coming back, day in and day out, if there was almost nothing grindy left? Or would you lose interest if the pacing was closer to a game like <em><a href="http://masseffect.bioware.com">Mass Effect 2</a>,</em> where any level grinding is almost an afterthought?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/04/the-daily-grind-from-start-to-finish-in-no-time/">The Daily Grind: From start to finish in no time</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Jun 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/04/the-daily-grind-from-start-to-finish-in-no-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19500608/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/04/the-daily-grind-from-start-to-finish-in-no-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>eq</category><category>eve</category><category>eve-online</category><category>everquest</category><category>game-design</category><category>grind</category><category>grinding</category><category>grouping</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mass-effect-2</category><category>me2</category><category>opinion</category><category>requirements</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 04 Jun 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Is The Old Republic heading to Xbox 360?]]></title><link>http://massively.joystiq.com/2010/03/29/is-the-old-republic-heading-to-xbox-360/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/29/is-the-old-republic-heading-to-xbox-360/</guid><comments>http://massively.joystiq.com/2010/03/29/is-the-old-republic-heading-to-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://www.vg247.com/2010/03/26/game-retail-list-outs-james-bond-racing-new-vegas-and-cod7-for-october-more/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/swtor.jpg" alt="" /></a></div>
Is the Force so strong with <a href="http://www.bioware.com/">BioWare's</a> <a href="http://www.swtor.com/"><em>Star Wars: The Old Republic</em></a> that it may accomplish what many MMORPGs promise yet could not do: to come out on a console as well as the PC? According to an internal <a href="http://www.xbox.com/en-US/">Xbox 360</a> release list <a href="http://www.vg247.com/2010/03/26/game-retail-list-outs-james-bond-racing-new-vegas-and-cod7-for-october-more/#more-87405">procured by VG247</a>, <em><a href="http://massively.joystiq.com/category/star-wars-the-old-republic/">TOR</a> </em>is listed as one of the upcoming titles (with a release date of "TBC-2011") for the 360.<br />
<br />
While several MMORPG developers state that a console version of their title is in the works for a future release (and in many cases, <a href="http://massively.joystiq.com/2010/03/23/cryptics-jack-emmert-no-plans-for-consoles-sto-over-100k-subs/">fail to realize it</a>), BioWare certainly has an exceptional track record of bringing their past RPGs to both PC and consoles, including the first <a href="http://www.bioware.com/games/knights_old_republic/"><em>Knights of the Old Republic</em></a> and their recent <a href="http://masseffect.bioware.com/"><em>Mass Effect 2</em></a>. Speculation about a possible console version of <em>TOR </em>has run rampant since the game's announcement. Back in 2008, EA's Frank Gibeau <a href="http://www.eurogamer.net/articles/console-star-wars-mmo-under-consideration-says-ea-exec">hinted at it</a> saying, <em>"We're definitely looking at the opportunity to bring the MMO experience to console, without question."</em> <br />
<br />
True or not, a console presence for <em>TOR </em>would definitely be a great boon for EA, and an opportunity to grasp a larger share of the subscriber market.<br />
<br />
[Thanks Sharuk!]<br />
<br />
UPDATE: <a href="http://swtor.com/community/showthread.php?p=2692434#post2692434">Sean Dahlberg on the <em>TOR</em> forums</a> said today that <em>TOR </em>is currently being made for PC only: <em>"Star Wars: The Old Republic is currently being developed for the personal computer (PC) using the Microsoft(R) Windows(R) operating system. While we recognize that there are other operating systems and platforms available for games today, our development is specific to the personal computer using the Windows operating system at this time."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/29/is-the-old-republic-heading-to-xbox-360/">Is The Old Republic heading to Xbox 360?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Mar 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/29/is-the-old-republic-heading-to-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19417926/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/29/is-the-old-republic-heading-to-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>breaking</category><category>console</category><category>knights-of-the-old-republic</category><category>mass-effect-2</category><category>star-wars-the-old-republic</category><category>the-old-republic</category><category>tor</category><category>Xbox360</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 29 Mar 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What would you like streamlined?]]></title><link>http://massively.joystiq.com/2010/02/04/the-daily-grind-what-would-you-like-streamlined/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/04/the-daily-grind-what-would-you-like-streamlined/</guid><comments>http://massively.joystiq.com/2010/02/04/the-daily-grind-what-would-you-like-streamlined/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://masseffect.wikia.com/wiki/Mass_Effect_Wiki"><img hspace="4" border="1" align="top" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/tdg-streamline-epl-203.jpg" /></a></div>
It's not a secret that several bloggers around these parts are enjoying some quality time with <a href="http://masseffect.bioware.com/"><em>Mass Effect 2</em></a>, a game that's <a href="http://www.gamasutra.com/view/news/26955/Analysis_Mass_Effect_2s_Surprising_Genre_Experiment.php">made a few ripples</a> for massively streamlining the entire RPG experience. Superfluous elements like inventory management and sprawling urban areas are excised in favor of a clean yet satisfying sequence of events. On paper it almost sounds as if the game has been gutted, but in play it feels just as full as the last course. <br />
<br />
On the flipside, <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>'s <a href="http://massively.joystiq.com/2010/02/02/warhammer-online-brings-1-3-4-to-test-server/">streamlining of processes</a> has more than a few people <a href="http://grimnir.mmofansites.com/posts/1712-1-3-4-the-patch-scenarios-died">up in arms</a> at the perceived depletion of the game's most interesting content. While we're all familiar (or hopefully familiar) with the basic design guideline of <a href="http://en.wikipedia.org/wiki/Keep_it_simple_stupid">KISS</a>, the argument is being made is that <a href="http://massively.joystiq.com/category/Warhammer-Online/"><em>Warhammer Online</em></a> is simplifying to the point where the fun parts of the game are obliterated. <br />
<br />
Needless to say, there's a happy medium to be found, and we can all think of at least one aspect of a game that received some much-needed simplification. What part of your preferred game could do with a solid sweep to get rid of unnecessary complexity? Similarly, what complicated part of the game should remain like it is rather than be slimmed down?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/04/the-daily-grind-what-would-you-like-streamlined/">The Daily Grind: What would you like streamlined?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Feb 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/04/the-daily-grind-what-would-you-like-streamlined/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19343515/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/04/the-daily-grind-what-would-you-like-streamlined/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>keep-it-simple-stupid</category><category>mass-effect-2</category><category>me2</category><category>simplify</category><category>streamline</category><category>streamlining</category><category>tdg</category><category>the-daily-grind</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 04 Feb 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Old Republic rumored for spring in 2011]]></title><link>http://massively.joystiq.com/2010/01/11/star-wars-the-old-republic-rumored-for-spring-in-2011/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/11/star-wars-the-old-republic-rumored-for-spring-in-2011/</guid><comments>http://massively.joystiq.com/2010/01/11/star-wars-the-old-republic-rumored-for-spring-in-2011/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://www.swtor.com"><img hspace="4" border="1" align="top" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/swtor-springrelease-epl-111.jpg" /></a></div>
A long time from now, in a game store probably not too far away... you might be getting your copy of <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a>. Well, all right, spring of 2011 might not be all that far along, but if you're one of the many eagerly looking forward to <a href="http://www.bioware.com/">Bioware</a>'s entry into the MMO arena, it certainly feels like an eternity.<br />
<br />
<a href="http://www.shacknews.com/">ShackNews</a> has recently <a href="http://www.shacknews.com/onearticle.x/61890">reported on a rumor</a> that <a href="http://massively.joystiq.com/tag/John-Riccitello/">John Riccitiello</a>, CEO of <a href="http://www.ea.com">Electronic Arts</a>, mentioned that they were looking forward to their next big MMO launch in spring of 2011 while discussing the company's financial outlook. Although he was cautious and stated they had not announced a launch date, he did mention that the team was making "great progress" toward that timeframe.<br />
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Obviously, the game was not specified by name, which does technically mean he could have been referring to another game. But unless they've secretly been developing <em><a href="http://www.warhammeronline.com">Warhammer Online</a> II: </em><em>The Warhammering</em>, in all likelihood we can expect to see <em><a href="http://massively.joystiq.com/category/Star-Wars--The-Old-Republic/">Star Wars: The Old Republic</a></em> early next year. Which might be good news if you're a <a href="http://massively.joystiq.com/tag/Bioware/">Bioware</a> fan anyway, since <a href="http://dragonage.bioware.com/home/"><em>Dragon Age: Origins</em></a> and <a href="http://masseffect.bioware.com/"><em>Mass Effect 2</em></a> are making enough of a dent on your wallet this year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/11/star-wars-the-old-republic-rumored-for-spring-in-2011/">Star Wars: The Old Republic rumored for spring in 2011</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Jan 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/onearticle.x/61890>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/11/star-wars-the-old-republic-rumored-for-spring-in-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19312659/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/11/star-wars-the-old-republic-rumored-for-spring-in-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dao</category><category>dragon-age-origins</category><category>ea</category><category>electronic-arts</category><category>John-riccitiello</category><category>launch-rumors</category><category>mass-effect-2</category><category>me2</category><category>rumors</category><category>shacknews</category><category>spring-2011</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>star-wars-the-old-republic-launch</category><category>swtor</category><category>swtor-launch</category><category>warhammer-online-2-the-warhammering</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 11 Jan 2010 19:00:00 EST</pubDate></item></channel></rss>
