Posts tagged martin-bruusgaard 
Former Secret World lead dev: Successful games need to be 'a bit more commercial'
Penny Arcade has published a lengthy interview with former Funcom designer Martin Bruusgaard. Bruusgaard was a casualty of The Secret World's post-launch layoffs despite being credited as the game's lead designer. He speaks to the challenges inherent in TSW's release window as well as his ...
The Secret World gets a new game director, title and date of Issue #3 announced [Updated]
Funcom's finally named a replacement for The Secret World's game director spot: Joel Bylos. Bylos is moving up from his previous position as lead content designer, and Ragnar Tørnquist is pulling back from his role as senior producer to pour his energies into being creative director. ...
Secret World's lead designer 'not with Funcom anymore'
Funcom's recent reorganization reached higher up the developer food chain than we initially expected. Earlier today former Secret World lead designer Martin Bruusgaard informed Twitter followers that he was let go from the company last week. The good news is that Bruusgaard has already found ...
Chaos Theory: The Secret World's single-server tech
Something went missing during this month's launch of The Secret World. Do you know what it was? No, snarkonauts, it wasn't "fun." The game is certainly an acquired taste, but it's nonetheless doing pretty well for itself in terms of word-of-mouth and happy early adopters. No, what was missing ...
The Secret World dev blog details three-faction PvP
Curious about The Secret World's PvP implementation? Funcom lead designer Martin Bruusgaard has penned a new dev blog that you'll want to read. It's a pretty lengthy post once you consider that TSW features three distinct PvP flavors in the form of its fight clubs, battlefields, and warzones. ...
The Secret World's lead designer explains abilities, skills, gear, and more
Funcom's been pretty quiet since its GDC reveal of The Secret World. Today, though, lead designer Martin Bruusgaard has dropped the smack down on the information void via a lengthy blog post on the game's official site. You'll probably want a couple of caffeinated beverages for this one ...
GDC 2012: Watch Funcom's full The Secret World presentation
If you found your appetite whetted for The Secret World after reading Jef's writeup from GDC, then make room in your life for 35 minutes of Funcom's full presentation from the conference! Senior Producer Ragnar Tørnquist, Lead Designer Martin Bruusgaard, and Lead Content Designer Joel ...
Some Assembly Required: Is The Secret World a sandbox?
I'm more excited than I thought I would be for The Secret World. After playing it at last week's Game Developer's Conference and getting a preview of the game's crafting system, I think it's safe to say my anticipation went up a few notches. The real-world setting and horror-fantasy elements ...
A second look at The Secret World
Funcom recently held another special hands-on event for The Secret World at its Montreal, Canada offices, where we sent freelancer François Blondin to cover all the exciting details. Enjoy his latest preview of the game! Last weekend, I nabbed a second look at Funcom's upcoming MMO The ...
The Secret World's Bruusgard talks skill decks, customization
The Secret World launch is fast approaching (though it may not be exactly when we some are reporting), and plenty of things of things about the game remain, well, secret. GamesRadar recently cornered lead designer Martin Bruusgaard and sussed out a few details regarding the game's skill deck ...
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The Daily Grind: Should big guilds have a mechanical advantage over smaller ones?
Posted on May 25th 2013 8:00AM



