Posts tagged martin-bruusgaard 
The Secret World's lead designer explains abilities, skills, gear, and more
Funcom's been pretty quiet since its GDC reveal of The Secret World. Today, though, lead designer Martin Bruusgaard has dropped the smack down on the information void via a lengthy blog post on the game's official site. You'll probably want a couple of caffeinated beverages for this one ...
GDC 2012: Watch Funcom's full The Secret World presentation
If you found your appetite whetted for The Secret World after reading Jef's writeup from GDC, then make room in your life for 35 minutes of Funcom's full presentation from the conference! Senior Producer Ragnar Tørnquist, Lead Designer Martin Bruusgaard, and Lead Content Designer Joel ...
Some Assembly Required: Is The Secret World a sandbox?
I'm more excited than I thought I would be for The Secret World. After playing it at last week's Game Developer's Conference and getting a preview of the game's crafting system, I think it's safe to say my anticipation went up a few notches. The real-world setting and horror-fantasy elements ...
A second look at The Secret World
Funcom recently held another special hands-on event for The Secret World at its Montreal, Canada offices, where we sent freelancer François Blondin to cover all the exciting details. Enjoy his latest preview of the game! Last weekend, I nabbed a second look at Funcom's upcoming MMO The ...
The Secret World's Bruusgard talks skill decks, customization
The Secret World launch is fast approaching (though it may not be exactly when we some are reporting), and plenty of things of things about the game remain, well, secret. GamesRadar recently cornered lead designer Martin Bruusgaard and sussed out a few details regarding the game's skill deck ...
The Secret World designer talks template deck outfits, customization, and more
A few Funcom elves were actually working on The Secret World over Christmas it seems, and designer Martin Bruusgaard has some interesting things to say about that -- as well as a couple of gameplay tidbits -- in a new interview at CryGaia.net. One of the aspects of The Secret World that sets ...
The Secret World designers talk progression, hand-holding, and more
The Secret World is up for discussion at Rock, Paper Shotgun this morning, and Funcom designers Joel Bylos and Martin Bruusgaard spend quite a bit of time going over various details of the upcoming horror-conspiracy MMORPG. Those of you wondering how the game's classless skill-based ...
Hands-on impressions of The Secret World
Last month, Funcom held a special hands-on event for The Secret World at its Montreal, Canada offices, where we sent freelancer François Blondin to cover all the exciting details. François also got to play the game for several hours, giving us a fresh perspective on what TSW has to ...
The Secret World designers talk optimal builds, travel, and more
Funcom devs have been hitting the publicity circuit lately in support of The Secret World, and GamePro has a new video interview featuring lead designer Martin Bruusgaard and lead content designer Joel Bylos. The pair spend a good nine minutes talking about various aspects of their upcoming ...
New Secret World dev walkthrough delves into the Savage Coast
All right now, all you occultists, paranormal investigators, and conspiracy theorists, it's your turn to squeal with delight. Funcom has treated the world to a spankin'-new dev walkthrough of The Secret World's Savage Coast instance. You may remember we got our first look at the Savage Coast at ...




