Virtual worlds have had a rocky time in the marketplace. Focusing on user-generated content, it takes a while for enough users to become active and enough market traction to be established for them to start becoming financially viable. Earlier this year marked the shutdown of Metaplace, Raph...
Posted on Nov 22nd 2014 8:00PM
Posted on Nov 22nd 2014 2:00PM
Posted on Nov 22nd 2014 12:00PM