<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Linden Lab acquires Avatars United, Enemy Unknown AB]]></title><link>http://massively.joystiq.com/2010/01/30/linden-lab-acquires-avatars-united-enemy-unknown-ab/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/30/linden-lab-acquires-avatars-united-enemy-unknown-ab/</guid><comments>http://massively.joystiq.com/2010/01/30/linden-lab-acquires-avatars-united-enemy-unknown-ab/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p style="text-align: center;"><a href="http://avatarsunited.com/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/tan-avatars-united-16-580.jpg" alt="" /></a></p>
<p>In a move that will no doubt perplex, flummox and befuddle many media commentators and technology columnists who erroneously believed that <a href="http://secondlife.com/"><em>Second Life</em></a> was a Web 2.0 social networking tool, <a href="http://massively.com/tag/linden-lab">Linden Lab</a> has acquired social networking site, <em><a href="http://www.avatarsunited.com/">Avatars United</a></em> (and developers of same, Enemy Unknown AB). This also has the side-effect of shooting down any semblance of <a href="http://massively.joystiq.com/2010/01/29/will-the-real-topic-please-stand-up-anatomy-of-a-community-comm/">Wallace Linden's identity piece last week</a> being an overture of a conversation, instead making it look like the usual introduction to a Linden Lab <em>fait accompli</em>.</p>
<p><a href="http://massively.joystiq.com/tag/avatars-united">We've written about <em>Avatars United</em></a> on a couple of previous occasions, but never really had much call to get involved ourselves. The social networking tool includes a large number of MMOGs and non-game virtual environments, being best known for it's strong application support of open-ended space-based MMOG, <a href="http://play.eveonline.com/"><em>EVE Online</em></a>.</p><p><a href="http://massively.joystiq.com/2010/01/30/linden-lab-acquires-avatars-united-enemy-unknown-ab/" rel="bookmark">Continue reading <em>Linden Lab acquires Avatars United, Enemy Unknown AB</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/30/linden-lab-acquires-avatars-united-enemy-unknown-ab/">Linden Lab acquires Avatars United, Enemy Unknown AB</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 30 Jan 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://blogs.secondlife.com/community/features/blog/2010/01/29/avatars-unite>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/30/linden-lab-acquires-avatars-united-enemy-unknown-ab/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19338392/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/30/linden-lab-acquires-avatars-united-enemy-unknown-ab/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatars-united</category><category>breaking</category><category>business-models</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>culture</category><category>enemy-unknown-ab</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>liden-labs-second-life</category><category>linden-lab</category><category>linden-labs</category><category>m-linden</category><category>mark-wallace</category><category>mmo-industry</category><category>opinion</category><category>second-life</category><category>second-life-linden-labs</category><category>sl</category><category>sl-liden-labs</category><category>social-networking</category><category>virtual-world</category><category>virtual-worlds</category><category>wallace-linden</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 30 Jan 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Will the real topic please stand up? Anatomy of a community communications breakdown]]></title><link>http://massively.joystiq.com/2010/01/29/will-the-real-topic-please-stand-up-anatomy-of-a-community-comm/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/29/will-the-real-topic-please-stand-up-anatomy-of-a-community-comm/</guid><comments>http://massively.joystiq.com/2010/01/29/will-the-real-topic-please-stand-up-anatomy-of-a-community-comm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://massively.com/category/opinion" style=""><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/shout.jpg" /></a>Traditionally, <a href="http://massively.com/tag/linden-lab">Linden Lab's</a> <a href="https://blogs.secondlife.com/">blog communications</a> have seemed to be reserved for things that had been finalized, were being finalized but already set in stone, or may not have been set in stone but gave that appearance by being nearly identical both before and after user-feedback. All this punctuated by a smattering of video tutorials, infomercials and statistics.</p>
<p><a href="https://blogs.secondlife.com/community/features/blog/2010/01/22/will-the-real-you-please-stand-up">Wallace Linden's recent attempt at (what we think might possibly be) a productive conversation</a> on <a href="http://secondlife.com/"><em>Second Life</em></a> identification linking looks like a bit of a failure, mostly because it seems to have failed to distinguish itself from these traditional developer/operator communication patterns.</p><p><a href="http://massively.joystiq.com/2010/01/29/will-the-real-topic-please-stand-up-anatomy-of-a-community-comm/" rel="bookmark">Continue reading <em>Will the real topic please stand up? Anatomy of a community communications breakdown</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/29/will-the-real-topic-please-stand-up-anatomy-of-a-community-comm/">Will the real topic please stand up? Anatomy of a community communications breakdown</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Jan 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://blogs.secondlife.com/community/features/blog/2010/01/22/will-the-real-you-please-stand-up>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/29/will-the-real-topic-please-stand-up-anatomy-of-a-community-comm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19335153/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/29/will-the-real-topic-please-stand-up-anatomy-of-a-community-comm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>communication</category><category>culture</category><category>identification</category><category>identity</category><category>linden-lab</category><category>mark-wallace</category><category>opinion</category><category>second-life</category><category>virtual-worlds</category><category>wallace-linden</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Fri, 29 Jan 2010 09:00:00 EST</pubDate></item></channel></rss>
