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Posts tagged maps

MechWarrior Online discusses the state of the game and the road to launch

MechWarrior Online has already gone into open beta with a functional cash shop, but the game still isn't officially launching until September. So how's the road to launch looking so far? According to creative developer Bryan Ekman, it's going quite well. Despite summer traditionally being one of th...

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Returning to Prime World in its English open beta

Back in April, I had the opportunity to explore Prime World in its Russian beta. Now, the game is in open beta for English-speakers, so I wanted to update my impressions. Unfortunately, Prime World has developed less than I had hoped in the interim. For example, the screenshot above shows off my ma...

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Not So Massively: Elite Dangerous goes public, Dota 2 launches, and End of Nations becomes a MOBA

League of Legends announced plans for its upcoming Season three World Championship tournament this week and revealed details of a full Master Yi revamp coming as part of Patch 3.9. After two years of not quite being released, Dota 2 officially launched and saw a small increase in player numbers. Th...

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Guild Wars 2's Zadorojny clarifies that Cantha and Elona are still possible

There's a lot of space covered in Guild Wars that doesn't exist in Guild Wars 2 at this time, the sort of space that would seem to be tailor-made for expansion content. Yet earlier this week Mike Zadorojny, the game's lead content designer, told reporters that expansions are off the table at least ...

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Not So Massively: Diablo III's console constroversy and Wrath of Heroes' shutdown

It's been a huge week for MOBAs, with the release of several new characters, a ton of balance changes, and even a game closing down for good. League of Legends announced that it will start officially supporting Mac and released a new Smart Ping system designed to help players work together as a t...

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The Daily Grind: Which MMO has the best maps?

Unless you're the type of nostalgic gamer who loved to draw his or her own maps on graph paper, chances are that you depend on the in-game map pretty regularly for navigation. But all maps are not created (or drawn) equal; some maps are more informational, some are more decorative, and some are j...

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Not So Massively: Diablo III launches patch 1.0.7, Path of Exile gets new content

Path of Exile released several patches this week, adding new map types and fixing a number of bugs. Developers also revealed that the schedule for upcoming open beta content additions will begin with the next patch. Diablo III released patch 1.0.7 this week, adding a new dueling mechanic to the g...

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Massively Exclusive: Check out these sweet Blacklight: Retribution screenshots

Blacklight: Retribution is getting its "largest update ever" soon. What better way to whet your appetite than with some tantalizing screenshots of two upcoming maps? Welcome to Safehold and Metro, agents! The Metro map is set underneath the ruined cityscape, bringing players into the old s...

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The Mog Log: The zone design of Final Fantasy XIV

I love Final Fantasy XIV, something that comes as no surprise to regular readers of this column. But the game's zone design is not its highlight. This is one of those design aspects that really bothered everyone in the world when the game launched, and it was for good cause, but I think there's m...

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Not So Massively: LoL's Jayce patch and D3's endgame woes

Blizzard admitted that Diablo III lacks a long-term endgame this week and explored five options to nerf players who swap to magic find gear before the final blow on an elite or boss. Upcoming free-to-play action RPG Path of Exile explored its own plans for a long-term endgame in a new video looki...

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