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Posts tagged map-travel

The Daily Grind: Does instant travel trivialize MMO worlds?

Among hardcore MMO fans, there's a theory that instant-travel is a bad thing. If you can just click a map or teleport somewhere instantly, they say, you lose your sense of place in the world along with your appreciation for the setting. Everything feels close together when you didn't have to mean...

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Making the 'jump' from Guild Wars to Guild Wars 2

The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars. Guild Wars 2 is on the way ...

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Flameseeker Chronicles: Back to basics

With all the talk of Guild Wars 2 these days, many players are beginning to pay attention to Guild Wars, something they've not done before. And there's good reason to jump into Guild Wars right now. It serves as the backstory to Guild Wars 2; the entire Guild Wars trilogy plus the Eye of the N...

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Still clicking: Our exclusive interview with the Mythos dev team

Considering Mythos' stormy post-Flagship past and its relatively low profile over the past half year, we were pleased to see the team at Redbana unveil a website revamp last month, complete with a slew of vibrant new screenshots to tease the upcoming closed beta. The infrastructure revealed in the ...

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ArenaNet devs talk parties, games, and map travel

ArenaNet must be feeling generous this week, because we've gotten another hefty dose of new information about Guild Wars 2, a mere day after the last round. After all that talk of death and healing, we're venturing back to the lighter side with designers John Stumme and Ben Miller. We established n...

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