Posts tagged management 
Ask Massively: Stay inside edition
In sharp contrast to last week's advice, this time around, I'm advising everyone to stay inside. There's all sorts of cool stuff wherever you are right now, and it's kind of hot out today. Besides, look at how much fun Christopher Walken is having inside. Don't you want to be like Christopher ...
Shannon "Poz" Posniewski leaving Champions Online
After stepping into the leadership role for Champions Online and launching the game's conversion into a free-to-play model, Shannon "Poz" Posniewski is waving goodbye to Cryptic Studios, at least for now. In a recent news post, it was announced that Posniewski was heading off to climb Mount ...
The Guild Counsel: Is it time to merge?
One issue that every guild leader needs to face at some point is whether to consider merging with another guild. There are times when even the busiest recruiting guilds have a hard time fleshing out a roster that can achieve in-game goals. As a result, they turn to other guilds for outside help. ...
EVE Evolved: Tough lessons in corp management
Back in November, we began the Massively Mob -- an EVE Online corporation designed to help our readers get into EVE despite the game's steep learning curve and harsh death penalty. The primary goal of the Mob was was to provide advice and assistance to new players as well as a financial safety ...
The Mog Log: Eleventh-hour changing of the guard
When I woke up on Friday, I was greeted by a message from Square-Enix, and that alone was enough to make me start wondering what in the world was going on now. As a direct result of that message, the gist of which can be gotten here if you've somehow missed it, I'm going to have to postpone the ...
The Daily Grind: Taking inventory
One of the great points of commonality for MMOs is the time-honored tradition of inventory management. Specifically, the minigame wherein you have to decide what to keep, sell, throw away, or hold on to with a limited amount of space. One of the major contentions regarding the Allods Online cash ...
Bill Roper no longer executive producer of Champions Online, game improvements promised
Most of the news coming out of Cryptic Studios of late has centered around Star Trek Online, which has garnered quite a following and looks to expand with the upcoming Season 1 patch. But Champions Online hasn't gone anywhere, and the game is gearing up for its mini-expansion and for the future. A ...
David Allen leaves Alganon
It's been a strange ride over at Alganon of late. The game's announcement of a shift to a subscription-free model came out on the heels of David Allen's statements that the game would never go even remotely free-to-play. It seems that it didn't exactly happen on his watch, as Quest Online has just ...
PoxNora gets a major update
Better a little late than never, when you get down to it. PoxNora's large-scale update was originally scheduled for last Wednesday, February 24th, but it wound up being a few days late. But it's all good, because the update has gone live today, not even a week behind schedule. Even if you can't ...
Anti-Aliased: A Cryptic opinion
So, wow, what a set the last week and a half has been. There seems to be a very strong theme going on in my inbox recently, and that's, without a doubt, Cryptic Studios. I've read unflattering comments about my integrity as a journalist, the usual statements of how this site is Cryptic's lapdog due ...
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Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay
Posted on Feb 10th 2012 9:00AM



