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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Fallen Earth devs answer your F2P questions]]></title><link>http://massively.joystiq.com/2011/09/20/fallen-earth-devs-answer-your-f2p-questions/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/20/fallen-earth-devs-answer-your-f2p-questions/</guid><comments>http://massively.joystiq.com/2011/09/20/fallen-earth-devs-answer-your-f2p-questions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/20/fallen-earth-devs-answer-your-f2p-questions/"><img alt="Fallen Earth - sunrise" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/fesunrise.jpg" /></a></div>
You've got questions about <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth's</em></a> free-to-play conversion, and the dev team's got answers. The latest <em>Fallen Earth</em> blog entry spills the beans on everything from what happens to existing subscriptions to character slots to various functionality limitations.<br />
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Surprisingly, <a href="http://massively.joystiq.com/tag/gamersfirst">GamersFirst</a> is allowing free-to-play customers to make use of the auction house, mail, and trading systems, but this may change "if gold farmers get totally out of control." There's also good news for pre-existing <em>Fallen Earth</em> subscribers who would like to convert to a free-to-play account but are worried about losing access to their alts. "If you had ever bought the game or paid for a subscription, those character slots were included with your game, so they belong to you regardless of the change in business model," writes Joseph "<a href="http://massively.joystiq.com/tag/joseph-willmon">Linus</a>" Willmon. Head to the official <em>Fallen Earth</em> dev blog for more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/20/fallen-earth-devs-answer-your-f2p-questions/">Fallen Earth devs answer your F2P questions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Sep 2011 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/20/fallen-earth-devs-answer-your-f2p-questions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20047268/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/20/fallen-earth-devs-answer-your-f2p-questions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auction-house</category><category>character-slots</category><category>dev-blog</category><category>dev-diary</category><category>f2p</category><category>fallen-earth</category><category>free-accounts</category><category>free-to-play</category><category>gamersfirst</category><category>gold-farmers</category><category>gold-farming</category><category>icarus</category><category>icarus-studios</category><category>joseph-willmon</category><category>mail</category><category>post-apocalytpic</category><category>sci-fi</category><category>trade</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 20 Sep 2011 09:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you mix up game mechanics?]]></title><link>http://massively.joystiq.com/2011/08/22/the-daily-grind-do-you-mix-up-game-mechanics/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/22/the-daily-grind-do-you-mix-up-game-mechanics/</guid><comments>http://massively.joystiq.com/2011/08/22/the-daily-grind-do-you-mix-up-game-mechanics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/22/the-daily-grind-do-you-mix-up-game-mechanics/"><img alt="EverQuest II - sage at a chemistry table" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/eq2sage.jpg" /></a></div>
The other day I was chatting with an <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> guildmate who was looking to mail some resources to my crafting character. Save your coin, I told her, and I'll just come pick up the stacks of mats since they numbered close to 200.<br />
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She raised a quizzical eyebrow and asked me in no uncertain terms what the heck I was talking about, as <em>EQII</em> charges a flat 50 copper per mail no matter how many items are attached. I've played so many fantasy games over the years -- a fair few of which up the postal charges depending on the quantity and rarity of your attachments -- that I had forgotten how user-friendly <em>EQII's</em> implementation really was.<br />
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Today's Daily Grind is all about similar senior moments. Do you or have you played a lot of similar MMORPGs, and do you occasionally mix up their mechanics?<br />
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<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/22/the-daily-grind-do-you-mix-up-game-mechanics/">The Daily Grind: Do you mix up game mechanics?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Aug 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/22/the-daily-grind-do-you-mix-up-game-mechanics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20022383/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/22/the-daily-grind-do-you-mix-up-game-mechanics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>attachments</category><category>crafting</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>game-discussion</category><category>gamer-discussion</category><category>gold-sinks</category><category>mail</category><category>mailing</category><category>mmo-discussion</category><category>mmo-hot-topics</category><category>mmo-issues</category><category>mmo-topics</category><category>mmorpg-discussion</category><category>mmorpg-hot-topics</category><category>mmorpg-topics</category><category>money-sinks</category><category>opinion</category><category>postal-service</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 22 Aug 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall video shows off new chainmail armor]]></title><link>http://massively.joystiq.com/2011/07/12/darkfall-video-shows-off-new-chainmail-armor/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/12/darkfall-video-shows-off-new-chainmail-armor/</guid><comments>http://massively.joystiq.com/2011/07/12/darkfall-video-shows-off-new-chainmail-armor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://www.darkfallonline.com/blog/media-sneak-peek-2/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/chainmail.jpg" vspace="4" /></a></div>
<a href="http://massively.joystiq.com/2011/07/08/aventurine-talks-darkfall-2-0-character-wipes-and-more/">Character wipes</a> and the <a href="http://massively.joystiq.com/2011/07/01/upcoming-darkfall-relaunch-is-a-new-game/">2.0 relaunch</a> may be foremost in the mind of <a href="http://darkfallonline.com/"><em>Darkfall</em></a> fans these days, but <a href="http://www.aventurine.gr/">Aventurine</a> has just released a new video that demonstrates its ongoing commitment to improving the existing game (not to mention its ongoing sense of humor).<br />
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Though the clip clocks in at a paltry 50 seconds, that's time enough to get a good look at <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall's</em></a> upcoming chainmail armor improvements. You'll also want to stick around to the end of the video for a cameo appearance by... well, we're honestly not sure what that was, but it looked big, angry, and vaguely like one of Agon's notorious AI mobs.<br />
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Today's video release is the second part of a new <a href="http://massively.joystiq.com/tag/aventurine">Aventurine</a> initiative called <a href="http://www.darkfallonline.com/blog/media-sneak-peek-2/">Media Sneak Peek</a>, and you can view it after the cut as well as on the official <em>Darkfall</em> website.<p><a href="http://massively.joystiq.com/2011/07/12/darkfall-video-shows-off-new-chainmail-armor/" rel="bookmark">Continue reading <em>Darkfall video shows off new chainmail armor</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/12/darkfall-video-shows-off-new-chainmail-armor/">Darkfall video shows off new chainmail armor</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Jul 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/12/darkfall-video-shows-off-new-chainmail-armor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19989280/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/12/darkfall-video-shows-off-new-chainmail-armor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>aventurine</category><category>chain-armor</category><category>chainmail-armor</category><category>darkfall</category><category>fantasy</category><category>mail</category><category>media-sneak-peek</category><category>sandbox</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 12 Jul 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Putting the RP out of the G]]></title><link>http://massively.joystiq.com/2010/12/03/storyboard-putting-the-rp-out-of-the-g/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/03/storyboard-putting-the-rp-out-of-the-g/</guid><comments>http://massively.joystiq.com/2010/12/03/storyboard-putting-the-rp-out-of-the-g/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://www.massively.com/category/storyboard"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/storyboard-29-epl-1201.jpg" /></a></div>
Roleplaying happens in the game, that much is a given. For some players, it's a supplement to the other parts of the game; for others, it's the whole point of playing. And there's nothing wrong with leaving your roleplaying as just an in-game thing, something you put down as casually as any other in-game activity. But there's also nothing wrong with working on developing your character and her story when you aren't logged into the game, and this week, I'm going to look at some of the more effective ways to do just that.<br />
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The obvious question about taking RP out of the game in part is the question of <em>why</em>. It could be for any number of reasons -- maybe you can't access your main game computer at a given time, maybe you want to fill in the gaps in your character's life, or maybe you just want to make the experience of the character herself more immersive. Whatever your reasons, there are three main ways to keep your character interactive and living even if you haven't logged into the game proper.<p><a href="http://massively.joystiq.com/2010/12/03/storyboard-putting-the-rp-out-of-the-g/" rel="bookmark">Continue reading <em>Storyboard: Putting the RP out of the G</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/03/storyboard-putting-the-rp-out-of-the-g/">Storyboard: Putting the RP out of the G</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Dec 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/03/storyboard-putting-the-rp-out-of-the-g/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19740982/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/03/storyboard-putting-the-rp-out-of-the-g/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>blank-spaces</category><category>chat</category><category>chat-client</category><category>correspondence</category><category>downtime</category><category>email</category><category>featured</category><category>letters</category><category>lore</category><category>mail</category><category>method</category><category>method-roleplaying</category><category>method-rp</category><category>out-of-game-rp</category><category>roleplaying</category><category>rp</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 03 Dec 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[This week on The MMO Report]]></title><link>http://massively.joystiq.com/2010/07/16/this-week-on-the-mmo-report/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/16/this-week-on-the-mmo-report/</guid><comments>http://massively.joystiq.com/2010/07/16/this-week-on-the-mmo-report/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/the-mmo-report/" rel="tag">The MMO Report</a></p><div style="text-align: center;"><a href="http://g4tv.com/thefeed/blog/post/706278/The-MMO-Report-Thursday-July-15th.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/mmoreport-epl-715.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/Casey-Schreiner/">Casey Schreiner</a> is taking a trip away from the states. Well, not really, but this week's edition of <a href="http://massively.joystiq.com/category/the-MMO-Report/">the MMO Report</a> is bringing us over to games developed quite a distance away. Specifically, it's looking at <a href="http://www.tera-online.com/"><em>TERA</em></a> and possible subsidization by the Korean government, as well as <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>'s ongoing beta. Which is almost as good as a trip, if you're fond of either one of those games.<br />
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If they're not quite your cup of tea, however, you can always enjoy Casey's look at the <a href="http://massively.joystiq.com/tag/Blizzard/">Blizzard</a> back-and-forth on the <a href="http://massively.joystiq.com/tag/Real-ID/">Real ID</a> fiasco, or the management changes for <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> and what it might mean for the future of the game. And of course, there's the usual dip inside of the mailbag, for those who just can't get enough of that mailbag action. Take a look past the cut for the video, and stay tuned every week for a new edition of the MMO Report from <a href="http://g4tv.com/thefeed/blog/post/706278/The-MMO-Report-Thursday-July-15th.html">G4TV</a> and Massively.<p><a href="http://massively.joystiq.com/2010/07/16/this-week-on-the-mmo-report/" rel="bookmark">Continue reading <em>This week on The MMO Report</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/16/this-week-on-the-mmo-report/">This week on The MMO Report</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Jul 2010 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://g4tv.com/thefeed/blog/post/706278/The-MMO-Report-Thursday-July-15th.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/16/this-week-on-the-mmo-report/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19556556/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/16/this-week-on-the-mmo-report/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>betas</category><category>blizzard</category><category>blizzard-entertainment</category><category>casey-schreiner</category><category>ff14</category><category>ffxiv</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>g4tv</category><category>korea</category><category>mail</category><category>mailbag</category><category>mmo-report</category><category>real-id</category><category>star-trek-online</category><category>sto</category><category>subsidization</category><category>tera</category><category>the-mmo-report</category><category>video</category><category>videos</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 16 Jul 2010 10:30:00 EST</pubDate></item><item><title><![CDATA[Aion server merge mail and warehouse policies explained]]></title><link>http://massively.joystiq.com/2010/07/09/aion-server-merge-mail-and-warehouse-policies-explained/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/09/aion-server-merge-mail-and-warehouse-policies-explained/</guid><comments>http://massively.joystiq.com/2010/07/09/aion-server-merge-mail-and-warehouse-policies-explained/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://na.aiononline.com/board/notices/view?articleID=320&amp;page="><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/aion0556.jpg" alt="" /></a></div>
Wringing your hands over the possibility of losing your mail (or more importantly, your account warehouse items) during the upcoming <a href="http://www.aiononline.com"><em>Aion</em></a> <a href="http://massively.joystiq.com/2010/07/04/aion-server-merges-delayed-name-changes-explained/">server merges</a>? Fear not, as Andrew "Tamat" Beegle is here to soothe your concerns. <br />
<br />
Well, technically he's on the official <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> website, <a href="http://na.aiononline.com/board/notices/view?articleID=320&amp;page=">checking in</a> with a post that explains the details of the forthcoming merges in regards to item and mail transfers. "<em>All mail will transfer over to your new server, including attachments. However, to eliminate any likelihood of anything going wrong with your mail and attached items, read and delete your mail, and store attached items in your inventory</em>," Tamat says. <br />
<br />
"<em>All items will be saved in the account warehouse, but you will not be able to access any items that do not fit within the account warehouse's 16-slot limit. Any items exceeding 16 are still stored in the account warehouse, but will remain invisible until some items have been moved to another storage space, such as a character's cube or warehouse</em>," he continues.<br />
<br />
Read all about it on <a href="http://www.ncsoft.com">NCsoft's</a> <a href="http://na.aiononline.com/board/notices/view?articleID=320&amp;page=">official <em>Aion</em> website</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/09/aion-server-merge-mail-and-warehouse-policies-explained/">Aion server merge mail and warehouse policies explained</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Jul 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://na.aiononline.com/board/notices/view?articleID=320&amp;page=>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/09/aion-server-merge-mail-and-warehouse-policies-explained/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19547437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/09/aion-server-merge-mail-and-warehouse-policies-explained/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-warehouse</category><category>aion</category><category>andrew-beegle</category><category>mail</category><category>mail-transfer</category><category>ncsoft</category><category>server-transfer</category><category>tamat</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 09 Jul 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Getting into the scene]]></title><link>http://massively.joystiq.com/2010/06/18/storyboard-getting-into-the-scene/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/18/storyboard-getting-into-the-scene/</guid><comments>http://massively.joystiq.com/2010/06/18/storyboard-getting-into-the-scene/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/storyboard"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/storyboard-4-epl-616.jpg" alt="" /></a></div>
So, I lied. While I had originally been planning on something different for this week's column, I had a new topic <a href="http://biobreak.wordpress.com/2010/06/13/rp/">more or less thrown to my doorstep</a> from <a href="http://biobreak.wordpress.com/">Bio Break</a>. It's all well and good to talk about roleplaying as if everyone has been doing it since small times, but there are plenty of players with a vague curiosity who have never tried it out. For them, roleplaying is like heroin, vaguely promising a good time while always seeming dangerous, with the failures so publicly visible that...<br />
<br />
You know, I'm dropping that analogy right now before it starts looking terrifyingly appropriate.<br />
<br />
The point is that people are interested who aren't sure quite where to start. Thus, we're taking this week to put together a few things that help make it just a little easier to get into the joy of roleplay without getting bored, unintentionally stepping on toes, or winding up as the butt of everyone's in-character jokes. We can be a catty bunch. But you can get started without drama or too many issues, and it's not as bad as you might think.<p><a href="http://massively.joystiq.com/2010/06/18/storyboard-getting-into-the-scene/" rel="bookmark">Continue reading <em>Storyboard: Getting into the scene</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/18/storyboard-getting-into-the-scene/">Storyboard: Getting into the scene</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Jun 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/18/storyboard-getting-into-the-scene/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19517858/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/18/storyboard-getting-into-the-scene/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>characters</category><category>column</category><category>featured</category><category>getting-started</category><category>getting-started-with-rp</category><category>in-game-mail</category><category>letters</category><category>mail</category><category>opinion</category><category>roleplaying</category><category>rp</category><category>storyboard</category><category>suggestions</category><category>tips</category><category>tricks</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 18 Jun 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The Diamond trade gets destroyed in Runes of Magic]]></title><link>http://massively.joystiq.com/2010/04/20/the-diamond-trade-gets-destroyed-in-runes-of-magic/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/20/the-diamond-trade-gets-destroyed-in-runes-of-magic/</guid><comments>http://massively.joystiq.com/2010/04/20/the-diamond-trade-gets-destroyed-in-runes-of-magic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a></p><div style="text-align: center;"><a href="http://www.runesofmagic.com"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/rom-diamond-epl-420.jpg" /></a></div>
There's an understandable problem with selling game currency in subscription games, where it's generally considered <em>verboten</em> for good reason. While <a href="http://www.worldofwarcraft.com">some</a> <a href="http://www.champions-online.com">subscription</a> <a href="http://www.startrekonline.com">games</a> will sell you things in addition to the monthly fee, there's a general sense that you should earn your advantages. But in free-to-play games that have a cash shop allowing players to purchase items directly... well, the very idea of gold selling seems kind of silly. But it can happen, and <a href="http://www.runesofmagic.com"><em>Runes of Magic</em></a> has experienced a <a href="http://pumpingirony.net/2010/04/20/rom-diamond-trading-removed/">bit of a problem of late</a> with the trade of Diamonds (their cash shop currency) for gold. <br />
<br />
The game has traditionally treated the currencies as interchangeable insofar as players with lots of Diamonds and not enough gold could sell their excess to other players. Unfortunately, the current spate of RMT activities have called for draconian measures: they've <a href="http://us.runesofmagic.com/us/news,id1045,changes_auction_house.html">taken away the ability to trade Diamonds for gold</a>. They've also temporarily removed the ability to send gold through the mail. The official announcement stresses that this is a temporary measure to combat unacceptable behavior.  While less gold spam is a good thing, fewer features are a negative, so this new is a mixed bag for <a href="http://massively.joystiq.com/category/Runes-of-Magic/"><em>Runes of Magic</em></a> players.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/20/the-diamond-trade-gets-destroyed-in-runes-of-magic/">The Diamond trade gets destroyed in Runes of Magic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Apr 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://us.runesofmagic.com/us/news,id1045,changes_auction_house.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/20/the-diamond-trade-gets-destroyed-in-runes-of-magic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19447395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/20/the-diamond-trade-gets-destroyed-in-runes-of-magic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auction-house</category><category>diamonds</category><category>exploit</category><category>exploits</category><category>f2p</category><category>free-to-play</category><category>frogster</category><category>frogster-interactive</category><category>gold-selling</category><category>gold-spam</category><category>mail</category><category>removal</category><category>rmt</category><category>rom</category><category>runes-of-magic</category><category>suspension</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 20 Apr 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[New Issue 17 details for City of Heroes]]></title><link>http://massively.joystiq.com/2010/02/24/new-issue-17-details-for-city-of-heroes/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/24/new-issue-17-details-for-city-of-heroes/</guid><comments>http://massively.joystiq.com/2010/02/24/new-issue-17-details-for-city-of-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/coh-i17-epl-223.jpg" alt="" /></div>
If you play <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>, you're looking forward to the upcoming Issue 17. We've heard <a href="http://massively.joystiq.com/2010/02/09/ultra-mode-new-powersets-and-new-issue-coming-to-city-of-heroe/">some of what can be expected</a> from the big pre-expansion drop, but much of it was cloaked in vague terms -- improvements that didn't have any hard data attached to them, like the promise of new missions and UI revisions. But the official site has <a href="http://www.cityofheroes.com/news/game_updates/issue_17/issue_17_overview.html">put up a page on the coming features for the update</a>, and it helps clarify some things we didn't know about, as well as offering some excellent news besides. And it promises the end of <a href="http://paragonwiki.com/wiki/Positron_task_force">Positron's dreaded unending task force</a>! (It'll still be there, but it will be split into two parts and improved all around.)<p><a href="http://massively.joystiq.com/2010/02/24/new-issue-17-details-for-city-of-heroes/" rel="bookmark">Continue reading <em>New Issue 17 details for City of Heroes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/24/new-issue-17-details-for-city-of-heroes/">New Issue 17 details for City of Heroes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Feb 2010 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cityofheroes.com/news/game_updates/issue_17/issue_17_overview.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/24/new-issue-17-details-for-city-of-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19370797/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/24/new-issue-17-details-for-city-of-heroes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alts</category><category>animations</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>coh-issue-17</category><category>content</category><category>cov</category><category>cox</category><category>enhancements</category><category>graphics</category><category>infamy</category><category>influence</category><category>mail</category><category>mission-architect</category><category>missions</category><category>paragon</category><category>paragon-coh</category><category>paragon-studioes</category><category>task-force</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 24 Feb 2010 09:30:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: The mailbag edition]]></title><link>http://massively.joystiq.com/2009/10/15/anti-aliased-the-mailbag-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/15/anti-aliased-the-mailbag-edition/</guid><comments>http://massively.joystiq.com/2009/10/15/anti-aliased-the-mailbag-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/aamailbag.jpg" /></a><br /></div>
Well hello there intrepid Massively readers! This week, instead of my usual selection of complaints crammed into the tight space of a single column, I've decided to do something different. This Monday, I opened up a call for questions on anything MMO related on the <a href="http://www.facebook.com/massively">Massively Facebook fan page</a>, the <a href="http://www.twitter.com/massively">Massively Twitter</a>, and my own <a href="http://www.twitter.com/sera_brennan">personal Twitter</a>. You guys didn't disappoint, and you certainly sent me more than a few intriguing e-mails.<br /><br />So, for the past three days, I've been preparing responses to some of the questions that landed in my inbox. What did intrepid readers ask me to answer? Whose e-mails did I select from the pile of text I received? <a href="http://www.youtube.com/watch?v=y2R3FvS4xr4">What is the airspeed of an African Swallow</a>? These and many other questions (except that swallow one, that one's been done to death, <a href="http://www.google.com/search?q=airspeed+of+an+african+swallow">go Google it or something</a>) shall be answered after the break! <a href="http://www.youtube.com/watch?v=Wd4aysUovpo">Thundercats, hoooooooooo</a>!<p><a href="http://massively.joystiq.com/2009/10/15/anti-aliased-the-mailbag-edition/" rel="bookmark">Continue reading <em>Anti-Aliased: The mailbag edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/15/anti-aliased-the-mailbag-edition/">Anti-Aliased: The mailbag edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Oct 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/15/anti-aliased-the-mailbag-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19196610/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/15/anti-aliased-the-mailbag-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>character-gender</category><category>featured</category><category>gender</category><category>gender-roles</category><category>lumiel</category><category>mail</category><category>mailbag</category><category>opinion</category><category>roleplaying</category><category>rp</category><category>rp-event</category><category>rpg</category><category>skill-based-mmos</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 15 Oct 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Part one of LotRO's "Ask the Dev Team" feature now available]]></title><link>http://massively.joystiq.com/2009/09/29/part-one-of-lotros-ask-the-dev-team-feature-now-available/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/29/part-one-of-lotros-ask-the-dev-team-feature-now-available/</guid><comments>http://massively.joystiq.com/2009/09/29/part-one-of-lotros-ask-the-dev-team-feature-now-available/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><div align="center"><a href="http://www.lotro.com/gameinfo/feature-articles/485-feature-article-qask-the-dev-teamq"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/lotroaskadevfirstpart_580px.jpg" /></a><br /></div>
Recently, Turbine <a href="http://www.lotro.com/gameinfo/feature-articles/485-feature-article-qask-the-dev-teamq">collected a batch of questions from the community</a> for the <a href="http://www.lotro.com/"><em>Lord of the Rings Online</em></a> developers to answer. Due to the amount of quality questions taken in, the devs decided to respond to more of them than they initially anticipated, and the answers will be given out over a number of weeks. We're now able to view the first installment, and we'll sum up a handful of the quicker questions and answers right here:<br /><br />
<ul>
    <li>On whether there are plans to open up the UI to customization and plug-ins: no, but there are more built-in customization options coming with the <a href="http://massively.joystiq.com/2009/09/08/pax-2009-turbine-tells-us-all-about-siege-of-mirkwood/"><em>Siege of Mirkwood </em>expansion</a>.</li>
    <li>On the possibility of a shared bank slot for trading between one's own characters: yes! More details coming soon. (note: <a href="http://massively.joystiq.com/2009/09/29/turbine-announces-the-release-date-of-the-siege-of-mirkwood-expa/">Turbine announced today</a> that it is part of the <em>LotRO </em>Adventure Pack that can be purchased for $20 and will arrive at the same time as the <em>Siege of Mirkwood</em> expansion.)<br /></li>
    <li>On future mail system enhancements, like multiple attachments: no to multiple attachments, but there will soon be an auto-complete for the "to:" field, for characters you have mailed in the past.</li>
    <li>On whether there are plans for a new PvMP zone: nope, no plans for it.</li>
</ul>
These are but a few of the questions that the devs answered. Among the remaining ones, there is a particularly detailed entry regarding radiance gear and some upcoming changes. Check out the <a href="http://www.lotro.com/gameinfo/feature-articles/485-feature-article-qask-the-dev-teamq">"Ask the Dev Team" feature</a> at the official <em>LotRO</em> site for all the details.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/29/part-one-of-lotros-ask-the-dev-team-feature-now-available/">Part one of LotRO's "Ask the Dev Team" feature now available</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Sep 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lotro.com/gameinfo/feature-articles/485-feature-article-qask-the-dev-teamq>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/29/part-one-of-lotros-ask-the-dev-team-feature-now-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19177338/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/29/part-one-of-lotros-ask-the-dev-team-feature-now-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-the-dev-team</category><category>customization</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mail</category><category>mail-system</category><category>pvmp</category><category>radiance</category><category>radiance-gear</category><category>shared-bank-slot</category><category>siege-of-mirkwood</category><category>turbine</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Tue, 29 Sep 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[EVE social network COSMOS roadmap revealed, some features delayed]]></title><link>http://massively.joystiq.com/2009/09/28/eve-social-network-cosmos-roadmap-revealed-some-features-delaye/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/28/eve-social-network-cosmos-roadmap-revealed-some-features-delaye/</guid><comments>http://massively.joystiq.com/2009/09/28/eve-social-network-cosmos-roadmap-revealed-some-features-delaye/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/eveamarrstationimagecropped580.jpg" /></a><br /><a href="http://massively.joystiq.com/tag/cosmos">COSMOS</a> is the social network for <a href="http://www.eveonline.com"><em>EVE Online</em></a> slated to arrive with this winter's <a href="http://massively.joystiq.com/tag/dominion"><em>Dominion</em> expansion</a>, which <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> describes as "<em>EVE</em> away from <em>EVE</em>". Ultimately, it's a way to <a href="http://massively.joystiq.com/2009/09/19/agdc09-eves-nathan-richardsson-on-the-dominion-expansion-and-b/">extend the game experience into new platforms</a> such as web and mobile, along with voice integration -- but this is the long-term plan. In the short term, they've announced a delay with rolling out some of the previously mentioned features when <em>Dominion</em> launches. The initial release will focus on the new in-game mail system being tied into COSMOS and laying the groundwork for other features to come in early 2010. <br /><br /><a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> developer <a href="http://massively.joystiq.com/tag/ccp-caedmon">CCP Caedmon</a> explained the reasons behind this delay: <em>"We think that this delay for the web application is the right move because we have always had our sights set on the long game for COSMOS. The first release, while crammed with good stuff, was always intended to lay the basis for the ground-breaking innovations to come. Rushing COSMOS out with less polish didn't make sense in this context, we want to impress from day one."</em><p><a href="http://massively.joystiq.com/2009/09/28/eve-social-network-cosmos-roadmap-revealed-some-features-delaye/" rel="bookmark">Continue reading <em>EVE social network COSMOS roadmap revealed, some features delayed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/28/eve-social-network-cosmos-roadmap-revealed-some-features-delaye/">EVE social network COSMOS roadmap revealed, some features delayed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Sep 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=704>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/28/eve-social-network-cosmos-roadmap-revealed-some-features-delaye/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19176712/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/28/eve-social-network-cosmos-roadmap-revealed-some-features-delaye/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>calendar</category><category>ccp-caedmon</category><category>contacts</category><category>cosmos</category><category>dev-blog</category><category>dev-blogs</category><category>dominion</category><category>eve-online</category><category>expansions</category><category>facebook</category><category>features</category><category>mail</category><category>sci-fi</category><category>social-network</category><category>social-networking</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 28 Sep 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[WAR's new Zone Domination system in development]]></title><link>http://massively.joystiq.com/2009/01/18/wars-new-zone-domination-system-in-development/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/18/wars-new-zone-domination-system-in-development/</guid><comments>http://massively.joystiq.com/2009/01/18/wars-new-zone-domination-system-in-development/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/2009/01/18/wars-new-zone-domination-system-in-development/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/barnettbirthdayvidzonedomi425.jpg" alt="" /></a><br />Without a doubt one of the liveliest people we know of in the MMO industry, <a href="http://massively.joystiq.com/tag/paul-barnett">Paul Barnett</a>, put out a <a href="http://www.youtube.com/watch?v=BvHFxbuQyuA ">YouTube video this week in celebration of his birthday</a>, and brought <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> devs Jeff Hickman and Colin Shannon in for some updates on the game. Perhaps the most interesting thing revealed is <a href="http://massively.joystiq.com/category/warhammer-online"><em>WAR</em></a>'s new Zone Domination system which is currently in the works. It's intended to supplement <em>Warhammer Online</em>'s realm-vs.-realm system by providing more compelling ways to capture zones. Hickman says, <em>"If you can capture everything in a zone and hold it, claiming the Keeps and dominate that zone, then you have a very good chance of capturing the zone."</em> Or, as Barnett summarizes, Zone Domination will give players more reasons for defending and holding objectives.<br /><br />Colin Shannon also provides an update on the reduction of crashes in <em>WAR</em>, and there's (perhaps) a ray of hope mentioned at the end for having multiple items in the mail system. Check out the video embed below the cut for more on the state of the game, and what new features <em>WAR</em> players should be getting in a forthcoming patch.<p><a href="http://massively.joystiq.com/2009/01/18/wars-new-zone-domination-system-in-development/" rel="bookmark">Continue reading <em>WAR's new Zone Domination system in development</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/18/wars-new-zone-domination-system-in-development/">WAR's new Zone Domination system in development</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Jan 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.keenandgraev.com/?p=1839>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/18/wars-new-zone-domination-system-in-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1433110/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/18/wars-new-zone-domination-system-in-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>colin-shannon</category><category>fantasy</category><category>game-mechanics</category><category>jeff-hickman</category><category>mail</category><category>mail-system</category><category>patches</category><category>paul-barnett</category><category>realm</category><category>realm-vs-realm</category><category>realms</category><category>rvr</category><category>territorial-control</category><category>video</category><category>videos</category><category>war</category><category>warhammer-online</category><category>youtube</category><category>zone-control</category><category>zone-domination</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 18 Jan 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Mail changes in latest Quantum Rise patch]]></title><link>http://massively.joystiq.com/2008/11/19/eve-mail-changes-in-latest-quantum-rise-patch/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/19/eve-mail-changes-in-latest-quantum-rise-patch/</guid><comments>http://massively.joystiq.com/2008/11/19/eve-mail-changes-in-latest-quantum-rise-patch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/aminmatarstargateat425.jpg" alt="" /></a><br />The <em><a href="http://massively.joystiq.com/tag/quantum-rise ">Quantum Rise</a></em> expansion for <a href="http://www.eve-online.com "><em>EVE Online</em></a>, while only recently deployed, has drawn a substantial amount of forum rage for sweeping changes to how the game is played, namely for the <a href="http://massively.joystiq.com/2008/08/04/eve-evolved-speed-rebalanced/">nerfs of speed</a> and missiles. This follows in the wake of unrest created by the <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> decision to <a href="http://massively.joystiq.com/2008/10/13/ccp-games-kills-ghost-training-on-inactive-eve-accounts/">phase out ghost training</a>. The latest change, <a href="http://myeve.eve-online.com/news.asp?a=single&amp;nid=2547&amp;tid=1">announced Tuesday</a>, targets the in-game email system ("<em>EVE</em> Mail" to be precise).<br /><br />CCP Wrangler says: <em>"To address performance issues in EVE we are making some changes to the EVE Mail system in Quantum Rise 1.0.1. You will now be able to fetch up to 1000 undeleted EVE Mails, however EVE Mail number 1001 and beyond will not be fetched, whether it has been read or not. To gain access to those EVE Mails, you must delete newer EVE mails. In addition to this all EVE Mails sent by NPCs that are older than 3 months will be deleted."</em><p><a href="http://massively.joystiq.com/2008/11/19/eve-mail-changes-in-latest-quantum-rise-patch/" rel="bookmark">Continue reading <em>EVE Mail changes in latest Quantum Rise patch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/19/eve-mail-changes-in-latest-quantum-rise-patch/">EVE Mail changes in latest Quantum Rise patch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 Nov 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2547&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/19/eve-mail-changes-in-latest-quantum-rise-patch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1376090/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/19/eve-mail-changes-in-latest-quantum-rise-patch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-wrangler</category><category>concord</category><category>eve</category><category>eve-mail</category><category>eve-online</category><category>forums</category><category>mail</category><category>patches</category><category>pvp</category><category>quantum-rise</category><category>sci-fi</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 19 Nov 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[The life of a Hobbit: Pies and Postal quest guides at TTH]]></title><link>http://massively.joystiq.com/2007/12/19/the-life-of-a-hobbit-pies-and-postal-quest-guides-at-tth/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/19/the-life-of-a-hobbit-pies-and-postal-quest-guides-at-tth/</guid><comments>http://massively.joystiq.com/2007/12/19/the-life-of-a-hobbit-pies-and-postal-quest-guides-at-tth/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a></p><a href="http://lotro.tentonhammer.com/index.php?module=ContentExpress&amp;func=display&amp;ceid=487"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/lotrodeliveryquestsbywill_225px.jpg" /></a>As everyone knows, a large portion of a Hobbit's existence is occupied with consuming pies, and nosing around other Hobbit's business. But behind the scenes, there are the middlemen that allow this to continue. Who delivers these pies? Who moves the mail that other Hobbits have the pleasure of trying to sneak a peek at? If you know where to start, <em>you</em> could very well be fulfilling these duties, and be rewarded for your efforts to boot.<br /><br />TenTonHammer <a href="http://lotro.tentonhammer.com/index.php?module=ContentExpress&amp;func=display&amp;ceid=487">has made a guide</a> that covers the <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/"><em>Lord of the Rings Online</em></a> Shire delivery quests, including the Postal Delivery and Pie Delivery quest lines. These quests involve sprinting around the Shire -- <a href="http://massively.joystiq.com/2007/12/18/yule-tide-quest-guide-for-non-hobbits/">sound familiar</a>? -- trying to avoid the Nosey or Hungry Hobbits (depending on which type of delivery you are making) and steering clear of water to get your package to its destination. Of course, it's much easier when you've got a game plan, so check out the guide before you begin your courier career.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/19/the-life-of-a-hobbit-pies-and-postal-quest-guides-at-tth/">The life of a Hobbit: Pies and Postal quest guides at TTH</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 Dec 2007 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lotro.tentonhammer.com/index.php?module=ContentExpress&amp;func=display&amp;ceid=487>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/19/the-life-of-a-hobbit-pies-and-postal-quest-guides-at-tth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1066572/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/19/the-life-of-a-hobbit-pies-and-postal-quest-guides-at-tth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delivery</category><category>hobbit</category><category>how-to</category><category>lotro</category><category>mail</category><category>pie</category><category>pies</category><category>post</category><category>postal</category><category>shire</category><category>the-shire</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Wed, 19 Dec 2007 09:30:00 EST</pubDate></item><item><title><![CDATA[Turbine adding to their arsenal for gold-spammer warfare]]></title><link>http://massively.joystiq.com/2007/12/13/turbine-adding-to-their-arsenal-for-gold-spammer-warfare/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/13/turbine-adding-to-their-arsenal-for-gold-spammer-warfare/</guid><comments>http://massively.joystiq.com/2007/12/13/turbine-adding-to-their-arsenal-for-gold-spammer-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.sxc.hu/index.phtml"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/lotromailspambywill_225px.jpg"  alt="" /></a>No one likes gold spamming. It's intrusive and annoying, and takes away from your enjoyment of a game. In <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/"><em>Lord of the Rings Online</em></a>, spam in the chat channels has been cracked down on in a big way recently, so the spammers have gone back to doing a lot more mail-based spam. A <a href="http://forums.lotro.com/showthread.php?&amp;postid=1368819#post1368819">recent post </a>on the official forums clued us in on what's next for the on-going battle in the spam wars.<br /><br /><a href="http://massively.joystiq.com/book-12/">Book 12</a> will include an option when viewing mail to "Report as Spam", greatly increasing the ease of reporting a character for the player, and getting the information back to Turbine much quicker than before. But the really big weapon here is a solution that should already be in place: "...and we now have the ability to delete all mail sent by a character, so some of it you'll never see at all before it's nuked." <br /><br />The ball is in your court spammers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/13/turbine-adding-to-their-arsenal-for-gold-spammer-warfare/">Turbine adding to their arsenal for gold-spammer warfare</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 13 Dec 2007 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.lotro.com/showthread.php?&amp;postid=1368819#post1368819>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/13/turbine-adding-to-their-arsenal-for-gold-spammer-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1062477/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/13/turbine-adding-to-their-arsenal-for-gold-spammer-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>book-12</category><category>gold-spammer</category><category>lotro</category><category>mail</category><category>mail-spam</category><category>report-as-spam</category><category>spam</category><category>turbine</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 13 Dec 2007 21:00:00 EST</pubDate></item></channel></rss>
