Posts tagged magic 
Darkfall specializes magic schools, replaces death with limbo system
Aventurine continues its trek toward Darkfall's game revamp, aka Darkfall 2.0, and in a new producer letter, Tasos Flambouras drops a few interesting info nuggets to tide loyal players over until the job is done. He states that the team is retuning each of the game's eight schools of magic so ...
Leaderboard: Magic vs. melee
Magic and melee: the yin and yang of the fantasy world. It's hard to imagine one existing without the other, the spell-slinging wizard without the mace-wielding hedge knight, the Gandalf without the Conan. Do they exist in a strange symbiosis of mysticism and steel, or is one the clear superior ...
Gamescom 2011: WildStar reveals first three races and classes
After yesterday's unveiling of Carbine Studio's colorful entry into the MMO races, we've been understandably curious about this WildStar and could have s'more, please? Fortunately, a fan site has dug out some details about three of the game's races and classes, all of which can be seen in the ...
Dragonica expansion bringing new race, class, and mountable pets
There's a new Dragonica expansion in the works, and gPotato and Gala Networks Europe have issued a new press release outlining a few details from the upcoming New Origin patch. The expansion launches this September, and looks to be the largest content update in Dragonica's history. What's the ...
The Game Archaeologist and the What Ifs: Climax's Warhammer Online
Let's begin with a little personal history. Back in 2008, I decided to get into the blogging scene by jumping on board the latest MMO hotness -- in this case, Warhammer Online. As I was growing increasingly tired of World of Warcraft, WAR seemed to offer a refreshing alternative: a darker world ...
Wizard101 to hit 20 million user mark this week
It's a magical occasion for KingsIsle Entertainment, as it announces that its popular MMORPG Wizard101 will reach 20 million registered users this week. The press release is careful to note that the 20 million does not include the European editions of the game. Wizard101, for the ...
The Daily Grind: Does MMO magic need a revolution?
While the concept of magic in a fantasy setting (or something like nanos in a sci-fi setting) seems to offer unlimited potential and possibilities, MMO magic systems are almost depressingly routine. Ooh, I'm a fire mage, I cast... fireball! Ooh, I will suck out some of your life and inject it ...
The Perfect Ten: Why a Harry Potter MMO makes sense
The idea of a Harry Potter MMO is hardly a new one at this point -- we've even speculated on it around Massively for years now. Rumors and wishful thinking have brought up this hypothetical MMO time and again, and for good reason: It simply makes sense. In fact, the more you think about it, ...
Behind the Mask: The pursuit of magic
When it comes to roleplaying, I'm a huge fan of wizards and spell casters, and it has nothing to do with gameplay roles. Magic is generally unlimited in its potential; it has the power to do anything the imagination can perceive, and the freedom to choose different roles for my characters is very ...
One life in the New World: Salem MMO to feature permadeath
Permadeath is a topic that's brought up on a regular basis in MMO discussion circles, usually featuring a cast of characters that span the full spectrum of the debate. Is there a burning desire for the risk and finality of a permadeath system in MMOs? Would players flock to or flee from such a ...




