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Posts tagged macros

The Mog Log: Making the most of Final Fantasy XIV macros

Final Fantasy XIV is not World of Warcraft. We are not in urgent need of an ability squish after years of play; you hit level 50 with a pretty reasonable number of abilities. The fact that everything needs to be workable on a PlayStation 3 controller helps discourage button bloat, to boot. But you...

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Enter at Your Own Rift: Macro this!

You know that saying about never discussing religion or politics around the dinner table? I'd like to add one more to the list: RIFT macros. Some players love them, and some players hate them, to the point that the topic completely turns them off from the game. Each camp has some very valid...

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Choose My Adventure: Dark Age of Camelot, week four

By participating in Choose My Adventure, I'm starting to realize that this column is perhaps one of the most meta projects that we do here on Massively. It's not just a popularity contest between games (although it begins that way) nor a mere hands-on play-through of a title. Instead, it's a...

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Lost Pages of Taborea: Patch 4.0.3 changes

Last week, Runes of Magic's latest patch brought Knight skill balancing, saw the return of the Juice Festival, and tried to remove some macro functions. All in all, it wasn't a huge patch, but it was enough to light up the RoM forum with a lot of chatter. As it turns out, many vocal players...

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EVE Spotlight: An interview with CCP Zulu

EVE Spotlight is a new bi-weekly feature in which we interview prominent members of EVE Online's player community or development team. Twice each month, we'll be shining the spotlight on a player or developer who has a significant impact on EVE to highlight the efforts of EVE's most influential...

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Lost Pages of Taborea: Do-It-Yourself Combat Engine

When I first started playing Runes of Magic and other MMOs, I never used addons because they broke my perceived immersion. Fast forward to today and I have well over a dozen different addons to enhance my user interface and interaction with Taborea. There are quite a few addons that I'd now highly...

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EVE Evolved: The RMT problem

Of all the problems that plague MMOs, RMT (real money trading) is perhaps the most disruptive to normal gameplay. By design, almost every MMO has some form of tradable currency that can be collected through normal gameplay. The time it takes to collect that currency has an inherent value, which...

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Turbine expands on LotRO's Lua scripting

Ever since hearing the news that Turbine will allow players to create mods for Lord of the Rings Online using the Lua programming language, the community's been abuzz about what this means for LotRO -- good and bad. Would this allow for the creation of game unbalancing add-ons, or perhaps the rise...

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Hotfix deployed for EVE Online invisibility exploit

Last week, we brought you the news that a terrible exploit had made itself known in EVE Online. The exploit allegedly involved filtering network traffic for specific packets which told the server to join the local chat channel. As a result, the player would remain hidden in the local channel and...

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Confirmed exploit allows EVE players to sneak up on unsuspecting victims

A nasty exploit has raised its ugly head in EVE Online this week, allowing players to prevent themselves from showing up in the local chat channel. Unless you're in a wormhole system, this channel is meant to show a list of every pilot in the system and must update instantly when a player jumps in....

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