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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Lost Pages of Taborea: Patch 4.0.3 changes]]></title><link>http://massively.joystiq.com/2011/10/10/lost-pages-of-taborea-patch-4-0-3-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/10/lost-pages-of-taborea-patch-4-0-3-changes/</guid><comments>http://massively.joystiq.com/2011/10/10/lost-pages-of-taborea-patch-4-0-3-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/10/lost-pages-of-taborea-patch-4-0-3-changes/"><img alt="Runes of Magic screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/massivelypatch403header.jpg" /></a></div>
Last week, <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic's</em></a> latest patch brought Knight skill balancing, saw the return of the Juice Festival, and tried to remove some macro functions. All in all, it wasn't a huge patch, but it was enough to light up the <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>RoM</em></a> forum with a lot of chatter.<br />
<br />
As it turns out, many vocal players were saddened to see the removal of macro functions that gave them an incredible amount of flexibility. The abilities given to players to make scripts, macros and addons with amazing freedom have been among <em>RoM's</em> strong points, but they also allowed so much freedom that they skirted the boundary between "helpful addon" and "botting."<br />
<br />
The proposed macro change may be one of the fastest retractions <a href="http://www.frogster-america.com/">Frogster</a> has ever had to make, but there's also the balancing that Knights received and the Juice Festival to talk about in this week's <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/">Lost Pages of Taborea</a>. Grab your favorite <em>juice</em> and meet me after the break.<p><a href="http://massively.joystiq.com/2011/10/10/lost-pages-of-taborea-patch-4-0-3-changes/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Patch 4.0.3 changes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/10/lost-pages-of-taborea-patch-4-0-3-changes/">Lost Pages of Taborea: Patch 4.0.3 changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 10 Oct 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/10/lost-pages-of-taborea-patch-4-0-3-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20077161/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/10/lost-pages-of-taborea-patch-4-0-3-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addons</category><category>class-balance</category><category>diyce</category><category>do-it-yourself-combat-engine</category><category>featured</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>jeremy-stratton</category><category>juice-festival</category><category>knight</category><category>knight-balance</category><category>knight-balancing</category><category>lost-pages-of-taborea</category><category>macro</category><category>macro-nerf</category><category>macros</category><category>patch</category><category>patch-4.0.3</category><category>patches</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>scripts</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 10 Oct 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Spotlight: An interview with CCP Zulu]]></title><link>http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/</guid><comments>http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/tag/eve-spotlight/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/evespotlight-ccpzulu.jpg" vspace="4" /></a></div>
<em><a href="http://www.massively.com/tag/eve-spotlight">EVE Spotlight</a> is a new bi-weekly feature in which we interview prominent members of </em><a href="http://www.eve-online.com">EVE Online</a><em>'s player community or development team. Twice each month, we'll be shining the spotlight on a player or developer who has a significant impact on </em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a><em> to highlight the efforts of </em>EVE<em>'s most influential people.</em><br />
<br />
It's almost an unwritten rule of game development that someone from quality assurance should never be promoted into a game design role. Game testing and QA are said to be so fundamentally different to design that it's argued the roles require incompatible skillsets. Arnar "<a href="http://massively.joystiq.com/tag/ccp-zulu">CCP Zulu</a>" Gylfason has definitely proven that this isn't the case, successfully migrating from QA to game design and finally being promoted to senior producer on <em>EVE Online</em>. Taking over from CCP T0rfifrans, Arnar has become a very public figure for CCP in the <em>EVE</em> community.<br />
<br />
Older players will remember Arnar as <a href="http://massively.joystiq.com/tag/ccp-zulupark">CCP Zulupark</a>, that horrible guy <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=512">who nerfed their carriers</a> back in 2007. Alternatively, you may remember <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=905942">a fantastic forum thread</a> from 2008 in which he personally answered countless player questions on game design and balance issues. Since becoming senior producer on <em>EVE</em>, Arnar has been a strong advocate of this kind of heavy communication with players. Through devblogs, interviews and interactions with the <a href="http://massively.joystiq.com/tag/council-of-stellar-management/">Council of Stellar Management</a>, he's helped to fill the information vacuum players have become accustomed to.<br />
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We caught up with <em>EVE</em> senior producer Arnar "CCP Zulu" Gylfason several weeks ago at the <a href="http://massively.joystiq.com/tag/fanfest-2011/"><em>EVE</em> Fanfest</a>. In this <a href="http://massively.joystiq.com/tag/eve-spotlight/">EVE Spotlight</a>, I ask him about communication with players, the role of live events in future expansions, and other topics.<p><a href="http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/" rel="bookmark">Continue reading <em>EVE Spotlight: An interview with CCP Zulu</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/">EVE Spotlight: An interview with CCP Zulu</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Apr 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19912632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arnar-gylfason</category><category>bots</category><category>botting</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-zulu</category><category>ccp-zulupark</category><category>devblog</category><category>developer</category><category>developers</category><category>development</category><category>eve</category><category>eve-ccp</category><category>eve-fanfest</category><category>eve-fanfest-2011</category><category>eve-is-real</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-spotlight</category><category>fanfest-2011</category><category>featured</category><category>game-design</category><category>incursion</category><category>interview</category><category>keynote</category><category>macro</category><category>macros</category><category>mmo-industry</category><category>qa</category><category>quality-assurance</category><category>team-best-friends-forever</category><category>team-bff</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 15 Apr 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The RMT problem]]></title><link>http://massively.joystiq.com/2010/12/19/eve-evolved-the-rmt-problem/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/19/eve-evolved-the-rmt-problem/</guid><comments>http://massively.joystiq.com/2010/12/19/eve-evolved-the-rmt-problem/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/rmt-title.jpg" /></a></div>
Of all the problems that plague MMOs, <a href="http://massively.joystiq.com/tag/rmt">RMT (real money trading)</a> is perhaps the most disruptive to normal gameplay. By design, almost every MMO has some form of tradable currency that can be collected through normal gameplay. The time it takes to collect that currency has an inherent value, which varies from player to player as not every player values his free time at the same level. It's inevitable that cash-rich players who value their time highly will often want to shortcut normal gameplay by buying the currency directly for cash.<br />
<br />
The negative impact of RMT and its associated problems is felt in every popular MMO, and <a href="http://www.eve-online.com"><em>EVE Online</em></a> is no exception. The direct balance issues inherent in allowing players to buy ISK with cash are just <a href="http://massively.joystiq.com/2010/12/14/eve-devblogs-discuss-developments-in-the-war-on-lag-and-rmt/">the tip of a very unpleasant iceberg</a>. Players who buy ISK from shady websites and services are the reason that the rest of us have to put up with spam-bots in popular chat channels, rampant account hacking, and macros taking up a disproportionately large cut of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s in-game resources <a href="http://massively.joystiq.com/2010/11/09/eve-online-devblog-discusses-recent-3000-player-battle-and-serve/">and server load</a>.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look into the problems caused by RMT, why macro-farming operations have become so wide-spread, and what <a href="http://www.massively.com/tag/ccp">CCP</a> has done to combat this growing problem.<p><a href="http://massively.joystiq.com/2010/12/19/eve-evolved-the-rmt-problem/" rel="bookmark">Continue reading <em>EVE Evolved: The RMT problem</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/19/eve-evolved-the-rmt-problem/">EVE Evolved: The RMT problem</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 19 Dec 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/19/eve-evolved-the-rmt-problem/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19763215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/19/eve-evolved-the-rmt-problem/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>farming</category><category>featured</category><category>hack</category><category>Hacked</category><category>hacked-account</category><category>hacking</category><category>isk</category><category>macro</category><category>macros</category><category>plex</category><category>real-money-trading</category><category>rmt</category><category>spam</category><category>spammers</category><category>sweatshop</category><category>sweatshops</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 19 Dec 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Hotfix deployed for EVE Online invisibility exploit]]></title><link>http://massively.joystiq.com/2010/04/29/hotfix-deployed-for-eve-online-invisibility-exploit/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/29/hotfix-deployed-for-eve-online-invisibility-exploit/</guid><comments>http://massively.joystiq.com/2010/04/29/hotfix-deployed-for-eve-online-invisibility-exploit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1308891"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/exploitfix-title.jpg"  alt="" /></a></div>
Last week, we brought you the news that <a href="http://massively.joystiq.com/2010/04/22/confirmed-exploit-allows-eve-players-to-sneak-up-on-unsuspecting/">a terrible exploit had made itself known</a> in <a href="http://www.eve-online.com"><em>EVE Online</em></a>. The exploit allegedly involved filtering network traffic for specific packets which told the server to join the local chat channel. As a result, the player would remain hidden in the local channel and could sneak up on unsuspecting victims for an easy kill. <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1304476">Most of the controversy surrounding the exploit</a> hinges on whether or not a certain group of players from Pandemic Legion alliance had been abusing the bug to kill farmers and macros. "The MonkeySphere" and his crew have spent months killing the macro element in nullsec using an unannounced but clearly effective strategy. Suspecting him of cheating, Russian players managed to recreate a set of conditions under which a player would remain hidden from the local channel.<br />
<br />
Although posting the actual exploit details is not permitted on the official <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> forums, the thread discussing the exploit and The MonkeySphere's alleged involvement has now exceeded 50 pages. Showing a refreshing sense of transparency, CCP opted to keep the thread open while they investigated. Players used the thread to bring forth evidence of the exploit in action and filed bug reports on the issue. On Tuesday, CCP announced that <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1308891">a hotfix for the exploit had been deployed</a> which should prevent the exploit from being used. Meanwhile, debate over The MonkeySphere's involvement with the exploit continue in <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1304476">the original discussion thread</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/29/hotfix-deployed-for-eve-online-invisibility-exploit/">Hotfix deployed for EVE Online invisibility exploit</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Apr 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1308891>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/29/hotfix-deployed-for-eve-online-invisibility-exploit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19458066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/29/hotfix-deployed-for-eve-online-invisibility-exploit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>cheat</category><category>cheating</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>exploit</category><category>macro</category><category>macros</category><category>monkeysphere</category><category>pandemic-legion</category><category>the-monkeysphere</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 29 Apr 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Confirmed exploit allows EVE players to sneak up on unsuspecting victims]]></title><link>http://massively.joystiq.com/2010/04/22/confirmed-exploit-allows-eve-players-to-sneak-up-on-unsuspecting/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/22/confirmed-exploit-allows-eve-players-to-sneak-up-on-unsuspecting/</guid><comments>http://massively.joystiq.com/2010/04/22/confirmed-exploit-allows-eve-players-to-sneak-up-on-unsuspecting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1304476"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/exploit-title.jpg" /></a></div>
A nasty exploit has raised its ugly head in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> this week, allowing players to prevent themselves from showing up in the local chat channel. Unless you're <a href="http://wiki.eveonline.com/en/wiki/Wormholes#Wormhole_Environments">in a wormhole system</a>, this channel is meant to show a list of every pilot in the system and must update instantly when a player jumps in. In the deep nullsec regions, the local channel is the primary way a player will know if he's safe or not. If you're alone in the channel, there's nobody else logged on in the system that can attack you. If an enemy fleet rolls by, you'll see a list of names suddenly appearing in the channel and know it's time to get to a safe place. If a pilot were able to somehow hide himself from the local channel, he could sneak up on unsuspecting victims without them knowing he's there.<br />
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Skip past the cut for an investigative look at this unsettling development.<p><a href="http://massively.joystiq.com/2010/04/22/confirmed-exploit-allows-eve-players-to-sneak-up-on-unsuspecting/" rel="bookmark">Continue reading <em>Confirmed exploit allows EVE players to sneak up on unsuspecting victims</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/22/confirmed-exploit-allows-eve-players-to-sneak-up-on-unsuspecting/">Confirmed exploit allows EVE players to sneak up on unsuspecting victims</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Apr 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1304476>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/22/confirmed-exploit-allows-eve-players-to-sneak-up-on-unsuspecting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19450093/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/22/confirmed-exploit-allows-eve-players-to-sneak-up-on-unsuspecting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>exploit</category><category>featured</category><category>goose-hypocrisy</category><category>lol-internets</category><category>macro</category><category>macros</category><category>pvp</category><category>russian</category><category>the-monkeysphere</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 22 Apr 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online player creates incredible multi-box setup]]></title><link>http://massively.joystiq.com/2010/04/13/eve-online-player-creates-incredible-multi-box-setup/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/13/eve-online-player-creates-incredible-multi-box-setup/</guid><comments>http://massively.joystiq.com/2010/04/13/eve-online-player-creates-incredible-multi-box-setup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a></p><div style="text-align: center;"><a href="http://sites.google.com/site/khromtor/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/multibox-title.jpg" /></a></div>
From irritating spam-bots to automated farming macros hogging the best spots, macros and bots are almost universally despised in every MMO. Multi-boxing, on the other hand, is a much more ambiguous idea that has been common since as far back as the early days of <a href="http://massively.joystiq.com/category/everquest/"><em>EverQuest</em></a>. Although there's nothing in the rules of most games against one player controlling multiple characters, there are usually rules against automating gameplay. This includes sending keystrokes and mouse commands from one computer to several clients, the preferred method for multi-boxers to control multiple game clients simultaneously.<br />
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After a hit from the banhammer for "macro use", <a href="http://www.eve-online.com"><em>EVE Online</em></a> player Zhek Kromtor engineered a low-tech solution to his rule-breaking problem. With <a href="http://sites.google.com/site/khromtor/">a setup that looks like something out of <em>The Matrix</em> or <em>Minority Report</em></a>, Zhek has set up eight monitors and eight computers to run a total of fourteen <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> clients simultaneously. To control them all at the same time without rule-breaking macro software, Zhek has tied together six computer mice with packing tape and wooden skewers. Six separate keypads have been taped together, with yet more wooden rods letting him activate the modules on six ships at a time. According to the <em>EVE</em> EULA, using software to send keystrokes isn't allowed but there's nothing about taping together keyboards and mice. Whether you think this kind of setup is awesome or a blatant flaunting of the rules, putting together this kind of setup is definitely a bizarre achievement.<br />
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[<a href="http://kotaku.com/5514947/online-gaming-rig-redefines-the-meaning-of-multiplayer">via Kotaku</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/13/eve-online-player-creates-incredible-multi-box-setup/">EVE Online player creates incredible multi-box setup</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Apr 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/13/eve-online-player-creates-incredible-multi-box-setup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19438059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/13/eve-online-player-creates-incredible-multi-box-setup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ban</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eula</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>macro</category><category>multi-box</category><category>multi-boxing</category><category>multibox</category><category>multiboxing</category><category>rules</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 13 Apr 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online's anti RMT operation Unholy Rage bans over 6200 accounts]]></title><link>http://massively.joystiq.com/2009/08/17/eve-onlines-anti-rmt-operation-unholy-rage-bans-over-6200-accou/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/17/eve-onlines-anti-rmt-operation-unholy-rage-bans-over-6200-accou/</guid><comments>http://massively.joystiq.com/2009/08/17/eve-onlines-anti-rmt-operation-unholy-rage-bans-over-6200-accou/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/orcafleetat580.jpg" alt="" /></a><br />Last week, Massively explained a bit about <a href="http://massively.joystiq.com/2009/08/11/the-fight-against-rmt-in-eve-online/">the war on real money trading</a> (RMT) in <a href="http://www.eveonline.com"><em>EVE Online</em></a>. The game's developer, <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a>, has approached the problem from a few different angles. Central to their strategy of combating sellers of the game's currency called ISK (Interstellar Kredits) is to offer another way for players to exchange real world currency for the virtual in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> -- "PLEX", or the <a href="http://support.eve-online.com/Pages/KB/Article.aspx?id=495">30 Day Pilot License Extension</a>. PLEX is an in-game item that represents gameplay time and can be bought, sold, or traded on the open market in-game. PLEX has been integral in combating the numerous shady ISK selling websites in operation and CCP's dev blog last week showed how <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=684">the playerbase is starting to embrace this system</a>. <br /><br />After all, if this practice of outright buying in-game assets with real world cash is going to happen in <em>EVE</em>, as with most MMOs (and regardless of what the developers try to do to curb this) it might as well be via a system the devs can regulate. It's a slippery slope, and <a href="http://www.ccpgames.com">CCP</a>'s approach to the problem does have some critics, but thus far it's been successful. PLEX has only been one facet of their battle against the ISK spammers, sellers, and the virtual armies of macro-using operations, though. CCP's operation "Unholy Rage" is a major offensive against the RMT operations exploiting the game, and is the subject of a dev blog from <em>EVE Online</em>'s <a href="http://massively.joystiq.com/tag/gm-grimmi">GM Grimmi</a>.<p><a href="http://massively.joystiq.com/2009/08/17/eve-onlines-anti-rmt-operation-unholy-rage-bans-over-6200-accou/" rel="bookmark">Continue reading <em>EVE Online's anti RMT operation Unholy Rage bans over 6200 accounts</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/17/eve-onlines-anti-rmt-operation-unholy-rage-bans-over-6200-accou/">EVE Online's anti RMT operation Unholy Rage bans over 6200 accounts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Aug 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=687>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/17/eve-onlines-anti-rmt-operation-unholy-rage-bans-over-6200-accou/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19131563/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/17/eve-onlines-anti-rmt-operation-unholy-rage-bans-over-6200-accou/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ban</category><category>bans</category><category>ccp-games</category><category>dev-blog</category><category>dev-blogs</category><category>economy</category><category>eve</category><category>eve-online</category><category>exploits</category><category>isk</category><category>macro</category><category>macros</category><category>mmo-industry</category><category>plex</category><category>real-money-trading</category><category>real-money-transactions</category><category>rmt</category><category>sci-fi</category><category>unholy-rage</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 17 Aug 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[The Daze of Darkfall week 2: AFK your way to fame and fortune pt. 2]]></title><link>http://massively.joystiq.com/2009/07/21/the-daze-of-darkfall-week-2-afk-your-way-to-fame-and-fortune-pt/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/21/the-daze-of-darkfall-week-2-afk-your-way-to-fame-and-fortune-pt/</guid><comments>http://massively.joystiq.com/2009/07/21/the-daze-of-darkfall-week-2-afk-your-way-to-fame-and-fortune-pt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div align="center"><a href="http://massively.joystiq.com/tag/the-daze-of-darkfall"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/bloodwall580.jpg" /></a><br /></div>
<br style="font-weight: bold;" /><span style="font-weight: bold;">Battles abound and a city under siege</span><br /><br />Out in the wilderness with my clan, we wreaked havoc on newbie towns. Oddly enough, an unarmored newbie weapon carrying player is no match for four people in chain armor wielding crafted weapons. Who would have thought? Also, if you're AFK and auto-harvesting something, you suck at PvP. Just letting you know.<br /><br />In all of this madness, however, my party was lucky enough to stumble upon a person farming herbs. She too was AFK and felt our wrath, but what made this encounter so absolutely hilarious was the presence of a steedgrass on her person. One steedgrass lets you call a mount, so we effectively denied her a mount. Whoops.<br /><br />If that's not painful enough, another one of my colleagues reported that he had killed an AFK newbie, only to find a deed to a cottage on their corpse. He had just stolen a house from someone AFK. A house. I bet you never stole an entire house before.<br /><br /><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/omgnakedflee.jpg" />Later on that night though, I got my first real taste of PvP action. One of our members yelled that he spied an incoming force of about 15-20 people to our city, causing everyone to quickly rally. Of course, when I say "rally" I mean everyone stripped their armor and pulled out their staves. (Yes, I too feel as if I live in bizarro world.)<br /><br />As they ran up the side of our city, we began pummeling them with magic missles. I have to admit, the sight was pretty awesome to behold. 25-30 people all casting magic missiles at the enemy as they rode towards us on mounts was pretty fun. I can only imagine what it was like from their perspective, looking up to see this wave of blue bubbles flying at their mounts.<br /><br />Once they reached the city, however, everyone did what they could... while naked... to defend what we had. It wasn't a serious defense, as they didn't have a challenge against us for the city, so many deaths while naked were had. If we had been out somewhere, sure, we would have been wearing armor. But when someone comes in to our city trying to get stuff from our bodies, why give them the pleasure?<br /><br />It's at this point that I'd like to say we drove the enemy away with the stalwart defense of our territory, but it really came down to them getting bored killing naked people. Who can blame them, especially when we killed one or two of their people. We lost nothing (except our pride) but we gained everything (and by everything I mean two sets of armor and weaponry.)<br /> <br /> <span style="font-weight: bold;">What lies in wait for next week?</span><br /> <br /> Things are starting to get heated in the clan. The generals want everyone combat ready, including the crafters. Plans are being created, swords are being sharpened, and our evil scowling practice is really coming to fruition. (No one can deny that the evil scowl is absolutely essential in battle.) This week looks like it's going to be a week of blood, and I'll make sure to report all of the lost limbs to you faithful readers next week.<br /><br /><strong>No time to go searching?  Check out <a href="http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall/">week 1</a> and <a href="http://massively.joystiq.com/2009/07/29/the-daze-of-darkfall-week-3-keep-rollin-rollin-rollin-yea/">week 3</a> without digging through the category!</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/21/the-daze-of-darkfall-week-2-afk-your-way-to-fame-and-fortune-pt/">The Daze of Darkfall week 2: AFK your way to fame and fortune pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Jul 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/21/the-daze-of-darkfall-week-2-afk-your-way-to-fame-and-fortune-pt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19105485/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/21/the-daze-of-darkfall-week-2-afk-your-way-to-fame-and-fortune-pt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>afking</category><category>aventurine</category><category>bloodwall</category><category>competitive</category><category>crafting</category><category>darkfall</category><category>darkfall-online</category><category>hardcore</category><category>harvesting</category><category>macro</category><category>macroing</category><category>na1</category><category>opinion</category><category>pve</category><category>pvp</category><category>raid</category><category>skills</category><category>the-daze-of-darkfall</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 21 Jul 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[The Daze of Darkfall week 2: AFK your way to fame and fortune]]></title><link>http://massively.joystiq.com/2009/07/21/the-daze-of-darkfall-week-2-afk-your-way-to-fame-and-fortune/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/21/the-daze-of-darkfall-week-2-afk-your-way-to-fame-and-fortune/</guid><comments>http://massively.joystiq.com/2009/07/21/the-daze-of-darkfall-week-2-afk-your-way-to-fame-and-fortune/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div align="center"><a href="http://massively.joystiq.com/tag/the-daze-of-darkfall"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/afkgrindhouse2.jpg" alt="" /></a><br /></div>
Confused as to why this isn't in <a href="http://massively.joystiq.com/category/anti-aliased">Anti-Aliased</a>? Well, "<a href="http://massively.joystiq.com/tag/the-daze-of-darkfall">The Daze of Darkfall</a>" month long feature has moved to a new home as a standalone feature! Isn't that grand? Now I can talk about my adventures in <a href="http://www.darkfallonline.com"><span style="font-style: italic;">Darkfall</span></a> while still unleashing my biased opinions upon you in Anti-Aliased. It's a win/win situation, if you ask me.<br /><br />So what's in the picture above? Well that's me AFKing my way to hardcore status in <a href="http://massively.joystiq.com/category/darkfall" style="font-style: italic;">Darkfall</a>. All you need is an old college textbook and a comb cleverly placed on your left arrow key and you too can get to max run skill with just a few nights of AFKing! <a href="http://www.ixobelle.com/2009/03/darkfall-second-impressions.html">Forget running into walls</a>, this is the future! I like to call it "hardware macroing."<br /><br />But this isn't all, dear readers! I have lots more fun inside of this week's <span style="font-style: italic;">Darkfall</span> report! Come, continue reading and enjoy the insanity of Agon, where AFKing is better than playing and naked is the new armored!<p><a href="http://massively.joystiq.com/2009/07/21/the-daze-of-darkfall-week-2-afk-your-way-to-fame-and-fortune/" rel="bookmark">Continue reading <em>The Daze of Darkfall week 2: AFK your way to fame and fortune</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/21/the-daze-of-darkfall-week-2-afk-your-way-to-fame-and-fortune/">The Daze of Darkfall week 2: AFK your way to fame and fortune</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Jul 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/21/the-daze-of-darkfall-week-2-afk-your-way-to-fame-and-fortune/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19105217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/21/the-daze-of-darkfall-week-2-afk-your-way-to-fame-and-fortune/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>afk</category><category>afk-hero</category><category>aventurine</category><category>bloodwall</category><category>darkfall</category><category>darkfall-online</category><category>featured</category><category>harvesting</category><category>joystiqfeatures</category><category>macro</category><category>macroing</category><category>na1</category><category>opinion</category><category>pve</category><category>pvp</category><category>raid</category><category>skills</category><category>the-daze-of-darkfall</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 21 Jul 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: To banhammer or not to banhammer]]></title><link>http://massively.joystiq.com/2009/05/01/the-daily-grind-to-banhammer-or-not-to-banhammer/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/01/the-daily-grind-to-banhammer-or-not-to-banhammer/</guid><comments>http://massively.joystiq.com/2009/05/01/the-daily-grind-to-banhammer-or-not-to-banhammer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/darkfall/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/dfall.jpg" alt="" /></a><br /></div>
One of the things that many people absolutely can't stand about many different MMOs is how slow to respond - and generally how light the punishment - for people getting caught exploiting/botting/or generally being a flaming @#(hat. Botting might nab you only a couple of weeks off for bad behavior - if they even bother to ban you at all. Scamming other players? Smack on the wrist. Of course, on the other side of the road, you have Aventurine who, with <a href="http://www.darkfallonline.com"><em>Darkfall</em></a>, have been aggressively <a href="http://massively.joystiq.com/2009/04/14/you-wouldnt-like-aventurine-when-theyre-angry/">ban-hammering</a> anyone who appears to be doing anything fishy. No excuses, no second, third, or fourth chances. If you cheat there and they can verify it, your account gets nuked from orbit. <br /><br />Some players hate this, and claim that due to potential for error, it's way too dangerous. Other players think this is quite possibly one of the best things Aventurine is doing in regards to<em> Darkfall</em> - trying to keep it completely level and dealing with anyone who exploits, macros, etc. harshly. This morning we thought we'd ask what you feel is better - the more hands-off approach, giving people multiple chances to screw up before they're banned more common to many MMOs, or the hard-line <em><a href="http://massively.joystiq.com/category/Darkfall/">Darkfall</a></em> approach of ban first time, ban often?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/01/the-daily-grind-to-banhammer-or-not-to-banhammer/">The Daily Grind: To banhammer or not to banhammer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 May 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/01/the-daily-grind-to-banhammer-or-not-to-banhammer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1533796/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/01/the-daily-grind-to-banhammer-or-not-to-banhammer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ban</category><category>banhammer</category><category>darkfall</category><category>exploit</category><category>macro</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Fri, 01 May 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall's March 21 update addresses lag, macroing and game availability]]></title><link>http://massively.joystiq.com/2009/03/22/darkfalls-march-21-update-addresses-lag-macroing-and-game-avai/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/22/darkfalls-march-21-update-addresses-lag-macroing-and-game-avai/</guid><comments>http://massively.joystiq.com/2009/03/22/darkfalls-march-21-update-addresses-lag-macroing-and-game-avai/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://forums.darkfallonline.com/showthread.php?t=166009"><img width="425" vspace="4" hspace="4" height="272" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/ork_capital.sized.jpg" alt="" /></a><br /><br />Tasos, <em>Darkfall</em>'s community guy, posted <a href="http://forums.darkfallonline.com/showthread.php?t=166009">an update on the official boards </a>on Saturday addressing a litany of concerns that have been plaguing the user base since the game's launch.<br /><br />While he did include patch notes in the update, the majority of his message dealt with issues beyond the game's live design. Tasos claims server queuing has been resolved, as have lag and random crash issues that have been popping up since release. <br /><br />He also says Aventurine, <em><a href="http://massively.joystiq.com/tag/Darkfall/">Darkfall</a></em>'s developer, will credit players with 34 days of free play time to compensate for the problems they've been experiencing. <br /><br />Since Aventurine only made the game available to a limited number of subscribers, North American fans of the game haven't yet been able to actually buy the game. The company is hoping to make the game available for sale again "<em>sometime this coming week; again it will have to be a limited amount of copies to allow a smooth integration of new players into the game</em>." But no news on which regions will have access to <em>Darkfall</em> yet. <br /><br />In addition to availability issues, Tasos specifically mentioned unattended macroing as a problem Aventurine wants to address. The practice of using third-party programs to improve a character while the player doesn't monitor the character's progress is as old as MMOGs; it was particularly popular in another skill-based game, <em><a href="http://massively.joystiq.com/tag/UltimaOnline/">Ultima Online</a></em>. <br /><br />The company as yet doesn't have a hard-coded solution to deal with macroers, but Tasos included this note in the update: "<em>we will appeal to players not actually playing the game to log off rather than leaving their character in-game. This will allow more people to be able to enjoy Darkfall instead of unmanned characters taking up server space. If you're skilling up by not playing the game as it was intended, you will be kicked and repeated offenses will result in a ban</em>."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/22/darkfalls-march-21-update-addresses-lag-macroing-and-game-avai/">Darkfall's March 21 update addresses lag, macroing and game availability</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 Mar 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.darkfallonline.com/showthread.php?t=166009>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/22/darkfalls-march-21-update-addresses-lag-macroing-and-game-avai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1494776/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/22/darkfalls-march-21-update-addresses-lag-macroing-and-game-avai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aventurine</category><category>cheating</category><category>darkfall</category><category>darkfall-online</category><category>hardcore</category><category>macro</category><category>patch-notes</category><category>pvp</category><category>tasos</category><dc:creator><![CDATA[Joe Blancato]]></dc:creator><pubDate>Sun, 22 Mar 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Confessions of an EVE Online macro'er]]></title><link>http://massively.joystiq.com/2008/11/30/confessions-of-an-eve-online-macroer/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/30/confessions-of-an-eve-online-macroer/</guid><comments>http://massively.joystiq.com/2008/11/30/confessions-of-an-eve-online-macroer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/confessionsofanevemacrouserat225.jpg" alt="" />You've encountered them before. <em>Those</em> guys. <em>Them</em>. Next to the ISK spammers, they're a plague within <a href="http://www.eve-online.com"><em>EVE Online</em></a>.<br /><br />They have gibberish names and sit in ice belts all day in exhumers, macro controlling large mining operations. At the first sign of trouble they gang warp out to safety. Or they're automating courier missions in an endless procession of macro'ed industrials, day in and day out. Or they're part of the infinite army of 0.0 ratting Ravens that automatically warp to a safespot and cloak once someone enters the system. They're all in <a href="http://massively.joystiq.com/tag/china">China</a>, right? The macros are all used by large ISK farming operations where people work in 23/7 shifts... <em>right</em>? <br /><br />Apparently, that's wrong. <a href="http://www.eve-mag.com">EVE-Mag</a> is running an article written by a self-proclaimed macro'er. Only he doesn't work in a sweatshop in a developing nation. He doesn't grind long shifts for ISK. He's an American in his early thirties, with two kids and a family dog. Just a regular guy. He writes under the pseudonym "EVE Player" and poses a question to his readers, <em>"I have macro'ed the holy crap out of certain video games. I've been doing it for more than 8 years now so tell me; at what point did you notice your EVE experience going down the tubes because of me? I'll bet your downward spiral really has nothing to do with me macro'ing, now does it?"</em><p><a href="http://massively.joystiq.com/2008/11/30/confessions-of-an-eve-online-macroer/" rel="bookmark">Continue reading <em>Confessions of an EVE Online macro'er</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/30/confessions-of-an-eve-online-macroer/">Confessions of an EVE Online macro'er</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 30 Nov 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-mag.com/archives/893>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/30/confessions-of-an-eve-online-macroer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1386467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/30/confessions-of-an-eve-online-macroer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>automation</category><category>ccp</category><category>ccp-games</category><category>china</category><category>controversial</category><category>controversy</category><category>courier-missions</category><category>economy</category><category>eula</category><category>eula-violation</category><category>eve</category><category>eve-mag</category><category>eve-online</category><category>eve-player</category><category>exploits</category><category>hack</category><category>isk-farmer</category><category>legal</category><category>macro</category><category>mining</category><category>mmo-industry</category><category>opinion</category><category>rage</category><category>ratting</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 30 Nov 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online trojan warning]]></title><link>http://massively.joystiq.com/2008/09/27/eve-online-trojan-warning/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/27/eve-online-trojan-warning/</guid><comments>http://massively.joystiq.com/2008/09/27/eve-online-trojan-warning/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/toolazytoswitchskills425.jpg" /><br /><a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> issued a warning today, regarding a trojan found in a macro for <a href="http://www.eve-online.com"><em>EVE Online.</em></a> CCP Wrangler said that the macro is being offered by 'Gold Harvest Macro Solutions' and ostensibly allows a player to automate their skill-training with a queue, eliminating the need to periodically log in and change skills. <a href="http://www.ccpgames.com">CCP</a> became aware of it and put it through testing; here's a shocker -- the shady software contains a trojan. Please contain your surprise. <br /><br /><a href="http://myeve.eve-online.com/news.asp?a=single&amp;nid=2384&amp;tid=1&amp;sid=579306572">CCP Wrangler's full announcement (login required):</a> <em>"A number of players have recently received an advertisement for a skill training macro, this macro is sent by Gold Harvest Macro Solutions who claims that the macro will let you create a skill training plan and have your character automatically train your skills. This macro has been tested and it contains a Trojan, so make sure you do not download any software from these people. If you downloaded the program, make sure that you run a complete scan of your system and then change all of your passwords!"</em><br /><br />Not that anyone who uses programs like this doesn't <em>really</em> understand <a href="http://www.eve-online.com/pnp/eula.asp">they're breaking</a> <a href="http://www.eve-online.com/pnp/terms.asp ">the accepted rules</a> of the game, but pretty much using any 3rd-party automation with the <em>EVE</em> client is a bad move.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/27/eve-online-trojan-warning/">EVE Online trojan warning</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 27 Sep 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2384&amp;tid=1&amp;sid=579306572>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/27/eve-online-trojan-warning/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1325785/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/27/eve-online-trojan-warning/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-wrangler</category><category>end-user-license-agreement</category><category>eula</category><category>eve</category><category>eve-online</category><category>exploits</category><category>macro</category><category>skill-queue</category><category>skill-training</category><category>skills</category><category>terms-of-service</category><category>tos</category><category>trojan</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 27 Sep 2008 10:00:00 EST</pubDate></item></channel></rss>
