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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[A bird's-eye view of China's MMO market]]></title><link>http://massively.joystiq.com/2010/01/15/a-birds-eye-view-of-chinas-mmo-market/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/15/a-birds-eye-view-of-chinas-mmo-market/</guid><comments>http://massively.joystiq.com/2010/01/15/a-birds-eye-view-of-chinas-mmo-market/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><a href="http://pwi.perfectworld.com/"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/pwi-split-epl-114.jpg" alt="" /></a><br />
To a western MMO developer, <a href="http://massively.joystiq.com/tag/China/">China</a>'s market is alluring in much the same way that winning the lottery is alluring to everyone else. There's a huge market right there, even disregarding the almost stereotypical amount of gold farming associated with the country, but thus far western games have yet to make much of a dent. The only one that's been largely successful is <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, and even that has <a href="http://massively.joystiq.com/2010/01/04/chinas-decision-on-world-of-warcraft-imminent/">a bit of a tortured history</a>. <a href="http://www.brokentoys.org">Scott Jennings</a> has taken the opportunity to expound a bit on what makes China so appealing as an MMO market and <a href="http://www.mmorpg.com/showFeature.cfm/loadFeature/3918/Western-MMOs-and-China.html">why it's been so difficult to get a solid footing in</a>.<br />
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One of the points he makes is that, by and large, China hasn't attracted a good portion of the western market either -- <a href="http://pwi.perfectworld.com/"><em>Perfect World International</em></a> comes the closest to making a splash, and it's nowhere near the popularity of, say, <a href="http://www.runesofmagic.com"><em>Runes of Magic</em></a>. He also discusses several of the difficulties in negotiations between western businesses and the Chinese counterparts, as well as the government's vested interest in ensuring the market stays solidly in China. The <a href="http://www.mmorpg.com/showFeature.cfm/loadFeature/3918/Western-MMOs-and-China.html">full article</a> also offers as comprehensive a breakdown of the entire <a href="http://www.wow.com"><em>World of Warcraft</em></a> controversy as you're likely to find in one place, making it an excellent reference point for anyone interested in the vagaries of the worldwide market.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/15/a-birds-eye-view-of-chinas-mmo-market/">A bird's-eye view of China's MMO market</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Jan 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/showFeature.cfm/loadFeature/3918/Western-MMOs-and-China.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/15/a-birds-eye-view-of-chinas-mmo-market/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19317674/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/15/a-birds-eye-view-of-chinas-mmo-market/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>china</category><category>china-mmo-market</category><category>chinese-mmos</category><category>lum-the-mad</category><category>perfect-world</category><category>perfect-world-international</category><category>pwi</category><category>rom</category><category>runes-of-magic</category><category>scott-jennings</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 15 Jan 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[2009 from a developer's point of view]]></title><link>http://massively.joystiq.com/2009/12/25/2009-from-a-developers-point-of-view/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/25/2009-from-a-developers-point-of-view/</guid><comments>http://massively.joystiq.com/2009/12/25/2009-from-a-developers-point-of-view/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://commons.wikimedia.org/wiki/Aviation_accident"><img hspace="4" border="1" align="top" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/blogs-2009lookback-epl-1223.jpg" /></a><br />
We're finishing up our <a href="http://massively.joystiq.com/2009/12/03/massivelys-end-of-the-year-readers-choice-awards/">2009 Reader's Choice Awards</a>, but that doesn't mean we can't take note of the fact that the last year of the decade hasn't exactly been a stellar years. We've watched a recession hit hard, several games turn the lights off for good, several others lose staff, and generally not had the best of years. And it's something that's even more obvious if you're in the thick of game development. <a href="http://brokentoys.org/">Scott Jennings</a> has taken a few moments to look back at what he sees as the <a href="http://www.mmorpg.com/showFeature.cfm/feature/3864/Scott-Jennings-2009-That-Horrible-Year.html">three major developments of 2009</a>: layoffs, <a href="http://www.facebook.com">Facebook</a>, and microtransactions.<br />
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Of course, as someone who had <a href="http://massively.joystiq.com/2009/10/30/unraveling-the-mystery-of-john-deere-online/">an unpleasant brush with the recession</a>, it's understandable that <a href="http://massively.joystiq.com/tag/scott-jennings/">Jennings</a> wouldn't be predisposed to mention things such as the <a href="http://massively.joystiq.com/category/free-to-play/">free-to-play</a> model making large inroads via high-profile titles such as <a href="http://www.freerealms.com"><em>Free Realms</em></a> and <a href="http://www.ddo.com"><em>Dungeons and Dragons Online</em></a>. But <a href="http://www.mmorpg.com/showFeature.cfm/feature/3864/Scott-Jennings-2009-That-Horrible-Year.html">the article</a> is interesting as a retrospective of the many south turns the industry took this year, as are his guesses from a year ago regarding what things would look like. Here's hoping that 2010 provides us with slightly better news -- believe it or not, we don't like announcing <a href="http://massively.joystiq.com/2009/08/04/the-daily-grind-when-mmos-die/">shutdowns</a> or <a href="http://massively.joystiq.com/2009/11/09/rumor-80-more-layoffs-hit-mythic/">layoffs</a> any more than you like reading them.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/25/2009-from-a-developers-point-of-view/">2009 from a developer's point of view</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Dec 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/showFeature.cfm/feature/3864/Scott-Jennings-2009-That-Horrible-Year.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/25/2009-from-a-developers-point-of-view/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19293044/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/25/2009-from-a-developers-point-of-view/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2009-retrospectives</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>facebook</category><category>free-realms</category><category>free-to-play</category><category>john-deere</category><category>layoffs</category><category>lum-the-mad</category><category>microtransactions</category><category>opinion</category><category>scott-jennings</category><category>year-in-review</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 25 Dec 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: The Quest of Vindication]]></title><link>http://massively.joystiq.com/2009/12/24/anti-aliased-the-quest-of-vindication/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/24/anti-aliased-the-quest-of-vindication/</guid><comments>http://massively.joystiq.com/2009/12/24/anti-aliased-the-quest-of-vindication/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/aavindication5801.jpg" /></a><br /></div>
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<div style="text-align: left;">Happy Holidays everybody! Hope you're all having an exciting time that's full of epic loot drops from purple gift packages sent by the jolly NPC in the red suit.<br /></div>
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<br />This week's column is a holiday-tacular rant fest as I feel like tackling one of the major sticking points of an MMO player's behavior: the need to pursue vindication. This isn't something unique to MMO culture or even video game culture at large. We all feel this rather odd need to defend our decisions or opinions to others, even if they will never ever agree with us.<br /><br />However, when it comes to MMOs, vindication can be a bad thing. When communities become polarized in thought and begin to shut out others it can hurt the game's growth and the game's sense of community.<p><a href="http://massively.joystiq.com/2009/12/24/anti-aliased-the-quest-of-vindication/" rel="bookmark">Continue reading <em>Anti-Aliased: The Quest of Vindication</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/24/anti-aliased-the-quest-of-vindication/">Anti-Aliased: The Quest of Vindication</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Dec 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/24/anti-aliased-the-quest-of-vindication/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19293653/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/24/anti-aliased-the-quest-of-vindication/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>darkfall</category><category>featured</category><category>group-polarization</category><category>lum</category><category>lum-the-mad</category><category>opinion</category><category>psychology</category><category>pvp</category><category>scott-jennings</category><category>scott-lum-the-mad-jennings</category><category>syncaine</category><category>tobold</category><category>vindication</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 24 Dec 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[The dangers of PvP-focused games]]></title><link>http://massively.joystiq.com/2009/12/21/the-dangers-of-pvp-focused-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/21/the-dangers-of-pvp-focused-games/</guid><comments>http://massively.joystiq.com/2009/12/21/the-dangers-of-pvp-focused-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://massively.joystiq.com/category/guild-wars"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/gw-pvpfail-epl-1220.jpg"  alt="" /></a><br />
The trouble with <a href="http://massively.joystiq.com/category/PvP/">PvP</a> is... well, there are several problems with PvP.  The problems of balance are always there, of course, as they are in every aspect of the game.  There are the problems of making PvP both accessible to new players and rewarding for veterans, their are issues with keeping people engaged in the game without being gimmicky, there are issues with even such little things as how players get equipment.  But as <a href="http://www.brokentoys.org">Scott Jennings</a> notes in his most recent column, <a href="http://www.mmorpg.com/showFeature.cfm/loadFeature/3838">a lot of the problems with PvP-centric games center around perceptions</a> -- both those of the players, and those of the developers.<br />
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Developers who make PvP-centric games frequently are players of games themselves, of course, and so when they strike off to make a game with "PvP done right" they can sometimes fall victim to tunnel vision regarding their game.  (Jennings cites <a href="http://en.wikipedia.org/wiki/Shadowbane"><em>Shadowbane</em></a>, <a href="http://www.darkfallonline.com"><em>Darkfall</em></a>, and <a href="http://en.wikipedia.org/wiki/Fury_%28computer_game%29"><em>Fury</em></a> as examples here.)  But there's also a problem of perception from the player end, as whether or not a class is overpowered often pales in comparison to whether or not the players <em>believe</em> it's overpowered.  From <a href="http://www.guildwars.com"><em>Guild Wars</em></a> to <a href="http://www.eveonline.com"><em>EVE Online</em></a>, every PvP game has had to contend with these issues, so it would be well-advised to <a href="http://www.mmorpg.com/showFeature.cfm/loadFeature/3838">take a look at the full column</a> if you're at all interested in the design of games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/21/the-dangers-of-pvp-focused-games/">The dangers of PvP-focused games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Dec 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/showFeature.cfm/loadFeature/3838>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/21/the-dangers-of-pvp-focused-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19288387/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/21/the-dangers-of-pvp-focused-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>ccp-games</category><category>darkfall</category><category>developer-perception</category><category>eve</category><category>eve-online</category><category>fury</category><category>guild-wars</category><category>gw</category><category>lum-the-mad</category><category>player-perception</category><category>pvp</category><category>pvp-balance</category><category>pvp-focus</category><category>pvp-games</category><category>scott-jennings</category><category>shadowbane</category><category>trammel</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 21 Dec 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[The art of the expansion]]></title><link>http://massively.joystiq.com/2009/12/06/the-art-of-the-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/06/the-art-of-the-expansion/</guid><comments>http://massively.joystiq.com/2009/12/06/the-art-of-the-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.everquest.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/blogs-expansions-epl-1206.jpg"  alt="" /></a><br />
Expansions are a fact of life for MMOs.  We all know it, and while we might not necessarily like the fact that at least once a year we probably have to drop another chunk of change just to keep playing the game, we accept it as the price of progress.  (And if you're a <a href="http://www.guildwars.com"><em>Guild Wars</em></a> player, it's not like you also have a subscription to pay for on top of it.)  <a href="http://www.brokentoys.org">Scott Jennings</a> has taken his most recent regular column to <a href="http://www.mmorpg.com/showFeature.cfm/loadFeature/3791/page/1">talk about the ways expansions work</a> -- both their benefits and the drawbacks they have.  Because as he points out, more is <em>usually </em>better, but sometimes more just means more.<br />
<br />
Ranging from the free large content patches used by games like <a href="http://www.lineage2.com"><em>Lineage II</em></a> and <a href="http://www.darkfallonline.com"><em>Darkfall</em></a> to more conventional expansions, and discussing <a href="http://www.worldofwarcraft.com/cataclysm"><em>World of Warcraft: Cataclysm</em></a> as one of the major points of deviation in the usual expansion model, the article talks about the benefits and drawbacks of the almost ubiquitous selling model for the genre.  While it's not a revolutionary look, it's something that every MMO player -- and many designers -- could do well to look at.  <a href="http://www.mmorpg.com/showFeature.cfm/loadFeature/3791/page/1">More understanding</a> is never a bad thing, after all, and if we can avoid another <a href="http://wiki.ffxiclopedia.org/wiki/Chains_of_Promathia"><em>Chains of Promathia</em></a> we'll all be better off.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/06/the-art-of-the-expansion/">The art of the expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/showFeature.cfm/loadFeature/3791/page/1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/06/the-art-of-the-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19267228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/06/the-art-of-the-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>business-models</category><category>cataclysm</category><category>chains-of-promathia</category><category>darkfall</category><category>eq</category><category>everquest</category><category>expansions</category><category>ffxi</category><category>final-fantasy-xi</category><category>game-mechanics</category><category>l2</category><category>lineage-2</category><category>lineage-ii</category><category>lum-the-mad</category><category>opinion</category><category>scott-jennings</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 06 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[The breadth of morality in MMOs]]></title><link>http://massively.joystiq.com/2009/12/02/the-breadth-of-morality-in-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/02/the-breadth-of-morality-in-mmos/</guid><comments>http://massively.joystiq.com/2009/12/02/the-breadth-of-morality-in-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://www.worldofwarcraft.com"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/blogs-mmomorals-epl-1201.jpg" /></a><br />
It's been <a href="http://massively.joystiq.com/2009/10/23/moral-relativism-in-lord-of-the-rings-online/">touched on before</a>, but there's still more thought to be put into it: morality in MMOs, if you think about it, can be a touchy business at best. <a href="http://www.brokentoys.org">Scott Jennings</a> recently took the <a href="http://www.mmorpg.com/showFeature.cfm/loadFeature/3772/Morality-Controversy-and-Video-Games.html">opportunity to discuss the genre's stance</a> in light of the <a href="http://www.ModernWarfare2.com"><em>Modern Warfare 2</em></a> controversy, pointing out that the genre as a whole has generally failed to touch on morality tacitly but has frequently done so passively. The game we play are almost relentlessly imperialistic, as he puts it, with an unambiguous march toward taking everything at gunpoint (or sword-point, or laser-cannon-point) and becoming the undisputed master of all you survey.<br />
<br />
It's equally true in <a href="http://www.eveonline.com"><em>EVE Online</em></a>, where the game implicitly sends you up against all other players in a bid for maximum possible gain, or in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, where you can find yourself <a href="http://www.wowwiki.com/Zul%27farrak">invading homes for no reason</a> or <a href="http://www.wowwiki.com/Zul%27jin">killing people for holding a legitimate grudge</a>. The only games that even start escaping from the whitewashed attitude are superhero games such as <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> and <a href="http://www.champions-online.com"><em>Champions Online</em></a>, and even there you most likely send several thugs to the hospital without so much as an effort to negotiate. Whether this can or should change isn't easy to say -- much of the rationale behind it is tied to the game design rather than player choice. It's a topic worth considering, however, and one that will doubtlessly be addressed more as the industry grows in maturity.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/02/the-breadth-of-morality-in-mmos/">The breadth of morality in MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Dec 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/showFeature.cfm/loadFeature/3772/Morality-Controversy-and-Video-Games.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/02/the-breadth-of-morality-in-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19260923/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/02/the-breadth-of-morality-in-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions-online</category><category>city-of-heroes</category><category>co</category><category>coh</category><category>culture</category><category>eve</category><category>eve-online</category><category>lum-the-mad</category><category>morality</category><category>opinion</category><category>scott-jennings</category><category>virtual-worlds</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 02 Dec 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Why RMT won't go away]]></title><link>http://massively.joystiq.com/2009/11/20/why-rmt-wont-go-away/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/20/why-rmt-wont-go-away/</guid><comments>http://massively.joystiq.com/2009/11/20/why-rmt-wont-go-away/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://commons.wikimedia.org/wiki/File:Farming,_Myanmar.jpg"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/blogs-rmt-epl-1119.jpg" /></a><br />
"Companies should just stop gold farmers." It's a consistent complaint in many games, with "gold" replaced by your game's currency of choice. As complaints go, it's right around "<a href="http://www.theonion.com/content/node/33854">somebody should do something about all the problems</a>" in terms of overall utility, but heck, no one likes the practice and it should just be eliminated, right? Well, as <a href="http://www.brokentoys.org">Scott Jennings</a> has pointed out recently, it's <a href="http://www.mmorpg.com/showFeature.cfm/feature/3740/Scott-Jennings-Real-Money-Real-Problems.html">not quite that easy</a>.<br />
<br />
As Lum points out, there are several common misconceptions about the entire process. Among them are the idea that the game company doesn't step in because they're getting kickbacks, which is pointed out to fail the simple test of Occam's razor. When developers want to get more money from an existing game, there are usually better ways to run it, such as the <a href="http://www.champions-online.com"><em>Champions Online</em></a> model or the <a href="http://www.ddo.com"><em>Dungeons and Dragons Online</em></a> approach. He also tackles the infamous statement that the farmers are paying customers and therefore the company has even less incentive to stop them.<br />
<br />
So if everyone hates RMT, why is it still around? <a href="http://www.mmorpg.com/showFeature.cfm/feature/3740/Scott-Jennings-Real-Money-Real-Problems.html">The article</a> briefly touches upon it, but <a href="http://blog.weflyspitfires.com/">We Fly Spitfires</a> had a recent post that articulates more specifically: <a href="http://blog.weflyspitfires.com/2009/11/16/buying-gold-is-like-sex-in-the-victorian-era/">more people buy gold than would necessarily admit it</a>. Since no one will admit to it, no one ever asks, and as a result there's a large culture of silence that publicly despises it and privately takes part. In short? As long as there's a customer base, the farming will continue. Food for thought all around.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/20/why-rmt-wont-go-away/">Why RMT won't go away</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Nov 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.brokentoys.org/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/20/why-rmt-wont-go-away/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19247077/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/20/why-rmt-wont-go-away/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>champions-online</category><category>co</category><category>culture</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>economy</category><category>exploits</category><category>gold-farming</category><category>lum-the-mad</category><category>microtransactions</category><category>rmt</category><category>scott-jennings</category><category>we-fly-spitfires</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 20 Nov 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Scott Jennings discusses fixing bugs in live games]]></title><link>http://massively.joystiq.com/2009/11/12/scott-jennings-discusses-fixing-bugs-in-live-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/12/scott-jennings-discusses-fixing-bugs-in-live-games/</guid><comments>http://massively.joystiq.com/2009/11/12/scott-jennings-discusses-fixing-bugs-in-live-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://commons.wikimedia.org/wiki/File:Bugs_001.jpg"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/blog-fixingbugs-epl-1111.jpg"  alt="" /></a><br />
If there's one thing that MMO gamers all agree on, it's the short list of things we almost universally hate: cheaters, gold (or equivalent currency) farmers searching for your credit card, and <a href="http://en.wikipedia.org/wiki/Software_bug">bugs</a>.  Oh, the dreaded bugs.  They do so much damage to your gameplay experience, why doesn't the company just fix them?  The inimitable <a href="http://www.brokentoys.org">Scott Jennings</a> tackles this question in <a href="http://www.mmorpg.com/showFeature.cfm/loadFeature/3717/page/1">his latest column on game design</a>, explaining that the main reason bugs don't get fixed faster is because doing so is much harder than it seems.<br />
<br />
As he points out, the architecture of an MMO is a tricky thing at the best of times, frequently only held together with the coded equivalent of a wing and a prayer.  Some bugs are so massively detrimental to the game that they get to jump to the head of the class, but others are annoying and bad but not at the highest priority.  Or -- as sometimes happens despite everyone's best efforts -- fixing the bug would require doing so much damage to the rest of the game that it's better to work around it.  If you're wondering why your favorite company hasn't fixed a <a href="http://www.wowwiki.com/Vanish">much</a>-<a href="http://paragonwiki.com/wiki/Category:Bugs">hated</a> bug, <a href="http://www.mmorpg.com/showFeature.cfm/loadFeature/3717/page/1">this article</a> should prove an interesting read.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/12/scott-jennings-discusses-fixing-bugs-in-live-games/">Scott Jennings discusses fixing bugs in live games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Nov 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.brokentoys.org/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/12/scott-jennings-discusses-fixing-bugs-in-live-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19233882/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/12/scott-jennings-discusses-fixing-bugs-in-live-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bug-fixes</category><category>bugs</category><category>culture</category><category>game-mechanics</category><category>lum-the-mad</category><category>mmo-industry</category><category>opinion</category><category>scott-jennings</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 12 Nov 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Scott Jennings MMO interview prep]]></title><link>http://massively.joystiq.com/2009/11/05/scott-jennings-mmo-interview-prep/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/05/scott-jennings-mmo-interview-prep/</guid><comments>http://massively.joystiq.com/2009/11/05/scott-jennings-mmo-interview-prep/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://www.imdb.com/title/tt0898266/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/bigbang.jpg" /></a></div>
It looks like <a href="http://massively.com/tag/scott-jennings">Scott "Lum the Mad" Jennings</a> started up <a href="http://www.mmorpg.com/showFeature.cfm?loadfeature=3695&amp;bhcp=1">a new column</a> over at MMORPG.com granting players a rare peek behind the MMO industry curtain. His first article covers some of the things you can expect to be confronted with if you are ever lucky enough to land a game designer interview with an MMO studio. Given the competitive job market out there, these insights should not be taken lightly, even though they are just one man's opinion. But what a man!<br />
<br />
No, we're not talking about his wild charisma and manly beard. Okay, that too, but <a href="http://en.wikipedia.org/wiki/Scott_Jennings_%28game_designer%29">Lum</a> has been around the MMO block in various roles from programmer to lead designer. Put simply, his advice is valuable. The biggest point he made that stuck out to us was the suggestion to have opinions and back them up. <em>"[A]s a designer you are being paid, in large part, to have opinions. Your job will be to analyze parts of the game and determine whether it will work, how it can be broken, and whether or not it will be fun."</em><br />
<br />
So, whether you're an aspiring game designer or simply interested in boosting your interview skills in general (not a bad idea in these trying times), we recommend you take a gander at <a href="http://www.mmorpg.com/showFeature.cfm?loadfeature=3695&amp;bhcp=1">Lum's new column</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/05/scott-jennings-mmo-interview-prep/">Scott Jennings MMO interview prep</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Nov 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/showFeature.cfm?loadfeature=3695&amp;bhcp=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/05/scott-jennings-mmo-interview-prep/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19223314/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/05/scott-jennings-mmo-interview-prep/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-design</category><category>getting-a-job</category><category>interview</category><category>interview-skills</category><category>lum-the-mad</category><category>mmo-industry</category><category>mmorpg.com</category><category>scott-jennings</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Thu, 05 Nov 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Unraveling the mystery of John Deere Online]]></title><link>http://massively.joystiq.com/2009/10/30/unraveling-the-mystery-of-john-deere-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/30/unraveling-the-mystery-of-john-deere-online/</guid><comments>http://massively.joystiq.com/2009/10/30/unraveling-the-mystery-of-john-deere-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div style="text-align: center;"><a href="http://commons.wikimedia.org/wiki/File:John_Deere_Tractor_Lawnmower_F1145_2.JPG"><img hspace="4" border="1" align="top" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/opinion-johndeereonline-epl-1029.jpg" /></a></div>
<a href="http://brokentoys.org/">Scott "Lum the Mad" Jennings</a>, well-known blogosphere participant and game designer, has recently been working on a game that is <a href="http://brokentoys.org/2009/10/26/hi-recession/">now sadly canceled</a>. This is bad both for the natural sadness of a game having been canceled and the voyeuristic MMO fan impulse to ask, "Well, what was it going to be?" We don't know. The only reference made was to the cryptic in-joke name of <a href="http://www.deere.com">John Deere</a> Online. In his own words: <em>"As a condition of my severance I can't discuss a great deal, and anything I say here will most likely be picked up by the MMO news sites (wave, wave!)."</em> <br />
<br />
Well, he's right about that last part. But neither waiting for him to change his mind nor camping outside his front door has yielded any new information, so perhaps we can take a look at more pieces of information and speculate? After all, we know of <a href="http://idempot.net/blog/">at least</a> <a href="http://www.thejonjones.com/">two</a> of his co-workers. From them and from the little which Scott Jennings himself has said, we can derive the following bits of information: that they were working for <a href="http://www.2kgames.com">2K Games</a>, developing an MMO based on an existing franchise, that the game would have been strategy-based, and that it might possibly have had something to do with tractors.<br />
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Considering that Jon Jones mentions on <a href="http://www.linkedin.com/in/jonjones">his LinkedIn page</a> that he <em>"created a series of low polygon highly optimized building models with a small set of textures that can be reused across that nation's entire series of buildings appropriate to that age,"</em> it's <a href="http://n3rfed.blogs.com/n3rfed/2009/10/in-which-i-briefly-return-from-work-and-twitter.html">difficult to argue with the conclusion</a> that the team was working on a <a href="http://www.civilization.com"><em>Civilization</em></a> MMO. But <a href="http://massively.joystiq.com/tags/2k-games">2K Games</a> also could mean <a href="http://www.elderscrolls.com/home/home.php"><em>Elder Scrolls</em></a> projects... which might be pertinent, as both Jon Jones and Matthew Weigel have been working on <a href="http://www.dungeonrunners.com"><em>Dungeon Runners</em></a>. It's all idle speculation, sadly, and for all we know the game really would have been a massively multiplayer tractor simulator. (In which case it might even be for the best - lawnmowers would probably have been totally overpowered against seeders in PvP.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/30/unraveling-the-mystery-of-john-deere-online/">Unraveling the mystery of John Deere Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Oct 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://n3rfed.blogs.com/n3rfed/2009/10/in-which-i-briefly-return-from-work-and-twitter.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/30/unraveling-the-mystery-of-john-deere-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19215868/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/30/unraveling-the-mystery-of-john-deere-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>canceled-games</category><category>civilization</category><category>dungeon-runners</category><category>elder-scrolls</category><category>john-deere</category><category>jon-jones</category><category>lum-the-mad</category><category>matthew-weigel</category><category>mmo-industry</category><category>pvp</category><category>rumors</category><category>scott-jennings</category><category>tractors</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 30 Oct 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Opinions flare from ex-NCsoft employees about TR's closing]]></title><link>http://massively.joystiq.com/2009/01/16/opinions-flair-from-ex-ncsoft-employees-about-trs-closing/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/16/opinions-flair-from-ex-ncsoft-employees-about-trs-closing/</guid><comments>http://massively.joystiq.com/2009/01/16/opinions-flair-from-ex-ncsoft-employees-about-trs-closing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><a href="http://www.ncsoft.com"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/ncsoftlogo-sms-0109.jpg" alt="" /></a>As <a href="http://www.rgtr.com"><em>Tabula Rasa</em></a> approaches its end days, the anger, sadness and I-told-you-so sentiments are rising up more than ever. This week marks an interesting occasion where two former <a href="http://www.plaync.com">NCsoft</a> employees each wrote detailed stories on their own perspectives regarding the sci-fi MMO's downward spiral.<br /><br />First we have <a href="http://t-machine.org/index.php/2009/01/16/we-need-to-talk-about-tabula-rasa-when-will-we-talk-about-tabula-rasa/">this post by Adam Martin</a>, former CTO of <a href="http://eu.plaync.com/eu/">NCsoft Europe</a>, where he explains his views on why the game failed. Granted, he admits he wasn't actually on the <em>TR</em> team, but he was privy to the internal mailing lists and information about the game from Alpha to launch. As a response, we have <a href="http://www.brokentoys.org/2009/01/16/perspectives/">a post from Scott Jennings</a>, who sums it all up fairly well with this statement: <em>"The biggest failing, though, was that it was in development about twice as long and spent twice as much as it had any right to. And that's what promotes it, in this snarky outside blogger's view, from understandable failure to extinction-level company-slaying train wreck."<br /><br /></em>Update: Although Adam Martin's post states that he was the European CTO at the time, we get word from NCsoft that he was never the CTO for NCsoft Europe. He was the Lead Programmer.<em></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/16/opinions-flair-from-ex-ncsoft-employees-about-trs-closing/">Opinions flare from ex-NCsoft employees about TR's closing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Jan 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.brokentoys.org/2009/01/16/perspectives/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/16/opinions-flair-from-ex-ncsoft-employees-about-trs-closing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1432050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/16/opinions-flair-from-ex-ncsoft-employees-about-trs-closing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>closure</category><category>destination-games</category><category>lum-the-mad</category><category>ncsoft</category><category>ncsoft-europe</category><category>opinions</category><category>perspective</category><category>scott-jennings</category><category>tabula-rasa</category><category>tr</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 16 Jan 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[MUD history dissolving into the waters of time]]></title><link>http://massively.joystiq.com/2009/01/06/mud-history-dissolving-into-the-waters-of-time/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/06/mud-history-dissolving-into-the-waters-of-time/</guid><comments>http://massively.joystiq.com/2009/01/06/mud-history-dissolving-into-the-waters-of-time/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/thresholdunverified.jpg" alt="" /><br /></div>
While many modern MMO users may never have looked at a screen of white text on a black background and typed "go north," multi-user dungeons, or MUDs, were the forerunners to modern graphical MMOs. Without their appeal and gameplay concepts, we wouldn't be playing <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> or even <a href="http://www.everquest.com"><em>EverQuest</em></a>. So, logically, we should make sure to preserve the histories behind the many MUDs which began our conquest of the online playing field, right?<br /><br />Well, it appears <a href="http://www.wikipedia.org">Wikipedia</a> does not think the same way we do on this matter. The online encyclopedia powered by user contributions has begun cracking down and removing articles on MUDs, citing inability to provide verification along with reliable sources. Currently on the <a href="http://en.wikipedia.org/wiki/Wikipedia:Articles_for_deletion/Threshold_(online_game)">chopping block</a> is the entry for <a href="http://www.thresholdrpg.com/"><em>Threshold</em></a>, one of the oldest MUDs still active to this day. This isn't the first time Wikipedia has put online games under fire -- already pulling out the entries for <a href="http://www.byond.com/" style="font-style: italic;">BYOND</a>, <a href="http://www.legendmud.org/" style="font-style: italic;">LegendMUD</a>, and even removing the article on <a href="http://en.wikipedia.org/wiki/Dragon_kill_points">dragon kill points (DKP)</a> for a time. The removal for the entry of <span style="font-style: italic;">LegendMUD</span> is particularly painful, as there are <a href="http://en.wikipedia.org/wiki/Story_About_A_Tree">other articles on Wikipedia</a> that reference the LegendMUD entry, yet are still apparently viable on their own.<p><a href="http://massively.joystiq.com/2009/01/06/mud-history-dissolving-into-the-waters-of-time/" rel="bookmark">Continue reading <em>MUD history dissolving into the waters of time</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/06/mud-history-dissolving-into-the-waters-of-time/">MUD history dissolving into the waters of time</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Jan 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youhaventlived.com/qblog/2009/QBlog050109A.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/06/mud-history-dissolving-into-the-waters-of-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1420377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/06/mud-history-dissolving-into-the-waters-of-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>byond</category><category>damion-schubert</category><category>dkp</category><category>history</category><category>industry-history</category><category>legendmud</category><category>lum-the-mad</category><category>mud</category><category>mush</category><category>raph-koster</category><category>richard-bartle</category><category>rob-pardo</category><category>threshold</category><category>wikipedia</category><category>world-of-warcraft</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 06 Jan 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Lum the Mad on the many pros and few cons of WAR]]></title><link>http://massively.joystiq.com/2008/10/15/lum-the-mad-on-the-many-pros-and-few-cons-of-war/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/15/lum-the-mad-on-the-many-pros-and-few-cons-of-war/</guid><comments>http://massively.joystiq.com/2008/10/15/lum-the-mad-on-the-many-pros-and-few-cons-of-war/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://brokentoys.org"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/scottlumjennings.jpg" alt="" /></a>Scott Jennings, known to the blogosphere <a href="http://brokentoys.org/about/">by his nom-de-keyboard Lum the Mad</a> (a reference that crusty old D&amp;D players like this blogger <a href="http://paizo.com/image/product/catalog/TSR/TSR2011_500.jpeg">have no trouble recognizing</a>) has set out to amend his image as Mark Jacobs' personal imp of torment, and post a hearty list of things he likes about <a href="http://www.warhammeronline.com"><span style="font-style: italic;">Warhammer Online</span></a> which he thinks other games should learn from.<br /><br />The <a href="http://brokentoys.org/2008/10/13/five-things-to-do-in-altdorf-when-youre-dead-what-i-like-about-warhammer/">list is fair, honest, and educational</a> - did you know you can earn the title 'AAAAHHHH' by jumping off cliffs enough times? - and makes some sound points. He's particularly on the money when writing about <a href="http://massively.joystiq.com/category/warhammer-online"><span style="font-style: italic;">WAR</span></a>'s open groups, which he sees as much more radical and innovative than the more commonly trumpeted public quests. It's a feature we've also appreciated; instead of looking for a group or sending messages to ask if there is room in one, you can just dive on in to any open group nearby.<hr />
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            <td><em>Did you enjoy this? Make sure to check out our <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer</em></a> guides: <a href="http://massively.joystiq.com/2008/09/18/massivelys-warhammer-online-character-creation-guide/">Massively's Character Creation Guide</a> and our <a href="http://massively.joystiq.com/2008/09/09/a-world-of-warcraft-players-guide-to-warhammer-online/">WoW Player's Guide to Warhammer</a>. Plus, don't miss any of our ongoing coverage as <a href="http://massively.joystiq.com/massively-goes-to-war">Massively goes to WAR</a>!</em> </td>
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</table><p><a href="http://massively.joystiq.com/2008/10/15/lum-the-mad-on-the-many-pros-and-few-cons-of-war/" rel="bookmark">Continue reading <em>Lum the Mad on the many pros and few cons of WAR</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/15/lum-the-mad-on-the-many-pros-and-few-cons-of-war/">Lum the Mad on the many pros and few cons of WAR</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Oct 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://brokentoys.org/2008/10/13/five-things-to-do-in-altdorf-when-youre-dead-what-i-like-about-warhammer/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/15/lum-the-mad-on-the-many-pros-and-few-cons-of-war/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1342896/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/15/lum-the-mad-on-the-many-pros-and-few-cons-of-war/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea-mythic</category><category>lum-the-mad</category><category>scott-jennings</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Wed, 15 Oct 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Broken Toys: Broken models. Start thinking differently, says Lum]]></title><link>http://massively.joystiq.com/2008/08/26/broken-toys-broken-models-start-thinking-differently-says-lum/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/26/broken-toys-broken-models-start-thinking-differently-says-lum/</guid><comments>http://massively.joystiq.com/2008/08/26/broken-toys-broken-models-start-thinking-differently-says-lum/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/tan-broken-toy-425.jpg" alt="" /></div>
<p>Scott Jennings, rather better known as <a href="http://massively.joystiq.com/tag/lum-the-mad">Lum the Mad</a>, made quite a splash recently when Wagner James Au at GigaOm published a piece called <em><a href="http://massively.joystiq.com/2008/08/24/why-the-subscription-based-business-model-is-broken/">Why The MMORPG Subscription-Based Business Model Is Broken</a></em>. Well, Jennings didn't exactly mean that, and he didn't exactly <em>not</em> mean that. Heck, really, the issue is a fairly complex one and <a href="http://brokentoys.org/2008/08/25/broken-business-models-or-not/">Jennings takes some pains to clear up what he was talking about</a> in more than nine words, and adds more than a little value besides.</p>
<p>Certainly, 15 dollars per month by twelve months with multiple subscriptions <em>seriously</em> eats into your annual games budget, even though a single subscription is often quite affordable in and of itself.</p>
<p>Jennings acknowledges, though, that subscription-based MMOGs can be <em>fun</em>, and that they can rake in the big bucks as well. That's not really the broken part. To get your fledgling MMOG to release and maybe get a piece of that money pie, it's actually <em>irresponsible</em> to innovate under current publishing models.</p><p><a href="http://massively.joystiq.com/2008/08/26/broken-toys-broken-models-start-thinking-differently-says-lum/" rel="bookmark">Continue reading <em>Broken Toys: Broken models. Start thinking differently, says Lum</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/26/broken-toys-broken-models-start-thinking-differently-says-lum/">Broken Toys: Broken models. Start thinking differently, says Lum</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Aug 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://brokentoys.org/2008/08/25/broken-business-models-or-not/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/26/broken-toys-broken-models-start-thinking-differently-says-lum/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1295728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/26/broken-toys-broken-models-start-thinking-differently-says-lum/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>broken-toys</category><category>business-models</category><category>lum-the-mad</category><category>mmo-industry</category><category>opinion</category><category>scott-jennings</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 26 Aug 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Why the subscription-based business model is broken]]></title><link>http://massively.joystiq.com/2008/08/24/why-the-subscription-based-business-model-is-broken/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/24/why-the-subscription-based-business-model-is-broken/</guid><comments>http://massively.joystiq.com/2008/08/24/why-the-subscription-based-business-model-is-broken/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://personal-finance.thefuntimesguide.com/2008/05/file_for_bankruptcy_debts.php"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/broken-money-puzzle-pieces-0808.jpg"  alt="" /></a>After <a href="http://www.brokentoys.org">Scott Jennings</a>' departure from <a href="http://www.plaync.com">NCsoft</a> earlier this month, he quickly announced his newest home at the small casual game startup <a href="http://massively.joystiq.com/tag/john-galt-games/">John Galt Games</a>, most-famously known for their <em><a href="http://www.webwars.com">Web Wars</a></em> browser-based game. But to add insult to injury, Lum the Mad, as he's most affectionately known, took this opportunity to <a href="http://gigaom.com/2008/08/16/why-the-mmorpg-subscription-based-business-model-is-broken/">let us all know how he felt</a> about the current subscription-based business model with most popular MMOs. It's "an arms race that few can even hope to compete in, much less win," says Jennings.<br /><br />This issue is often a heated debate among players and developers alike, but what does Jennings suggest we do about it? <em>"Embracing open source development, crowd-sourcing content, targeting different platforms such as the Web or mobile phones, all of these are valid,"</em> suggests Jennings. He also points to the increasing costs of MMO development these days, and how some smaller-budget MMOs like <a href="http://www.clubpenguin.com"><em>Club Penguin</em></a> and <em><a href="http://www.runescape.com/">RuneScape</a></em> have does much more with much less.<br /><br />Now that an industry heavyweight like Jennings has made the leap, and we see more big-name online games shutting down or losing staff, will others soon follow?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/24/why-the-subscription-based-business-model-is-broken/">Why the subscription-based business model is broken</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 24 Aug 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gigaom.com/2008/08/16/why-the-mmorpg-subscription-based-business-model-is-broken/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/24/why-the-subscription-based-business-model-is-broken/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1293619/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/24/why-the-subscription-based-business-model-is-broken/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>john-galt-games</category><category>lum-the-mad</category><category>ncsoft</category><category>scott-jennings</category><category>subscription</category><category>web-wars</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Sun, 24 Aug 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[NCsoft Austin sheds staff]]></title><link>http://massively.joystiq.com/2008/08/13/ncsoft-austin-sheds-staff/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/13/ncsoft-austin-sheds-staff/</guid><comments>http://massively.joystiq.com/2008/08/13/ncsoft-austin-sheds-staff/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/dungeon-runners/" rel="tag">Dungeon Runners</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/tan-austin-tr-dr.jpg" />Rumors abound across the manifold tubes of the Internet over <a href="http://massively.joystiq.com/2008/08/12/rumor-ncsoft-austin-to-be-shut-down/">just what is (or is not) presently going on at NCsoft Austin</a>. <a href="http://massively.joystiq.com/2007/11/02/a-visit-to-ncsoft-austin/">NCsoft's Austin office</a> is presently home to <a href="http://www.rgtr.com/"><em>Tabula Rasa</em></a>, <em><a href="http://www.dungeonrunners.com/">Dungeon Runners</a></em>, at least one unannounced fantasy MMO, and noticeably fewer developers than last week.</p>
<p>We have some confirmed departures, including staff from <a href="http://massively.joystiq.com/category/dungeon-runners/"><em>Dungeon Runners</em></a> such as <a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=11651667&amp;page=0&amp;fpart=3&amp;vc=1">April 'CuppaJo' Burba, and Crickette</a> -- The much-loved April Burba, you may recall was the newly minted Associate Producer for Dungeon Runners, having <a href="http://massively.joystiq.com/tag/april-burba">recently transferred from the <em>Tabula Rasa</em> team</a>. That comes courtesy of Jester of <a href="http://www.w00tstudios.net/">w00tstudios.net</a>, a well known DJ and broadcaster on the MMO scene, via the CoX forums.<br /></p><p><a href="http://massively.joystiq.com/2008/08/13/ncsoft-austin-sheds-staff/" rel="bookmark">Continue reading <em>NCsoft Austin sheds staff</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/13/ncsoft-austin-sheds-staff/">NCsoft Austin sheds staff</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Aug 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/13/ncsoft-austin-sheds-staff/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1283704/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/13/ncsoft-austin-sheds-staff/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>april-burba</category><category>breaking</category><category>cox</category><category>crickette</category><category>dungeon-runners</category><category>lum-the-mad</category><category>mmo-industry</category><category>ncsoft</category><category>ncsoft-austin</category><category>tabula-rasa</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 13 Aug 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Lum the Mad weighs in on the MMO industry's future]]></title><link>http://massively.joystiq.com/2008/05/24/lum-the-mad-weighs-in-on-the-mmo-industry/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/24/lum-the-mad-weighs-in-on-the-mmo-industry/</guid><comments>http://massively.joystiq.com/2008/05/24/lum-the-mad-weighs-in-on-the-mmo-industry/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://massively.joystiq.com/tag/scott-jennings"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/pictureolum.jpg" alt="" /></a><a href="http://en.wikipedia.org/wiki/Lum_the_Mad">Scott Jennings</a> has been known as 'Lum the Mad' for years now, posting regularly to a website of the same name in the murky mists of the MMO genre's past. Though "The Rantings of Lum the Mad" was a collaborative effort, Mr. Jennings well-known efforts on the site led to a lengthy stint with <a href="http://massively.joystiq.com/tag/ea-mythic">Mythic Entertainment</a>. Since 2006 he's been working with <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> in Austin on an as-yet-unannounced massively multiplayer game. The folks at Ten Ton Hammer caught up with Lum at <a href="http://massively.joystiq.com/tag/ion08">this month's ION conference</a>. There, they asked a few questions about what he's working on, as well as <a href="http://www.tentonhammer.com/node/34008">some broader queries about the industry as a whole</a>. If you've ever followed Mr. Jenning's writing on his current <a href="http://brokentoys.org/">Broken Toys site</a>, you're probably already aware he's got some great ideas about where the genre should be going.<br /><br />Scott confirmed that the title he's working on is a typical fantasy MMO. But, he notes, it's a collaborative effort between a number of veterans of the genre. On the industry as a whole, the MMO commentator is fairly firm: <em><a href="http://www.worldofwarcraft.com">World of Warcraft</a></em> has set a standard that must be met. Anything that doesn't <em>"will fail and deserve[s] to fail."</em> Beyond that, Lum and the site discuss open world <a href="http://massively.joystiq.com/category/pvp">PvP</a>, the sticky wicket of investment money, and the daunting challenge of <a href="http://massively.joystiq.com/search/?q=MUDflation">MUDflation</a>. Says Jennings, <em>"There are ways to give players more tools in their toolbox that don't completely blow the ability spectrum out of wack. It's one of those things that's very upward focused, and that's why you need tons and tons of testing cause it's the quickest way to kill your game."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/24/lum-the-mad-weighs-in-on-the-mmo-industry/">Lum the Mad weighs in on the MMO industry's future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 24 May 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/34008>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/24/lum-the-mad-weighs-in-on-the-mmo-industry/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1204432/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/24/lum-the-mad-weighs-in-on-the-mmo-industry/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ion08</category><category>lum-the-mad</category><category>mmo-industry</category><category>mudflation</category><category>ncsoft</category><category>scott-jennings</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sat, 24 May 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Lawyers representing gold farmers threaten Lum the Mad]]></title><link>http://massively.joystiq.com/2008/02/15/lawyers-representing-gold-farmers-threaten-lum-the-mad/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/15/lawyers-representing-gold-farmers-threaten-lum-the-mad/</guid><comments>http://massively.joystiq.com/2008/02/15/lawyers-representing-gold-farmers-threaten-lum-the-mad/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/gavel.jpg" />Late last month Scott "Lum the Mad" Jennings <a href="http://brokentoys.org/2008/01/30/pierce-to-yantis-to-evers-to-chance-the-rise-and-fall-of-ige/">put up a post on his well-known MMOG blog site</a> about <a href="http://massively.joystiq.com/2008/01/30/ige-founders-in-legal-battle/">an ongoing legal battle</a>. It involves former <a href="http://en.wikipedia.org/wiki/IGE">IGE</a> (yeah, the gold farmers) CEO <a href="http://en.wikipedia.org/wiki/Brock_Pierce">Brock Pierce</a> and co-founder of the company Alan Debonneville. Lum's excellent post, which quotes heavily from the lawsuit documents <a href="http://virtuallyblind.com/category/active-lawsuits/hernandez-v-ige/">unearthed by the site Virtually Blind</a>, does little more than sum up the case in one location. Not only have <a href="http://massively.joystiq.com/tag/hernandez-vs-ige/">we been following the case</a> along with the VB site, but <a href="http://www.google.com/search?hl=en&amp;client=firefox-a&amp;rls=org.mozilla:en-US:official&amp;hs=pn1&amp;pwst=1&amp;sa=X&amp;oi=spell&amp;resnum=0&amp;ct=result&amp;cd=1&amp;q=Hernandez+vs+IGE&amp;spell=1">numerous others have as well</a>.<br /><br />And yet, in a post on the Broken Toys site today, Lum notes that somehow <a href="http://brokentoys.org/2008/02/14/can-you-actually-unring-a-bell/">he's the one that has received legal threats</a> from Brock Pierce's legal team. They've basically asked him to take down <a href="http://brokentoys.org/2008/01/30/pierce-to-yantis-to-evers-to-chance-the-rise-and-fall-of-ige/">the post</a> by the close of business today (February 15th). Mr. Jennings, being a practical person and with no interest in going toe-to-toe with lawyers, is planning to do just that. He does get off a nice shot back at them in his response, saying <em>"I welcome your client's renewed dedication to legal documentation and remind him that there are several outstanding end user licensing agreements attached to games I have assisted in operating in the past, regarding the explicitly forbidden trade of virtual items and characters in said games that he and his company have performed and expedited, that would benefit from his and his company's attention."</em><br /><br />Of course, their harshly worded note has prompted responses from other MMOGbloggers, such as these posts from <a href="http://www.nerfbat.com/2008/02/15/for-great-justice/">Ryan Shwayder</a> and <a href="http://forge.ironrealms.com/2008/02/14/i-hate-legal-bullying/">Matt Mihaly</a>. Perhaps Pierce's team should have considered the impact before they asked Lum to take down <a href="http://brokentoys.org/2008/01/30/pierce-to-yantis-to-evers-to-chance-the-rise-and-fall-of-ige/">his post about the lawsuit</a>. <a href="http://brokentoys.org/2008/01/30/pierce-to-yantis-to-evers-to-chance-the-rise-and-fall-of-ige/">This one</a>, <a href="http://brokentoys.org/2008/01/30/pierce-to-yantis-to-evers-to-chance-the-rise-and-fall-of-ige/">over here</a> on <a href="http://brokentoys.org/2008/01/30/pierce-to-yantis-to-evers-to-chance-the-rise-and-fall-of-ige/">his site</a>. His post concerning <a href="http://brokentoys.org/2008/01/30/pierce-to-yantis-to-evers-to-chance-the-rise-and-fall-of-ige/">Brock Pierce</a> and <a href="http://brokentoys.org/2008/01/30/pierce-to-yantis-to-evers-to-chance-the-rise-and-fall-of-ige/">Alan Debonneville</a>. <a href="http://brokentoys.org/2008/01/30/pierce-to-yantis-to-evers-to-chance-the-rise-and-fall-of-ige/">This post</a> <a href="http://brokentoys.org/2008/01/30/pierce-to-yantis-to-evers-to-chance-the-rise-and-fall-of-ige/">right here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/15/lawyers-representing-gold-farmers-threaten-lum-the-mad/">Lawyers representing gold farmers threaten Lum the Mad</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Feb 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://brokentoys.org/2008/02/14/can-you-actually-unring-a-bell/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/15/lawyers-representing-gold-farmers-threaten-lum-the-mad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1115999/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/15/lawyers-representing-gold-farmers-threaten-lum-the-mad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alan-debonneville</category><category>breaking</category><category>brock-pierce</category><category>farmers</category><category>gold-farming</category><category>hernandez-vs-ige</category><category>ige</category><category>lawyers</category><category>legal-threats</category><category>lum-the-mad</category><category>rmt</category><category>scott-jennings</category><category>stonewalling</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Fri, 15 Feb 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[An interview with two MMO luminaries]]></title><link>http://massively.joystiq.com/2007/11/26/an-interview-with-two-mmo-luminaries/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/26/an-interview-with-two-mmo-luminaries/</guid><comments>http://massively.joystiq.com/2007/11/26/an-interview-with-two-mmo-luminaries/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/gandalf_225x259.shkl.jpg" alt="" />Over on the F13.net site, they have up a great, lengthy interview with David Rickey (former world builder for <em><a href="http://massively.joystiq.com/tag/Dark-Age-of-Camelot/">Dark Age of Camelot</a></em>, among other things) and <a href="http://brokentoys.org/">Scott Jennings</a>. This literate, insightful <a href="http://www.f13.net/?itemid=618">discussion between the two noted designers and F13's yoru</a> touches on a number of topics that are almost guaranteed to interest you. There's also Mongolian Barbecue, if you like that sort of thing.<br /><br />Specific subjects include: <br />
<ul>
    <li>How they got into the industry.</li>
    <li>Their own personal game-making heroes.</li>
    <li>Taking game design seriously.</li>
    <li>The role of games.</li>
    <li>The MMO target audience.</li>
    <li>The work process.</li>
    <li>The maturation of the MMO audience.</li>
</ul>
My favorite excerpt from the conversation probably stems from that last point, and springs from the mouth of Dave: <em>You look at the movies from the thirties and forties, when they were just finally figuring out how to really make good movies. But you didn't have a lot of complexity - you had good guys, you had bad guys, you generally could always tell who was who. It wasn't until the fifties, and especially the sixties, that you started to see conflicted heroes, anti-heroes, the bad guy who reaches redemption in the last act. All of this kind of narrative depth didn't occur until both the medium and the audience had matured beyond the simplistic.<br /></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/26/an-interview-with-two-mmo-luminaries/">An interview with two MMO luminaries</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Nov 2007 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.f13.net/?itemid=618>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/26/an-interview-with-two-mmo-luminaries/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1048523/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/26/an-interview-with-two-mmo-luminaries/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-rickey</category><category>f13</category><category>interview</category><category>lum-the-mad</category><category>scott-jennings</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Mon, 26 Nov 2007 23:00:00 EST</pubDate></item></channel></rss>
