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Posts tagged lum-the-mad

Global Chat: Let it go

Now that I've cursed your day by triggering that earworm song from Frozen, you're probably going to be in a grumpy mood. Don't fret; snow empowerment isn't the only way to set you free. Sometimes it's the well-penned prose of MMO bloggers who put to the page what only previously existed in your tho...

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A bird's-eye view of China's MMO market

To a western MMO developer, China's market is alluring in much the same way that winning the lottery is alluring to everyone else. There's a huge market right there, even disregarding the almost stereotypical amount of gold farming associated with the country, but thus far western games have yet t...

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2009 from a developer's point of view

We're finishing up our 2009 Reader's Choice Awards, but that doesn't mean we can't take note of the fact that the last year of the decade hasn't exactly been a stellar years. We've watched a recession hit hard, several games turn the lights off for good, several others lose staff, and generally no...

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Anti-Aliased: The Quest of Vindication

Happy Holidays everybody! Hope you're all having an exciting time that's full of epic loot drops from purple gift packages sent by the jolly NPC in the red suit. This week's column is a holiday-tacular rant fest as I feel like tackling one of the major sticking points of an MMO player's behavi...

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The dangers of PvP-focused games

The trouble with PvP is... well, there are several problems with PvP. The problems of balance are always there, of course, as they are in every aspect of the game. There are the problems of making PvP both accessible to new players and rewarding for veterans, their are issues with keeping people e...

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The art of the expansion

Expansions are a fact of life for MMOs. We all know it, and while we might not necessarily like the fact that at least once a year we probably have to drop another chunk of change just to keep playing the game, we accept it as the price of progress. (And if you're a Guild Wars player, it's not lik...

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The breadth of morality in MMOs

It's been touched on before, but there's still more thought to be put into it: morality in MMOs, if you think about it, can be a touchy business at best. Scott Jennings recently took the opportunity to discuss the genre's stance in light of the Modern Warfare 2 controversy, pointing out that the g...

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Why RMT won't go away

"Companies should just stop gold farmers." It's a consistent complaint in many games, with "gold" replaced by your game's currency of choice. As complaints go, it's right around "somebody should do something about all the problems" in terms of overall utility, but heck, no one likes the practice a...

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Scott Jennings discusses fixing bugs in live games

If there's one thing that MMO gamers all agree on, it's the short list of things we almost universally hate: cheaters, gold (or equivalent currency) farmers searching for your credit card, and bugs. Oh, the dreaded bugs. They do so much damage to your gameplay experience, why doesn't the company j...

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Scott Jennings MMO interview prep

It looks like Scott "Lum the Mad" Jennings started up a new column over at MMORPG.com granting players a rare peek behind the MMO industry curtain. His first article covers some of the things you can expect to be confronted with if you are ever lucky enough to land a game designer interview with an...

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