Posts tagged lsl 
Second Life script limitations to prejudice against Mono?
In a sense, script memory limitations aren't coming to Second Life; they already exist. What's going on is the process of Linden Lab making those limits predictable, and setting things up in such a way that script memory usage doesn't cause simulator processes to thrash madly (from paging memory to ...
Long-delayed Second Life script-limitations back in the public eye
It's now just over one year since Linden Lab announced that they would be implementing a some manner of script limitations over and above those which are presently a part of Second Life as it stands today. It is just over eleven months since those limitations were rescheduled to go ahead in Q3 2009 ...
Why Second Life inventory transactions fail
Peter Stindberg of Babel Translations has put together an exhaustive accounting of how Second Life inventory items can be transferred between users and what the nominal success-rates of those transfers actually are. Some kinds of transfers will always succeed (except in unusual circumstances ...
Using kill-switches for safer Second Life scripts
Realistically, there are ton of things that can go wrong with scripted systems in Second Life. Most of them can be worked around comparatively easily, if you're willing to pay a little attention to the details. Skimping on those details can lead to runaway objects, or even executing a distributed ...
Second Life objects to become HTTP-aware
While Second Life users wait with 'bated breath for the SLS 1.27 deployment that will sort out a large number of crippling group communications failures, there's an extra bonus lurking in the code. SLS1.27 will be adding an HTTP-in feature which will allow HTTP requests to be sent to Second Life ...
SLS 1.24: Second Life rolling update, rolling out now
According to an announcement by Linden Lab, the SLS1.24 (version 1.24 of the Second Life server/simulator code) rollout to servers is happening right now. While Linden Lab have normally given at least a little advance notice, and a schedule for the server-side software updates (which can be ...
New Second Life features due next week
Linden Lab is expected to roll out SLS1.24 (version 1.24 of the Second Life server/simulator code) this coming week with both the new Mono script-engine runtime and Qarl Linden's new touch-position code. We're confident that you'll see announcements for those on Monday or Tuesday (the 18th or 19th) ...
Tools of the trade: Scratch for SL
MIT Media Lab's Eric Rosenbaum has produced a wonderful little tool called Scratch for Second Life (S4SL). Available for Mac or Windows (but not Linux at present, alas) S4SL allows you to create scripts by assembling simple colorful shapes (a bit like plastic bricks). S4SL is based on MIT's ...
LSL vs Mono deathmatch
While the upcoming Mono is agreeably faster than LSL for Second Life scripts, and in many cases a lot faster, there are some situations where this does not always appear to hold true. One such case is object updates. At present scripts that perform object updates might not perform faster than LSL - ...
Under The Grid: Mono in Second Life
Welcome to the seventh installment of "Under The Grid", an irregular look at the mechanics underneath Second Life. The last installment was back on Second Life Insider, last year - so don't worry that you've not seen it here on Massively before. There's a lot of talk about Mono being rolled out in ...




