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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[City of Heroes lets low-level players go Drowning in Blood]]></title><link>http://massively.joystiq.com/2012/02/28/city-of-heroes-lets-low-level-players-go-drowning-in-blood/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/28/city-of-heroes-lets-low-level-players-go-drowning-in-blood/</guid><comments>http://massively.joystiq.com/2012/02/28/city-of-heroes-lets-low-level-players-go-drowning-in-blood/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/28/city-of-heroes-lets-low-level-players-go-drowning-in-blood/"><img alt="Okay, it's more like drowning in vines and gelatin, but that isn't as evocative." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/coh-drowning-epl-228.jpg" /></a></div>
Designing a low-level instance is a challenge that's rarely discussed. High-level challenges are of course the marquee elements of any game, but the low-level content needs love. How do you introduce the concepts to players? How do you make the rewards meaningful while still making room for later improvement? <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> is tackling precisely those problems with the new Drowning in Blood trial, a level 15-30 trial in Bloody Bay coming with <a href="http://massively.joystiq.com/tag/Issue-22/">Issue 22</a>.<br />
<br />
<a href="http://www.pcgamer.com/2012/02/28/city-of-heroes-dev-diary-balancing-story-and-combat-in-bloody-bay/">In a recent developer diary</a>, world designer <a href="http://massively.joystiq.com/tag/Cord-Carney/">Cord Carney</a> explains how the team tried to balance both storytelling aspects and gameplay elements, keeping the second lower-level trial as engaging for new and returning players as the recent introductory trial Death From Below. Carney also explains how the trial will offer players a chance at obtaining a buff that lasts up to level 30, giving everyone a reason to participate with lower characters without unbalancing the endgame. It's an interesting look at making lower-level content engaging, epic, and fun.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/28/city-of-heroes-lets-low-level-players-go-drowning-in-blood/">City of Heroes lets low-level players go Drowning in Blood</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Feb 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/28/city-of-heroes-lets-low-level-players-go-drowning-in-blood/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20182014/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/28/city-of-heroes-lets-low-level-players-go-drowning-in-blood/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>coh-issue-22</category><category>cov</category><category>cox</category><category>f2p</category><category>free-to-play</category><category>issue-22</category><category>low-level-content</category><category>low-level-trial</category><category>low-levels</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>patches</category><category>trials</category><category>upcoming-patches</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 28 Feb 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Hunting Haramel]]></title><link>http://massively.joystiq.com/2011/08/29/wings-over-atreia-hunting-haramel/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/29/wings-over-atreia-hunting-haramel/</guid><comments>http://massively.joystiq.com/2011/08/29/wings-over-atreia-hunting-haramel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/29/wings-over-atreia-hunting-haramel/"><img alt="Aion WoA image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/woaheaderasmo-1314594156.jpg" /></a></div>
<em>Your hands/claws -- untested by war -- yearn to prove themselves. You have faced neither wings of foes nor patrolled the Abyss. You are too young, unskilled, as yet unblooded by the true conflict that rages beyond the safety of the lands you roam.</em><br />
<br />
Some would have you believe that life in <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> begins at level 55. Others say <a href="http://massively.joystiq.com/2011/03/28/wings-over-atreia-endgame-end-of-game/">endgame</a> is at 50 (to dominate in Dredgion) or at 35 (to maximize the <a href="http://massively.joystiq.com/2010/10/04/wings-over-atreia-to-rift-or-not-to-rift-that-is-the-question/">rifting</a> experience). Content may even seem geared only toward these higher levels; this can leave Daevalings little but to hope they acquire levels and power at a break-neck pace in order to participate, a concept that may not be appetizing to newer players just starting the game.<br />
<br />
Well hogwash and poppycock! Don't listen to those nattering old naysayers -- <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a> has not left the lowest-level players out in the cold when it comes it content. In fact, of the three solo instances introduced in <a href="http://massively.joystiq.com/2010/09/13/wings-over-atreia-first-impressions-of-the-assault/">Assault on Balaurea</a>, one was designed specifically for the freshly ascended crowd. Catering to levels 18-22, Haramel offers the same benefits of the other instances -- namely, loot and XP sans group -- with the added bonuses of small time commitment and helping new Daevas become more comfortable with the game.<br />
<br />
Zone in past the cut for <a href="http://massively.joystiq.com/category/wings-over-atreia">Wings Over Atreia's</a> guide to a Daeva's first instance: Haramel.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/aion-haramel/">Aion:  Haramel</a></strong></p><a href="http://massively.joystiq.com/photos/aion-haramel/#4402556"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/18-1314618123_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-haramel/#4402088"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/10-1314600668_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-haramel/#4402087"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/9-1314600665_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-haramel/#4402083"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/5-1314600656_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-haramel/#4402588"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/31-1314619404_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/08/29/wings-over-atreia-hunting-haramel/" rel="bookmark">Continue reading <em>Wings Over Atreia: Hunting Haramel</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/29/wings-over-atreia-hunting-haramel/">Wings Over Atreia: Hunting Haramel</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Aug 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/29/wings-over-atreia-hunting-haramel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20028756/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/29/wings-over-atreia-hunting-haramel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>featured</category><category>galleries</category><category>gallery</category><category>Haramel</category><category>low-level</category><category>low-level-content</category><category>low-levels</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>screenshot</category><category>screenshots</category><category>solo-instance</category><category>solo-instances</category><category>Wings-Over-Atreia</category><category>XP</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 29 Aug 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: Tripping the XP fantastic]]></title><link>http://massively.joystiq.com/2010/03/10/a-mild-mannered-reporter-tripping-the-xp-fantastic/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/10/a-mild-mannered-reporter-tripping-the-xp-fantastic/</guid><comments>http://massively.joystiq.com/2010/03/10/a-mild-mannered-reporter-tripping-the-xp-fantastic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/coh-mmr-doublemint-epl-305-1267875984.jpg" /></a></div>
<a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> has the best pseudo-seasonal event anywhere: the double XP weekend. Forget holidays that you're usually sick to death of in which you can get some arbitrary gimmick powers, it's cold hard character boosting that really gets everyone excited. And if those of us that play the game weren't swimming with enough alts, we also had our chance to scream up with dual pistols. In summary, it was poised to be the best Christmas ever, except for the minor detail of not being Christmas. <br />
<br />
Going into the weekend on Friday. I had three major priorities. I wanted to level one of my two "mains" which had been suffering from some neglect, I wanted to bring a villain to 20 or as close as I could manage, and I wanted someone with paired handguns. A tall order, even for a doubled-up weekend, but I live for challenges. Or I'm a glutton for punishment, one or the other. Read on past the break for the path of events and some observations about the leveling game, and perhaps even a bit of enlightenment.<p><a href="http://massively.joystiq.com/2010/03/10/a-mild-mannered-reporter-tripping-the-xp-fantastic/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: Tripping the XP fantastic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/10/a-mild-mannered-reporter-tripping-the-xp-fantastic/">A Mild-Mannered Reporter: Tripping the XP fantastic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Mar 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/10/a-mild-mannered-reporter-tripping-the-xp-fantastic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19382367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/10/a-mild-mannered-reporter-tripping-the-xp-fantastic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anecdotes</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>double-experience</category><category>double-xp-weekend</category><category>dual-pistols</category><category>featured</category><category>low-levels</category><category>paragon</category><category>paragon-city</category><category>paragon-coh</category><category>paragon-studioes</category><category>rogue-isles</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 10 Mar 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[Too late to start playing Lord of the Rings Online?]]></title><link>http://massively.joystiq.com/2009/12/16/too-late-to-start-playing-lord-of-the-rings-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/16/too-late-to-start-playing-lord-of-the-rings-online/</guid><comments>http://massively.joystiq.com/2009/12/16/too-late-to-start-playing-lord-of-the-rings-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.lotro.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/lotro-toolate-epl-1215.jpg"  alt="" /></a><br />
The trouble with any long-running game is that it gets top-heavy. This is especially a problem in games such as <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, where you simply have to group to accomplish most things in the game, but it's really a problem even in the most solo-friendly game with an expansion or two. After all, more often than not there's an ever-raising level cap, gear curve, and expected knowledge about the game, not to mention stretches of previously endgame content that's no longer relevant. When <a href="http://www.casualstrolltomordor.com/">A Casual Stroll to Mordor</a> asks if <a href="http://www.casualstrolltomordor.com/2009/12/too-late-to-start-playing-lotro/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+cstmfeed+(A+Casual+Stroll+to+Mordor+Blog)&amp;utm_content=Google+Reader">it's too late to start playing</a> <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a>, the question could be extended to many other games. <br />
<br />
Of course, it's probably not exceptionally surprising that the conclusion is "no," duly pointing out that the only time it's technically too late is when the game is shutting down soon. There are also<a href="http://www.casualstrolltomordor.com/2009/12/too-late-to-start-playing-lotro/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+cstmfeed+(A+Casual+Stroll+to+Mordor+Blog)&amp;utm_content=Google+Reader"> tips about making the areas at lower levels less of a ghost town</a>, which largely boil down to being proactive. People will almost always have alts or restarted characters, and actively trying to get your foot in the door can make up for a lot of inexperience. It's as true in <a href="http://massively.joystiq.com/category/Lord-of-the-Rings-Online/"><em>Lord of the Rings Online</em></a> as it is everywhere: putting forth the effort makes a lot of difference, even if it won't close the expanded level gap by itself.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/16/too-late-to-start-playing-lord-of-the-rings-online/">Too late to start playing Lord of the Rings Online?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Dec 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/16/too-late-to-start-playing-lord-of-the-rings-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19281837/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/16/too-late-to-start-playing-lord-of-the-rings-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-casual-stroll-to-mordor</category><category>alternate-characters</category><category>alts</category><category>early-game</category><category>grinding</category><category>level-cap</category><category>leveling</category><category>lord-of-the-rings-online</category><category>lotro</category><category>low-levels</category><category>social-game</category><category>too-late-to-play</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 16 Dec 2009 11:00:00 EST</pubDate></item></channel></rss>
