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Posts tagged low-levels

The Nexus Telegraph: Talking a bit about WildStar's beta

As you probably saw last Thursday, the 1-15 beta experience in WildStar had its NDA lifted for us schlubs in the press, allowing us to chatter on quite a bit about the game. We've seen articles discussing the early levels, we've seen streams, and we've been treated to a surfeit of information on...

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City of Heroes lets low-level players go Drowning in Blood

Designing a low-level instance is a challenge that's rarely discussed. High-level challenges are of course the marquee elements of any game, but the low-level content needs love. How do you introduce the concepts to players? How do you make the rewards meaningful while still making room for later...

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Wings Over Atreia: Hunting Haramel

Your hands/claws -- untested by war -- yearn to prove themselves. You have faced neither wings of foes nor patrolled the Abyss. You are too young, unskilled, as yet unblooded by the true conflict that rages beyond the safety of the lands you roam. Some would have you believe that life in Aion...

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A Mild-Mannered Reporter: Tripping the XP fantastic

City of Heroes has the best pseudo-seasonal event anywhere: the double XP weekend. Forget holidays that you're usually sick to death of in which you can get some arbitrary gimmick powers, it's cold hard character boosting that really gets everyone excited. And if those of us that play the game...

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Too late to start playing Lord of the Rings Online?

The trouble with any long-running game is that it gets top-heavy. This is especially a problem in games such as Final Fantasy XI, where you simply have to group to accomplish most things in the game, but it's really a problem even in the most solo-friendly game with an expansion or two. After all,...

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