Posts tagged loss 
NCsoft offices undergoing 'realignment'
The hits just keep on coming for NCsoft. In the wake of City of Heroes' closure, the publisher's Seattle offices are apparently undergoing "realignment." The company has denied that the Seattle office is closing but has noted that several positions in the office have been terminated as a result ...
A Mild-Mannered Reporter: The unseen cost of closing City of Heroes
City of Heroes is leaving a lot of victims with its closure: the employees of an excellent and underrated development team, a group of players with a lot of passion and energy, and an entire world that deserves to keep going. But there are a lot of other costs along with all of those, things what ...
NCsoft weathers $6M loss in Q2
NCsoft may have more banking on Guild Wars 2 than once thought. The mega-publisher announced that its second quarter earnings were lower than expected; it posted a $6 million loss for the period. Revenues were down 12% from last year to $130 million, of which a vast majority came from NCsoft's ...
Sony loses $3.2B, spends $170M in response to hacker attacks
Sony's bad year is getting a smidge worse. The company, which had previously predicted a healthy profit for the past fiscal year, is now expecting a loss of $3.2 billion for the period of April 2010 through March 2011. The reverse in fortunes is mostly due to writing off a $4.4 billion tax ...
The Daily Grind: How much would you pay to keep your character?
Over time, things change. More often than not, the list of "things" in an MMO includes accounts, characters, mains, and any number of other elements. We change servers, we buy new accounts, and over time you inevitably wind up with a character sitting and accumulating dust. They might have a ...
Chinese online game market operating in loss
When many of us think about MMOs, we think about companies who rake more money than we could dream about. Enough money to put together a scale model of Paris made out of 20 dollar bills. Yet the truth is that many of these companies are operating in loss, as a recent article published in the ...
Making/Money: Flawed by Design
Last week your intrepid blogger was caught up in the other kind of beta testing - a Statistics final. Yeah, that was a bad pun. Oh well. Back to the money talk! In the last column, we discussed value chains and how, in World of Warcraft, they work when dealing with NPCs but not the auction house. ...
Funcom fields tough quarter in anticipation of AoC launch
We all know that MMOs don't come cheap. While we still chuckle a bit at the suggestion that it takes an investment of over $1 billion to make a truly blockbuster MMO, it does cost quite a bit to keep a team of highly skills programmers and artists housed and clothed for the daunting 2 year+ ...




