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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[How would you design EverQuest 3?]]></title><link>http://massively.joystiq.com/2008/05/15/how-would-you-design-everquest-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/15/how-would-you-design-everquest-3/</guid><comments>http://massively.joystiq.com/2008/05/15/how-would-you-design-everquest-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/everquest-online-adventures/" rel="tag">Everquest Online Adventures</a></p><div align="center"><a href="http://everquest.station.sony.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/eq3.jpg" alt="" /><br /></a></div>
At the<a href="http://massively.joystiq.com/tag/ion08/"> ION '08</a> conference keynote, <a href="http://massively.com/tag/john-smedley/">John Smedley</a> <a href="http://massively.joystiq.com/2008/05/14/ion-08-john-smedley-keynote-shows-off-free-realms-and-the-agenc/">hinted at another entry</a> in <a href="http://massively.joystiq.com/tag/sony-online-entertainment">SOE</a>'s long-running<a href="http://eqplayers.station.sony.com/"><em> EverQuest</em></a> franchise. Since <a href="http://massively.com/category/everquest/"><em>EverQuest</em></a>'s 1999 release, the venerable fantasy game has been seen in such places as game consoles (<a href="http://everquestonlineadventures.station.sony.com/"><em>EQ Online Adventures</em></a> for the PS2), PDAs (<em><a href="http://www.pocketpcfaq.com/reviews/games/pocketeverquest.htm">The Pocket EverQuest</a></em> trilogy for the Pocket PC), Real Time Strategy (<a href="http://en.wikipedia.org/wiki/Lords_of_EverQuest"><em>Lords of EverQuest</em></a> for the PC), online collectible card games (<a href="http://legendsofnorrath.station.sony.com/"><em>Legends of Norrath</em></a>) and even versions for cell phones (<a href="http://wireless.ign.com/objects/680/680710.html"><em>EverQuest: Hero's Call</em></a>). What could possibly be next for <em>EverQuest</em>?<br /><br /><em>EverQuest</em> on the PC has already split itself between the original game and its sequel, <a href="http://everquest2.station.sony.com/"><em>EverQuest II</em></a>. Releasing a sequel to a still-viable game was a gutsy move, but it fragmented the player base substantially, to the point where neither game, by itself, can challenge newer games such as <a href="http://lotro.turbine.com/"><em>Lord of the Rings Online</em></a>. It's this blogger's opinion that  SOE won't make that mistake again -- any <em><a href="http://massively.joystiq.com/tag/everquest-3/">EverQuest 3</a></em> would not be for the PC. It's not a huge leap of faith to assume that the next version of <em>EQ</em> would run on the PlayStation 3. SOE recently shifted from Sony Pictures to Sony Computer Entertainment America, makers of the PS3 and publishers of its first-party software. Beyond that, when Smedley mentioned to the Seattle Times that the <a href="http://massively.joystiq.com/2008/05/13/soe-bullish-on-mmos-for-the-playstation-3/">PS3 would be a strong platform for MMOs</a>, he certainly very likely had this game (and others we don't know about) in mind.<br /><br />SOE has made some mistakes with <em>EverQuest</em> through the years, but has also had some huge successes and innovations. If you were an <em>EQ3</em> designer, and all you had in front of you was a PS3 and a blank whiteboard, what features would you include to knock the socks off the players? Customizable quests and raids? <a href="http://massively.joystiq.com/2008/03/21/how-eq3-could-change-norrath-forever/">A Steampunk</a> theme? Faster, twitch-based gameplay? The ability to make your own cities? How would you make <em>EQ</em> a worthy competitor to today's great crop of MMOs?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/15/how-would-you-design-everquest-3/">How would you design EverQuest 3?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 May 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/15/how-would-you-design-everquest-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1196055/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/15/how-would-you-design-everquest-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eq</category><category>eq2</category><category>eq3</category><category>eqii</category><category>eqoa</category><category>everquest</category><category>everquest-2</category><category>everquest-3</category><category>everquest-ii</category><category>everquest-iii</category><category>everquest-online-adventures</category><category>ion08</category><category>john-smedley</category><category>legends-of-norrath</category><category>lon</category><category>lord-of-the-rings-online</category><category>lords-of-everquest</category><category>lotro</category><category>pocket-everquest</category><category>soe</category><category>steampunk</category><dc:creator><![CDATA[Brenda Holloway]]></dc:creator><pubDate>Thu, 15 May 2008 17:00:00 EST</pubDate></item></channel></rss>
