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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Mythos Global wants you to play your way]]></title><link>http://massively.joystiq.com/2012/03/26/mythos-global-wants-you-to-play-your-way/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/26/mythos-global-wants-you-to-play-your-way/</guid><comments>http://massively.joystiq.com/2012/03/26/mythos-global-wants-you-to-play-your-way/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/26/mythos-global-wants-you-to-play-your-way/ "><img alt="Screenshot -- Mythos" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/mythos.jpg" /></a></div>
<div style="text-align: left; ">
	<a href="http://www.massively.com/category/mythos"><em>Mythos Global</em></a> has been on one crazy rollercoaster ride throughout its lifespan, and the latest incarnation of the free-to-play <em>Diablo</em>-esque dungeon-crawler has been in open beta for a little over a month now. But <a href="http://www.massively.com/tag/t3fun">T3Fun</a> wants players to know that there's more to <em>Mythos</em> than just dungeon-delving, and the studio has released a trio of new videos to prove it.<br />
	<br />
	Whether you're a loot fiend, an achievement chaser, or a master crafter, <em>Mythos</em> has something for you. As with most <em>Diablo</em>-alikes, <em>Mythos</em> features a plethora of randomized loot for players to hoard like there's no tomorrow, while the artisans among us can become masters of their trades with the help of the game's unique crafting skill tree system. And of course, achievements and titles abound for those who just love showing off their heroic accomplishments. If any of these playstyles tickles your fancy, just head on over to the game's official site to get in on the action for yourself.<br />
	<br />
	[Source: T3Fun press release]</div><p><a href="http://massively.joystiq.com/2012/03/26/mythos-global-wants-you-to-play-your-way/" rel="bookmark">Continue reading <em>Mythos Global wants you to play your way</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/26/mythos-global-wants-you-to-play-your-way/">Mythos Global wants you to play your way</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Mar 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/26/mythos-global-wants-you-to-play-your-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20201251/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/26/mythos-global-wants-you-to-play-your-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>crafting</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>frogster</category><category>hanbitsoft</category><category>loot</category><category>mythos</category><category>mythos-global</category><category>playstyles</category><category>redbana</category><category>t3fun</category><category>titles</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 26 Mar 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: Types of loot that get me excited]]></title><link>http://massively.joystiq.com/2012/03/22/the-perfect-ten-types-of-loot-that-get-me-excited/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/22/the-perfect-ten-types-of-loot-that-get-me-excited/</guid><comments>http://massively.joystiq.com/2012/03/22/the-perfect-ten-types-of-loot-that-get-me-excited/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/22/the-perfect-ten-types-of-loot-that-get-me-excited/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/cops-1332272926.jpg" /></a></div>
Loot's not something that I see discussed much these days among MMO players. It's probably because loot's been around since the beginning of online time and is such a staple that we'd only really notice it if it went away completely or if the object in question were a major game-changer for us.<br />
<br />
Random loot from mobs is a reward mechanic that is bordering on archaic, having been supplanted by dependable quest rewards and barter vendors that give us the gear we so desire. Of course, now we've come around the weird circle to the point that dropped lockboxes hold interesting loot, but we've got to pay for the privilege of seeing what's inside.<br />
<br />
But let's not go there today! Instead, I'm going to share with you the 10 general types of loot that still get me excited while playing. They will shock, amaze, and radically reshape your life, as long as you've had a recent brain wipe and are awaiting brand-new neural instructions.<p><a href="http://massively.joystiq.com/2012/03/22/the-perfect-ten-types-of-loot-that-get-me-excited/" rel="bookmark">Continue reading <em>The Perfect Ten: Types of loot that get me excited</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/22/the-perfect-ten-types-of-loot-that-get-me-excited/">The Perfect Ten: Types of loot that get me excited</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Mar 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/22/the-perfect-ten-types-of-loot-that-get-me-excited/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20197251/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/22/the-perfect-ten-types-of-loot-that-get-me-excited/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>anet</category><category>arenanet</category><category>bioware</category><category>blizzard</category><category>blizzard-entertainment</category><category>cryptic</category><category>cryptic-studios</category><category>ea</category><category>electronic-arts</category><category>erotic-roleplay</category><category>erp</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>guild-wars</category><category>gw</category><category>humor</category><category>loot</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>lucasarts</category><category>ncsoft</category><category>non-combat-pets</category><category>opinion</category><category>p10</category><category>perfect-10</category><category>perfect-ten</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>roundup</category><category>sci-fi</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sto</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>the-old-republic</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>top-10</category><category>top-10-list</category><category>top-ten</category><category>top-ten-list</category><category>tor</category><category>turbine</category><category>turbine-entertainment</category><category>vanity-pets</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 22 Mar 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[GDC 2012: Publishing heavies weigh in on F2P conversions]]></title><link>http://massively.joystiq.com/2012/03/11/gdc-2012-publishing-heavies-weigh-in-on-f2p-conversions/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/11/gdc-2012-publishing-heavies-weigh-in-on-f2p-conversions/</guid><comments>http://massively.joystiq.com/2012/03/11/gdc-2012-publishing-heavies-weigh-in-on-f2p-conversions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/11/gdc-2012-publishing-heavies-weigh-in-on-f2p-conversions/"><img alt="GDC 2012 logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/gdc-2012.jpg" /></a></div>
Like it or not, free-to-play is rapidly coming to dominate every corner of the gaming industry. While that's good on the surface, it also blurs the line between business and design, and it creates a lot of tension for both consumers and developers who are increasingly faced with the challenges inherent in separating monetary decisions from gameplay decisions.<br />
<br />
One of the more interesting <a href="http://massively.joystiq.com/tag/gdc-2012">GDC 2012</a> round-tables featured <a href="http://www.soe.com">Sony Online Entertainment</a> executive producer <a href="http://massively.joystiq.com/tag/dave-georgeson">Dave Georgeson</a>, <a href="http://www.ncsoft.com">NCSoft</a> publishing director <a href="http://massively.joystiq.com/tag/steve-levy">Steve Levy</a>, <a href="http://www.perfectworld.com">Perfect World</a> VP <a href="http://massively.joystiq.com/tag/john-young">John Young</a>, <a href="http://www.gamersfirst.com">GamersFirst</a> monetization director <a href="http://massively.joystiq.com/tag/joe-willmon">Joe Willmon</a>, and Digi-Capital Limited managing director <a href="http://massively.joystiq.com/tag/tim-merel">Tim Merel</a>, all of whom convened for a mind-meld on successfully migrating subscription games to F2P.<br />
<br />
As you would expect, the panel was heavy on business-speak, but it also featured plenty of insight into the pricing phenomenon that has become the rule rather than the exception.<p><a href="http://massively.joystiq.com/2012/03/11/gdc-2012-publishing-heavies-weigh-in-on-f2p-conversions/" rel="bookmark">Continue reading <em>GDC 2012: Publishing heavies weigh in on F2P conversions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/11/gdc-2012-publishing-heavies-weigh-in-on-f2p-conversions/">GDC 2012: Publishing heavies weigh in on F2P conversions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 11 Mar 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/11/gdc-2012-publishing-heavies-weigh-in-on-f2p-conversions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20190634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/11/gdc-2012-publishing-heavies-weigh-in-on-f2p-conversions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>con</category><category>conference</category><category>convention</category><category>dave-georgeson</category><category>design</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>game-developers-conference</category><category>game-developers-conference-2012</category><category>gamersfirst</category><category>gdc</category><category>gdc-2012</category><category>grind</category><category>joe-willmon</category><category>john-young</category><category>loot</category><category>mmo-industry</category><category>monetization</category><category>ncsoft</category><category>opinion</category><category>panels</category><category>perfect-world-entertainment</category><category>polishing-a-turd</category><category>pwe</category><category>sci-fi</category><category>soe</category><category>Sony-Online-Entertainment</category><category>tim-merel</category><category>westernization</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 11 Mar 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[RIFT details upcoming Expert Mode dungeon changes]]></title><link>http://massively.joystiq.com/2012/01/27/rift-details-upcoming-expert-mode-dungeon-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/27/rift-details-upcoming-expert-mode-dungeon-changes/</guid><comments>http://massively.joystiq.com/2012/01/27/rift-details-upcoming-expert-mode-dungeon-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/27/rift-details-upcoming-expert-mode-dungeon-changes/"><img alt="Screenshot -- RIFT" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/rift-1327697226.jpg" /></a></div>
<div style="text-align: left; ">
	<a href="http://www.massively.com/category/rift"><em>RIFT</em>'s</a> patch 1.7: <a href="http://www.massively.com/tag/carnival-of-the-ascended">Carnival of the Ascended</a> is bringing with it some pretty neat things, such as in-game marriage, PvP improvements, and the eponymous Carnival of the Ascended. But long-time, high-level players are probably most curious about the changes coming to Expert Mode dungeons. Tier 1 and tier 2 Expert Mode dungeons are merging into a single Expert tier.</div>
<br />
What this means is that all players with tier 1 gear will keep that gear (which will be improved by item changes being introduced in the patch), but it will never drop again. The upgraded versions of tier 1 gear will drop in its stead. Previous tier 1 dungeons have had their difficulty increased to be more on par with tier 2 dungeons, and <a href="http://www.massively.com/tag/trion-worlds">Trion Worlds</a> has also "turned the dials up a bit higher on some encounters to keep things interesting with your flashy new gear."<br />
<br />
For the full details on all of the changes coming to the Expert Mode system and the endgame gear system, just click on through the link below to the <em>RIFT</em> official site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/27/rift-details-upcoming-expert-mode-dungeon-changes/">RIFT details upcoming Expert Mode dungeon changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jan 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/27/rift-details-upcoming-expert-mode-dungeon-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20158720/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/27/rift-details-upcoming-expert-mode-dungeon-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.7</category><category>Carnival-of-the-Ascended</category><category>expert-mode</category><category>expert-mode-dungeons</category><category>gear</category><category>gear-overhaul</category><category>itemization</category><category>loot</category><category>overhaul</category><category>patch</category><category>patch-1.7</category><category>patches</category><category>planes-of-telara</category><category>rift</category><category>rift-planes-of-telara</category><category>tier-1</category><category>tier-2</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 27 Jan 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you like need vs. greed loot distribution?]]></title><link>http://massively.joystiq.com/2012/01/17/the-daily-grind-do-you-like-need-vs-greed-loot-distribution/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/17/the-daily-grind-do-you-like-need-vs-greed-loot-distribution/</guid><comments>http://massively.joystiq.com/2012/01/17/the-daily-grind-do-you-like-need-vs-greed-loot-distribution/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/17/the-daily-grind-do-you-like-need-vs-greed-loot-distribution/"><img alt="Credit to the lovely and talented Ember Isolte" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/lol-rb-115.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
MMO gaming: It's all about the loot.<br />
<br />
OK, maybe not <em>all</em> about it, but there sure is a lot of thought and angst devoted to the items that fall from various AI-creature pi&ntilde;atas -- who got the best stuff, who didn't get any stuff, and how it's not fair that he got better stuff than you did.<br />
<br />
Different games may offer different methods of loot distribution, like a round-robin option or <em><a href="http://massively.joystiq.com/category/Guild-Wars/">Guild Wars</a></em>' pre-assigned drops, but need before greed is still a long-standing and familiar method. So what do you think? Does the system, which relies largely on <a href="http://www.youtube.com/watch?v=rvTXe9GG7WY">players rolling fairly</a>, still work well, or has its time passed?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/17/the-daily-grind-do-you-like-need-vs-greed-loot-distribution/">The Daily Grind: Do you like need vs. greed loot distribution?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Jan 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/17/the-daily-grind-do-you-like-need-vs-greed-loot-distribution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20138717/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/17/the-daily-grind-do-you-like-need-vs-greed-loot-distribution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>drops</category><category>loot</category><category>loot-distribution</category><category>nbg</category><category>need-before-greed</category><category>need-greed-pass</category><category>need-v-greed</category><category>need-versus-greed</category><category>need-vs-greed</category><category>opinion</category><category>opinions</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 17 Jan 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Boss world tour -- Eltnen]]></title><link>http://massively.joystiq.com/2012/01/16/wings-over-atreia-boss-world-tour-eltnen/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/16/wings-over-atreia-boss-world-tour-eltnen/</guid><comments>http://massively.joystiq.com/2012/01/16/wings-over-atreia-boss-world-tour-eltnen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/16/wings-over-atreia-boss-world-tour-eltnen/"><img alt="Wings Over Atreia header" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/woaheaderasmo-1326582971.jpg" /></a></div>
They're big! They're bad! They're da boss(es)! And they've got your loot!<br />
<br />
That's right: Lurking about all corners of <em><a href="http://na.aiononline.com/">Aion</a></em>, powerful monsters beckon (lure?) Daevas with promises of tantalizing loot and illustrious glory. Who doesn't like the rush of downing a powerful foe or nabbing a coveted item?<br />
<br />
Previous tours of <a href="http://massively.joystiq.com/2011/01/31/wings-over-atreia-boss-world-tour-heiron/">Heiron</a> and <a href="http://massively.joystiq.com/2011/04/11/wings-over-atreia-boss-world-tour-inggison/">Inggison</a> scouted out said monsters and offered some tips as to who was worth fighting and who should be avoided when hunting alone. Those lands focused on higher-level players. However, with <a href="http://massively.joystiq.com/2012/01/13/double-double-your-excitement-and-xp-with-aions-winter-festi/">double XP weekends</a> throughout January, there will undoubtedly be an influx of players in the lower levels. What better time to take stock of the bosses available to this crowd?<br />
<br />
This week, <a href="http://massively.joystiq.com/category/wings-over-atreia">Wings Over Atreia</a> takes a tour of Eltnen to expose the available bosses to treasure-hungry Daevas. Be warned, though: The opportunity to take on these behemoths may be short-lived during a time of double XP, especially when combined with <a href="http://massively.joystiq.com/2011/06/06/wings-over-atreia-mentors-schmentors/">mentoring</a>. So before you move on to bigger, brighter lands, take a moment to stop and smell the roses -- or kill the bosses, as it were.<p><a href="http://massively.joystiq.com/2012/01/16/wings-over-atreia-boss-world-tour-eltnen/" rel="bookmark">Continue reading <em>Wings Over Atreia: Boss world tour -- Eltnen</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/16/wings-over-atreia-boss-world-tour-eltnen/">Wings Over Atreia: Boss world tour -- Eltnen</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Jan 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/16/wings-over-atreia-boss-world-tour-eltnen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20148750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/16/wings-over-atreia-boss-world-tour-eltnen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>bosses</category><category>drops</category><category>Erucas-Temple</category><category>featured</category><category>gear</category><category>guide</category><category>Kaiden-Headquarters</category><category>kaiden-mine</category><category>KHQ</category><category>Lepharist-Citadel</category><category>loot</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>Wings-Over-Atreia</category><category>world-boss</category><category>world-bosses</category><category>WorldBosses</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 16 Jan 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[RIFT's 1.7 patch filled with content, coming soon]]></title><link>http://massively.joystiq.com/2012/01/16/rifts-1-7-patch-filled-with-content-coming-soon/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/16/rifts-1-7-patch-filled-with-content-coming-soon/</guid><comments>http://massively.joystiq.com/2012/01/16/rifts-1-7-patch-filled-with-content-coming-soon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/16/rifts-1-7-patch-filled-with-content-coming-soon/"><img alt="RIFT - some dragon or other" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/1-71-16header1-1326745458.jpg" /></a></div>
What's next for <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a>? Well, the 1.7 patch, for starters. The update is called <a href="http://massively.joystiq.com/tag/carnival-of-the-ascended">Carnival of the Ascended</a>, and if it sounds a bit festive, it is. Telaran weddings are in the offing, as <a href="http://massively.joystiq.com/tag/trion">Trion</a> is introducing a marriage mechanic to its fantasy MMO. There's also the new River of Souls Chronicle, which the official forums bill as an "undead adventure for two."<br />
<br />
A new master mode dungeon is coming too, as is an expert dungeon overhaul with more options and better loot for endgame avatars. Finally, there's a free weekend coming your way on January 19th, and you can return to Telara (or check it out for the first time) for no charge through January 22nd.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/16/rifts-1-7-patch-filled-with-content-coming-soon/">RIFT's 1.7 patch filled with content, coming soon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Jan 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/16/rifts-1-7-patch-filled-with-content-coming-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20149695/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/16/rifts-1-7-patch-filled-with-content-coming-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.7-patch</category><category>ascended</category><category>carnival-of-the-ascended</category><category>chronicle</category><category>dungeons</category><category>endgame</category><category>fantasy</category><category>in-game-marriage</category><category>loot</category><category>marriage</category><category>marriage-mechanic</category><category>master-mode</category><category>master-mode-dungeon</category><category>new-content</category><category>rift</category><category>rift-1.7</category><category>rift-planes-of-telara</category><category>river-of-souls-chronicle</category><category>telara</category><category>trion</category><category>trion-worlds</category><category>wedding</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 16 Jan 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Does quest reward realism matter?]]></title><link>http://massively.joystiq.com/2011/12/24/the-daily-grind-does-quest-reward-realism-matter/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/24/the-daily-grind-does-quest-reward-realism-matter/</guid><comments>http://massively.joystiq.com/2011/12/24/the-daily-grind-does-quest-reward-realism-matter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/12/24/the-daily-grind-does-quest-reward-realism-matter/"><img alt="LotRO screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/prof1.jpg" /></a></div>
While playing <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em> this week, my quest partner and I ran into something odd: A group of anti-Jedi Twi'lek pilgrims handed over an elite Jedi robe to his Consular. What were these pilgrims doing with expensive gear from their enemies, and if the quest-givers had looted the garb from Jedi corpses, why would they consider such wearables worthy gifts for us? In a game as story-driven as <em>SWTOR</em>, you'd think the quest rewards would match the lore, right?<br />
<br />
Of course, <a href="http://massively.joystiq.com/tag/BioWare/">BioWare's</a> new epic isn't alone in these weird quirks. Think about how many fantasy games have monsters that drop abnormal numbers of body parts, or worse, money, when you know that ghost couldn't carry a sack of gold and you're pretty darn sure that bat had two eyes, not just one. But does it bother you? Are your immersions disrupted by such inanities, or do you chalk them up to game mechanics and go about your MMO business, happily accepting illogical quest rewards and looting ridiculous items (like furniture!) from any old white-con mob that wanders into your crosshairs?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/24/the-daily-grind-does-quest-reward-realism-matter/">The Daily Grind: Does quest reward realism matter?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 24 Dec 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/24/the-daily-grind-does-quest-reward-realism-matter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20131373/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/24/the-daily-grind-does-quest-reward-realism-matter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brianna-royce-tdg</category><category>immersion</category><category>immersions</category><category>loot</category><category>looting</category><category>lore</category><category>opinion</category><category>quest</category><category>quest-reward</category><category>quest-rewards</category><category>questing</category><category>quests</category><category>star-wars-the-old-republic</category><category>story</category><category>swtor</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Sat, 24 Dec 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[New EVE dev diary talks PvE content]]></title><link>http://massively.joystiq.com/2011/11/11/new-eve-dev-diary-talks-pve-content/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/11/new-eve-dev-diary-talks-pve-content/</guid><comments>http://massively.joystiq.com/2011/11/11/new-eve-dev-diary-talks-pve-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/11/new-eve-dev-diary-talks-pve-content/"><img alt="EVE Online - space battle" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/2010.08.05.20.06.27.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ccp">CCP</a> has fired off another <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> press release, this time extolling the virtues of the PvE content coming in the winter expansion. New DED complexes are on the way, as are new bosses, modules, and "more reasons to generate massive explosions in space," according to <a href="http://massively.joystiq.com/tag/ccp-affinity">CCP Affinity</a>.<br />
<br />
Anomalies will feature increased payouts and more NPCs, and consequently more ISK for the players. Magnometric sites will also see their overall value increase, and CCP is even adding a minimize function for dungeon-related pop-up messages to improve capsuleer quality of life. Read all about it on the official <em>EVE</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/11/new-eve-dev-diary-talks-pve-content/">New EVE dev diary talks PvE content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Nov 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/11/new-eve-dev-diary-talks-pve-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20104593/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/11/new-eve-dev-diary-talks-pve-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bosses</category><category>ccp</category><category>ccp-affinity</category><category>ccp-games</category><category>ded</category><category>ded-complexes</category><category>eve</category><category>eve-online</category><category>flying-in-space</category><category>internet-spaceships</category><category>loot</category><category>new-eden</category><category>positivity</category><category>pve</category><category>sandbox</category><category>sci-fi</category><category>serious-business</category><category>winter-expansion</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 11 Nov 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online strengthening the fight against the Borg]]></title><link>http://massively.joystiq.com/2011/10/22/star-trek-online-strengthening-the-fight-against-the-borg/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/22/star-trek-online-strengthening-the-fight-against-the-borg/</guid><comments>http://massively.joystiq.com/2011/10/22/star-trek-online-strengthening-the-fight-against-the-borg/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/22/star-trek-online-strengthening-the-fight-against-the-borg/"><img alt="RESISTANCE IS PROBABLY NOT A REALLY GOOD IDEA, WAIT LET ME TRY THAT AGAIN." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/sto-borgforces-epl-1021.jpg" /></a></div>
Since launch, <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em> has always used the Borg as a major threat. This is evidenced by the Borg's position in several of the game's Strategic Task Forces, top-end challenges for the best of the best in the Federation and the KDF. The conversion to free-to-play will include improvements and updates for these STFs, starting with a change explained in <a href="http://startrekonline.com/node/2663">the latest installment of the Path to F2P blog series</a>.<br />
<br />
The first change is the shift to two separate difficulty modes, Normal and Elite. STFs are also being added to the PvE queue feature so that players can more easily assemble a group. Last but not least, the missions will feature special rewards that can be traded for a variety of anti-Borg equipment, allowing successful players the chance to better tune their ships for future runs. These updates won't reduce the threat level of the Borg, but they should help more players <a href="http://startrekonline.com/node/2663">face off against one of the game's marquee opponents</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/22/star-trek-online-strengthening-the-fight-against-the-borg/">Star Trek Online strengthening the fight against the Borg</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 Oct 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/22/star-trek-online-strengthening-the-fight-against-the-borg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20087880/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/22/star-trek-online-strengthening-the-fight-against-the-borg/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>content</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>f2p</category><category>free-to-play</category><category>future-patches</category><category>loot</category><category>patches</category><category>path-to-f2p</category><category>pve-queue</category><category>queue</category><category>queue-system</category><category>rewards</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>stf</category><category>sto</category><category>strategic-task-force</category><category>trek-online</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 22 Oct 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Player-run economy]]></title><link>http://massively.joystiq.com/2011/10/07/wasteland-diaries-player-run-economy/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/07/wasteland-diaries-player-run-economy/</guid><comments>http://massively.joystiq.com/2011/10/07/wasteland-diaries-player-run-economy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2011/10/07/wasteland-diaries-player-run-economy/"><img alt="Fallen Earth screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/feeconomy1new-1317934762.jpg" /></a></div>
The economy in <a href="http://www.gamersfirst.com/fallenearth/"><em>Fallen Earth</em></a> has been stagnant for a while. The auction house has been just a place for trader clones (with maxed social skill) to post wares with a small markup from the NPC vendors prices. In some cases, these traders would post mats that could only be bought in PvP conflict towns or found in secret or dangerous scavenging spots. It was hard to be competitive in a market like that. Every resource had an unlimited supply thanks to the vendors. There were a few items that actually worked on the supply and demand principle, like vibrant and volatile chemicals and pre-fall tech. These items had prices that were dictated completely by the players. Through competition, the prices got pretty reasonable (and I even bought a few pre-fall techs to allieviate the <a href="http://massively.joystiq.com/2011/07/15/wasteland-diaries-exploring-the-citadel/">Citadel</a> grind).<br />
<br />
All that has changed now, and the <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> team has made some massive changes to the way the economy works. In this post, I'll take a look at what has changed. I'll try to give my best guess about what will happen to the economy in the coming weeks. A great many players are already freaking out about this concept on the <a href="http://forums.gamersfirst.com/index.php?showforum=746">forums</a> and in global chat. While I admit it's too early to tell what will become of us in the near future, there's no need to panic. People were rage-quitting the game mere hours after the changes were made. If you ask me, it's a bit premature to make a decision like that. Nobody really knows what will happen, but click past the cut to see my best guesses.<p><a href="http://massively.joystiq.com/2011/10/07/wasteland-diaries-player-run-economy/" rel="bookmark">Continue reading <em>Wasteland Diaries: Player-run economy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/07/wasteland-diaries-player-run-economy/">Wasteland Diaries: Player-run economy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Oct 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/07/wasteland-diaries-player-run-economy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20075236/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/07/wasteland-diaries-player-run-economy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auction-house</category><category>conflict-towns</category><category>crafting</category><category>economy</category><category>economy-changes</category><category>f2p</category><category>fallen-earth</category><category>fe</category><category>featured</category><category>free-to-play</category><category>gamersfirst</category><category>grinding</category><category>loot</category><category>Marie-Croall</category><category>materials</category><category>mats</category><category>player-run-economy</category><category>scavenging</category><category>vendors</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 07 Oct 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Tales of Fantasy expansion brings new PvP and dungeon content]]></title><link>http://massively.joystiq.com/2011/08/01/tales-of-fantasy-expansion-brings-new-pvp-and-dungeon-content/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/01/tales-of-fantasy-expansion-brings-new-pvp-and-dungeon-content/</guid><comments>http://massively.joystiq.com/2011/08/01/tales-of-fantasy-expansion-brings-new-pvp-and-dungeon-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/tales-of-fantasy/" rel="tag">Tales of Fantasy</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/01/tales-of-fantasy-expansion-brings-new-pvp-and-dungeon-content/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/talesoffantasyalphatestclient01large.jpg" vspace="4" /></a></div>
<a href="http://massively.joystiq.com/category/tales-of-fantasy"><em>Tales of Fantasy</em></a> has a new expansion on the way, and <a href="http://massively.joystiq.com/tag/veil-of-darkness"><em>Veil of Darkness</em></a> is all about the PvP. A new <a href="http://massively.joystiq.com/tag/igg">IGG</a> press release has given us a bit of a heads-up on the new content which centers around an area known as Coiling Hollow.<br />
<br />
The hollow is basically a PvP-enabled zone where players can engage in wanton slaughter without fear of a death penalty (and rack up a bunch of honor points for disposing of members of the opposing faction).<br />
<br />
That's not all, as Coiling Hollow also features something of a mother lode when it comes to loot. IGG tells us that the Serpent Shrine adventure area is "<em>filled with the discarded treasure of a thousand warriors who dropped everything and ran for the exit</em>," presumably due to the unimaginable horrors contained within. While there's no definitive release date for the <em>Veil of Darkness</em> content as of yet, you can keep an eye on the official <a href="http://tof.igg.com/"><em>Tales of Fantasy</em></a> website, and Massively, for all the latest details.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/01/tales-of-fantasy-expansion-brings-new-pvp-and-dungeon-content/">Tales of Fantasy expansion brings new PvP and dungeon content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 01 Aug 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/01/tales-of-fantasy-expansion-brings-new-pvp-and-dungeon-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20005887/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/01/tales-of-fantasy-expansion-brings-new-pvp-and-dungeon-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>coiling-hollow</category><category>expansion</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>hollow</category><category>igg</category><category>loot</category><category>patch</category><category>press-release</category><category>pvp</category><category>pvp-zone</category><category>serpent-shrine</category><category>tales-of-fantasy</category><category>veil-of-carkness</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 01 Aug 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[New LotRO dev diary outlines future itemization improvements]]></title><link>http://massively.joystiq.com/2011/07/28/new-lotro-dev-diary-outlines-future-itemization-improvements/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/28/new-lotro-dev-diary-outlines-future-itemization-improvements/</guid><comments>http://massively.joystiq.com/2011/07/28/new-lotro-dev-diary-outlines-future-itemization-improvements/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/28/new-lotro-dev-diary-outlines-future-itemization-improvements/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/item.jpg" /></a></div>
Some days we feel like Paul Revere, riding our 120% mounts through towns and shouting announcements like "<a href="http://massively.joystiq.com/tag/rise-of-isengard/"><em>Rise of Isengard</em></a> is coming! <em>Rise of Isengard</em> is coming!" It's OK, people probably prefer to get their news shouted at them by cyber equestrian newsies than any other method, right? And in the case of <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/"><em>Lord of the Rings Online's</em></a> latest expansion, it's good we do so, because a whole host of itemization improvements is coming to the game.<br />
<br />
In a new dev diary, the <em>LotRO </em>systems team lays out the path for itemization improvements, including where we've been in the game and where we're going with gear. Two of the biggest concerns that the team identified to fix were minute increments between gear upgrades and the inability to predict what combination of equipment players would use to hit the stat caps. Therefore, the caps will be removed and players should see more substantial gear upgrades with the expansion.<br />
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The diary goes on to share how different segments of the player community will be able to access top-of-the-line gear in the future, including solo players, crafters, casual groupers, and raiders. Other interesting tidbits include desirable yellow gear, gear dropping in instance chests, and the addition of a non-gating stat called Finesse.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/28/new-lotro-dev-diary-outlines-future-itemization-improvements/">New LotRO dev diary outlines future itemization improvements</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Jul 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/28/new-lotro-dev-diary-outlines-future-itemization-improvements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20003674/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/28/new-lotro-dev-diary-outlines-future-itemization-improvements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cyber-equestrian-newsies</category><category>dev-diary</category><category>drop</category><category>finesse</category><category>gear</category><category>isengard</category><category>itemization</category><category>loot</category><category>lord-of-the-rings-online</category><category>lotro</category><category>lotro-systems-team</category><category>rise-of-isengard</category><category>roi</category><category>systems-team</category><category>turbine</category><category>turbine-entertainment</category><category>yellow-items</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 28 Jul 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Behind the Mask: The incentives are backwards]]></title><link>http://massively.joystiq.com/2011/06/23/behind-the-mask-the-incentives-are-backwards/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/23/behind-the-mask-the-incentives-are-backwards/</guid><comments>http://massively.joystiq.com/2011/06/23/behind-the-mask-the-incentives-are-backwards/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><div style="text-align: center;">
	<a href="http://champions-online.com"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/co-orangeaugh530.jpg" vspace="4" /></a></div>
This week in <a href="http://massively.com/tag/behind-the-mask">Behind the Mask</a>, we will <em>not</em> be discussing <a href="http://www.champions-online.com/comic_series">Aftershock</a>, the new Comic Series adventure that started several weeks ago. I intend to talk about Aftershock after it's finished -- if I talked about each new issue of Aftershock, I wouldn't be able to talk about other things, since there's a new issue every week.<br />
<br />
Instead, I'm going to talk about the broad aspect of teaming in <a href="http://champions-online.com"><em>Champions Online</em></a>, and more importantly, the rewards for teaming. Teaming in <a href="http://massively.com/tag/champions-online"><em>CO</em></a> is as fun as in other MMORPGs because playing with other people is generally a fun activity. Unfortunately, there isn't much material incentive to team. It's faster to get experience and gear solo, making lairs the only real reason to team.<br />
<br />
I team all the time, though -- entirely because it's more fun to play with friends.<p><a href="http://massively.joystiq.com/2011/06/23/behind-the-mask-the-incentives-are-backwards/" rel="bookmark">Continue reading <em>Behind the Mask: The incentives are backwards</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/23/behind-the-mask-the-incentives-are-backwards/">Behind the Mask: The incentives are backwards</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Jun 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/23/behind-the-mask-the-incentives-are-backwards/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19973560/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/23/behind-the-mask-the-incentives-are-backwards/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-mask</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>fun</category><category>intrinsic-value</category><category>loot</category><category>opinion</category><category>purples</category><category>rewards</category><category>teaming</category><category>touhou-references-are-the-win</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 23 Jun 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Global Chat: Surprisingly not all about E3 edition]]></title><link>http://massively.joystiq.com/2011/06/12/global-chat-surprisingly-not-all-about-e3-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/12/global-chat-surprisingly-not-all-about-e3-edition/</guid><comments>http://massively.joystiq.com/2011/06/12/global-chat-surprisingly-not-all-about-e3-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/global-chat/" rel="tag">Global Chat</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<em><a href="http://massively.joystiq.com/category/global-chat/"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/article1.jpg" /></a></em></div>
<em>Welcome to this week's </em><a href="http://massively.joystiq.com/category/global-chat/"><em>Global Chat</em></a><em>! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat!</em><br />
<br />
Sure, we spent a lot of time on <a href="http://www.massively.com/tag/e3-2011">E3</a> last week, and it certainly dominated the news scene. Our readers found time to ponder non-E3 general gaming talk in addition to E3 talk, so follow along after the jump to see some of what they had to say this week.<p><a href="http://massively.joystiq.com/2011/06/12/global-chat-surprisingly-not-all-about-e3-edition/" rel="bookmark">Continue reading <em>Global Chat: Surprisingly not all about E3 edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/12/global-chat-surprisingly-not-all-about-e3-edition/">Global Chat: Surprisingly not all about E3 edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Jun 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/12/global-chat-surprisingly-not-all-about-e3-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19964072/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/12/global-chat-surprisingly-not-all-about-e3-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>commenters</category><category>comments</category><category>dungeon</category><category>e3</category><category>e3-2011</category><category>global-chat</category><category>grind</category><category>loot</category><category>opinion</category><category>rewards</category><category>wizardry-online</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Sun, 12 Jun 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan's Morrison talks Savage Coast dungeons and gear]]></title><link>http://massively.joystiq.com/2011/05/24/age-of-conans-morrison-talks-savage-coast-dungeons-and-gear/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/24/age-of-conans-morrison-talks-savage-coast-dungeons-and-gear/</guid><comments>http://massively.joystiq.com/2011/05/24/age-of-conans-morrison-talks-savage-coast-dungeons-and-gear/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://www.eurogamer.net/articles/2011-05-24-will-conan-movie-save-age-of-conan-interview"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/2647ardashirfortinterior041-1306247304.jpg" vspace="4" /></a></div>
Interested in learning more about <a href="http://ageofconan.com"><em>Age of Conan's</em></a> newly minted <a href="http://massively.joystiq.com/tag/savage-coast-of-turan">Savage Coast of Turan</a> adventure pack? <a href="http://www.eurogamer.net/articles/2011-05-24-will-conan-movie-save-age-of-conan-interview">Eurogamer</a> recently talked to <a href="http://funcom.com">Funcom</a> game director Craig "<a href="http://massively.joystiq.com/tag/craig-morrison">Silirrion</a>" Morrison about everything from the marketing opportunities represented by the upcoming Conan film to specifics on the new tie-in content.<br />
<br />
Morrison riffs on new instances, both the solo and group variety, including an encounter with pirates called Dead Man's Hand and another tryst based on the Island of Iron Statues from the original Robert E. Howard lore. There's also a new raid in the Temple of Elric that features Ela-Shan, a master thief whom Jason Momoa's Conan encounters in the new film.<br />
<br />
Still want more? How about a new epic quest line and various loot upgrades? The drops from the team instances will be "<em>slightly more powerful than the rewards we give for max-level content in </em><a href="http://massively.joystiq.com/tag/rise-of-the-godslayer">Godslayer</a>," Morrison explains. He also drops a hint about the adventure pack's new armor. "<em>You can't go into an area like Turan and have that magnificent Persian theme without bringing in new armor sets</em>." Despite the high-level nature of some of the drops, it appears that much of the Savage Coast content is aimed at players around level 50. Head to <a href="http://www.eurogamer.net/articles/2011-05-24-will-conan-movie-save-age-of-conan-interview">Eurogamer</a> for more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/24/age-of-conans-morrison-talks-savage-coast-dungeons-and-gear/">Age of Conan's Morrison talks Savage Coast dungeons and gear</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 May 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/24/age-of-conans-morrison-talks-savage-coast-dungeons-and-gear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19948577/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/24/age-of-conans-morrison-talks-savage-coast-dungeons-and-gear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure-pack</category><category>age-of-conan</category><category>aoc</category><category>ardashir</category><category>armor</category><category>conan-film</category><category>conan-movie</category><category>craig-morrison</category><category>dead-mans-hand</category><category>dungeons</category><category>epic-quests</category><category>fantasy</category><category>interview</category><category>island-of-iron-statues</category><category>loot</category><category>new-content</category><category>pve</category><category>raids</category><category>savage-coast-of-turan</category><category>silirrion</category><category>turan</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 24 May 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: This is only a test...]]></title><link>http://massively.joystiq.com/2011/05/23/wings-over-atreia-this-is-only-a-test/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/23/wings-over-atreia-this-is-only-a-test/</guid><comments>http://massively.joystiq.com/2011/05/23/wings-over-atreia-this-is-only-a-test/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
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<em>BEEEEP! The message you are about to hear is from your local public test server. This is only a test. Had this been an actual server, your XP would have been sliced, your loot drops diced, and your AP slashed. In the event of an actual server, the message you would receive would assure you that your characters would be safe from wipes and safer from bugs and glitches. This is the</em> <a href="http://na.aiononline.com/">Aion</a><em> <a href="http://massively.joystiq.com/2011/05/12/aion-2-5-on-pts-today-new-class-skills-video-released/">PTS</a>. Remember, this is only a test... server. BEEEEP!</em><br />
<br />
Public test servers. Just three small words. What thoughts and feelings do these words invoke in MMO gamers? Much like the words "open beta," PTS seems to represent more of a sneak-peek playground for upcoming gaming goodness instead of a place to test and tweak said upcoming features before they go live. Come on, let's admit it: In an age when the philosophy of <a href="http://massively.joystiq.com/2010/11/22/wings-over-atreia-easy-button/">instant gratification</a> seduces new acolytes by the hour, who can truly deny that desire to see all that is new and shiny? Who doesn't want to take a stroll through <a href="http://massively.joystiq.com/2011/05/18/massively-exclusive-guide-to-aions-esoterrace-instance/">new instances</a>, test out new weapons, and try on new gear? New equals exciting. And we test-drive cars, so why not games? And if we test-drive games, then why not game patches?<br />
<br />
With this in mind, I think it would not be far-fetched to believe that Daevas flocked to New Atreia (as I have dubbed it, seeing as this world certainly could not be confused with the Atreia I already know) when <a href="http://us.ncsoft.com/en/">NCsoft</a> opened <em><a href="http://massively.joystiq.com/category/aion">Aion's</a></em> test server to the public on May 12th. After all, many players are <a href="http://massively.joystiq.com/2011/03/07/wings-over-atreia-anticipaaaaaaaaaaaation/">eagerly</a> <a href="http://massively.joystiq.com/2011/03/14/wings-over-atreia-anticipation-part-duex/">anticipating</a> the features offered in the <a href="http://massively.joystiq.com/2011/05/16/wings-over-atreia-2-5-going-live-on-25/">2.5 patch</a>. So in order to bring you a taste of what's to come, yours truly ventured forth onto the realm of the PTS. What I found was exciting, fun... and a bit surprising.<br />
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Vicariously live the crazy whirlwind life of a PTSian after the break.<p><a href="http://massively.joystiq.com/2011/05/23/wings-over-atreia-this-is-only-a-test/" rel="bookmark">Continue reading <em>Wings Over Atreia: This is only a test...</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/23/wings-over-atreia-this-is-only-a-test/">Wings Over Atreia: This is only a test...</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 May 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/23/wings-over-atreia-this-is-only-a-test/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19946685/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/23/wings-over-atreia-this-is-only-a-test/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>character-creation</category><category>character-customization</category><category>drop-rates</category><category>featured</category><category>instances</category><category>leveling</category><category>loot</category><category>looting</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>pts</category><category>public-test-server</category><category>test-drive</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 23 May 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Drop -n- shop]]></title><link>http://massively.joystiq.com/2011/05/09/wings-over-atreia-drop-n-shop/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/09/wings-over-atreia-drop-n-shop/</guid><comments>http://massively.joystiq.com/2011/05/09/wings-over-atreia-drop-n-shop/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
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Hot topic! Hot topic! Fresh outta the community oven!<br />
<br />
In a much-hyped announcement a while back, <a href="http://us.ncsoft.com/en/">NCsoft</a> proclaimed that <a href="http://massively.joystiq.com/2010/10/06/aions-2-1-patch-to-increase-drop-rates/">drop rates</a> in <a href="http://na.aiononline.com/"><em>Aion</em></a> were being significantly increased in the <a href="http://massively.joystiq.com/2010/11/11/ncsoft-reveals-juicy-details-on-aion-2-1-item-drop-rates-substa/">2.1 patch</a>. The company even employed a certain wide-eyed Shugo named <a href="http://gameguide.na.aiononline.com/aion/Victor+Shugo">Victor</a> to outline his experiments and prove that <a href="http://gameguide.na.aiononline.com/aion/Victor+Shugo%E2%80%99s+Research%3A++Item+Drop+Rates+in+Patch+2.1">drops now rained from the skies</a>.<br />
<br />
For a while, there was much rejoicing in the lands of Atreia. *cue Monty Python soundtrack* Oh, there were some naysayers who cried that an end to the economy as we knew it was at hand (not totally incorrect), but for the most part, Elyos and Asmodians alike flocked back to <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> with the promise of more wealth and <a href="http://massively.joystiq.com/2010/08/02/wings-over-atreia-going-for-the-gold/">gold</a> loot. I even found that my bags could not hold everything that dropped during <a href="http://massively.joystiq.com/2010/11/08/wings-over-atreia-destination-guide-talocs-hollow/">Taloc's</a> <a href="http://massively.joystiq.com/2010/11/15/wings-over-atreia-talocs-hollow-speed-runs/">Hollow</a> runs, forcing me to to delete items in order to pick more up.<br />
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Alas -- that was then, and this is now. The pendulum has quietly swung back the other way to the what-exactly-does-a-loot-drop-look-like side. From personal experience, I can attest that getting drops now is about like pulling Stormwing's teeth... with only your bare hands and maybe some dental floss. The change is obvious, so why all the hush-hush? Currently it feels like a classic bait and switch: Market an enticing feature loudly to get players then remove it with equal secrecy and stealth. And to top that off, there are murmurs that the devs plan to implement changes that put a halt to the popular selling of loot rights. Aw, don't kick us while we are down!<br />
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Make sure you aren't on cool-down and zone past the cut to explore this bane of many a Daeva's life (drop rates) as well as the practice of selling loot rights within <em>Aion</em>.<p><a href="http://massively.joystiq.com/2011/05/09/wings-over-atreia-drop-n-shop/" rel="bookmark">Continue reading <em>Wings Over Atreia: Drop -n- shop</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/09/wings-over-atreia-drop-n-shop/">Wings Over Atreia: Drop -n- shop</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 May 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/09/wings-over-atreia-drop-n-shop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19929877/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/09/wings-over-atreia-drop-n-shop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.1-patch</category><category>aion</category><category>aion-game</category><category>bait-and-switch</category><category>beshmundir-temple</category><category>drop-rates</category><category>drops</category><category>featured</category><category>loot</category><category>loot-rights</category><category>myths</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>rng</category><category>selling-loot</category><category>selling-loot-rights</category><category>superstition</category><category>superstitions</category><category>Victor-shugo</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 09 May 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Boss world tour -- Inggison]]></title><link>http://massively.joystiq.com/2011/04/11/wings-over-atreia-boss-world-tour-inggison/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/11/wings-over-atreia-boss-world-tour-inggison/</guid><comments>http://massively.joystiq.com/2011/04/11/wings-over-atreia-boss-world-tour-inggison/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
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Back in January, <a href="http://massively.joystiq.com/category/wings-over-atreia">Wings Over Atreia</a> brought you the <a href="http://massively.joystiq.com/2011/01/31/wings-over-atreia-boss-world-tour-heiron/">first installment</a> of a series highlighting the who, where, what, and even some how of <a href="http://na.aiononline.com/"><em>Aion's</em></a> world bosses. At that time, we took a tour around the land of Heiron and met up with those tough (and some not-so-tough) bosses who taunt players with their juicy, coveted loot. But Heiron is for youngins; this week, we will focus our tour on the playground of the highest levels, the lands of <a href="http://massively.joystiq.com/2010/09/13/wings-over-atreia-first-impressions-of-the-assault/">Balaurea</a> -- specifically, <a href="http://massively.joystiq.com/2010/08/26/aion-assault-on-balaurea-zone-trailer-inggison/">Inggison</a>.<br />
<br />
It never fails -- the best goodies are never the easy-to-get goodies. As much as Daevas may want to get their hot little hands on some of the weapons, armor, and crafting materials dropped by these world bosses, they have to first find these giants and second actually defeat them. So much easier said than done. On the bright side, some of the mobs are easier to kill and can even be soloed (although they are also well-camped). On the not-bright side, others don't seem to show their faces as often as hungry loot-hunters would like, or they take a friend or 20 to take down. So what's a Daeva to do?<br />
<br />
Soar past the cut for some tips, tricks, and a handy map for seeking out those Inggison bosses and convincing them to give up their loot.<p><a href="http://massively.joystiq.com/2011/04/11/wings-over-atreia-boss-world-tour-inggison/" rel="bookmark">Continue reading <em>Wings Over Atreia: Boss world tour -- Inggison</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/11/wings-over-atreia-boss-world-tour-inggison/">Wings Over Atreia: Boss world tour -- Inggison</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Apr 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/11/wings-over-atreia-boss-world-tour-inggison/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19904345/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/11/wings-over-atreia-boss-world-tour-inggison/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>balaurea</category><category>boss</category><category>bosses</category><category>elite</category><category>elite-grade-mobs</category><category>elites</category><category>eternal-grade-loot</category><category>exploit</category><category>exploits</category><category>featured</category><category>gold-armor</category><category>gold-weapon</category><category>hero</category><category>hero-grade-mob</category><category>hint</category><category>hints</category><category>Inggison</category><category>legendary</category><category>legendary-grade-mob</category><category>loot</category><category>maps</category><category>named-mob</category><category>named-mobs</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>tips</category><category>tricks</category><category>Wings-Over-Atreia</category><category>world-boss</category><category>world-bosses</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 11 Apr 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Torchlight's Schaefer: MMO subscriptions aren't the way to go]]></title><link>http://massively.joystiq.com/2011/03/21/torchlights-schaefer-mmo-subscriptions-arent-the-way-to-go/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/21/torchlights-schaefer-mmo-subscriptions-arent-the-way-to-go/</guid><comments>http://massively.joystiq.com/2011/03/21/torchlights-schaefer-mmo-subscriptions-arent-the-way-to-go/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://www.charge-shot.com/2011/03/torchlight-grind-talk-with-max-schaefer.html"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/torchlight.jpg" vspace="4" /></a></div>
<a href="http://www.runicgames.com/">Runic Games</a> CEO and <a href="http://www.torchlightgame.com/"><em>Torchlight</em></a> developer <a href="http://massively.joystiq.com/tag/max-schaefer">Max Schaefer</a> knows a thing or two about addictive, loot-driven dungeon crawlers. After all, he was a founding member of <a href="http://blizzard.com">Blizzard North</a> and instrumental in the development of <em>Diablo</em> and <em>Diablo II</em>. So, when Schaefer talks about game design, people generally listen.<br />
<br />
Whether Schaefer's expertise extends to MMO business models is up for debate, though, which makes a recent interview at <a href="http://www.charge-shot.com/2011/03/torchlight-grind-talk-with-max-schaefer.html">Charge-Shot.com</a> an interesting read. "<em>I don't think really anyone can do [subscriptions] anymore because pretty much everyone that does subscriptions has one for </em><a href="http://worldofwarcraft.com">World of Warcraft</a>," Schaefer posits, while speaking of his plans for the upcoming <a href="http://massively.joystiq.com/tag/torchlight"><em>Torchlight</em></a> MMO.<br />
<br />
While the majority of the interview focuses on the new Xbox Live incarnation of the original <em>Torchlight</em> -- as well as the forthcoming <a href="http://www.torchlight2game.com/"><em>Torchlight II</em></a> -- it's also a window into Schaefer's design sensibilities and therefore a possible barometer for the type of gameplay that fans might expect from a <em>Torchlight</em> MMO. "<em>[</em>Torchlight<em>] is the kind of game you can play for 20 minutes before you got to go out to dinner, but it's also one that you can geek out on all night. It's just a very accessible format that gives people a chance to enjoy a game rather than work at a game</em>," Schaefer explains.<br />
<br />
[Thanks to Craig for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/21/torchlights-schaefer-mmo-subscriptions-arent-the-way-to-go/">Torchlight's Schaefer: MMO subscriptions aren't the way to go</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Mar 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/21/torchlights-schaefer-mmo-subscriptions-arent-the-way-to-go/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19887041/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/21/torchlights-schaefer-mmo-subscriptions-arent-the-way-to-go/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessible</category><category>action-rpg</category><category>business-models</category><category>casual</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>loot</category><category>max-schaefer</category><category>runic</category><category>runic-games</category><category>subscriptions</category><category>torchlight</category><category>torchlight-mmo</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 21 Mar 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: Power Couples]]></title><link>http://massively.joystiq.com/2011/02/24/the-guild-counsel-power-couples/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/24/the-guild-counsel-power-couples/</guid><comments>http://massively.joystiq.com/2011/02/24/the-guild-counsel-power-couples/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-guild-counsel/"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/happy-pandas.jpg" vspace="4" /></a></div>
Last week, in honor of Valentine's Day, <a href="http://massively.joystiq.com/category/the-guild-counsel/">The Guild Counsel</a> took a look at the<a href="http://massively.joystiq.com/2011/02/17/the-guild-counsel-till-death-do-us-part/"> challenges and uniqueness of online relationships in MMOs</a> and the role guilds have (and don't have) in the equation. It might seem a little strange to some, but there are many who can vouch for the fact that these relationships are indeed strong and can turn into successful marriages. Thanks to those who shared their stories!<br />
<br />
This week, we're shifting gears a bit to look at spouses in guilds. Whether they met online or not, married couples can affect a guild differently from individual members. And when one spouse is in a position of power, things can get even more complicated. Read on for a look at how to avoid having the MMO version of Heidi and Spencer in your guild.<p><a href="http://massively.joystiq.com/2011/02/24/the-guild-counsel-power-couples/" rel="bookmark">Continue reading <em>The Guild Counsel: Power Couples</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/24/the-guild-counsel-power-couples/">The Guild Counsel: Power Couples</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Feb 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/24/the-guild-counsel-power-couples/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19855875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/24/the-guild-counsel-power-couples/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>couples</category><category>featured</category><category>guild-advice</category><category>guild-leadership</category><category>guild-management</category><category>guild-policy</category><category>guild-ranks</category><category>guilds</category><category>leadership</category><category>loot</category><category>loot-systems</category><category>marriage</category><category>recruitment</category><category>spouses</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 24 Feb 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia:  Solo vs. group]]></title><link>http://massively.joystiq.com/2011/02/07/wings-over-atreia-solo-vs-group/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/07/wings-over-atreia-solo-vs-group/</guid><comments>http://massively.joystiq.com/2011/02/07/wings-over-atreia-solo-vs-group/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/woaheaderasmo.jpg" vspace="4" /></a></div>
OK, now get your collective minds all out of the gutter! There we go. Of course, the title speaks to gaming styles and preferences in <a href="http://na.aiononline.com/"><em>Aion</em></a>. Lately, I've had the topic of grouping crop up in different discussions, from the trend of decreasing group sizes (<a href="http://starwarsgalaxies.station.sony.com/players/index.vm"><em>Star Wars Galaxies</em></a> had groups of 20, then <a href="http://www.lineage2.com/"><em>Lineage II</em></a> had groups of nine, followed by other games with a maximum group size of six) to questioning the need to group at all. To group, or not to group: Is that really the question?<br />
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I <a href="http://massively.joystiq.com/2010/11/22/wings-over-atreia-easy-button/">touched on</a> this topic a bit a few weeks ago, but an adventure this past week brought my attention back to it; I discovered that you no longer need a full group for one of the more frustrating quests in the game (once you factor in trying to get a group <em>when</em> the rift is up <em>and</em> not have it camped on the other side by the enemy!). Instead, you can complete the quest with just two or three Daevas, a feat unheard of previously due to the difficult dungeon in enemy territory.<br />
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Granted, we completed our quest, which would have been impossible otherwise given the circumstances. But on a broader scale, what's with the trend of phasing out group content in MMOs and catering to the solo crowd? This phenomenon puzzles me. When a game is an MMO (read "massively multiplayer"), why discourage grouping by making almost all content accessible to the solo crowd -- especially in <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> (where learning good group dynamics can be crucial in large scale warfare)? In a time when social skills seem to be struggling to survive, why open yet another opportunity for people to avoid interaction?<br />
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Type /Invite and join me past the cut to examine this phenomenon and weigh in with your preferred gaming style in our comments.<p><a href="http://massively.joystiq.com/2011/02/07/wings-over-atreia-solo-vs-group/" rel="bookmark">Continue reading <em>Wings Over Atreia:  Solo vs. group</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/07/wings-over-atreia-solo-vs-group/">Wings Over Atreia:  Solo vs. group</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Feb 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/07/wings-over-atreia-solo-vs-group/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19828458/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/07/wings-over-atreia-solo-vs-group/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>Beluslan</category><category>beshmundir-temple</category><category>featured</category><category>grouping</category><category>grouping-incentives</category><category>groups</category><category>loot</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>pug</category><category>pugs</category><category>rng</category><category>solo</category><category>soloing</category><category>udas-temple</category><category>Wings-Over-Atreia</category><category>xeno</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 07 Feb 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: DKP will set you free]]></title><link>http://massively.joystiq.com/2011/02/03/the-guild-counsel-dkp-will-set-you-free/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/03/the-guild-counsel-dkp-will-set-you-free/</guid><comments>http://massively.joystiq.com/2011/02/03/the-guild-counsel-dkp-will-set-you-free/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-guild-counsel/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/treasure.jpg" /></a></div>
There are many questions in life that have been debated for eternity. The chicken or the egg? Pie or cake? Fish or cut bait? Pirates or ninjas?  Yankees or Red Sox? Democrats or Republicans? Add to this list another age-old question -- merit or DKP? Although there are several systems for awarding loot, these two have traditionally been the most popular with guilds. I've used both extensively, and while each system is time-tested and works well, I've slowly become a DKP convert. In this week's <a href="http://massively.joystiq.com/category/the-guild-counsel/">Guild Counsel</a>, it's time to take a look at the hot-button issue of what to do with loot.<p><a href="http://massively.joystiq.com/2011/02/03/the-guild-counsel-dkp-will-set-you-free/" rel="bookmark">Continue reading <em>The Guild Counsel: DKP will set you free</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/03/the-guild-counsel-dkp-will-set-you-free/">The Guild Counsel: DKP will set you free</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Feb 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/03/the-guild-counsel-dkp-will-set-you-free/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19825380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/03/the-guild-counsel-dkp-will-set-you-free/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dkp</category><category>eqdkp</category><category>everquest</category><category>featured</category><category>guild-counsel</category><category>guild-culture</category><category>guild-drama</category><category>guild-leadership</category><category>guild-management</category><category>guilds</category><category>loot</category><category>merit-loot</category><category>the-guild-counsel</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 03 Feb 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Boss world tour -- Heiron]]></title><link>http://massively.joystiq.com/2011/01/31/wings-over-atreia-boss-world-tour-heiron/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/31/wings-over-atreia-boss-world-tour-heiron/</guid><comments>http://massively.joystiq.com/2011/01/31/wings-over-atreia-boss-world-tour-heiron/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia/"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/woaheader-1296375142.jpg" vspace="4" /></a></div>
Or should l say world boss tour? Not counting the bosses at the ends of instances or campaigns, these are the baddest of the baddies, the top tier of PvE opponents. Some are beyond huge and make your heart stop the first time you stumble upon them; others are just average and innocuous-looking yet can wipe the floor with you when they sneeze. As vicious and imposing as they are, they often hold the most coveted loot.<br />
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Not only is the loot sought after by just about every Daeva and his <a href="http://massively.joystiq.com/2010/08/12/how-much-is-that-drakie-in-the-window-aion-pets-revealed/">daggie</a>, but these behemoths only spawn randomly. In order to even have the chance to defeat them (and thereby snag the <a href="http://massively.joystiq.com/2010/08/02/wings-over-atreia-going-for-the-gold/">gold</a> goodies), you must have a fair bit of luck to catch them when they are active and roaming the lands. That, and find them when they aren't being camped by others who also want those same goodies.<br />
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So where are these bosses and how can you get your wings on them (or avoid them, as the case may be)? Whether you want to sneak a peek at one of these mega-mobs without getting eaten or you want to strategize a way to defeat them and hoard some loot, <a href="http://massively.joystiq.com/category/wings-over-atreia">Wings Over Atreia</a> will introduce you to the highest-level named mobs in Atreia for your oggling or slicing-and-dicing pleasure. Today begins a series of articles highlighting the who, where, what, and even some how of <a href="http://na.aiononline.com"><em>Aion's</em></a> world bosses.<br />
<br />
Glide on past the cut to delve into the world bosses in <a href="http://powerwiki.na.aiononline.com/aion/Heiron">Heiron</a>.<p><a href="http://massively.joystiq.com/2011/01/31/wings-over-atreia-boss-world-tour-heiron/" rel="bookmark">Continue reading <em>Wings Over Atreia: Boss world tour -- Heiron</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/31/wings-over-atreia-boss-world-tour-heiron/">Wings Over Atreia: Boss world tour -- Heiron</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 Jan 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/31/wings-over-atreia-boss-world-tour-heiron/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19803294/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/31/wings-over-atreia-boss-world-tour-heiron/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>armor</category><category>Bollvig</category><category>covet</category><category>coveted</category><category>Deputy-Hanuman</category><category>featured</category><category>Gorjira</category><category>guide</category><category>Hanuman</category><category>indratu</category><category>loot</category><category>Medeus</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>storm-circle</category><category>Takun-the-Terrible</category><category>weapons</category><category>Wings-Over-Atreia</category><category>world-bosses</category><category>WorldBosses</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 31 Jan 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Going steady with Kromede's Trial]]></title><link>http://massively.joystiq.com/2010/12/13/wings-over-atreia-going-steady-with-kromedes-trial/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/13/wings-over-atreia-going-steady-with-kromedes-trial/</guid><comments>http://massively.joystiq.com/2010/12/13/wings-over-atreia-going-steady-with-kromedes-trial/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/woaheaderasmo.jpg" vspace="4" /></a></div>
Last week, I bared my soul and shared my first date with my favorite mid-level <a href="http://na.aiononline.com/"><em>Aion</em></a> instance, <a href="http://massively.joystiq.com/2010/12/06/wings-over-atreia-my-date-with-kromedes-trial/">Kromede's Trial</a>. OK, so maybe it is the <em>only</em> mid-level solo instance, but that doesn't diminish the fact that I enjoyed it immensely -- enough to return over and over and over again. Not even the lure of <a href="http://massively.joystiq.com/2010/12/10/aion-experimenting-with-temporary-rifting-changes/">rifting changes</a> could pull me away... although the second I hit level 45 and cannot enter the instance, I am off to Morheim! Until that moment, I am enjoying a combination of full-clears for armor and XP and quick runs just for the weapon.<br />
<br />
So what about this instance hooked me enough to manage four different runs in one day during the <a href="http://massively.joystiq.com/2010/12/03/ncsoft-reactivating-aion-accounts-doubling-xp/">reactivation celebration</a> (while the lockout timer was reduced to four hours)? A steadily filled experience bar, a consistently filled cube, and the promise of a gold weapon after completing one repeatable quest 20 times, not to mention a growing collection of corrupt judge's armor pieces and a chance at Kaliga's key for a fabled weapon are why I simply can't say no. All this without having to deal with the inconvenience of <a href="http://massively.joystiq.com/2010/10/25/wings-over-atreia-making-the-cut/">forming a group</a>, and all my other <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> goals can be met while the instance is on cool-down. What more could a girl want?<br />
<br />
Peek past the cut to watch this love affair unfold as I continue to court Kromede's Trial. Enjoy a screenshot gallery as well!<p><a href="http://massively.joystiq.com/2010/12/13/wings-over-atreia-going-steady-with-kromedes-trial/" rel="bookmark">Continue reading <em>Wings Over Atreia: Going steady with Kromede's Trial</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/13/wings-over-atreia-going-steady-with-kromedes-trial/">Wings Over Atreia: Going steady with Kromede's Trial</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 Dec 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/13/wings-over-atreia-going-steady-with-kromedes-trial/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19746784/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/13/wings-over-atreia-going-steady-with-kromedes-trial/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>experience</category><category>featured</category><category>gold-weapon</category><category>Kromedes-Trial</category><category>loot</category><category>ncsoft</category><category>ncsoft-aion</category><category>solo-content</category><category>solo-instances</category><category>talocs-hollow</category><category>Wings-Over-Atreia</category><category>XP</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 13 Dec 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV launches another notorious preview]]></title><link>http://massively.joystiq.com/2010/12/07/final-fantasy-xiv-launches-another-notorious-preview/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/07/final-fantasy-xiv-launches-another-notorious-preview/</guid><comments>http://massively.joystiq.com/2010/12/07/final-fantasy-xiv-launches-another-notorious-preview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://www.finalfantasyxiv.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/ffxiv-notorious-epl-1207.jpg" /></a></div>
We're not sure exactly when <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em>'s</a> large <a href="http://massively.joystiq.com/tag/ffxiv-December-update/">December update</a> will be going live, but we do know that one of its major inclusions will be the addition of notorious monsters. The first of these powerful beasts has <a href="http://massively.joystiq.com/2010/12/01/final-fantasy-xiv-shows-off-its-first-notorious-monstrosity/">already been previewed</a>, but a new one is now being shown for all to see... not that it would be easy to miss the enormous <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=4155195e98fad0550afdf2dd76d263ca519bec7d">Tarbh Uisge</a>. One of the last great buffalo, his mind has been eaten away through years of suppressive magics, leaving him as a bundle of violent rage.<br />
<br />
Tarbh Uisge appears to be in the same category as the previously demonstrated Deadeyes in more ways than one. This great beast is linked to a levequest as well, but he also drops the same set of runestones as his contemporary. The Templar armor previewed alongside the buffalo, therefore, can be obtained by players slaying either beast and accumulating drops, which frees players to pursue both or neither as they see fit. <a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a> should be releasing this newest opponent in the near future, which should yield a notable boon to everyone not <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=4155195e98fad0550afdf2dd76d263ca519bec7d">trampled underfoot</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/07/final-fantasy-xiv-launches-another-notorious-preview/">Final Fantasy XIV launches another notorious preview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Dec 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/07/final-fantasy-xiv-launches-another-notorious-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19750830/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/07/final-fantasy-xiv-launches-another-notorious-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buffalo</category><category>elite</category><category>elite-monster</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-december-update</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>guildleves</category><category>item-sets</category><category>items</category><category>levequests</category><category>loot</category><category>new-items</category><category>notorious-monster</category><category>preview</category><category>tarbh-uisge</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 07 Dec 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Taloc's Hollow speed runs]]></title><link>http://massively.joystiq.com/2010/11/15/wings-over-atreia-talocs-hollow-speed-runs/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/15/wings-over-atreia-talocs-hollow-speed-runs/</guid><comments>http://massively.joystiq.com/2010/11/15/wings-over-atreia-talocs-hollow-speed-runs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/woaheaderasmo.jpg" /></a></div>
The tropical breeze rustling through the branches. The exotic wildlife. The blessed solitude. While reminiscing about your previous excursion to famed <a href="http://massively.joystiq.com/2010/11/08/wings-over-atreia-destination-guide-talocs-hollow/">Taloc's Hollow</a>, you find yourself wanting to relive those great moments. OK, maybe you just want to tank up on some XP and loot. And who can blame you? Taloc's Hollow is one of "the" destination hotspots in <a href="http://na.aiononline.com/"><em>Aion</em></a> for those over level 51 to gather both kinah and experience. If you are in it for the XP, chances are you want to just clear everything in your path; after all, it isn't often you get to be in deity-mode, killing elite mobs on your own. However, there comes a time when you simply you don't want to or can't spend a couple hours clearing the instance out. Then what?<br />
<br />
Well, then you aim for a speed run. These runs are often considered money-maker runs and are factored into a Daeva's wealth portfolio. While decent loot can and does drop off the trash mobs, many people reach the point that they only want to focus on a boss run and ignore everything else possible. Can you do it? Yup.<br />
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Dash past the cut for hints to help you get through <a href="http://massively.joystiq.com/category/aion"><em>Aion's</em></a> highest-level solo instance quickly and efficiently.<p><a href="http://massively.joystiq.com/2010/11/15/wings-over-atreia-talocs-hollow-speed-runs/" rel="bookmark">Continue reading <em>Wings Over Atreia: Taloc's Hollow speed runs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/15/wings-over-atreia-talocs-hollow-speed-runs/">Wings Over Atreia: Taloc's Hollow speed runs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Nov 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/15/wings-over-atreia-talocs-hollow-speed-runs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19705810/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/15/wings-over-atreia-talocs-hollow-speed-runs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>featured</category><category>guide</category><category>guides</category><category>kinah</category><category>loot</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>solo-instance</category><category>solo-instances</category><category>speed-run</category><category>talocs-hollow</category><category>Wings-Over-Atreia</category><category>XP</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 15 Nov 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: Merge this!]]></title><link>http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/</guid><comments>http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/everquest-ii/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ponder.jpg" alt="" /></a></div>
Server mergers are coming this week to <a href="http://www.everquest2.com"><em>EverQuest II</em></a>, and with it come some serious questions about what stays, what goes, and who gets stuck with a name with a lousy X at the end. But sometimes mergers are a good thing, and I think since we're on the subject, it's worth looking at what else could be merged in the world of Norrath.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/the-tattered-notebook/">Tattered Notebook</a>, I'll consider how merging tokens, towns, classes, gods, guild halls and more could benefit <em><a href="http://massively.joystiq.com/category/everquest-ii/">EQII</a></em>. Join me past the cut!<p><a href="http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/" rel="bookmark">Continue reading <em>The Tattered Notebook: Merge this!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/">The Tattered Notebook: Merge this!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Nov 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19714247/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-advancement</category><category>classes</category><category>deities</category><category>EQ2</category><category>EQII</category><category>everquest</category><category>EverQuest-2</category><category>everquest-ii</category><category>featured</category><category>guild-hall</category><category>guild-halls</category><category>Levels</category><category>loot</category><category>merge</category><category>merger</category><category>mergers</category><category>opinion</category><category>races</category><category>SOE</category><category>Sony-Online-Entertainment</category><category>spells</category><category>the-tattered-notebook</category><category>tokens</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Mon, 15 Nov 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[NCsoft reveals juicy details on Aion 2.1, item drop rates substantially increased]]></title><link>http://massively.joystiq.com/2010/11/11/ncsoft-reveals-juicy-details-on-aion-2-1-item-drop-rates-substa/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/11/ncsoft-reveals-juicy-details-on-aion-2-1-item-drop-rates-substa/</guid><comments>http://massively.joystiq.com/2010/11/11/ncsoft-reveals-juicy-details-on-aion-2-1-item-drop-rates-substa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.aiononline.com"><em><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/aion2.1.jpg" /><br />
</em></a></div>
<a href="http://www.aiononline.com"><em>Aion</em></a> is the lucky recipient of "<em>the single biggest change ever implemented by </em><a href="http://www.ncsoft.com">NCsoft</a><em> across its entire portfolio of games</em>." Version 2.1 is hitting the Public Test Server (PTS) today, with a launch date for the live shards currently scheduled for November 17th. What's so special about 2.1, you're probably asking?<br />
<br />
In a nutshell, loot, and lots of it. More specifically, significantly increased drop rates are the order of the day. Now, we've heard the jokes as well. "Significant" means an increase from .01 to .02 percent, right? Wrong, as this time <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> means business. <a href="http://massively.joystiq.com/category/aion"><em>Aion's</em></a> devs have offered up some specific statistics via press release, and you'll want to check out the tables after the cut for all the details. <br />
<br />
If you've spent much time in the lands of Atreia, you're probably familiar with Beshmundir's Temple and the named bosses contained therein that players often farm for loot. Over a period of 20 Perilous Path Temple runs, testers collected 138 total loot items. Of these, 121 were fabled quality (including wings), and 17 were eternal. Similarly, NCsoft testers cataloged 20 runs through the famed Dark Poeta dungeon, recording all loot items acquired from Spiritmaster Atmach to Brigade General Anuhart. A total of 68 fabled items dropped, which averages out to 3.4 per run. This was also sans the final boss, so the actual numbers will likely be higher.<br />
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Finally, NCsoft is also gifting players with the new <a href="http://powerwiki.na.aiononline.com/aion/Adventurer%E2%80%99s+Guide"><em>Aion</em> Adventure Guide</a>. According to the press release, the guide will "<em>give players advice on where to find level-appropriate in-game content that will help with progression and reward them with items along the way. Crafted in-game messages and guides let players know where to go to find game content (quests, instances) that help progress them to the next level and give them hints on how to use new areas, such as the Abyss, and systems, such as Stigma Stones to their advantage</em>."<br />
<br />
Don't forget to fly past the cut for a detailed breakdown of the Beshmundir Temple runs in table format.<p><a href="http://massively.joystiq.com/2010/11/11/ncsoft-reveals-juicy-details-on-aion-2-1-item-drop-rates-substa/" rel="bookmark">Continue reading <em>NCsoft reveals juicy details on Aion 2.1, item drop rates substantially increased</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/11/ncsoft-reveals-juicy-details-on-aion-2-1-item-drop-rates-substa/">NCsoft reveals juicy details on Aion 2.1, item drop rates substantially increased</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Nov 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/11/ncsoft-reveals-juicy-details-on-aion-2-1-item-drop-rates-substa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19711636/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/11/ncsoft-reveals-juicy-details-on-aion-2-1-item-drop-rates-substa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.1</category><category>2.1-patch</category><category>aion</category><category>aion-the-tower-of-eternity</category><category>aion-tower-of-eternity</category><category>beshmundir-temple</category><category>breaking</category><category>BreakingNews</category><category>dark-poeta</category><category>drop-rate-increase</category><category>drop-rates</category><category>loot</category><category>ncsoft</category><category>ncsoft-aion</category><category>ncsoft-west</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 11 Nov 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[All you ever wanted to know about Rift's gear and were not afraid to ask]]></title><link>http://massively.joystiq.com/2010/11/10/all-you-ever-wanted-to-know-about-rifts-gear-and-were-not-afrai/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/10/all-you-ever-wanted-to-know-about-rifts-gear-and-were-not-afrai/</guid><comments>http://massively.joystiq.com/2010/11/10/all-you-ever-wanted-to-know-about-rifts-gear-and-were-not-afrai/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;"><a href="http://www.tentonhammer.com/rift/interviews/reader-submitted-questions-part6"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/rift.jpg" /></a></div>
While some players may possess the tact not to come right out and say it to a dev's face, when an upcoming MMO is being discussed there's always the inner voice shouting, <em>"What about my loots? Is the gear pimpin' or what?"</em><br />
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Forget zones and races and dynamic events -- <a href="http://www.tentonhammer.com/node/91748/page/2">today at Ten Ton Hammer</a>, the crowd finally got the <a href="http://www.riftgame.com/en/"><em>Rift: Planes of Telara</em></a> dev team <a href="http://www.tentonhammer.com/rift/interviews/reader-submitted-questions-part6">to open up about the outfits</a> that constitute a bulk of the rewards of the game. In this reader Q&amp;A, Game System Designer Drew Clowery tackled numerous questions about <a href="http://massively.joystiq.com/category/rift"><em>Rift's</em></a> gear. <em>Rift </em>will launch with 48 armor set models -- each boasting a number of variants and texture options -- but will not initially offer armor set bonuses.<br />
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Veteran MMO gamers will feel at home with <em>Rift's</em> armor system, which is restricted by class (warriors will be able to wear heavier armor than rogues, for example) and can be bound on pickup or equip. Loot comes in one of four levels of rarity -- common, uncommon, rare and epic -- based on its utility and difficulty to attain. Crafted gear will be competitive (and apparently customizable) to dropped gear. And finally, <em>Rift </em>will not launch with an appearance system that replaces the look of worn gear with cosmetic items.<br />
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Clowery feels that the team has struck a good balance between loot being useful and being a barrier: <em>"Loot is an important part of our game, and so it has to have an important impact upon the characters. That said, it's not completely overwhelming... We don't design encounters to be gear checks. We design them to see if you can get together and do this."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/10/all-you-ever-wanted-to-know-about-rifts-gear-and-were-not-afrai/">All you ever wanted to know about Rift's gear and were not afraid to ask</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Nov 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/rift/interviews/reader-submitted-questions-part6>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/10/all-you-ever-wanted-to-know-about-rifts-gear-and-were-not-afrai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19711043/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/10/all-you-ever-wanted-to-know-about-rifts-gear-and-were-not-afrai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appearance</category><category>armor</category><category>armor-set</category><category>armor-set-bonuses</category><category>cosmetic</category><category>crafted-gear</category><category>drew-clowery</category><category>epic</category><category>gear</category><category>gear-gear-never-changes</category><category>loot</category><category>outfit</category><category>q-and-a</category><category>rare</category><category>rarity</category><category>rift</category><category>rift-planes-of-telara</category><category>Ten-Ton-Hammer</category><category>trion</category><category>trion-worlds</category><category>tth</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 10 Nov 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What do you think of random loot?]]></title><link>http://massively.joystiq.com/2010/11/10/the-daily-grind-what-do-you-think-of-random-loot/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/10/the-daily-grind-what-do-you-think-of-random-loot/</guid><comments>http://massively.joystiq.com/2010/11/10/the-daily-grind-what-do-you-think-of-random-loot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div style="text-align: center;"><a href="http://www.wowhead.com/?npc=15932#."><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/tdg-random-epl-1109.jpg" /></a></div>
Random loot has existed in games pretty much since the first game that featured some sort of loot, and for good reason. It's not exactly a conceptual leap to assume that Ingvar the Plunderer from <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> might have a powerful axe, seeing as he swings an axe around to great effect while you fight him. And of course, when you get a random drop, you feel a rush of reward. That's discounting, of course, the many times that you don't win the roll for the drop, or the drop simply doesn't happen to be among the loot dropped for that particular run. Anyone who has done the same content time and again in hopes of a drop that hasn't come will no doubt gladly relay horror stories.<br />
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At the best of times, random rewards make you feel like you managed to break the system and get an advantage. At the worst of times, random rewards make you feel like they've robbed you of something for no good reason. It's a topic that gets brought up every so often, and it merits another go: How do you feel about random loot? Do you think it's a good system? A bad system that's a necessary evil? Or do you prefer a system akin to <a href="http://www.guildwars.com"><em>Guild Wars</em></a>', in which most rewards are purchased or crafted rather than dropped?<br />
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<img vspace="4" hspace="4" border="1" align="left" alt="" style="margin-right: 5px;" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/coffee.jpg" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://massively.joystiq.com/category/the-daily-grind/">Daily Grind</a>!</em><hr /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/10/the-daily-grind-what-do-you-think-of-random-loot/">The Daily Grind: What do you think of random loot?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Nov 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/10/the-daily-grind-what-do-you-think-of-random-loot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19708399/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/10/the-daily-grind-what-do-you-think-of-random-loot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>drops</category><category>endgame-drops</category><category>fight-rewards</category><category>guild-wars</category><category>gw</category><category>loot</category><category>opinion</category><category>random-drops</category><category>randomness</category><category>reward-drops</category><category>rewards</category><category>slay-and-pray</category><category>tdg</category><category>the-daily-grind</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 10 Nov 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Destination guide -- Taloc's Hollow]]></title><link>http://massively.joystiq.com/2010/11/08/wings-over-atreia-destination-guide-talocs-hollow/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/08/wings-over-atreia-destination-guide-talocs-hollow/</guid><comments>http://massively.joystiq.com/2010/11/08/wings-over-atreia-destination-guide-talocs-hollow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/woaheader-1276368892.jpg" /></a></div>
Are you weary of <a href="http://massively.joystiq.com/2010/10/25/wings-over-atreia-making-the-cut/">group dynamic</a> bickering, <a href="http://massively.joystiq.com/2010/11/01/wings-over-atreia-daevas-of-our-lives-the-siege/">spittle-laced rants</a>, or plowing through <a href="http://massively.joystiq.com/2010/06/21/wings-over-atreia-conquering-the-level-grind/">repeatable quests</a> until your head is spinning and your hands have a death-grip on your weapon? Are the crowds around Atreia just getting to you? Why not spend some quality time alone... when you needn't answer to anyone else? That's right folks! Leave your friends, your legion-mates, and all reminders of real life behind and come visit beautiful Taloc's Hollow!<br />
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Thinking of just kicking your heels up in Pandaemonium or Sanctum? Lounging around in an <a href="http://massively.joystiq.com/2010/09/27/wings-over-atreia-heat-wave/">inner tube</a> on dry land hardly a getaway makes, so hurry on down to the lush lands of Taloc's Forest (Inggison) or Krug Basin (Gelkmoros) for a little R&amp;R -- rewards and, well, rewards. What does Taloc's have to offer? For the discerning level 51-55 adventurer, Taloc's offers the unique opportunity to gather treasure and soak up experience, all without having to share any of it with your compatriots. Need a random five-minute break to grab that leftover pizza? No problem! Find an awesome piece of fabled jewelry? Nope, you don't have to roll -- it's all yours.<br />
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Choose Taloc's Hollow as your next <a href="http://na.aiononline.com/"><em>Aion</em></a> destination spot today! Ready for adventure? Cruise on past the cut for a guided tour, along with some helpful hints, special tips, and time-saving deals for your trip.<p><a href="http://massively.joystiq.com/2010/11/08/wings-over-atreia-destination-guide-talocs-hollow/" rel="bookmark">Continue reading <em>Wings Over Atreia: Destination guide -- Taloc's Hollow</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/08/wings-over-atreia-destination-guide-talocs-hollow/">Wings Over Atreia: Destination guide -- Taloc's Hollow</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Nov 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/08/wings-over-atreia-destination-guide-talocs-hollow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19700717/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/08/wings-over-atreia-destination-guide-talocs-hollow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>featured</category><category>guide</category><category>instance</category><category>instances</category><category>loot</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>pve</category><category>quest</category><category>Quests</category><category>repeatable-content</category><category>Repeatable-Quest</category><category>repeatable-quests</category><category>solo</category><category>solo-instances</category><category>taloc</category><category>talocs-hollow</category><category>Wings-Over-Atreia</category><category>XP</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 08 Nov 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[NCsoft details Lineage 2 Trick or Treat event]]></title><link>http://massively.joystiq.com/2010/10/27/ncsoft-details-lineage-2-trick-or-treat-event/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/27/ncsoft-details-lineage-2-trick-or-treat-event/</guid><comments>http://massively.joystiq.com/2010/10/27/ncsoft-details-lineage-2-trick-or-treat-event/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lineage-2/" rel="tag">Lineage 2</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.lineage2.com/archive/2010/10/trick_or_treat.html"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/l2halloween.jpg" /></a></div>
Just when you thought we'd brought you all the news that's fit to print about Halloween-themed events in your favorite MMORPGs, <a href="http://www.ncsoft.com">NCsoft</a> checks in with their <a href="http://www.lineage2.com/archive/2010/10/trick_or_treat.html">Trick or Treat GM Event</a> for <a href="http://www.lineage2.com"><em>Lineage 2</em></a>. Kicking off today and running through October 28th, the event requires you to go hunting between 9:00 am and 6:00 pm Pacific time. If you see an elpy appear next to you, you'll have 20 seconds to /say or /shout "trick or treat."<br />
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If successful, a GM will transform you into a werewolf and teleport you to a special instance featuring a ton of loot-bearing elpies waiting to fall on your blade (or your claws). You'll be hauling in a ton of goodies, so you might want to consider clearing your inventory ahead of time. Read up on all the details at the official <a href="http://massively.joystiq.com/category/lineage-2"><em>Lineage 2</em></a> <a href="http://www.lineage2.com/archive/2010/10/trick_or_treat.html">website</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/27/ncsoft-details-lineage-2-trick-or-treat-event/">NCsoft details Lineage 2 Trick or Treat event</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Oct 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lineage2.com/archive/2010/10/trick_or_treat.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/27/ncsoft-details-lineage-2-trick-or-treat-event/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19689673/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/27/ncsoft-details-lineage-2-trick-or-treat-event/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>elpy</category><category>fantasy</category><category>halloween</category><category>halloween-event</category><category>halloween-events</category><category>in-game-event</category><category>lineage-2</category><category>lineage-ii</category><category>loot</category><category>ncsoft</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 27 Oct 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Craft of Gods patch adds quests, dungeon, recurring events]]></title><link>http://massively.joystiq.com/2010/10/14/craft-of-gods-patch-adds-quests-dungeon-recurring-events/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/14/craft-of-gods-patch-adds-quests-dungeon-recurring-events/</guid><comments>http://massively.joystiq.com/2010/10/14/craft-of-gods-patch-adds-quests-dungeon-recurring-events/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/craft-of-gods/" rel="tag">Craft of Gods</a></p><div style="text-align: center;"><a href="http://forum.craftofgods.eu/showthread.php?t=2077"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/hhh-2010-04-15-12-51-28-43preview.jpg" alt="" /></a></div>
It's <a href="http://massively.joystiq.com/2010/06/12/rise-and-shiny-recap-craft-of-gods/">been a while</a> since we've checked in with <a href="http://www.craftofgods.eu/"><em>Craft of Gods</em></a>, a free-to-play MMORPG based on Slavic mythology and produced by the Russian game studio known as <a href="http://cdemons.com/">Cyberdemons</a>. We figured post-patch day is as good a time as any, and the latest update to the <a href="http://www.kalicanthus.com/">Kalicanthus Entertainment</a> title has brought about a slew of changes including new quests, new dungeons, and revamped newbie areas.<br />
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<a href="http://massively.joystiq.com/tag/cyberdemons">Cyberdemons</a> has also added recurring in-game events that include a special PvP cave featuring boss key drops and loot chests, named events featuring special named mobs at various locations in the game world, and a weekly mob-focused double experience event.<br />
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Take a look at the <a href="http://forum.craftofgods.eu/showthread.php?t=2077">official patch notes</a> for the full list of fixes, tweaks, and additions.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/14/craft-of-gods-patch-adds-quests-dungeon-recurring-events/">Craft of Gods patch adds quests, dungeon, recurring events</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Oct 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forum.craftofgods.eu/showthread.php?t=2077>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/14/craft-of-gods-patch-adds-quests-dungeon-recurring-events/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19673247/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/14/craft-of-gods-patch-adds-quests-dungeon-recurring-events/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>craft-of-gods</category><category>cyberdemons</category><category>double-xp</category><category>events</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>kalicanthus</category><category>kalicanthus-online-games</category><category>kalichanthus-entertainment</category><category>loot</category><category>new-dungeon</category><category>new-items</category><category>new-mounts</category><category>new-quests</category><category>patch</category><category>pvp-cave</category><category>slavic-mythology</category><category>tallion-caves</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 14 Oct 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet designer gives new details on armor and loot in Guild Wars 2]]></title><link>http://massively.joystiq.com/2010/10/01/arenanet-designer-gives-new-details-on-armor-and-loot-in-guild-w/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/01/arenanet-designer-gives-new-details-on-armor-and-loot-in-guild-w/</guid><comments>http://massively.joystiq.com/2010/10/01/arenanet-designer-gives-new-details-on-armor-and-loot-in-guild-w/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/photos/guild-wars-2-0/#3426635"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/la-rb-101.jpg" alt="" /></a></div>
Last night was an interesting one for <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> fans. A <a href="http://www.arena.net/blog/a-rewarding-experience-john-hargrove-talks-about-loot">new ArenaNet blog post</a> popped up, this one courtesy of designer <a href="http://massively.joystiq.com/tag/john-hargrove">John Hargrove</a>, who had a lot to say about two of our favorite things in the game: loot and armor.<br />
<br />
Players have been wondering how loot is going to work in <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> in conjunction with the karma and dynamic event systems, so it was nice to have that cleared up. Unfortunately, much of the news got lost when players almost immediately focused on a single sentence: "<em>With the transmutation system, you'll be able to acquire new items known as Transmutation Stones through our in-game store that allow you to customize your appearance.</em>"<br />
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The player base as a whole is pretty vocal about this single sentence, but there was so much more that John had to tell us. Follow along after the jump to see what it is.<p><a href="http://massively.joystiq.com/2010/10/01/arenanet-designer-gives-new-details-on-armor-and-loot-in-guild-w/" rel="bookmark">Continue reading <em>ArenaNet designer gives new details on armor and loot in Guild Wars 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/01/arenanet-designer-gives-new-details-on-armor-and-loot-in-guild-w/">ArenaNet designer gives new details on armor and loot in Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 Oct 2010 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.arena.net/blog/a-rewarding-experience-john-hargrove-talks-about-loot>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/01/arenanet-designer-gives-new-details-on-armor-and-loot-in-guild-w/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19656985/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/01/arenanet-designer-gives-new-details-on-armor-and-loot-in-guild-w/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>arenanet-blog</category><category>armor</category><category>cosmetic-items</category><category>featured</category><category>guildwars-2</category><category>gw2</category><category>in-game-store</category><category>john-hargrove</category><category>loot</category><category>ncsoft</category><category>transmutation-stones</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Fri, 01 Oct 2010 10:30:00 EST</pubDate></item><item><title><![CDATA[Dig for Free Realms treasure on Facebook!]]></title><link>http://massively.joystiq.com/2010/09/09/dig-for-free-realms-treasure-on-facebook/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/09/dig-for-free-realms-treasure-on-facebook/</guid><comments>http://massively.joystiq.com/2010/09/09/dig-for-free-realms-treasure-on-facebook/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;"><a href="www.FreeRealms.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/fr.jpg" /></a></div>
<a href="http://www.FreeRealms.com"><em>Free Realms</em></a> is already a pretty social game, but SOE thinks it can do even better. Capitalizing on the trend of social networking, <a href="http://massively.joystiq.com/category/free-realms"><em>Free Realms</em></a> has launched a <a href="http://apps.facebook.com/treasuretrader/">Treasure Trader application</a> on Facebook for players to earn sweet, sweet loot even when you're not in the game (or especially when you can't be in the game).<br />
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The Treasure Trader has a dual purpose: To give gifts to friends or steal items from them. If an item is stolen -- and really, who in this day and age would do that? -- then the robbed party has 24 hours to defend his loot by correctly answering a trivia question. Of course, it might take more than 24 hours to repair a friendship due to this unwarranted mugging. The more loot that is taken and given, the more players earn codes for rewards in-game.<br />
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If Treasure Trader isn't your cup of Earl Gray, you may be interested to learn that a new racetrack is coming to the game. The Diamond Back racetrack is the winner of a racetrack design contest, and will be coming to Snowhill for everyone to enjoy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/09/dig-for-free-realms-treasure-on-facebook/">Dig for Free Realms treasure on Facebook!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Sep 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/09/dig-for-free-realms-treasure-on-facebook/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19627077/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/09/dig-for-free-realms-treasure-on-facebook/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diamond-back-racetrack</category><category>earl-gray-hot</category><category>facebook</category><category>fr</category><category>free-realms</category><category>loot</category><category>racetrack-challenge</category><category>snowhill</category><category>soe</category><category>Sony-Online-Entertainment</category><category>treasure-trader</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 09 Sep 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Massively's hands-on with Rift: Planes of Telara's dynamic content]]></title><link>http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/</guid><comments>http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;"><a href="http://www.riftgame.com/en/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/orphsl01.jpg" /></a></div>
Just a few weeks ago, I was invited to attend <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds'</a> Gamer's Day in San Francisco to get some hands-on time with a couple of the company's upcoming titles, including <em><a href="http://www.riftgame.com/en/">Rift: Planes of Telara</a></em>. If <em><a href="http://massively.joystiq.com/category/rift">Rift</a> </em>seems to have come out of nowhere, that might be due both to the acquisition of <em><a href="http://everquest2.com/">EverQuest II</a></em> veteran <a href="http://massively.joystiq.com/tag/scott-hartsman">Scott Hartsman</a> to head the project as executive producer, and to a <a href="http://massively.joystiq.com/2010/04/26/trion-names-upcoming-mmorts-renames-heroes/">clever name change</a> meant to reflect the team's shift in development focus.<br />
<br />
In fact, that shift in development focus is precisely what I was at Trion's studio to test -- I got to check out the <a href="http://massively.joystiq.com/tag/rift/">Rifts</a> themselves in all their glory, in the context of the greater dynamic content system that the developers are so excited about. Massively's writers have been able to play and report on character creation and the starting areas of <em>Rift </em><a href="http://massively.joystiq.com/2009/06/08/e3-2009-impressions-of-heroes-of-telara/">several</a> <a href="http://massively.joystiq.com/2010/04/26/massivelys-hands-on-look-at-rift-planes-of-telara/">times</a> over the last year or so, including <a href="http://massively.joystiq.com/2010/06/16/e3-2010-hands-on-with-rift-planes-of-telara/">earlier this summer at E3</a>. But until today's embargo lift (coinciding with the reveal at <a href="http://massively.joystiq.com/tag/gamescom-2010/">Gamescom</a>), no one had quite seen the fabled planar invasions and takeovers in action.<br />
<br />
Now we have.<p><a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/" rel="bookmark">Continue reading <em>Massively's hands-on with Rift: Planes of Telara's dynamic content</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/">Massively's hands-on with Rift: Planes of Telara's dynamic content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Aug 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19584526/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievement</category><category>Achievements</category><category>addons</category><category>alpha</category><category>alpha-test</category><category>battlegrounds</category><category>builds</category><category>calling</category><category>Capture-the-flag</category><category>character-creation</category><category>charge-bar</category><category>cleric</category><category>clunk</category><category>collection</category><category>Collections</category><category>crafting</category><category>defiant</category><category>Demo</category><category>dynamic-content</category><category>Earth-Elemental</category><category>elementalist</category><category>epic-mount</category><category>featured</category><category>foothold</category><category>footholds</category><category>gallery</category><category>gloamwood</category><category>graphics</category><category>group</category><category>grouping</category><category>groups</category><category>guardian</category><category>healers</category><category>healing</category><category>hell-levels</category><category>heroes-of-telara</category><category>holy-city-of-sanctum</category><category>instance</category><category>instances</category><category>interface</category><category>invasion</category><category>jumping</category><category>just-say-no-to-hell-levels</category><category>loot</category><category>map</category><category>maps</category><category>minimap</category><category>mods</category><category>p2p</category><category>pay-to-play</category><category>pets</category><category>philosophy</category><category>plane</category><category>planes</category><category>planes-of-telara</category><category>public-quests</category><category>pvp</category><category>questing</category><category>realm-of-the-fae</category><category>respec</category><category>resurrection</category><category>rift</category><category>rift-planes-of-telara</category><category>rifts</category><category>scott-hartsman</category><category>screenshots</category><category>shadowlands</category><category>soul-walk</category><category>SteamPunk</category><category>strategery</category><category>strategy</category><category>subscription</category><category>swimming</category><category>talent-trees</category><category>talents</category><category>tavril-plaza</category><category>telara</category><category>trailer</category><category>trion</category><category>trion-worlds</category><category>UI</category><category>video</category><category>warfront</category><category>warfronts</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 18 Aug 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Grouping basics]]></title><link>http://massively.joystiq.com/2010/08/02/lost-pages-of-taborea-grouping-basics/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/02/lost-pages-of-taborea-grouping-basics/</guid><comments>http://massively.joystiq.com/2010/08/02/lost-pages-of-taborea-grouping-basics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/massivelyrecruitmentboardheader.jpg" /></a></div>
This week, I've been thinking a lot about <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic's</em></a> ability to cater to players with different MMO backgrounds. Many players may never have played <a href="http://www.wow.com/">a subscription game from the West</a>, while others may never have experienced the different mechanics found in Eastern F2P MMOs. What you get is a banquet of food and all the guests aren't sure of the proper etiquette or rules or when it's time to eat. If we stick with a food analogy, the group feature would be a main dish.<br />
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Lots of F2P MMOs have been imported from the East, and they don't handle grouping in quite the same way as Western subscription-based games. In fact, the ideas of raiding, <a href="http://www.wow.com/tag/pug/">pick-up-groups</a>, and instances that can be found in almost any Western MMO, don't exist in most F2P games. This article takes a look at some specifics of grouping in <em><a href="http://massively.joystiq.com/category/runes-of-magic/">RoM</a>,</em> including the recruitment board, experience debt, looking for a group, and etiquette.<p><a href="http://massively.joystiq.com/2010/08/02/lost-pages-of-taborea-grouping-basics/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Grouping basics</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/02/lost-pages-of-taborea-grouping-basics/">Lost Pages of Taborea: Grouping basics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 Aug 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/02/lost-pages-of-taborea-grouping-basics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19576358/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/02/lost-pages-of-taborea-grouping-basics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>etiquette</category><category>featured</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>grouping</category><category>groups</category><category>lfg</category><category>looking-for-group</category><category>loot</category><category>loot-rolling</category><category>loot-rolls</category><category>party</category><category>pick-up-group</category><category>pug</category><category>pugging</category><category>raid</category><category>raiding</category><category>recruitment-board</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>teleport</category><category>teleport-rune</category><category>world-chat</category><category>zone-chat</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 02 Aug 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Which MMO has the best crafting?]]></title><link>http://massively.joystiq.com/2010/07/31/the-daily-grind-which-mmo-has-the-best-crafting/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/31/the-daily-grind-which-mmo-has-the-best-crafting/</guid><comments>http://massively.joystiq.com/2010/07/31/the-daily-grind-which-mmo-has-the-best-crafting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/crafting.jpg"  alt="" /></a></div>
Crafting is a strange subset of MMO play, when you think about it.  For some folks, it's incredibly important; for the rest, chances are they hardly think about it.  It's typically lacking the sort of interaction and feedback we get from combat, is a huge money and time sink, and usually offers less reward for more effort than raiding or other forms of loot acquisition.<br />
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Still, crafting is beloved by many for various reasons.  It can be a great way to make money (depending on what you make and the market demand), it involves creation instead of destruction, and a crafty crafter can use his or her talents to help friends and benefit guilds.  While most MMOs include crafting, it's rare to see a title rise above the bare minimum to fashion an engaging, intricate and beneficial system.<br />
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For you crafters in the Massively audience, which MMO would you say has the best crafting -- and what makes it so special?  Is it the number of recipes or the randomness of the results?  Have you found a game that hits that sweet spot of crafting perfection that made you stand up and cheer to the embarrassment of everyone else in the room?<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/31/the-daily-grind-which-mmo-has-the-best-crafting/">The Daily Grind: Which MMO has the best crafting?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 Jul 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/31/the-daily-grind-which-mmo-has-the-best-crafting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19569477/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/31/the-daily-grind-which-mmo-has-the-best-crafting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>craft-macaroni-and-cheese</category><category>crafting</category><category>loot</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 31 Jul 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[LotRO dev diary dishes on scaled instance rewards]]></title><link>http://massively.joystiq.com/2010/07/28/lotro-dev-diary-dishes-on-scaled-instance-rewards/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/28/lotro-dev-diary-dishes-on-scaled-instance-rewards/</guid><comments>http://massively.joystiq.com/2010/07/28/lotro-dev-diary-dishes-on-scaled-instance-rewards/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://www.lotro.com/gameinfo/devdiaries/759-developer-diary-instances-20-part-2"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/tour-part-one-3.jpg" /></a></div>
Do you have a lot of questions about the upcoming scaled instances in <a href="http://www.lotro.com/"><em>Lord of the Rings Online</em></a>? Good, because Turbine has a whole truckload of answers for you! <a href="http://www.lotro.com/gameinfo/devdiaries/759-developer-diary-instances-20-part-2">In the second of a hefty five developer diaries</a> devoted to the subject, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/"><em>LotRO's</em></a> Joe "jwbarry" Barry tempts players with sweet, sweet candy. Metaphorical candy, that is, taking the form of instance rewards.<br />
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The greatest problem that they had with rewards, Barry shares, is that itemizing a dungeon across a huge level range became a massive headache, requiring them to make "a prohibitive" amount of items. Instead, the <em>LotRO </em>dev team is taking a cue from its successful skirmish system, and reprogramming the scaled-instance mobs to drop tokens instead of loot. Players can then use these tokens to purchase armor sets, cosmetic items and even legendaries.<br />
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Barry spends the rest of the article discussing the stat-tracking feature (again, similar to stat-tracking functions with skirmishes) and how the team went back through the dungeons to raise the quality of the entire experience where needed. You can <a href="http://www.lotro.com/gameinfo/devdiaries/759-developer-diary-instances-20-part-2?start=1">read the full dev diary</a> over at <em>Lord of the Rings Online's</em> site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/28/lotro-dev-diary-dishes-on-scaled-instance-rewards/">LotRO dev diary dishes on scaled instance rewards</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Jul 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lotro.com/gameinfo/devdiaries/759-developer-diary-instances-20-part-2>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/28/lotro-dev-diary-dishes-on-scaled-instance-rewards/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19571956/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/28/lotro-dev-diary-dishes-on-scaled-instance-rewards/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor-sets</category><category>costmetic-items</category><category>dev-diary</category><category>developer-diary</category><category>f2p</category><category>free-to-play</category><category>ftp</category><category>joe-barry</category><category>jwbarry</category><category>loot</category><category>lord-of-the-rings-online</category><category>lotro</category><category>playerbase-is-one-word-hah</category><category>scaled-instances</category><category>skirmishes</category><category>stat-tracking</category><category>tokens</category><category>turbine</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 28 Jul 2010 19:00:00 EST</pubDate></item></channel></rss>
