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Posts tagged loot

Vice vs Virtue PvP system arrives on Ultima Online's test center

In testing now on Ultima Online's test server is publish 86.3, better known as the Vice vs Virtue patch. You remember the virtues, those iconic and ambiguous philosophical principles guiding the Avatar? OK, now forget all that because peeveepee, guys. Yes, Vice vs Virtue is a a new system...

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The Daily Grind: What in-game possessions do you cherish?

The other day in WildStar I got a pit, and I could not be happier about it. Oh, it's not just any pit, it's an elite mining FABkit for my housing plot that allows me to plunder the best ore nodes in the comfort of my own virtual home. I probably prize this higher than most gear, because I know that...

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The Daily Grind: Have you branched out beyond traditional MMOs lately?

As I mentioned in this space last week, I've been suffering a bit of MMO burnout. I've still been gaming, though, mostly via single-player stuff but also a smidge of Marvel Heroes. I was never much for Diablo, which is why my ongoing MH fixation is somewhat surprising. Maybe I'm just an action RPG...

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Diablo III previews the Vault

There's nothing worse in Diablo III than seeing a treasure goblin waltz up and snatch a valuable item away from you whilst you're dealing with a pack of monsters. It's endlessly satisfying to catch the little monster and take it down. But what if you could head back to the goblins' base and start...

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The Daily Grind: What's the best loot you've ever scored in an MMO?

Everyone's got a a story or two about the time she scored that one really great piece of game-changing loot in an MMORPG. There was the time I won the piece I needed for my World of Warcraft Priest's Benediction/Anathema staff (still have it, too!). There was the time I landed a 120-skill...

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The Nexus Telegraph: WildStar's first dose of Strain

The funny thing about launches is that they're like every other aspect of the game industry: They're based on momentum. Create the feel that you're coming out with new content on a quick basis and you get points from players, even if it's inevitable that some of this content is stuff that was...

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WildStar unveils the details of raids

WildStar wants to have its raids be big. Big in size. Big in rewards. Big in engagement. Big in lots of ways, in short. The team has talked about them in passing elsewhere, most notably at PAX East 2014, but there still hasn't been a nice big info drop about raids that potential players could...

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Destiny dev diary details armor, weapons, and loot

Destiny's making headlines this week, and it's not simply due to the sci-fantasy shooter's rumored $500 million price tag. Bungie lead designer Lars Bakken and community manager Dave Dague have taken center stage in a three-minute video designed to show off the title's armor, weapons, and loot. ...

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Landmark updates testing blueprint

EverQuest Franchise Lead Dave Georgeson critted Landmark testers with a wall of text late last night, updating the community on the plans for the game's features rollout over the next four months. To sum up the huge list: Early May: The addition of oceans, cave networks, Player Studio, and some...

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Flameseeker Chronicles: Meeting fun halfway in Guild Wars 2

Lion's Arch is gone. What's left of our city is rubble and fire and the echoing screams of terrified survivors. The day Scarlet Briar's army attacked dawned clear and mild; by the end the sky was choked with smoke, poison, and the silhouette of Scarlet's massive drill ship. Thousands of people...

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