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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Massively Exclusive: ArcheAge's Jake Song on consensual PvP, inflation, and more]]></title><link>http://massively.joystiq.com/2011/09/21/massively-exclusive-archeages-jake-song-on-consensual-pvp-inf/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/21/massively-exclusive-archeages-jake-song-on-consensual-pvp-inf/</guid><comments>http://massively.joystiq.com/2011/09/21/massively-exclusive-archeages-jake-song-on-consensual-pvp-inf/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/21/massively-exclusive-archeages-jake-song-on-consensual-pvp-inf/"><img alt="ArcheAge - newbie coast CBT3" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/archeagecoast.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/archeage"><em>ArcheAge</em></a> news has been a bit sporadic of late, and it's also been quite some time since we <a href="http://massively.joystiq.com/2010/11/02/massively-exclusive-jake-song-talks-archeage/">talked to the devs</a> or took a spin through one of the game's <a href="http://massively.joystiq.com/2011/05/31/massively-exclusive-the-sweet-and-sour-of-archeages-third-clos/">closed beta phases</a>. Like many of you, we're dying to know more about <a href="http://massively.joystiq.com/tag/xl-games">XL Games</a>' forthcoming fantasy sandpark, so we went straight to the source to see if we could drum up anything new.<br />
<br />
Lead designer <a href="http://massively.joystiq.com/tag/jake-song">Jake Song</a> was kind enough to field a few of our burning questions, and we're pleased to present you with another Massively <em>ArcheAge</em> exclusive that touches on everything from localization and story to consensual PvP and item decay. Join us after the break for that and more.<p><a href="http://massively.joystiq.com/2011/09/21/massively-exclusive-archeages-jake-song-on-consensual-pvp-inf/" rel="bookmark">Continue reading <em>Massively Exclusive: ArcheAge's Jake Song on consensual PvP, inflation, and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/21/massively-exclusive-archeages-jake-song-on-consensual-pvp-inf/">Massively Exclusive: ArcheAge's Jake Song on consensual PvP, inflation, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Sep 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/21/massively-exclusive-archeages-jake-song-on-consensual-pvp-inf/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20048445/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/21/massively-exclusive-archeages-jake-song-on-consensual-pvp-inf/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arche-age</category><category>archeage</category><category>beta</category><category>beta-tests</category><category>cbt4</category><category>consensual-pvp</category><category>crafting</category><category>economy</category><category>exclusive</category><category>exclusive-interview</category><category>fantasy</category><category>featured</category><category>ffa-pvp</category><category>inflation</category><category>interview</category><category>item-decay</category><category>jake-song</category><category>jake-song-exclusive</category><category>korean-beta</category><category>localization</category><category>loot-drops</category><category>prison</category><category>pvp</category><category>sandbox</category><category>sandpark</category><category>story</category><category>xl</category><category>xl-games</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 21 Sep 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[CABAL readies Episode V expansion]]></title><link>http://massively.joystiq.com/2010/12/03/cabal-readies-episode-v-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/03/cabal-readies-episode-v-expansion/</guid><comments>http://massively.joystiq.com/2010/12/03/cabal-readies-episode-v-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/cabal-online/" rel="tag">Cabal Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/cabal-online"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/cabalheader.jpg" /></a></div>
<a href="http://www.cabal.com/main"><em>CABAL Online</em></a> is gearing up for its latest expansion, and the meaty <em>Episode V: Mercenaries</em> looks to add quite a bit of content to the free-to-play action MMORPG. Chief among the additions are a mailing system, a complete revamp of the dungeon and loot drop systems, and the titular NPC mercs. <br />
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The new mercenary system gives players the ability to summon an NPC ally inside of the game's dungeons, while simultaneously providing new objectives thanks to a variety of different mercs available to find and recruit. Six different NPCs will be available initially, with new and stronger flavors set for future release.<br />
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<em>Episode V</em> is also bringing dual pet functionality to <a href="http://massively.joystiq.com/category/cabal-online"><em>CABAL</em></a>, as well as a variety of features centered around the game's dungeons. Players may now pause dungeon encounters, talk to competing groups via a dungeon chat channel, and keep track of entry requirements on the new dungeon interface. The expansion is slated for December, and we'll keep you posted as a firm release date becomes available. In the meantime, check out the gallery of new screenshots below.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/cabal-online-episode-v-mercenaries/">CABAL Online - Episode V: Mercenaries</a></strong></p><a href="http://massively.joystiq.com/photos/cabal-online-episode-v-mercenaries/#3630097"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/cabalver161-101203-0506-0000_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cabal-online-episode-v-mercenaries/#3630098"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/cabalver161-101203-0510-0001_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cabal-online-episode-v-mercenaries/#3630099"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/cabalver161-101203-0517-0000_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cabal-online-episode-v-mercenaries/#3630100"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/cabalver161-101203-0527-0000_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cabal-online-episode-v-mercenaries/#3630101"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/cabalver161-101203-0528-0000_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/03/cabal-readies-episode-v-expansion/">CABAL readies Episode V expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Dec 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/03/cabal-readies-episode-v-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19743544/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/03/cabal-readies-episode-v-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cabal</category><category>cabal-online</category><category>chat-channel</category><category>dual-pets</category><category>dungeon-pause</category><category>dungeons</category><category>episode-v</category><category>episode-v-mercenaries</category><category>f2p</category><category>free-to-play</category><category>hirelings</category><category>loot-drops</category><category>mailing-system</category><category>mercenaries</category><category>mercs</category><category>npc</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 03 Dec 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[Aion's 2.1 patch to increase drop rates]]></title><link>http://massively.joystiq.com/2010/10/06/aions-2-1-patch-to-increase-drop-rates/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/06/aions-2-1-patch-to-increase-drop-rates/</guid><comments>http://massively.joystiq.com/2010/10/06/aions-2-1-patch-to-increase-drop-rates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://powerwiki.na.aiononline.com/aion/October+4th+Korean+Test+Server+Update"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/aionfireball.jpg" /></a></div>
<a href="http://www.ncsoft.com">NCsoft</a> isn't resting on its winged laurels after last month's release of its <a href="http://massively.joystiq.com/tag/assault-on-balaurea"><em>Assault on Balaurea</em></a> expansion. <a href="http://www.aiononline.com"><em>Aion's</em></a> 2.1 patch is just around the corner, judging by its debut this week on the Korean test servers and the associated patch notes that have been posted to the North American <a href="http://powerwiki.na.aiononline.com/aion/October+4th+Korean+Test+Server+Update">PowerWiki</a>.<br />
<br />
The update is brimming with the usual NPC, quest, and instance bug fixes, as well as a reduction on the prerequisites for the greater stigma quests. That said, the most interesting additions to the patch are the loot table tweaks. In a nutshell, it seems <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> is finally heeding the cries of players to do something about <a href="http://massively.joystiq.com/category/aion"><em>Aion's</em></a> abyssmal loot drop rates. The patch notes indicate "greatly increased" drop rates on gear from instance and field bosses as well as regular mobs. There also appears to be an across-the-board hike in the drop rate of fluxes, skill manuals, and stigma stones.<br />
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While this news might drive broker prices to new levels of ridiculousness over the next little while, <em>Aion's</em> economy will probably look a little different after 2.1 goes live and supply overtakes demand.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/06/aions-2-1-patch-to-increase-drop-rates/">Aion's 2.1 patch to increase drop rates</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Oct 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://powerwiki.na.aiononline.com/aion/October+4th+Korean+Test+Server+Update>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/06/aions-2-1-patch-to-increase-drop-rates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19663026/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/06/aions-2-1-patch-to-increase-drop-rates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.1</category><category>aion</category><category>aion-the-tower-of-eternity</category><category>drop-rates</category><category>itemization</category><category>korean-test-server</category><category>loot-drops</category><category>ncsoft</category><category>ncsoft-korea</category><category>NCsoft-North-America</category><category>ncsoft-west</category><category>patch-notes</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 06 Oct 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Pirates of the Burning Sea introduces skirmish system and treasure hunts]]></title><link>http://massively.joystiq.com/2009/05/27/pirates-of-the-burning-sea-introduces-skirmish-system-and-treasu/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/27/pirates-of-the-burning-sea-introduces-skirmish-system-and-treasu/</guid><comments>http://massively.joystiq.com/2009/05/27/pirates-of-the-burning-sea-introduces-skirmish-system-and-treasu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/potbsblackbartsgoldpostat580.jpg" alt="" /></a><br />By the time this post goes live, <a href="http://www.burningsea.com"><em>Pirates of the Burning Sea</em></a> should be updated to build 1.15: "<em><a href="http://www.burningsea.com/page/news/article&amp;article_id=11208">Black Bart's Gold</a></em>", across the North American, European, and Australian servers. <em>Black Bart's Gold</em> (<a href="http://www.burningsea.com/page/news/article&amp;article_id=11191">which introduces treasure hunting to the game</a>) is a continuation of the <a href="http://www.burningsea.com/page/news/article&amp;article_id=11113">Black Flags and Dread Saints story arc</a>, which will also bring both new and altered game mechanics to <em>PotBS</em>. We've mentioned a few of the changes that are coming to <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea"><em>Pirates of the Burning Sea</em></a>, namely <a href="http://massively.joystiq.com/2009/02/20/skirmish-warfare-coming-to-pirates-of-the-burning-sea/">skirmish warfare</a> and a <a href="http://massively.joystiq.com/2009/05/18/pirates-of-the-burning-sea-takes-bold-step-to-curb-mission-farmi/">sweeping change to loot drops</a>. These are only a few highlights of what <em>Black Bart's Gold</em> will introduce to the game. The <a href="http://support.flyinglab.com/cgi-bin/flyinglab.cfg/php/enduser/std_adp.php?p_faqid=1045">full patch notes</a> give a much more complete picture of what build 1.15 brings, including two new ships -- the Poseidon (level 50) and the Alymer (level 1). <br /><br /><em>Pirates of the Burning Sea</em> community manager Rhaegar gives a timetable for the expected server downtime: <em>"We will be upgrading our North American, European &amp; Australian SOE live servers to build 1.15: Black Bart's Gold during the usual maintenance window (1:30am - 5:00am Pacific / 9:30am - 1:00 pm British Summer Time) on Wednesday, May 27th."</em><br /><br /><strong>Update: <a href="http://www.burningsea.com/forums/showpost.php?p=740893&amp;postcount=21">Rhaegar writes</a> -- "We have unfortunately had to delay the patch until tomorrow. It will happen during the normal outage window of 1.30am-5.00am Pacific (9.30am-1.00pm BST). We apologize for any inconvenience caused."</strong><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/pirates-of-the-burning-sea-core-gallery/">Pirates of the Burning Sea core gallery</a></strong></p><a href="http://massively.joystiq.com/photos/pirates-of-the-burning-sea-core-gallery/#803883"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/017_potbspatch_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/pirates-of-the-burning-sea-core-gallery/#803882"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/014_potbspatch_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/pirates-of-the-burning-sea-core-gallery/#803881"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/012_potbspatch_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/pirates-of-the-burning-sea-core-gallery/#803880"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/011_potbspatch_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/pirates-of-the-burning-sea-core-gallery/#803879"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/010_potbspatch_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/27/pirates-of-the-burning-sea-introduces-skirmish-system-and-treasu/">Pirates of the Burning Sea introduces skirmish system and treasure hunts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 May 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.burningsea.com/page/news/article&amp;article_id=11208>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/27/pirates-of-the-burning-sea-introduces-skirmish-system-and-treasu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19048695/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/27/pirates-of-the-burning-sea-introduces-skirmish-system-and-treasu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-manager</category><category>flying-lab-software</category><category>game-mechanics</category><category>loot</category><category>loot-drops</category><category>patches</category><category>pirates</category><category>pirates-of-the-burning-sea</category><category>potbs</category><category>rhaegar</category><category>server-downtime</category><category>skirmish-warfare</category><category>treasure</category><category>treasure-hunting</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 27 May 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Hotfix quashes ludicrous purple loot drops in Age of Conan]]></title><link>http://massively.joystiq.com/2008/08/06/hotfix-quashes-ludicrous-purple-loot-drops-in-age-of-conan/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/06/hotfix-quashes-ludicrous-purple-loot-drops-in-age-of-conan/</guid><comments>http://massively.joystiq.com/2008/08/06/hotfix-quashes-ludicrous-purple-loot-drops-in-age-of-conan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a></p><a href="http://massively.joystiq.com/category/age-of-conan"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/conanpurplerain.jpg" id="img1" alt="" /></a>Something strange has happened over the last few days in <a href="http://www.ageofconan.com">Hyboria</a>. The first we knew of it was when a forum post suggested Funcom <a href="http://forums.ageofconan.com/showthread.php?t=149407">take a look at their loot tables</a>, because <em>certain </em>mobs were dropping a heck of a lot more purple loot than they were (presumably) supposed to. The poster backed this up by providing a screenful of blue and purple items garnered in a very short space of time.<br /><br />Word got out, as it inevitably does. It seems the Beguiler Demons in Poitain were bugged: their loot table was so skewed that soon any level 75+ character that wanted to could go and stock up on epic drop after epic drop. They're not the best gear in the game by far, but it was pretty clear that a purple item is supposed to be a lot rarer than <em>this.</em> Personal inventories and traders alike were soon overflowing. <hr />
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            <td><em>Having fun in Conan's homeland? Make sure to check out all of our previous <a href="http://massively.joystiq.com/category/age-of-conan">Age of Conan coverage</a>, and stick with Massively for more news from the Hyborian Age!</em> </td>
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</table><p><a href="http://massively.joystiq.com/2008/08/06/hotfix-quashes-ludicrous-purple-loot-drops-in-age-of-conan/" rel="bookmark">Continue reading <em>Hotfix quashes ludicrous purple loot drops in Age of Conan</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/06/hotfix-quashes-ludicrous-purple-loot-drops-in-age-of-conan/">Hotfix quashes ludicrous purple loot drops in Age of Conan</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Aug 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/06/hotfix-quashes-ludicrous-purple-loot-drops-in-age-of-conan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1276829/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/06/hotfix-quashes-ludicrous-purple-loot-drops-in-age-of-conan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>bugs</category><category>epic-loot</category><category>exploits</category><category>funcom</category><category>hyboria</category><category>loot-drops</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Wed, 06 Aug 2008 13:00:00 EST</pubDate></item></channel></rss>
