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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: Do you like need vs. greed loot distribution?]]></title><link>http://massively.joystiq.com/2012/01/17/the-daily-grind-do-you-like-need-vs-greed-loot-distribution/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/17/the-daily-grind-do-you-like-need-vs-greed-loot-distribution/</guid><comments>http://massively.joystiq.com/2012/01/17/the-daily-grind-do-you-like-need-vs-greed-loot-distribution/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/17/the-daily-grind-do-you-like-need-vs-greed-loot-distribution/"><img alt="Credit to the lovely and talented Ember Isolte" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/lol-rb-115.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
MMO gaming: It's all about the loot.<br />
<br />
OK, maybe not <em>all</em> about it, but there sure is a lot of thought and angst devoted to the items that fall from various AI-creature pi&ntilde;atas -- who got the best stuff, who didn't get any stuff, and how it's not fair that he got better stuff than you did.<br />
<br />
Different games may offer different methods of loot distribution, like a round-robin option or <em><a href="http://massively.joystiq.com/category/Guild-Wars/">Guild Wars</a></em>' pre-assigned drops, but need before greed is still a long-standing and familiar method. So what do you think? Does the system, which relies largely on <a href="http://www.youtube.com/watch?v=rvTXe9GG7WY">players rolling fairly</a>, still work well, or has its time passed?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/17/the-daily-grind-do-you-like-need-vs-greed-loot-distribution/">The Daily Grind: Do you like need vs. greed loot distribution?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Jan 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/17/the-daily-grind-do-you-like-need-vs-greed-loot-distribution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20138717/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/17/the-daily-grind-do-you-like-need-vs-greed-loot-distribution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>drops</category><category>loot</category><category>loot-distribution</category><category>nbg</category><category>need-before-greed</category><category>need-greed-pass</category><category>need-v-greed</category><category>need-versus-greed</category><category>need-vs-greed</category><category>opinion</category><category>opinions</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 17 Jan 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Player vs. Everything: Fixing the problem of guild-hopping]]></title><link>http://massively.joystiq.com/2008/04/30/player-vs-everything-fixing-the-problem-of-guild-hopping/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/30/player-vs-everything-fixing-the-problem-of-guild-hopping/</guid><comments>http://massively.joystiq.com/2008/04/30/player-vs-everything-fixing-the-problem-of-guild-hopping/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/player-vs-everything/" rel="tag">Player vs. Everything</a></p><div style="text-align: center;"><a href="http://scienceblogs.com/clock/2006/06/bio101_lecture_7_physiology_co_1.php"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/zebra-lion.jpeg.gif" see="" epics.="" my="" got="" ve="" i="" title="Well, I've got my epics. See ya!" alt="" /></a></div>
<p>There's a bit of a discussion going on in the blogosphere right now about how to handle the topic of dungeon and raid rewards in MMOGs (specifically <a href="http://www.worldofwarcraft.com/index.xml"><em>World of Warcraft</em></a>, actually, but it universally applies). Tobold <a href="http://tobolds.blogspot.com/2008/04/how-to-prevent-guild-hopping.html" mce_href="http://tobolds.blogspot.com/2008/04/how-to-prevent-guild-hopping.html" target="_blank">started the whole conversation</a> by suggesting that the problem of players leaving to join a better guild when their gear progression is further along than the rest of their guild could be fixed by adding deterrents to leaving, like forcing you to leave any gear acquired with the help of your guild in the guild bank. After all, he argues, you couldn't have gotten those epics on your own. Why should you get to take your gear and walk away with it when <a href="http://massively.joystiq.com/2008/01/09/leading-casual-raids-and-doing-it-well/">24 other people helped you obtain it</a>, while waiting patiently for their turn? </p>
<p>Other people then made the counter-argument that hopping to further-progressed guilds is only one of the <a href="http://www.wowinsider.com/2006/04/11/breakfast-topic-guild-drama/"><em>many</em></a> <a href="http://www.wowinsider.com/2006/04/11/breakfast-topic-guild-drama/">reasons</a> that people leave guilds, and that tying loot to your guild would give too much power to guild masters and punish people for circumstances that are often outside of their control (what if your work schedule changes and you can't raid anymore? Many hardcore guilds don't allow casual players). There were <a href="http://tobolds.blogspot.com/2008/04/how-to-prevent-guild-hopping.html#comments" mce_href="http://tobolds.blogspot.com/2008/04/how-to-prevent-guild-hopping.html#comments" target="_blank">some more good points</a> made as to why this system would be a bad idea. Still, it's a good thing that Tobold brought this up, because it's a very real issue. Even if tying loot directly to the guild is a bad idea, what can you do to discourage people getting what <em>they</em> need and then leaving for greener pastures?</p><p><a href="http://massively.joystiq.com/2008/04/30/player-vs-everything-fixing-the-problem-of-guild-hopping/" rel="bookmark">Continue reading <em>Player vs. Everything: Fixing the problem of guild-hopping</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/30/player-vs-everything-fixing-the-problem-of-guild-hopping/">Player vs. Everything: Fixing the problem of guild-hopping</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Apr 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/30/player-vs-everything-fixing-the-problem-of-guild-hopping/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1182284/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/30/player-vs-everything-fixing-the-problem-of-guild-hopping/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>badge-loot</category><category>badge-of-justice</category><category>badges</category><category>dkp</category><category>drama</category><category>featured</category><category>guild</category><category>guild-drama</category><category>guilds</category><category>loot</category><category>loot-distribution</category><category>player-vs-everything</category><category>potshot</category><category>tobold</category><category>world-of-warcraft</category><dc:creator><![CDATA[Cameron Sorden]]></dc:creator><pubDate>Wed, 30 Apr 2008 16:30:00 EST</pubDate></item></channel></rss>
