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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: A new nullsec for everyone]]></title><link>http://massively.joystiq.com/2011/09/04/eve-evolved-a-new-nullsec-for-everyone/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/04/eve-evolved-a-new-nullsec-for-everyone/</guid><comments>http://massively.joystiq.com/2011/09/04/eve-evolved-a-new-nullsec-for-everyone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/04/eve-evolved-a-new-nullsec-for-everyone/"><img alt="EVE Evolved title image"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/nullsec-titlec.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Several weeks ago, <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> developer <a href="http://massively.joystiq.com/tag/CCP-Greyscale/">CCP Greyscale</a> published possibly the single most important devblog of the past two years. Titled <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=946">Nullsec development: Design goals</a>, the blog laid the ground rules for high-level discussion on <em>EVE</em>'s upcoming nullsec revamp. For those who live in nullsec, territorial warfare and nullsec life represent the true endgame of <em>EVE</em>. It's in these massive lawless regions of space that players forge alliances, build their own empires, and lead massive fleets of ships into enemy territory to kick over some space sandcastles.<br />
<br />
Over the past two weeks, I've been delving into the discussion surrounding the upcoming nullsec revamp and speculating on what changes we might see. I started with a <a href="http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/">look back at the early days of nullsec industry</a> and went on to give some ideas aimed at reclaiming those glory days. I followed that up with last week's summary of <em>EVE Online</em>'s empire-building history, the problems faced by today's territorial warfare mechanics, and further speculation on how the system could be radically changed for the better.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I conclude this series of articles on the upcoming nullsec revamp with an examination of the discussion surrounding PvE, the local channel, and the potentially revolutionary smallholding system that could give even casual and solo players a taste of nullsec.<p><a href="http://massively.joystiq.com/2011/09/04/eve-evolved-a-new-nullsec-for-everyone/" rel="bookmark">Continue reading <em>EVE Evolved: A new nullsec for everyone</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/04/eve-evolved-a-new-nullsec-for-everyone/">EVE Evolved: A new nullsec for everyone</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 04 Sep 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/04/eve-evolved-a-new-nullsec-for-everyone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20034059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/04/eve-evolved-a-new-nullsec-for-everyone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>casual</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-greyscale</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>exploration</category><category>featured</category><category>fleet</category><category>fleet-command</category><category>fleet-warfare</category><category>fleets</category><category>homestead</category><category>intel</category><category>intelligence</category><category>local</category><category>mission</category><category>mission-running</category><category>nullsec</category><category>player-owned-starbase</category><category>pve</category><category>pvp</category><category>sandbox</category><category>scout</category><category>scouting</category><category>smallholding</category><category>smallholdings</category><category>solo</category><category>starbase</category><category>war</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 04 Sep 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The 10 Commandments of EVE]]></title><link>http://massively.joystiq.com/2008/08/28/the-10-commandments-of-eve/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/28/the-10-commandments-of-eve/</guid><comments>http://massively.joystiq.com/2008/08/28/the-10-commandments-of-eve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://massively.joystiq.com/photos/the-10-commandments-of-eve-online/1003189/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/post425.jpg" /></a><br /><a href="http://www.eve-online.com"><em>EVE Online</em></a> tends to appeal to MMO players who like the depth and complexity of a sci-fi game where players have the freedom to act as they wish in a vast galaxy. But that freedom comes with a price; <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> can be a harsh setting, particularly for newer players trying to get a handle on the game. <br /><br />For the newer player who's recently completed the tutorial, <em>EVE</em> largely remains a mystery... one which only reading, learning from other players, and just 'going for it' can solve. Still, it's always good when someone passes on advice to newer players as many of us learned our lessons the hard way. To that end, we bring you <a href="http://massively.joystiq.com/photos/the-10-commandments-of-eve-online/1003189/">The 10 Commandments of <em>EVE.</em></a> Truth be told, there are a <em>lot</em> more than ten essential things to know about the game, but this is a good start. Feel free to add your own "commandments" or lessons learned in the comments below. <br /><br />
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<div align="center"><a class="gButtonLink" href="http://massively.joystiq.com/photos/the-10-commandments-of-eve-online/1003189/">Behold The 10 Commandments of EVE &gt;&gt;</a></div>
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<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/the-10-commandments-of-eve-online/">The 10 Commandments of EVE Online</a></strong></p><a href="http://massively.joystiq.com/photos/the-10-commandments-of-eve-online/#1003189"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/dontafknew1024_thumbnail.jpg" alt="Thou shalt not AFK through lowsec or 0.0" title="Thou shalt not AFK through lowsec or 0.0" /></a><a href="http://massively.joystiq.com/photos/the-10-commandments-of-eve-online/#1003167"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/cloneandinsure1024_thumbnail.jpg" alt="Thou shalt clone and insure" title="Thou shalt clone and insure" /></a><a href="http://massively.joystiq.com/photos/the-10-commandments-of-eve-online/#1003171"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/overviewnightmare1024_thumbnail.jpg" alt="Thou shalt understand the overview" title="Thou shalt understand the overview" /></a><a href="http://massively.joystiq.com/photos/the-10-commandments-of-eve-online/#1004224"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/smartie1024_thumbnail.jpg" alt="Thou shalt not use smartbombs and ECM in highsec" title="Thou shalt not use smartbombs and ECM in highsec" /></a><a href="http://massively.joystiq.com/photos/the-10-commandments-of-eve-online/#1003176"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/weaknesses1024_thumbnail.jpg" alt="Thou shalt know thy ship's weaknesses and compensate" title="Thou shalt know thy ship's weaknesses and compensate" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/28/the-10-commandments-of-eve/">The 10 Commandments of EVE</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Aug 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/28/the-10-commandments-of-eve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1297937/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/28/the-10-commandments-of-eve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>10-commandments</category><category>autopilot</category><category>battleclinic</category><category>clone</category><category>ecm</category><category>eve</category><category>eve-online</category><category>eve-tanking</category><category>evemon</category><category>featured</category><category>galleries</category><category>game-mechanics</category><category>insurance</category><category>joystiqfeatures</category><category>local</category><category>new-eden</category><category>overview</category><category>pve</category><category>pvp</category><category>safespot</category><category>sci-fi</category><category>settings</category><category>skill-training</category><category>skills</category><category>smartbomb</category><category>smartbombs</category><category>tanking</category><category>ten-commandments</category><category>tips-and-tricks</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 28 Aug 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Proximity alerts controversial in EVE Online]]></title><link>http://massively.joystiq.com/2008/04/21/proximity-alerts-controversial-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/21/proximity-alerts-controversial-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/04/21/proximity-alerts-controversial-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a style="" href="http://members.aol.com/bcnmaker/main.htm"><em><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/bacon.jpg" alt="" /></em></a><a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> is a brutal game. There should be no question in a player's mind about this, regardless of whether or not they believe themselves to be completely safe in Empire space. The first podding or two pounds that lesson into your head. Still, for most, life in Empire is relatively safe. <br /><br />But there are two main threats that loom large for <a href="http://www.urbandictionary.com/define.php?term=carebear">carebears</a> these days, particularly for industrial-types. One is JihadSwarm, the GoonSwarm effort to suicide bomb as many Empire miners as possible, which they've drenched in zealotry. The other threat is receiving a wardec from another corp. Once war is declared upon a corporation or alliance, they are fair game to all aggressors and Concord will not intervene to protect the war targets. In effect, nowhere outside of a station can be 100% safe to a war target. <br /><br />But, what if you could run a program that gives a proximity alert when hostiles enter your system?<p><a href="http://massively.joystiq.com/2008/04/21/proximity-alerts-controversial-in-eve-online/" rel="bookmark">Continue reading <em>Proximity alerts controversial in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/21/proximity-alerts-controversial-in-eve-online/">Proximity alerts controversial in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Apr 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/21/proximity-alerts-controversial-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1172638/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/21/proximity-alerts-controversial-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bacon</category><category>ccp</category><category>cloak</category><category>eve-online</category><category>isk-farming</category><category>local</category><category>merc</category><category>mercs</category><category>pirate</category><category>pirates</category><category>pod</category><category>podded</category><category>pvp</category><category>ratting</category><category>war</category><category>war-target</category><category>wardec</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 21 Apr 2008 21:00:00 EST</pubDate></item></channel></rss>
