<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Google takes a long sideways look at gaming]]></title><link>http://massively.joystiq.com/2010/04/15/google-takes-a-long-sideways-look-at-gaming/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/15/google-takes-a-long-sideways-look-at-gaming/</guid><comments>http://massively.joystiq.com/2010/04/15/google-takes-a-long-sideways-look-at-gaming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div style="text-align: center;"><a href="http://www.1up.com/do/newsStory?cId=3178821"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/google.jpg" /></a></div>
You might want to strap in, for the road connecting the facts on this one is bumpy indeed -- but intriguing as well. <a href="http://www.1up.com/do/newsStory?cId=3178821">Via 1UP comes the word</a> that search engine giant <a href="http://www.google.com/">Google</a> has hired <a href="http://www.satori.org/">Mark DeLoura</a> to work on game development for the Android and Chrome OS. DeLoura brings with him a truckload of game consulting experience, and had a few interesting comments about the new job <a href="http://www.satori.org/2010/04/joining-google/">on his blog</a>:<br />
<br />
<em>"Over the years I've seen Google ship products that seemed very useful for game developers, like Google SketchUp and 3D Warehouse. I always wondered why they didn't dive into games further - or, perhaps they were, and they were doing it in secret! :-) Google Lively was probably the closest thing to a game that they produced. When I started hearing about their work on O3D, I began to get very curious about what Google was planning. Clearly there are a number of initiatives going on at Google that can relate to games in some way. Those of you who attended GDC for example saw a massive push for games for Android, with Google giving away perhaps thousands of Android devices. Now seemed like the perfect time to join Google!"</em><br />
<br />
So what does this have to do with the world of MMOs? Perhaps nothing, perhaps a great deal. If you'll recall, Google experimented with an online avatar experience called <a href="http://www.lively.com/goodbye.html"><em>Lively</em></a> that was closed in early 2009. Even though <em>Lively </em><a href="http://massively.joystiq.com/2009/01/02/the-death-of-lively-and-some-lessons-about-complexity/">was not a roaring success</a>, Google's interest in the games market and their prior foray into online worlds could signal a possible future contender in our neck of the woods.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/15/google-takes-a-long-sideways-look-at-gaming/">Google takes a long sideways look at gaming</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Apr 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3178821>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/15/google-takes-a-long-sideways-look-at-gaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19440366/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/15/google-takes-a-long-sideways-look-at-gaming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1up</category><category>android</category><category>chrome</category><category>chrome-os</category><category>google</category><category>lively</category><category>mark-deloura</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 15 Apr 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Marketplace traction with the UGC model and the closure of Metaplace]]></title><link>http://massively.joystiq.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/</guid><comments>http://massively.joystiq.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://massively.com/category/metaplace"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/tan-metaplacec1-1261453100.jpg" /></a></div>
<p><a href="http://massively.joystiq.com/2009/12/21/metaplace-announces-january-1st-shutdown/">As you read last night</a>, the UGC (user-generated-content) virtual environment side of <a href="http://metaplace.com/"><em>Metaplace</em></a> is shuttering on New Year's Day, 2010, just a scant couple of weeks away.</p>
<p>"<em>The reason?</em>" says company president Koster. "<em>Well, it just hasn't gotten traction.</em>"</p>
<p>Nor should it have at this stage, really. <a href="http://massively.com/category/metaplace"><em>Metaplace</em></a> only <a href="http://massively.joystiq.com/2009/05/17/metaplace-open-beta-is-on/">went into open beta in May this year</a>, meaning that it is closing before it really launched. We believe that is several years too soon for traction with its (now canceled) model.</p><p><a href="http://massively.joystiq.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/" rel="bookmark">Continue reading <em>Marketplace traction with the UGC model and the closure of Metaplace</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/">Marketplace traction with the UGC model and the closure of Metaplace</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Dec 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19290254/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>betas</category><category>blue-mars</category><category>business-models</category><category>culture</category><category>lively</category><category>metaplace</category><category>metaplace-closing</category><category>opinion</category><category>raph-koster</category><category>second-life</category><category>ugc</category><category>user-generated-content</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 22 Dec 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Lively is dead. Long live newlively?]]></title><link>http://massively.joystiq.com/2009/01/03/lively-is-dead-long-live-newlively/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/03/lively-is-dead-long-live-newlively/</guid><comments>http://massively.joystiq.com/2009/01/03/lively-is-dead-long-live-newlively/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/lively/" rel="tag">Lively</a></p><div align="center"><a href="http://dizzybanjo.wordpress.com/2009/01/01/an-afterlife-for-google-lively-newlively/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/tan-newlively1.jpg" /></a><br /></div>
<p>At the end of 2008, Google's <a href="http://www.lively.com/"><em>Lively</em></a> closed down. However in the comparatively few weeks since <a href="http://massively.joystiq.com/2008/11/20/end-of-life-for-googles-lively/">the announcement of the impending shutdown</a>, <em><a href="http://massively.com/category/lively">Lively</a></em> has been rebuilt from relative scratch by a Chinese company, and the new service, called <em><a href="http://www.newlively.com/">newlively</a></em> went live around the same time that the original service shuttered.</p>
<p>If you look at <a href="http://www.newlively.com/"><em>newlively's</em> Web-site</a>, you'll likely be struck by the haunting familiarity of it. That's hardly surprising. That appears to be Lively's original HTML code, just slightly tweaked for the new domain name. <em>Newlively's</em> creator claims to have recreated the models from the original. We've not tried the new service ourselves -- being just a bit a bit nervous about third-party downloads of debatable antecedence.</p>
<p>Nevertheless, the service is operational, and virtual worlds writer, artist and composer, <a href="http://dizzybanjo.wordpress.com/2009/01/01/an-afterlife-for-google-lively-newlively/">Dizzy Banjo has some more information</a> about this unexpected recreation of Google's virtual environment service.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/03/lively-is-dead-long-live-newlively/">Lively is dead. Long live newlively?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Jan 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://dizzybanjo.wordpress.com/2009/01/01/an-afterlife-for-google-lively-newlively/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/03/lively-is-dead-long-live-newlively/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1417619/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/03/lively-is-dead-long-live-newlively/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dizzy-banjo</category><category>google</category><category>lively</category><category>newlively</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 03 Jan 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[The death of Lively and some lessons about complexity]]></title><link>http://massively.joystiq.com/2009/01/02/the-death-of-lively-and-some-lessons-about-complexity/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/02/the-death-of-lively-and-some-lessons-about-complexity/</guid><comments>http://massively.joystiq.com/2009/01/02/the-death-of-lively-and-some-lessons-about-complexity/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/lively/" rel="tag">Lively</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/tan-desk-job-225.jpg" />Google's <em><a href="http://www.lively.com/">Lively</a></em> presents us with an interesting scenario. It was literally a checklist of what critics have been saying that virtual environments such as Linden Lab's <a href="http://secondlife.com/"><em>Second Life</em></a> absolutely <em>must</em> have in order to make it.</p>
<p>A simplified user-interface, embedded in the Web-browser, content designed by professionals rather than (mostly) amateurs, a 'room' (or contained space) model rather than a widespread world. While it was touted as having no requirement for a separate downloadable client, that wasn't actually true -- it did actually have one, though it was relatively painless to download and install.</p>
<p>In short, it was the perceived holy grail of virtual environment 'must-haves' for success, as so frequently touted in media articles which lauded its simplicity and accessibility. Also, in short, <em><a href="http://massively.joystiq.com/category/lively/">Lively</a></em> was a failure -- a spectacular one. Spectacular, but not without educational value.</p><p><a href="http://massively.joystiq.com/2009/01/02/the-death-of-lively-and-some-lessons-about-complexity/" rel="bookmark">Continue reading <em>The death of Lively and some lessons about complexity</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/02/the-death-of-lively-and-some-lessons-about-complexity/">The death of Lively and some lessons about complexity</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Jan 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/02/the-death-of-lively-and-some-lessons-about-complexity/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1416959/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/02/the-death-of-lively-and-some-lessons-about-complexity/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>flickr</category><category>game-mechanics</category><category>google</category><category>imvu</category><category>lively</category><category>opinion</category><category>second-life</category><category>virtual-worlds</category><category>world-of-warcraft</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Fri, 02 Jan 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[End of life for Google's Lively]]></title><link>http://massively.joystiq.com/2008/11/20/end-of-life-for-googles-lively/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/20/end-of-life-for-googles-lively/</guid><comments>http://massively.joystiq.com/2008/11/20/end-of-life-for-googles-lively/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/lively/" rel="tag">Lively</a></p><p><a href="http://www.lively.com/html/shutdown.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/tan-lively-sad_bear.jpg" alt="" /></a>One of the good things about Google is that they <em>try</em> stuff. They can afford to try out projects, and don't stick with what isn't working. Well, it appears that their <a href="http://www.lively.com/"><em>Lively</em></a> virtual environment chat-rooms haven't worked out. <a href="http://googleblog.blogspot.com/2008/11/lively-no-more.html">Google will be shuttering the <em>Lively</em> service</a> on 31 December 2008, less than six months after launching.<br /></p>
<p>Lively's Web-site -- <a href="http://massively.joystiq.com/2008/07/09/googles-lively-live-public-beta/">launched to the public on July 9 this year</a> -- will remain up, and the images of the rooms preserved, but the rooms themselves will no longer be active. This seems to also end Google's plans to leverage <em><a href="http://massively.joystiq.com/category/lively">Lively</a></em> as a games-platform. It isn't clear at this point what it means for Google's partner, <a href="http://www.x-raykid.com/index.html">X-Ray Kid Studios</a> who has been working on <em>Lively</em> for the last two years, and was increasingly positioned as Google's games division.</p><p><a href="http://massively.joystiq.com/2008/11/20/end-of-life-for-googles-lively/" rel="bookmark">Continue reading <em>End of life for Google's Lively</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/20/end-of-life-for-googles-lively/">End of life for Google's Lively</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 Nov 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://googleblog.blogspot.com/2008/11/lively-no-more.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/20/end-of-life-for-googles-lively/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1377653/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/20/end-of-life-for-googles-lively/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>google</category><category>lively</category><category>mmo-industry</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 20 Nov 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Sony's Home and Microsoft's Avatar draw unwarranted comparisons at TGS]]></title><link>http://massively.joystiq.com/2008/10/09/sonys-home-and-microsofts-avatar-draw-unwarranted-comparisons/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/09/sonys-home-and-microsofts-avatar-draw-unwarranted-comparisons/</guid><comments>http://massively.joystiq.com/2008/10/09/sonys-home-and-microsofts-avatar-draw-unwarranted-comparisons/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/home/" rel="tag">Home</a></p><div align="center"><a href="http://www.ps3fanboy.com/photos/home-game-spaces-e3-2008/933989/full/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/homeunchartedspace21024_425px.jpg" /></a></div>
<p>From Chiba, Japan, AP reports on Sony and Microsoft's upcoming avatar-based offerings at the annual Tokyo Game Show. Associated Press goes to great lengths to avoid spooking what they seem to feel are a parochial and hidebound audience with gems like, <em>'In the so-called "metaverse" in cyberspace, players manipulate digital images called "avatars" that represent themselves, engaging in relationships, social gatherings and businesses</em>.'</p>
<p>Of course, the notion of graphical avatars as a part of a wide variety of Internet services has persisted for most of the last two decades, but even the sense of this is backwards.To the casual and uninformed observer it might appear that the user manipulates this (ahem) 'digital image' to perform actions, but this is substantively not the case. The user moves or takes action through the virtual environment in relation to spaces and to other users, and the avatar represents the action to others.</p>
<p>It's just that sort of long-arm punditry that seems to make AP compare Sony's <a href="http://www.homebetatrial.com/"><em>Home</em></a> and Microsoft's <em>Avatar</em> service with Linden Lab's <a href="http://secondlife.com/"><em>Second Life</em></a>, despite Sony and Microsoft's respective services having about as much in common with <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a>, as they have with <em><a href="http://en.wikipedia.org/wiki/Mortal_Kombat_(video_game)">Mortal Kombat</a></em>. <em>'The real-time interactive computer-graphic worlds are similar to Linden Lab's "Second Life,"</em>' writes the AP correspondent, in a wondrously surreal moment.</p>
<hr />
<table cellspacing="0" cellpadding="5" style="border-width: 0pt;">
    <tbody>
        <tr>
            <td valign="top" align="right"><a href="http://massively.joystiq.com/category/second-life/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/tatsignal75.jpg" /></a></td>
            <td><em>Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's <a href="http://massively.joystiq.com/category/second-life/">Second Life coverage</a> keeps you in the loop.</em></td>
        </tr>
        <tr>
        </tr>
    </tbody>
</table><p><a href="http://massively.joystiq.com/2008/10/09/sonys-home-and-microsofts-avatar-draw-unwarranted-comparisons/" rel="bookmark">Continue reading <em>Sony's Home and Microsoft's Avatar draw unwarranted comparisons at TGS</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/09/sonys-home-and-microsofts-avatar-draw-unwarranted-comparisons/">Sony's Home and Microsoft's Avatar draw unwarranted comparisons at TGS</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Oct 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ap.google.com/article/ALeqM5g4_NLG9ULsEHPghY26b-0qBoslWwD93MTM2O0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/09/sonys-home-and-microsofts-avatar-draw-unwarranted-comparisons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1337820/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/09/sonys-home-and-microsofts-avatar-draw-unwarranted-comparisons/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>associated-press</category><category>avatar</category><category>beta</category><category>eve-online</category><category>google</category><category>home</category><category>linden-lab</category><category>lively</category><category>microsoft</category><category>mortal-kombat</category><category>new-titles</category><category>opinion</category><category>second-life</category><category>sony</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 09 Oct 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Online gaming on Google's Lively to take on "corporate mentality"]]></title><link>http://massively.joystiq.com/2008/09/29/online-gaming-on-googles-lively-to-take-on-corporate-mentality/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/29/online-gaming-on-googles-lively-to-take-on-corporate-mentality/</guid><comments>http://massively.joystiq.com/2008/09/29/online-gaming-on-googles-lively-to-take-on-corporate-mentality/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><div align="center"><a href="http://massively.joystiq.com/tag/lively"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/lively_425.jpg" alt="" /></a><br />
<div align="left">Kevin Hanna, creative director of <a href="http://www.google.com">Google</a>'s <a href="http://www.lively.com/html/landing.html"><em>Lively</em></a>, <a href="http://www.gamesindustry.biz/articles/google-lively-to-become-online-games-platform">said at AGDC that he hopes that <em>Lively</em> will become an online gaming platform that will challenge the status quo</a> in a game industry he says is currently dominated by a "corporate mentality" that is "sucking the life out of what should be the most creative and innovative medium out there."<br /><br />He said that game developers and publishers seem eager to be "first to be second." That is, they have no interest in creating anything genuinely new. They just want to capitalize on ideas that have already been proven. His hope is that <a href="http://massively.joystiq.com/tag/lively"><em>Lively</em></a> will lower the barrier to entry so would-be developers ("passionate startups and kids in college") can experiment with new ideas with less risk.<br /><br />So far, the aspects of <a href="http://massively.joystiq.com/tag/google">Google</a>'s vision for <em>Lively</em> as a game development platform that we've seen have looked like a greatly scaled back, poor man's version of <a href="http://www.metaplace.com"><em>MetaPlace</em></a>; just the tools for creating simple arcade-like games, without any of the loftier purpose. But Hanna's comments suggest that at least some folks on the <em>Lively</em> team have grander ambitions after all.</div>
<div align="left"> </div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/29/online-gaming-on-googles-lively-to-take-on-corporate-mentality/">Online gaming on Google's Lively to take on "corporate mentality"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Sep 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/google-lively-to-become-online-games-platform>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/29/online-gaming-on-googles-lively-to-take-on-corporate-mentality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1327534/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/29/online-gaming-on-googles-lively-to-take-on-corporate-mentality/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agdc</category><category>agdc-08</category><category>agdc-2008</category><category>agdc08</category><category>agdc2008</category><category>austin-gdc</category><category>browser-based</category><category>creativity</category><category>development</category><category>google</category><category>indie</category><category>industry</category><category>innovation</category><category>interview</category><category>kevin-hanna</category><category>lively</category><category>metaplace</category><category>web-based</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Mon, 29 Sep 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab sets terror-alert level to 'Google']]></title><link>http://massively.joystiq.com/2008/08/09/linden-lab-sets-terror-alert-level-to-google/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/09/linden-lab-sets-terror-alert-level-to-google/</guid><comments>http://massively.joystiq.com/2008/08/09/linden-lab-sets-terror-alert-level-to-google/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/lively/" rel="tag">Lively</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/tan-kingdon-your-world-lively-425.jpg" alt="" /></div>
<p><a href="http://massively.joystiq.com/2008/07/09/kingdon-feels-the-fear/">Linden Lab certainly showed signs of fear</a> when <a href="http://massively.joystiq.com/2008/07/09/googles-lively-live-public-beta/">Google's <em>Lively</em> kicked off its public beta</a>. Now we're seeing signs more akin to terror, panic or desperation. 'Who wouldn't be concerned when Google comes after their business?' said new Linden Lab CEO Mark Kingdon to <a href="http://www.bloomberg.com/apps/news?pid=20601204&amp;sid=a79MD2llaiDg&amp;refer=technology">Bloomberg</a>.</p>
<p>Given recent changes and <a href="http://massively.joystiq.com/2008/07/14/peering-inside-a-media-campaign/">marketing pushes</a>, you can see Linden Lab's management showing a sheen of sweat. Curiously, it seems that Google <em>isn't</em> after Linden Lab's business -- <a href="http://massively.joystiq.com/2008/07/09/look-lively/">Lively's certainly no competitor to the business that Linden Lab has</a>. However, what Google represents seems to be a threat to the business that Linden Lab <em>wants</em> to have.</p>
<p>This week saw <a href="http://www.bloomberg.com/apps/news?pid=20601204&amp;sid=a79MD2llaiDg&amp;refer=technology">the hiring of Frank Ambrose</a> (AOL's head of technology for infrastructure and network services for a decade) as Senior VP of global technology. While Ambrose has more tech knowledge than the average suit in his position, his primary competencies seem to be negotiations, coordination, contracts and costs -- which all marries up nicely with Linden Lab making a push into corporate, government and military sales, and <a href="http://secondlife.reuters.com/stories/2008/08/06/linden-labs-cloak-and-dagger-job-ad/">hiring additional staff to do just that</a>. We're not sure what they're going to be selling, exactly, but virtual environment meeting spaces are probably right at the top of the list. </p>
<hr />
<table cellspacing="0" cellpadding="5" style="border-width: 0pt;">
    <tbody>
        <tr>
            <td valign="top" align="right"><a href="http://massively.joystiq.com/category/second-life/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/tatsignal75.jpg" alt="" /></a></td>
            <td><em>Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's <a href="http://massively.joystiq.com/category/second-life/">Second Life coverage</a> keeps you in the loop.</em></td>
        </tr>
        <tr>
        </tr>
    </tbody>
</table><p><a href="http://massively.joystiq.com/2008/08/09/linden-lab-sets-terror-alert-level-to-google/" rel="bookmark">Continue reading <em>Linden Lab sets terror-alert level to 'Google'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/09/linden-lab-sets-terror-alert-level-to-google/">Linden Lab sets terror-alert level to 'Google'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 09 Aug 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/09/linden-lab-sets-terror-alert-level-to-google/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1279848/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/09/linden-lab-sets-terror-alert-level-to-google/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bloomberg</category><category>frank-ambrose</category><category>google</category><category>john-zdanowski</category><category>linden-lab</category><category>lively</category><category>mark-kingdon</category><category>mmo-industry</category><category>second-life</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 09 Aug 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Cinemassively: The Future of Virtual Worlds]]></title><link>http://massively.joystiq.com/2008/07/18/cinemassively-the-future-of-virtual-worlds/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/18/cinemassively-the-future-of-virtual-worlds/</guid><comments>http://massively.joystiq.com/2008/07/18/cinemassively-the-future-of-virtual-worlds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/cinemassively/" rel="tag">Cinemassively</a>, <a href="http://massively.joystiq.com/category/machinima/" rel="tag">Machinima</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/lively/" rel="tag">Lively</a></p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/N3dIwRWsGFM&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/N3dIwRWsGFM&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center>Forget for a minute that this is an advertisement for the <a href="http://massively.joystiq.com/category/virtual-worlds/">virtual worlds</a> development company, <a href="http://www.millionsofus.com/">Millions of Us</a>. It's also a great video that discusses the future of these emerging platforms. Narrated by <a href="http://www.millionsofus.com/about_executive.php">Reuben Steiger</a>, the CEO of <a href="http://massively.joystiq.com/tag/millions-of-us/">MoU</a>, we're taken on a journey through the three major past, present, and future developments in virtual worlds this year. From Sony's <em>Home</em>, to <a href="http://massively.joystiq.com/category/lively/">Google <em>Lively</em></a>, all the way to in-browser worlds embedded on your Facebook pages, the road ahead is pretty exciting!<br /><br />[Thanks, <a href="http://ericrice.com">Eric</a>!]<br /><br />If you have machinima or movie suggestions from any MMO, please send them to machinima AT massively DOT com, along with any information you might have about them.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/18/cinemassively-the-future-of-virtual-worlds/">Cinemassively: The Future of Virtual Worlds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Jul 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=N3dIwRWsGFM>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/18/cinemassively-the-future-of-virtual-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1260382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/18/cinemassively-the-future-of-virtual-worlds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cinemassively</category><category>google</category><category>home</category><category>linden-lab</category><category>lively</category><category>machinima</category><category>millions-of-us</category><category>reuben-steiger</category><category>second-life</category><category>sl</category><category>sony-home</category><category>the-future-of-virtual-worlds</category><dc:creator><![CDATA[Moo Money]]></dc:creator><pubDate>Fri, 18 Jul 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[Peering Inside: A media campaign]]></title><link>http://massively.joystiq.com/2008/07/14/peering-inside-a-media-campaign/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/14/peering-inside-a-media-campaign/</guid><comments>http://massively.joystiq.com/2008/07/14/peering-inside-a-media-campaign/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/peering-inside/" rel="tag">Peering Inside</a>, <a href="http://massively.joystiq.com/category/lively/" rel="tag">Lively</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/op1.jpg" alt="" />While the announcement of the <a href="http://massively.joystiq.com/2008/07/09/look-lively/">Google Lively public beta</a> may have taken many by surprise, apparently it did not take Linden Lab unawares -- their <a href="http://secondlife.com/"><em>Second Life</em></a> messages were already lined up and ready to go.</p>
<p>Indeed considering that information about <em><a href="http://massively.com/category/lively">Lively's</a></em> launch was available to a number of people who were close to Linden Lab, either as partners or ex-staffers, it seems silly to suggest that Linden Lab might not have known <em>Lively's</em> public beta launch date, unless those contacts were aflame with considerable, searing resentment.</p>
<p>Wheezing, clanking and dripping oil from dark and unnameable apertures, one of Linden Lab's most neglected subsystems -- the marketing machine -- arose from it's years-long slumber and went about it's ponderous, mechanical business.</p><p><a href="http://massively.joystiq.com/2008/07/14/peering-inside-a-media-campaign/" rel="bookmark">Continue reading <em>Peering Inside: A media campaign</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/14/peering-inside-a-media-campaign/">Peering Inside: A media campaign</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Jul 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/14/peering-inside-a-media-campaign/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1254436/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/14/peering-inside-a-media-campaign/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>google</category><category>ibm</category><category>john-zdanowski</category><category>linden-lab</category><category>lively</category><category>m-linden</category><category>mark-kingdon</category><category>marketing</category><category>opinion</category><category>peering-inside</category><category>second-life</category><category>virtual-worlds</category><category>vivaty</category><category>wall-street-journal</category><category>zee-linden</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Mon, 14 Jul 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Kingdon feels the fear]]></title><link>http://massively.joystiq.com/2008/07/09/kingdon-feels-the-fear/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/09/kingdon-feels-the-fear/</guid><comments>http://massively.joystiq.com/2008/07/09/kingdon-feels-the-fear/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/playstation-home/" rel="tag">PlayStation Home</a>, <a href="http://massively.joystiq.com/category/lively/" rel="tag">Lively</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/lively5.jpg" />Linden Lab's newly-minted CEO, Mark Kingdon, has <a href="http://blog.secondlife.com/2008/07/09/letter-to-second-life-residents/">posted another communique</a> to <a href="http://secondlife.com/"><em>Second Life</em></a> users, and it isn't hard to see a certain fear in the phrasing and timing.</p>
<p>'The possibilities of Virtual Worlds have attracted a slew of entrepreneurs and even some Internet giants,' writes Kingdon in his second paragraph, 'Some are offering a simple, visually appealing chat solution. Others are more ambitious. Second Life offers something no ones else does - an astoundingly rich array of user-created content and a large, diverse and ever-expanding virtual economy.'</p>
<p>And it isn't hard to see which Internet giant and what visually appealing chat solution he might be referring to, especially considering the timing of the statement.</p><p><a href="http://massively.joystiq.com/2008/07/09/kingdon-feels-the-fear/" rel="bookmark">Continue reading <em>Kingdon feels the fear</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/09/kingdon-feels-the-fear/">Kingdon feels the fear</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Jul 2008 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.secondlife.com/2008/07/09/letter-to-second-life-residents/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/09/kingdon-feels-the-fear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1250894/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/09/kingdon-feels-the-fear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>google</category><category>linden-lab</category><category>lively</category><category>m-linden</category><category>mark-kingdon</category><category>opinion</category><category>playstation-home</category><category>second-life</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 09 Jul 2008 21:30:00 EST</pubDate></item><item><title><![CDATA[Look Lively!]]></title><link>http://massively.joystiq.com/2008/07/09/look-lively/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/09/look-lively/</guid><comments>http://massively.joystiq.com/2008/07/09/look-lively/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/lively/" rel="tag">Lively</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/lively4-225.jpg" />The Massively crew has spent a little more time hammering away at Google's new virtual artifice, <em><a href="http://www.lively.com/">Lively</a></em>. By now, you've probably seen all sorts of news reports calling it a rival and competitor to Linden Lab's virtual world, <a href="http://secondlife.com/"><em>Second Life</em></a><em>.</em> Technically, that's what we call bollocks.</p>
<p>Describing <em><a href="http://massively.joystiq.com/tag/lively">Lively</a></em> as a rival to <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> is like calling a conference center a rival to a library. They're just not servicing the same needs, and the comparison is fundamentally nonsensical. <em>Lively</em> is tightly focused, and fails to intrude on the bulk of virtual worlds space.</p>
<p>So, what's the deal with <em>Lively</em>? Let's take a look ...</p><p><a href="http://massively.joystiq.com/2008/07/09/look-lively/" rel="bookmark">Continue reading <em>Look Lively!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/09/look-lively/">Look Lively!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Jul 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/09/look-lively/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1250374/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/09/look-lively/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>dr-horrible</category><category>featured</category><category>google</category><category>joystiqfeatures</category><category>linden-lab</category><category>lively</category><category>metaplace</category><category>second-life</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 09 Jul 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Google's Lively: Live public beta]]></title><link>http://massively.joystiq.com/2008/07/09/googles-lively-live-public-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/09/googles-lively-live-public-beta/</guid><comments>http://massively.joystiq.com/2008/07/09/googles-lively-live-public-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/snow-crash/" rel="tag">Snow Crash</a>, <a href="http://massively.joystiq.com/category/lively/" rel="tag">Lively</a></p><div align="center"><a href="http://www.lively.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/lively3-425.jpg" alt="" /></a></div>
<p>Open to the public just today, it seems hard to believe that Google's new <a href="http://massively.joystiq.com/tag/lively"><em>Lively</em></a> service is the much-vaunted virtual world product <a href="http://massively.joystiq.com/2007/11/20/asu-testing-snow-crash-for-google/"><em>Project Snowcrash</em> aka <em>MyWorld</em></a> that has been in secret beta-testing for some time.</p>
<p><a href="http://massively.joystiq.com/tag/lively"><em>Lively</em></a> is a series of web-embeddable virtual spaces (think <a href="http://metaplace.com/"><em>Metaplace</em></a>) that function as a series of otherwise disconnected chatrooms (think <em><a href="http://imvu.com/">IMVU</a></em> or <a href="http://twinity.com/"><em>Twinity</em></a>). You <a href="http://www.lively.com/html/landing.html">download the browser plugin</a> for Firefox or Microsoft Internet Explorer (both Windows only, sorry folks), sign in with your google account, create a room or join one and you're ready to go. Just make sure you've <a href="https://www.google.com/accounts/ServiceLogin?service=fiji&amp;passive=true&amp;nui=1&amp;continue=http%3A%2F%2Fwww.lively.com%2Fpopular">signed into the Lively website at least once</a> -- otherwise you'll have the Joining Room message forever.</p>
<p>A selection of 'hip' human and furry avatars are available, along with an assortment of clothing. There is no user-created content at this time. We'll have some more impressions for you once we've given this a once-over around the office, so stay tuned.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/09/googles-lively-live-public-beta/">Google's Lively: Live public beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Jul 2008 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/09/googles-lively-live-public-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1249730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/09/googles-lively-live-public-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>breaking</category><category>browser</category><category>casual</category><category>firefox</category><category>free-to-play</category><category>google</category><category>imvu</category><category>launches</category><category>lively</category><category>metaplace</category><category>microsoft-internet-e...</category><category>new-titles</category><category>project-snowcrash</category><category>twinity</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 09 Jul 2008 07:00:00 EST</pubDate></item></channel></rss>
