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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EQ2's Live Gamer opening postponed]]></title><link>http://massively.joystiq.com/2008/03/30/eq2s-live-gamer-opening-postponed/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/30/eq2s-live-gamer-opening-postponed/</guid><comments>http://massively.joystiq.com/2008/03/30/eq2s-live-gamer-opening-postponed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://stationexchange.station.sony.com/livegamer.vm"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/eh_gdc08_stationexchange.jpg" alt="" /></a></div>
<a href="http://massively.joystiq.com/tag/soe">SOE</a> has <a href="http://eq2players.station.sony.com/news_archive_content.vm?id=1629&amp;section=News&amp;locale=en_US">informed <em>EverQuest II</em> players</a> via the game's official community website that the <a href="http://massively.joystiq.com/2008/03/16/soe-begins-migration-of-station-exchange-to-live-gamer/">opening of the Live Gamer service</a> has been delayed. The originally stated launch date was March 31st. No new date has yet been provided. The Station Exchange -- the service Live Gamer is to replace -- ceased operation Thursday. In this new announcement, SOE noted that it will update a <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=413067">status thread</a> on the official forums with new information at some point.<br /><br />If you're not <a href="http://massively.joystiq.com/2008/03/08/gdc08-are-virtual-item-sales-the-way-of-the-future/">in the loop about Live Gamer:</a> it's a company that works with game publishers and developers to provide legitimized RMT (Real Money Trading) services to users of MMOs. SOE has had all sorts of problems in the past with credit card fraud and gold farmers, and it hopes the folks running Live Gamer will have much better luck. Is this delay just technical in nature, or have new concerns arisen? It's a bit late for second thoughts, so this is probably just a technical bump in the road, but we'll be keeping our eyes and ears open for updates.<br /><br />Oh, and if this is all new to you: before you raise your eyebrows too high note that, as with Station Exchange, Live Gamer service will be limited to the specified RMT-friendly servers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/30/eq2s-live-gamer-opening-postponed/">EQ2's Live Gamer opening postponed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 30 Mar 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eq2players.station.sony.com/news_archive_content.vm?id=1629&amp;section=News&amp;locale=en_US>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/30/eq2s-live-gamer-opening-postponed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1152354/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/30/eq2s-live-gamer-opening-postponed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delay</category><category>eq2-players</category><category>live-gamer</category><category>livegamer</category><category>real-money-trade</category><category>real-money-trading</category><category>rmt</category><category>soe</category><category>station</category><category>station-exchange</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sun, 30 Mar 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[GDC08: Are virtual item sales the way of the future?]]></title><link>http://massively.joystiq.com/2008/03/08/gdc08-are-virtual-item-sales-the-way-of-the-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/08/gdc08-are-virtual-item-sales-the-way-of-the-future/</guid><comments>http://massively.joystiq.com/2008/03/08/gdc08-are-virtual-item-sales-the-way-of-the-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/eh_gdc_livegamer01.jpg" /><br /></div>
With the stigma associated with the term RMT -- or "real money trading" -- companies such as Live Gamer and Ping0 have an uphill battle when selling their legitimized RMT services to many gamers. At <a href="http://gdc08.joystiq.com">GDC</a> recently, <a href="http://www.livegamer.com/">Live Gamer</a>'s Andrew Schneider and <a href="http://www.ping-0.com/">ping0</a>'s Steve Goldstein tried to explain to a skeptical crowd why their forms of RMT trading are the future of gaming.<br /><br />Though you hear a lot about <a href="http://massively.joystiq.com/category/world-of-warcraft/"><em>WoW</em></a> gold, all online games have a large secondary market for currency. These services are all operated outside of the publisher's terms of service or EULA and are very inefficient, both for the player and the company. The RMT industry is littered with account and credit card theft -- and when a customer's account has been compromised, they don't call the RMT traders: they call the game's customer support line. It's an immense waste of resources for the game company and a huge hassle for the player involved. (Has your <em>World of Warcraft </em>account ever been stolen? If so, you know it can take weeks to get everything restored.) If game companies don't address RMT issues themselves, they're just going to have problems with black market RMT. Live Gamer seems to offer a, "if you can't beat 'em, join 'em" approach with their attempts to run a legitimate RMT business.<p><a href="http://massively.joystiq.com/2008/03/08/gdc08-are-virtual-item-sales-the-way-of-the-future/" rel="bookmark">Continue reading <em>GDC08: Are virtual item sales the way of the future?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/08/gdc08-are-virtual-item-sales-the-way-of-the-future/">GDC08: Are virtual item sales the way of the future?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 08 Mar 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/08/gdc08-are-virtual-item-sales-the-way-of-the-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1119276/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/08/gdc08-are-virtual-item-sales-the-way-of-the-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eula</category><category>gdc</category><category>gdc08</category><category>gdc08fanboy</category><category>livegamer</category><category>rmt</category><category>soe</category><category>tos</category><dc:creator><![CDATA[Elizabeth Harper]]></dc:creator><pubDate>Sat, 08 Mar 2008 16:30:00 EST</pubDate></item></channel></rss>
